J. Alan Atherton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Out of the bins errors | Excellent work Smithers, er, Garney, er, GarageGames. Yeah, keep it up.... read more | 11/19/2004 (10:41 pm) |
| TGE vs TSE Performance on Mac OS X | Particles. There's a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=39... read more | 11/19/2004 (5:22 pm) |
| Out of the bins errors | Ben, is this on your TODO list? It's a valuable bugfix. I recently had confusion with this error a... read more | 11/19/2004 (7:08 am) |
| Objects inside Triggers? | Look into group triggers. There's a tutorial on this in the documentation. Remember that you can i... read more | 11/18/2004 (11:31 am) |
| How soon is 'soon'? (Torque Docs) | I think a lot of the fuss about "no documentation" would be better worded as "complex organization f... read more | 11/17/2004 (2:12 pm) |
| I guess this proves you can write a scalable gfx engine! | They probably didn't really care. For them it really is a technical demo, because I'm sure they mak... read more | 11/16/2004 (4:27 pm) |
| Freedom at last :P | [quote]Now, one of these days I'll be able to get off XP :|[/quote] Hear, hear. I'm just waiting... read more | 11/15/2004 (8:55 pm) |
| Exterior of Interior Lighting | If you add lights into the scene on the outside, it will work. If you're using quark, just place so... read more | 11/15/2004 (11:50 am) |
| Simulating ping times | Ah, thank you, that should accomplish what I had in mind. This is just designed for early testing..... read more | 11/10/2004 (10:07 pm) |
| Can I make semitransparent characters? | To do this, you need to be sure the transparency is in the texture file (i.e. png file). Once you d... read more | 11/10/2004 (8:27 am) |
| Prism with different radii for the caps in Quark? | Use Commands -> Make Prism. In the radius box, put something [b]like[/b] 40 40 64 64. If you just ... read more | 11/09/2004 (4:35 am) |
| ApplyImpulse direction vector | That's because the projectile explodes before all of the onCollision stuff is called. If you go int... read more | 11/03/2004 (8:34 am) |
| I need Maya Exporter for Torque | Check out [url]http://www.dannyngan.com/[/url] for all sorts of maya goodness, including the exporte... read more | 10/30/2004 (8:38 am) |
| Torque Explorer Continued | Funny how each screenshot uses a different skin/theme :)... read more | 10/29/2004 (12:36 pm) |
| I need Maya Exporter for Torque | That also depends on which version you're looking for.... read more | 10/29/2004 (12:33 pm) |
| Playing very long ambient soundtracks | I know winamp can do that kind of thing, though I don't know whether the ogg encoder produces good f... read more | 10/29/2004 (12:31 pm) |
| Projectiles and mission area triggers | Acutally, I really am shooting (or lobbing) rocks into a big box. The problem is, the rocks can not... read more | 10/28/2004 (5:01 am) |
| Throwing stuff | Ignore part of what I said above, and focus on the other part. Instead of throwing a rock item, mak... read more | 10/25/2004 (12:53 pm) |
| Throwing stuff | There is already a throw function. Search the scripts for it. There is both an onThrow function an... read more | 10/23/2004 (10:38 am) |
| Please help with direction code | I'll just note that my code snippet above will give the relative angle required to turn toward the o... read more | 10/19/2004 (9:03 am) |
| Please help with direction code | If I remember right, there is an mAtan2 function that deals with quadrants properly. I'm not sure i... read more | 10/18/2004 (2:58 pm) |
| Indie Toolset Project | For a link that works (I hope), try [url=http://www.igda.org/Forums/showthread.php?s=3f2a569426e89f1... read more | 10/13/2004 (9:00 am) |
| Compiling Maya 6.0 DTS exporter | I just barely was able to get this to compile cleanly in VS 2002 (7.0). I had to convert the proje... read more | 10/06/2004 (10:35 pm) |
| Cyclic rotating animation. (?) Maya2DTS (maybe others) | We figured out the problem. It turns out the pausing problem was related to the framerate. Make su... read more | 10/06/2004 (10:22 pm) |
| Map2Dif: Shot in the dark | FruitBat: If you know how to compile map2dif and have the tools... you could try (carefully) fudg... read more | 10/01/2004 (6:51 am) |
| Some Free Motion Capture Animations | This seems to be the key paragraph, but someone more experienced in deeply analyzing licenses might ... read more | 09/30/2004 (1:37 pm) |
| World Editor and Torque question | As far as I know, blender does not support this type of "all-in-one" level creation. In fact, I don... read more | 09/15/2004 (1:15 pm) |
| Light leaks! please help | One tip I've heard of is making the wall corners join at a 45 degree angle, rather than overlapping.... read more | 09/14/2004 (2:44 pm) |
| Develop Web Pages with Torque Indie | ROFL!... read more | 09/13/2004 (1:49 pm) |
| Looking for composition software advice | If you wanted to use modPlug tracker (even though it doesn't have notation on a musical staff), what... read more | 09/10/2004 (2:45 pm) |
| Is this type of "mounting" possible with TGE/TSE at all? | Keep in mind that by creating all meshes, I mean just the base armor classes meshes. The whole char... read more | 09/09/2004 (2:00 pm) |
| Is this type of "mounting" possible with TGE/TSE at all? | The segmented mesh is a good option, and would look good for everything except like a "wool cloak" o... read more | 09/09/2004 (12:48 pm) |
| Looking for composition software advice | I'll comment that Buzz is rather hard to grasp, and it takes some time to setup for writing a song, ... read more | 09/09/2004 (12:18 pm) |
| Torque Explorer | Speaking about starting a new thread, I think that would be a good idea... there are enough images... read more | 09/07/2004 (6:45 pm) |
| Face (poly) per object? | Well, my Captain (person) model uses just under 2000 polys, and I'd still consider that fairly high ... read more | 08/31/2004 (6:37 pm) |
| Face (poly) per object? | ... read more | 08/30/2004 (12:27 pm) |
| Face (poly) per object? | Dude what is the real question? Be a little more specific-like.... read more | 08/30/2004 (12:26 pm) |
| Need help To create a dirt track | Hmm.. interesting. It works in starter.fps in head... flat and bare. Oh well.... read more | 08/28/2004 (10:52 am) |
| Permanent footprints | I believe there is a resource about the mission area... you might search for it a bit. Failing that... read more | 08/28/2004 (10:50 am) |
| Need help To create a dirt track | I would recommend this: Start up the compiled torque executable (torqueDemo_Debug.exe or whatever... read more | 08/27/2004 (3:56 pm) |
| Player Tutorial for real Dummies | It would be nice for those of use without Max (i.e. Maya users) to have a better listing. Some of t... read more | 08/27/2004 (3:46 pm) |
| Just to say thanks | I've always got to jump onto these threads. GG can't be thanked enough for the opportunity they've ... read more | 08/27/2004 (2:45 pm) |
| Dynamic Fog | Check this: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=19278[/url] and this... read more | 08/27/2004 (10:16 am) |
| Big doc update | Woohoo!... read more | 08/26/2004 (7:02 am) |
| My first model! | It seems like some people don't understand exactly what you mean by one mountpoint. There are eight... read more | 08/26/2004 (6:57 am) |
| Permanent footprints | You _can_ increase the lifetime to 12 hours or whatever, but remember that every single footprint yo... read more | 08/25/2004 (11:29 am) |
| Destroyable Vehicles | Sounds good to me.... read more | 08/24/2004 (6:23 pm) |
| Get %obj from %obj.client | I think what Howard wants is the parent object of the client parameter passed in. Why? I don't kno... read more | 08/24/2004 (1:15 pm) |
| Curved roads. | If you're using quark, check into the duplicators. There's one that's a path extruder. You draw a ... read more | 08/23/2004 (10:37 am) |
| Puzzle-style game question | Mike, I'm reaching the borders of my knowledge on this subject, but what you are talking about is... read more | 08/18/2004 (7:33 pm) |