J. Alan Atherton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Indies in Utah? | Are the NinjaBee offices inside Wahoo Studios? I haven't been able to find an address for NinjaBee,... read more | 06/16/2005 (10:13 am) |
| Indies in Utah? | I can't post to the indiegamer boards (due to their 7 day lurker policy). If the get-together is go... read more | 06/16/2005 (9:52 am) |
| Sim game best way to start? | I think a sim game (like Sim City, I assume) is a good starting point. You won't need to deal with ... read more | 05/26/2005 (2:50 pm) |
| Fixed) Read Unread Post problem | Got the problem also. Firefox 1.0.4 here. Didn't try anything, because other people already did :)... read more | 05/18/2005 (10:49 pm) |
| Narrated RPG/Adventure | I agree with a narrative adventure being the best style for this idea.... read more | 05/12/2005 (6:59 pm) |
| 3D Space Fighter game | Check out X-Beyond the frontier, and X2 (and one more in the series, can't remember. They're relati... read more | 05/12/2005 (4:51 pm) |
| Narrated RPG/Adventure | Chris got my idea right. The point is to make it so the user doesn't have to stop playing to read a... read more | 05/12/2005 (4:47 pm) |
| Tired of seeing people pushing Firefox | [quote]My bank isn't going to hack me, my ISP isn't going to hack me, GarageGames isn't going to hac... read more | 05/11/2005 (11:48 pm) |
| Magic Spells? | Now THAT is a treasure. Some of those had me rolling! 20 Bad Lighting 21 Badly Programmed I... read more | 04/20/2005 (2:40 pm) |
| Audio alxPlay problems | Thanks for the tip Anthony. It looks like that method uses the network, though. (It justs posts a... read more | 04/20/2005 (9:02 am) |
| Audio alxPlay problems | Thanks for the response, Billy. What's interesting is that I couldn't hear the sound with a volum... read more | 04/20/2005 (7:57 am) |
| Looking for feedback on logo | Maybe you could use concentric circles (bullseye) instead of crosshairs. It also seems to me like y... read more | 04/16/2005 (9:37 am) |
| Time compression | You need $TimeScale = 0.5; The 0 is important.... read more | 04/11/2005 (7:55 am) |
| Dedicated Server not found on Master Server | I haven't been able to get my game up on the master server's list either, much to my surprise. This... read more | 03/31/2005 (10:56 pm) |
| Solid angle calculation | The function manoel gave you will work. Why not just try it instead of so much grief? It works bec... read more | 03/31/2005 (12:28 pm) |
| Non-traditional RPG classes | The minstrel most certainly could be a combat class. Starting out, he/she could have such an awful ... read more | 03/31/2005 (12:22 pm) |
| Possible 3 letter word exceptions list for search engine | @Tom Ah, I see I should have done a little more homework before pointing my 3 fingers at you :) My... read more | 03/24/2005 (10:27 am) |
| Possible 3 letter word exceptions list for search engine | When I search for stl* in the forums, I get 27 different threads as results. It doesn't surprise me... read more | 03/23/2005 (10:57 pm) |
| Tom Leonard, Valve Software coming to the University of Utah | Any chance of him coming down to BYU? ;) I would like to go, but I've imposed a 30-mile restriction... read more | 03/23/2005 (9:03 pm) |
| Possible 3 letter word exceptions list for search engine | Joseph, you're a genius. You should submit that as a resource or something.... read more | 03/23/2005 (7:57 pm) |
| Wing Commander Radar | Er, edit that link... it just points right back here.... read more | 03/22/2005 (5:09 pm) |
| Easier for artists - bah - what about programmers? | The only disadvantage to better tools is that you have less of an excuse to "take a long time" to do... read more | 03/21/2005 (6:50 pm) |
| How to get the value from a server variable ? | Just a note.... in Stephen's code there is (at least) one small error. serverCmdSetServer... shoul... read more | 03/18/2005 (1:16 pm) |
| Best way to optimize a networked array? | The game I'm working on requires a 32-bit 258x258 array to be kept in sync, although updates only ne... read more | 03/14/2005 (8:39 am) |
| Maya to Dif help | I can tell you that your results won't be so great...the maya2map exporter converts every face in yo... read more | 03/09/2005 (11:23 am) |
| The Top Scary Ways Monsters Attack | Well, with his fxHair, he probably would look pretty good.... read more | 03/08/2005 (11:48 am) |
| Community Resource Funding | I think there could be some value in paid-for resources. There are some people who want to see reso... read more | 03/07/2005 (8:21 pm) |
| 4 Students -10 Weeks -1 Game -Can we make it? | Torque is rather large. If you don't have any 3D experience, it's gonna be tough to understand how ... read more | 03/07/2005 (8:13 pm) |
| The Top Scary Ways Monsters Attack | LOL orion!!!... read more | 03/07/2005 (1:41 pm) |
| The Top Scary Ways Monsters Attack | My favorite "scary monster" game that I've played is Alone in the dark. The graphics are hardly con... read more | 03/07/2005 (11:01 am) |
| Streaming Positional Voice | I personally think it will be at least as difficult to integrate Raknet, Fmod, and Ogre as it will b... read more | 03/04/2005 (10:12 am) |
| Click to loadmainmenu() [skip startup logos] | The quick and dirty way would be to use a $global done variable. So instead of StartupGui.done, you... read more | 03/01/2005 (10:53 am) |
| Poll: current # of game ideas? | For me, I'm only going to count the games that I actually hope to create sometime. There's 5 in tha... read more | 02/28/2005 (11:57 am) |
| Incredible Machine. | Are you a real person?... read more | 02/24/2005 (1:10 am) |
| Maya2DTS exporter ignoring details | I believe the Maya exporter currently takes anything with a number on the end into consideration for... read more | 02/23/2005 (8:20 am) |
| Maya2DTS exporter ignoring details | The number in the detail marker refers to the screen size of the object for that detail level. So d... read more | 02/23/2005 (7:39 am) |
| Has anyone managed to export a camera or camera path from maya? | I'm pretty sure that the maya DTS exporter does not support cameras and camera paths. In fact, I'm ... read more | 02/19/2005 (6:35 pm) |
| Penquins. | [quote]Edit: and here it is n.ethz.ch/student/mkos/pinguin.swf [/quote] Woot! 319.1!... read more | 02/17/2005 (12:44 pm) |
| .dif Dynamic Placement | The interiors will only be black if you do not use Quark lights. I made an interior with lights aro... read more | 02/16/2005 (8:53 pm) |
| Large, enclosed interior spaces | Now, to clear things up a little, what I am suggesting is to use the "make prism" tool in quark to m... read more | 02/16/2005 (8:48 pm) |
| Large, enclosed interior spaces | Dif collision is much more optimized than dts. Dts does not offer per-poly collision. You must pro... read more | 02/16/2005 (6:06 pm) |
| Large, enclosed interior spaces | I'm not sure quark is your best option for performance reasons, but in your case I'm not sure anythi... read more | 02/16/2005 (3:05 pm) |
| Hello and question: creating levels w/o QuArK? | Heck, if I got a new car for porting Quark, I'd do it. Even a "new" used car would do. Even if it'... read more | 02/16/2005 (2:58 pm) |
| Starsiege: 2845 moves to Torque! | Sounds like VU just issued their own death sentence :)... read more | 02/16/2005 (2:49 pm) |
| Tunnel Sections | Hmm... sounds like you need Quark's duplicators. You just create one tunnel section, then a path, a... read more | 02/07/2005 (11:43 pm) |
| MissionCleanup | If I'm not mistaken, MissionCleanup deletes all of its members on mission end. Perhaps you could tr... read more | 02/03/2005 (9:54 am) |
| Sending variable length arrays? | When I declared the Manager SimObject, I declare a NetObject member field in the SimObject. I reali... read more | 02/02/2005 (10:47 pm) |
| What goes into making a fun level in a top down shooter? | [url]http://home.swiftdsl.com.au/~gezeder/lloyd/ScreenShot3.jpg[/url] For easier access.... read more | 02/02/2005 (7:25 pm) |
| Making a round planet stage | You would have to make a custom gravity modification. Instead of just applying gravity in the Z dir... read more | 02/02/2005 (5:50 pm) |
| Sending variable length arrays? | So I tinkered a little by creating a test setup. I have a SimObject and a Netobject. The netobject... read more | 02/02/2005 (12:42 pm) |