Game Development Community

J. Alan Atherton's Forum Posts

Thread Post Date Posted
Out of the bins errors Excellent work Smithers, er, Garney, er, GarageGames. Yeah, keep it up.... read more 11/19/2004 (10:41 pm)
TGE vs TSE Performance on Mac OS X Particles. There's a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=39... read more 11/19/2004 (5:22 pm)
Out of the bins errors Ben, is this on your TODO list? It's a valuable bugfix. I recently had confusion with this error a... read more 11/19/2004 (7:08 am)
Objects inside Triggers? Look into group triggers. There's a tutorial on this in the documentation. Remember that you can i... read more 11/18/2004 (11:31 am)
How soon is 'soon'? (Torque Docs) I think a lot of the fuss about "no documentation" would be better worded as "complex organization f... read more 11/17/2004 (2:12 pm)
I guess this proves you can write a scalable gfx engine! They probably didn't really care. For them it really is a technical demo, because I'm sure they mak... read more 11/16/2004 (4:27 pm)
Freedom at last :P [quote]Now, one of these days I'll be able to get off XP :|[/quote] Hear, hear. I'm just waiting... read more 11/15/2004 (8:55 pm)
Exterior of Interior Lighting If you add lights into the scene on the outside, it will work. If you're using quark, just place so... read more 11/15/2004 (11:50 am)
Simulating ping times Ah, thank you, that should accomplish what I had in mind. This is just designed for early testing..... read more 11/10/2004 (10:07 pm)
Can I make semitransparent characters? To do this, you need to be sure the transparency is in the texture file (i.e. png file). Once you d... read more 11/10/2004 (8:27 am)
Prism with different radii for the caps in Quark? Use Commands -> Make Prism. In the radius box, put something [b]like[/b] 40 40 64 64. If you just ... read more 11/09/2004 (4:35 am)
ApplyImpulse direction vector That's because the projectile explodes before all of the onCollision stuff is called. If you go int... read more 11/03/2004 (8:34 am)
I need Maya Exporter for Torque Check out [url]http://www.dannyngan.com/[/url] for all sorts of maya goodness, including the exporte... read more 10/30/2004 (8:38 am)
Torque Explorer Continued Funny how each screenshot uses a different skin/theme :)... read more 10/29/2004 (12:36 pm)
I need Maya Exporter for Torque That also depends on which version you're looking for.... read more 10/29/2004 (12:33 pm)
Playing very long ambient soundtracks I know winamp can do that kind of thing, though I don't know whether the ogg encoder produces good f... read more 10/29/2004 (12:31 pm)
Projectiles and mission area triggers Acutally, I really am shooting (or lobbing) rocks into a big box. The problem is, the rocks can not... read more 10/28/2004 (5:01 am)
Throwing stuff Ignore part of what I said above, and focus on the other part. Instead of throwing a rock item, mak... read more 10/25/2004 (12:53 pm)
Throwing stuff There is already a throw function. Search the scripts for it. There is both an onThrow function an... read more 10/23/2004 (10:38 am)
Please help with direction code I'll just note that my code snippet above will give the relative angle required to turn toward the o... read more 10/19/2004 (9:03 am)
Please help with direction code If I remember right, there is an mAtan2 function that deals with quadrants properly. I'm not sure i... read more 10/18/2004 (2:58 pm)
Indie Toolset Project For a link that works (I hope), try [url=http://www.igda.org/Forums/showthread.php?s=3f2a569426e89f1... read more 10/13/2004 (9:00 am)
Compiling Maya 6.0 DTS exporter I just barely was able to get this to compile cleanly in VS 2002 (7.0). I had to convert the proje... read more 10/06/2004 (10:35 pm)
Cyclic rotating animation. (?) Maya2DTS (maybe others) We figured out the problem. It turns out the pausing problem was related to the framerate. Make su... read more 10/06/2004 (10:22 pm)
Map2Dif: Shot in the dark FruitBat: If you know how to compile map2dif and have the tools... you could try (carefully) fudg... read more 10/01/2004 (6:51 am)
Some Free Motion Capture Animations This seems to be the key paragraph, but someone more experienced in deeply analyzing licenses might ... read more 09/30/2004 (1:37 pm)
World Editor and Torque question As far as I know, blender does not support this type of "all-in-one" level creation. In fact, I don... read more 09/15/2004 (1:15 pm)
Light leaks! please help One tip I've heard of is making the wall corners join at a 45 degree angle, rather than overlapping.... read more 09/14/2004 (2:44 pm)
Develop Web Pages with Torque Indie ROFL!... read more 09/13/2004 (1:49 pm)
Looking for composition software advice If you wanted to use modPlug tracker (even though it doesn't have notation on a musical staff), what... read more 09/10/2004 (2:45 pm)
Is this type of "mounting" possible with TGE/TSE at all? Keep in mind that by creating all meshes, I mean just the base armor classes meshes. The whole char... read more 09/09/2004 (2:00 pm)
Is this type of "mounting" possible with TGE/TSE at all? The segmented mesh is a good option, and would look good for everything except like a "wool cloak" o... read more 09/09/2004 (12:48 pm)
Looking for composition software advice I'll comment that Buzz is rather hard to grasp, and it takes some time to setup for writing a song, ... read more 09/09/2004 (12:18 pm)
Torque Explorer Speaking about starting a new thread, I think that would be a good idea... there are enough images... read more 09/07/2004 (6:45 pm)
Face (poly) per object? Well, my Captain (person) model uses just under 2000 polys, and I'd still consider that fairly high ... read more 08/31/2004 (6:37 pm)
Face (poly) per object?  ... read more 08/30/2004 (12:27 pm)
Face (poly) per object? Dude what is the real question? Be a little more specific-like.... read more 08/30/2004 (12:26 pm)
Need help To create a dirt track Hmm.. interesting. It works in starter.fps in head... flat and bare. Oh well.... read more 08/28/2004 (10:52 am)
Permanent footprints I believe there is a resource about the mission area... you might search for it a bit. Failing that... read more 08/28/2004 (10:50 am)
Need help To create a dirt track I would recommend this: Start up the compiled torque executable (torqueDemo_Debug.exe or whatever... read more 08/27/2004 (3:56 pm)
Player Tutorial for real Dummies It would be nice for those of use without Max (i.e. Maya users) to have a better listing. Some of t... read more 08/27/2004 (3:46 pm)
Just to say thanks I've always got to jump onto these threads. GG can't be thanked enough for the opportunity they've ... read more 08/27/2004 (2:45 pm)
Dynamic Fog Check this: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=19278[/url] and this... read more 08/27/2004 (10:16 am)
Big doc update Woohoo!... read more 08/26/2004 (7:02 am)
My first model! It seems like some people don't understand exactly what you mean by one mountpoint. There are eight... read more 08/26/2004 (6:57 am)
Permanent footprints You _can_ increase the lifetime to 12 hours or whatever, but remember that every single footprint yo... read more 08/25/2004 (11:29 am)
Destroyable Vehicles Sounds good to me.... read more 08/24/2004 (6:23 pm)
Get %obj from %obj.client I think what Howard wants is the parent object of the client parameter passed in. Why? I don't kno... read more 08/24/2004 (1:15 pm)
Curved roads. If you're using quark, check into the duplicators. There's one that's a path extruder. You draw a ... read more 08/23/2004 (10:37 am)
Puzzle-style game question Mike, I'm reaching the borders of my knowledge on this subject, but what you are talking about is... read more 08/18/2004 (7:33 pm)