Game Development Community

J. Alan Atherton's Forum Posts

Thread Post Date Posted
Indies in Utah? Are the NinjaBee offices inside Wahoo Studios? I haven't been able to find an address for NinjaBee,... read more 06/16/2005 (10:13 am)
Indies in Utah? I can't post to the indiegamer boards (due to their 7 day lurker policy). If the get-together is go... read more 06/16/2005 (9:52 am)
Sim game best way to start? I think a sim game (like Sim City, I assume) is a good starting point. You won't need to deal with ... read more 05/26/2005 (2:50 pm)
Fixed) Read Unread Post problem Got the problem also. Firefox 1.0.4 here. Didn't try anything, because other people already did :)... read more 05/18/2005 (10:49 pm)
Narrated RPG/Adventure I agree with a narrative adventure being the best style for this idea.... read more 05/12/2005 (6:59 pm)
3D Space Fighter game Check out X-Beyond the frontier, and X2 (and one more in the series, can't remember. They're relati... read more 05/12/2005 (4:51 pm)
Narrated RPG/Adventure Chris got my idea right. The point is to make it so the user doesn't have to stop playing to read a... read more 05/12/2005 (4:47 pm)
Tired of seeing people pushing Firefox [quote]My bank isn't going to hack me, my ISP isn't going to hack me, GarageGames isn't going to hac... read more 05/11/2005 (11:48 pm)
Magic Spells? Now THAT is a treasure. Some of those had me rolling! 20 Bad Lighting 21 Badly Programmed I... read more 04/20/2005 (2:40 pm)
Audio alxPlay problems Thanks for the tip Anthony. It looks like that method uses the network, though. (It justs posts a... read more 04/20/2005 (9:02 am)
Audio alxPlay problems Thanks for the response, Billy. What's interesting is that I couldn't hear the sound with a volum... read more 04/20/2005 (7:57 am)
Looking for feedback on logo Maybe you could use concentric circles (bullseye) instead of crosshairs. It also seems to me like y... read more 04/16/2005 (9:37 am)
Time compression You need $TimeScale = 0.5; The 0 is important.... read more 04/11/2005 (7:55 am)
Dedicated Server not found on Master Server I haven't been able to get my game up on the master server's list either, much to my surprise. This... read more 03/31/2005 (10:56 pm)
Solid angle calculation The function manoel gave you will work. Why not just try it instead of so much grief? It works bec... read more 03/31/2005 (12:28 pm)
Non-traditional RPG classes The minstrel most certainly could be a combat class. Starting out, he/she could have such an awful ... read more 03/31/2005 (12:22 pm)
Possible 3 letter word exceptions list for search engine @Tom Ah, I see I should have done a little more homework before pointing my 3 fingers at you :) My... read more 03/24/2005 (10:27 am)
Possible 3 letter word exceptions list for search engine When I search for stl* in the forums, I get 27 different threads as results. It doesn't surprise me... read more 03/23/2005 (10:57 pm)
Tom Leonard, Valve Software coming to the University of Utah Any chance of him coming down to BYU? ;) I would like to go, but I've imposed a 30-mile restriction... read more 03/23/2005 (9:03 pm)
Possible 3 letter word exceptions list for search engine Joseph, you're a genius. You should submit that as a resource or something.... read more 03/23/2005 (7:57 pm)
Wing Commander Radar Er, edit that link... it just points right back here.... read more 03/22/2005 (5:09 pm)
Easier for artists - bah - what about programmers? The only disadvantage to better tools is that you have less of an excuse to "take a long time" to do... read more 03/21/2005 (6:50 pm)
How to get the value from a server variable ? Just a note.... in Stephen's code there is (at least) one small error. serverCmdSetServer... shoul... read more 03/18/2005 (1:16 pm)
Best way to optimize a networked array? The game I'm working on requires a 32-bit 258x258 array to be kept in sync, although updates only ne... read more 03/14/2005 (8:39 am)
Maya to Dif help I can tell you that your results won't be so great...the maya2map exporter converts every face in yo... read more 03/09/2005 (11:23 am)
The Top Scary Ways Monsters Attack Well, with his fxHair, he probably would look pretty good.... read more 03/08/2005 (11:48 am)
Community Resource Funding I think there could be some value in paid-for resources. There are some people who want to see reso... read more 03/07/2005 (8:21 pm)
4 Students -10 Weeks -1 Game -Can we make it? Torque is rather large. If you don't have any 3D experience, it's gonna be tough to understand how ... read more 03/07/2005 (8:13 pm)
The Top Scary Ways Monsters Attack LOL orion!!!... read more 03/07/2005 (1:41 pm)
The Top Scary Ways Monsters Attack My favorite "scary monster" game that I've played is Alone in the dark. The graphics are hardly con... read more 03/07/2005 (11:01 am)
Streaming Positional Voice I personally think it will be at least as difficult to integrate Raknet, Fmod, and Ogre as it will b... read more 03/04/2005 (10:12 am)
Click to loadmainmenu() [skip startup logos] The quick and dirty way would be to use a $global done variable. So instead of StartupGui.done, you... read more 03/01/2005 (10:53 am)
Poll: current # of game ideas? For me, I'm only going to count the games that I actually hope to create sometime. There's 5 in tha... read more 02/28/2005 (11:57 am)
Incredible Machine. Are you a real person?... read more 02/24/2005 (1:10 am)
Maya2DTS exporter ignoring details I believe the Maya exporter currently takes anything with a number on the end into consideration for... read more 02/23/2005 (8:20 am)
Maya2DTS exporter ignoring details The number in the detail marker refers to the screen size of the object for that detail level. So d... read more 02/23/2005 (7:39 am)
Has anyone managed to export a camera or camera path from maya? I'm pretty sure that the maya DTS exporter does not support cameras and camera paths. In fact, I'm ... read more 02/19/2005 (6:35 pm)
Penquins. [quote]Edit: and here it is n.ethz.ch/student/mkos/pinguin.swf [/quote] Woot! 319.1!... read more 02/17/2005 (12:44 pm)
.dif Dynamic Placement The interiors will only be black if you do not use Quark lights. I made an interior with lights aro... read more 02/16/2005 (8:53 pm)
Large, enclosed interior spaces Now, to clear things up a little, what I am suggesting is to use the "make prism" tool in quark to m... read more 02/16/2005 (8:48 pm)
Large, enclosed interior spaces Dif collision is much more optimized than dts. Dts does not offer per-poly collision. You must pro... read more 02/16/2005 (6:06 pm)
Large, enclosed interior spaces I'm not sure quark is your best option for performance reasons, but in your case I'm not sure anythi... read more 02/16/2005 (3:05 pm)
Hello and question: creating levels w/o QuArK? Heck, if I got a new car for porting Quark, I'd do it. Even a "new" used car would do. Even if it'... read more 02/16/2005 (2:58 pm)
Starsiege: 2845 moves to Torque! Sounds like VU just issued their own death sentence :)... read more 02/16/2005 (2:49 pm)
Tunnel Sections Hmm... sounds like you need Quark's duplicators. You just create one tunnel section, then a path, a... read more 02/07/2005 (11:43 pm)
MissionCleanup If I'm not mistaken, MissionCleanup deletes all of its members on mission end. Perhaps you could tr... read more 02/03/2005 (9:54 am)
Sending variable length arrays? When I declared the Manager SimObject, I declare a NetObject member field in the SimObject. I reali... read more 02/02/2005 (10:47 pm)
What goes into making a fun level in a top down shooter? [url]http://home.swiftdsl.com.au/~gezeder/lloyd/ScreenShot3.jpg[/url] For easier access.... read more 02/02/2005 (7:25 pm)
Making a round planet stage You would have to make a custom gravity modification. Instead of just applying gravity in the Z dir... read more 02/02/2005 (5:50 pm)
Sending variable length arrays? So I tinkered a little by creating a test setup. I have a SimObject and a Netobject. The netobject... read more 02/02/2005 (12:42 pm)