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J. Alan Atherton's Forum Posts

Thread Post Date Posted
Sending variable length arrays? Ok, Thanks for the quick response. So I just need to set Ghostable and ScopeAlways flags for it to... read more 02/02/2005 (11:21 am)
Sending variable length arrays? I'm ready to start implementing this now, and came up with some better ideas, and a couple questions... read more 02/02/2005 (11:14 am)
Multiple player at the same keyboard Hey, no problem about the freaking out. I like doing that too. Thanks everyone for your help and a... read more 01/31/2005 (1:58 pm)
Multiple player at the same keyboard @Ben: Remember I'm planning to go completely multiplayer with this thing, the 2 player mode is just... read more 01/31/2005 (8:25 am)
Multiple player at the same keyboard @Gonzo: Yeah, you've missed what's troubling me. I understand how to separate the client objects. ... read more 01/30/2005 (12:03 am)
Multiple player at the same keyboard @Gonzo: Yes, that's generally what I was thinking. The only part I don't know how to do is "have e... read more 01/29/2005 (8:27 pm)
Multiple player at the same keyboard @Eric: The rest of the code is simplified greatly if each player is a separate client. I'm not usi... read more 01/29/2005 (4:50 pm)
Sending variable length arrays? I read through the documentation on NetEvents and BitStreams (thanks for the keywords, Ben) and came... read more 01/28/2005 (7:52 am)
Sending variable length arrays? No, I haven't looked much into NetEvents, although I came across them trying to dissect the commandT... read more 01/27/2005 (9:54 pm)
Okay everybody represent your `hood(neighborhood that is) Provo, Utah... read more 01/26/2005 (4:49 pm)
My freebies done in quark Would you like a rubber chicken?... read more 01/25/2005 (10:27 am)
Preferred tool for Torque-compatible 3D models I use Maya 6.... read more 01/25/2005 (10:12 am)
SURVEY: How Old Are You??? 24 Minimum length 5 characters?... read more 01/24/2005 (6:29 am)
GID 9 Announced, GID 8 Entries Up, Theme Wanted I also like Rome in a Day.... read more 01/20/2005 (10:39 pm)
My Blog @Will: Yes, blogger allows you to upload pictures to be shown with the posts. @Jeff: Thanks for... read more 01/20/2005 (10:29 pm)
GID 9 Announced, GID 8 Entries Up, Theme Wanted Has a theme for this been announced? I have an idea I might work with, depending on if I can work t... read more 01/20/2005 (12:35 pm)
Mac mini I'm always disappointed to see the "Mac has no software" argument. In my experience, Macs _come wit... read more 01/15/2005 (1:51 pm)
3D window failure I've run into that now and then, and I've never had that problem show up with the OpenGL window. Tr... read more 01/11/2005 (10:31 am)
Mesh vs brush, "custom" uv-texturing No no, the .map is simply the geometry used to create the DIF. There is another program that comes ... read more 01/11/2005 (10:20 am)
Announcing mCode As somewhat of a feature request, I would like to see tabbed windows. It looks like you know how to... read more 01/10/2005 (9:46 pm)
EGTGE - Update / Call For Assistance (Need Nice Space SkyBox) Have you looked at a program called starbox? It looks like that may be what you used for what you'v... read more 01/10/2005 (3:55 pm)
Mesh vs brush, "custom" uv-texturing Yes, they are different file formats. DIFs are created from .map files (can be created in Quark), a... read more 01/10/2005 (2:23 pm)
Mesh vs brush, "custom" uv-texturing DIF refers to a 3d model made with a program like Quark. Most people don't like the restrictions an... read more 01/10/2005 (11:40 am)
Mesh vs brush, "custom" uv-texturing Marcel, For (1), you can use DIF collision with a DTS "shell". Create a texture called null.jpg ... read more 01/10/2005 (8:03 am)
Ah yes, working at Wal Mart really makes you think. Woo! Almost 4 years there! I figure since the Sims is "playing life", "playing work" should be a b... read more 01/10/2005 (7:53 am)
How to grab my gun? Go into the torque folder. Then into starter.fps/server/scripts, and open crossbow.cs. Search for ... read more 01/06/2005 (2:34 pm)
Texture wrapping with "path duplicator" in Quark There are only two ways to edit textures on a duplicator that I know of. 1. Edit the textures on ... read more 01/04/2005 (4:54 pm)
How to Fix Triangle Strips? What program did you use to create and export the dts? (_always_ give that information when asking ... read more 01/03/2005 (5:37 pm)
Collision and rendering /me smacks himself. Wow, thanks Martin. That should have been my first idea. I think that will ... read more 01/03/2005 (10:16 am)
Texturing a 32 sided prism. Hmm... how small are these prisms? I just tried a 6-sided pillar with a radius of 2 units, and it w... read more 01/03/2005 (9:48 am)
I need a response from a GG employee verifying there is no scam. I especially liked this line from the "How to support linux" document posted by David: "Finally, ke... read more 12/28/2004 (8:17 am)
Texturing a 32 sided prism. No, you only have to tag and wrap once for each prism. That's what the "wrap around pillar" is for.... read more 12/28/2004 (7:40 am)
Texturing a 32 sided prism. You should only need to texture the template for each duplicator. Be sure you're using Quark 6.3 ... read more 12/28/2004 (7:34 am)
Collision and rendering Martin, Thank you very much. I did actually get scaling to work by using mountObject on a staticSh... read more 12/27/2004 (10:54 am)
Collision and rendering @Matthew: That's what the code block above I posted was for: [quote] I am calling disableCollis... read more 12/27/2004 (9:16 am)
Collision and rendering No, it would be nice to have the collision mesh. I'm sure that would work, though. I found one thi... read more 12/27/2004 (8:10 am)
Collision and rendering Thank you for the replies, but please try reading the question more carefully next time. I am a [i]... read more 12/27/2004 (6:36 am)
Collision and rendering I'm having this problem too. Actually, I've learned from other threads that mounted [i]objects[/i] ... read more 12/24/2004 (11:35 am)
Projectiles at non-relativistic velocities Drag is also applied to basically anything moving (as far as I understand) by default.... read more 12/22/2004 (1:40 pm)
Content/Code Packs Pack No no, I'm talking a big pack pack. Like lighting pack, RTS-SK, Tim Aste combo, Bravetree combo, T... read more 12/21/2004 (5:37 am)
Another Physic Question Lol, is that Spock?... read more 12/20/2004 (2:02 pm)
Interception routine I actually had to do this for an AI lab at the university a month or so ago. My case was slightly s... read more 12/20/2004 (1:05 pm)
Projectile/object collision.... The object::onCollision function is not called when hit by a projectile. That is used when the obje... read more 12/20/2004 (8:48 am)
Captain Disaster Concept Art by John Atherton Thanks for the tips, Mare. The journal entries were also helpful. It's hard to find good art lesso... read more 12/18/2004 (12:59 pm)
F P S Have you tried doing a release build?... read more 12/15/2004 (12:52 pm)
Poll: Who uses Cartography Shop? Just charge $5 for it. That way, you won't be considered greedy, and nobody else's greed will effec... read more 12/13/2004 (7:23 am)
Welcome Torque Maya Users I believe www.dannyngan.com has the most recent builds, or at least recent enough to include the dsq... read more 11/23/2004 (6:48 pm)
Units Tilting (at Windmills?) You could probably get a convincing enough effect by just using the terrain normal. Somewhere there... read more 11/23/2004 (6:01 pm)
Welcome Torque Maya Users Make sure you get the most recent version of the exporter, as a couple months ago the dsq export cod... read more 11/23/2004 (5:18 pm)
Latest Maya2DTS source code Most likely. I compiled the version 6 exporter and all was good. I could export dsq's and dts's wi... read more 11/20/2004 (9:35 pm)