Game Development Community

J. Alan Atherton's Forum Posts

Thread Post Date Posted
TGB 1.1's supposed to come out tomorrow. Woo!!... read more 06/06/2006 (6:57 pm)
RC1: TorqueScript precision issue Note that this isn't necessarily just TorqueScript precision issues... it's all computer precision i... read more 06/06/2006 (1:48 pm)
T2D 1.1 setMousePosition bug As of RC1, this has not been fixed. The fix posted above works for windows, but I'm concerned about... read more 06/05/2006 (9:13 am)
Text To Speech for Torque (flite) Thomas was kind enough to host the file here: [b]URL removed by moderator[/b] Thanks!... read more 05/25/2006 (12:35 pm)
Text To Speech for Torque (flite) Wow, sure enough I do have them. I can email them to you, if you like. Or if you have some other m... read more 05/25/2006 (7:47 am)
Cfg for Maya 6.5 and Maya 6.0 Confused. If you guys are still wondering, I have noticed that the exporter does NOT find the cfg file if you ... read more 05/23/2006 (12:44 pm)
New Keyboard Input You must delete the client/config.cs script to compile changes in default.bind.cs. Don't worry, it ... read more 05/16/2006 (8:46 am)
Need some help with ballistic math The a1 and a3 functions need to use mAtan2, for starters.... read more 03/03/2006 (8:20 am)
Royalty-free Music Pack released No questions to answer here, then.... read more 02/11/2006 (3:34 pm)
Multiple Players (not multiplay) Apparently, there's no question here.... read more 02/10/2006 (2:30 am)
So, TGE 1.4 is the last free update? Just think of how many books you would have to buy in order to build an engine like Torque.... read more 01/10/2006 (1:44 pm)
How many people plan their games out on paper? I write down a one-pager of the game concept... the core elements. Then once I'm getting started on... read more 01/10/2006 (1:14 pm)
How do I add 2 objects at one time in the world creator? Sure there is a way, but you have to get your hands a little dirty with scripting. I did this over ... read more 11/30/2005 (9:17 pm)
X Y Z For Player What you need is the updateMove method inside of player.cc. This is where the velocity is calculate... read more 11/18/2005 (11:29 pm)
Updating variables on the client Does he need to also add the synchronization stuff to readPacketData and writePacketData?... read more 11/18/2005 (11:48 am)
File writing issue This isn't just a Torque thing... all platforms I know of work with files this way. The way I gener... read more 11/15/2005 (10:06 am)
Maya Multires? I should add that Maya does have tools to help you reduce the polycount. Even the sort of "fire and... read more 11/10/2005 (12:09 pm)
Maya Multires? Only manually.... read more 11/04/2005 (11:58 am)
Motion Capture Database Note that it's free for research purposes. In other words, good for prototyping, bad for business.... read more 11/01/2005 (7:46 am)
More Problems with Object Selection I have been able to successfully implement the 'Click n Pick' resource on a windows box, although it... read more 10/31/2005 (7:37 pm)
All Static Objects losing skins? Just curious... do the objects you are loading happen to be snakes? Sorry... just had to ask.... read more 10/31/2005 (7:29 pm)
A Tutorial on Writing Tutorials For Torque Developers @K. Silver TDN = Torque Developer Network It's the GarageGames documentation wiki. Check it out a... read more 10/26/2005 (10:34 pm)
Crash when placing .difs @Stefan If you use script to create a new instance of an interior which has not been loaded into ... read more 10/25/2005 (7:45 am)
Crash when placing .difs Are you placing the interiors using the level editor? If yes, then I don't know. If you are [i]n... read more 10/24/2005 (10:49 pm)
How to make bounds bigger on editor for mb Yes, you don't get it!... read more 10/24/2005 (10:46 pm)
Game that redefines reality Games as old as Descent and the [b]original[/b] Unreal (not tournament) showed effects like this. I... read more 10/24/2005 (11:00 am)
Determine cant angle in script To have the player conform to the terrain, I assume that you have that player's "up" vector. This s... read more 10/21/2005 (2:40 pm)
Torque GUI Builder Initial Release @John Is this still available? The ontargetgames link is invalid.... read more 10/03/2005 (11:30 am)
One man team - feasible? I'd say it's definitely possible, but it is going to take a lot more time than you plan for. I'm al... read more 10/01/2005 (1:27 pm)
Good sites offering free game content Yes, milkshape can import 3ds. Go to File->Import->Autodesk 3DS. It's about halfway down the list.... read more 09/19/2005 (9:09 pm)
1.4 Status/Problem solving Thread. I managed to fix the GuiVectorFieldCtrl::onAdd bug by adding "return true;" at the end of the functi... read more 09/16/2005 (10:50 am)
Where can i learn how to make Levels Ah, but soon thereafter he also said, [quote] Sorry I mispoke. The source code for q3radiant *has*... read more 09/14/2005 (5:47 pm)
Anyone using Code::Blocks? I noticed this in the Features section of the website: "Imports MSVC projects and workspaces ... read more 09/14/2005 (11:46 am)
Help with Turret and AITurret classes resource in 1.4 I once noticed that the instructions for gameBase.h had you add the function to GameBaseData, instea... read more 09/03/2005 (8:37 pm)
Non Renderable Diff Objects. If I remember correctly, you can flag brushes in your favorite MAP editor as collision brushes. Thi... read more 08/30/2005 (2:22 pm)
Collisions in 3d: Sanity Check Whoah, chill dude. Sounds like you could use a book called 3D Game Engine Design by David H. Eberly... read more 08/30/2005 (1:56 pm)
Disabling Default Torque Physics The gravity for the player is hard-coded in C++. You can use a PhysicalZone and set the gravityMod ... read more 08/25/2005 (1:24 pm)
Minipulating gravity possible? I have successfully made it so the gravity can be specified by a vector (requires c++ changes). Tha... read more 08/25/2005 (9:48 am)
Procedural bone animation Very very cool. Thanks for sharing!... read more 08/23/2005 (8:40 pm)
Hey Utah Devs Let's get together I'm in Provo... I went to the last event, but don't know whether I can make it to the August one. I... read more 08/22/2005 (7:41 am)
Improving dtsUtility Danny, I am a programmer, with some wannabe artist skills as well. How are triggers currently do... read more 08/18/2005 (9:13 am)
Free sound/music production tools You ought to include Audacity to that list. Looking good so far!... read more 07/26/2005 (10:44 am)
The Rumble Box High Score Competition is on @Joe Well, this is excellent for a demo then :)... read more 07/26/2005 (10:15 am)
The Rumble Box High Score Competition is on Sounds pretty fun. Unfortunately, I can only play this on my work computer... at home I only have a... read more 07/22/2005 (2:46 pm)
Where to Hook an AI Manager into the Engine? Are you doing this in script or C++?... read more 07/22/2005 (8:31 am)
The Brainstorming Stage @Jay - Your technique for task management sounds much like mine. I just do a list, then put one box... read more 07/20/2005 (6:44 pm)
GUI Health Bar Problems... No, that's just a variable name. You can name it purplemonkeydishwasher if you want.... read more 07/20/2005 (6:08 pm)
The Brainstorming Stage Thanks for the ideas, guys.... read more 07/20/2005 (7:53 am)
GUI/HUD as DTS model instead of bitmaps? This has already been done: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 07/19/2005 (3:23 pm)
Error: No Plane Possible? This appears to be working for my case, where I didn't even have to collide with anything. It does ... read more 07/16/2005 (11:25 pm)