J. Alan Atherton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.1's supposed to come out tomorrow. | Woo!!... read more | 06/06/2006 (6:57 pm) |
| RC1: TorqueScript precision issue | Note that this isn't necessarily just TorqueScript precision issues... it's all computer precision i... read more | 06/06/2006 (1:48 pm) |
| T2D 1.1 setMousePosition bug | As of RC1, this has not been fixed. The fix posted above works for windows, but I'm concerned about... read more | 06/05/2006 (9:13 am) |
| Text To Speech for Torque (flite) | Thomas was kind enough to host the file here: [b]URL removed by moderator[/b] Thanks!... read more | 05/25/2006 (12:35 pm) |
| Text To Speech for Torque (flite) | Wow, sure enough I do have them. I can email them to you, if you like. Or if you have some other m... read more | 05/25/2006 (7:47 am) |
| Cfg for Maya 6.5 and Maya 6.0 Confused. | If you guys are still wondering, I have noticed that the exporter does NOT find the cfg file if you ... read more | 05/23/2006 (12:44 pm) |
| New Keyboard Input | You must delete the client/config.cs script to compile changes in default.bind.cs. Don't worry, it ... read more | 05/16/2006 (8:46 am) |
| Need some help with ballistic math | The a1 and a3 functions need to use mAtan2, for starters.... read more | 03/03/2006 (8:20 am) |
| Royalty-free Music Pack released | No questions to answer here, then.... read more | 02/11/2006 (3:34 pm) |
| Multiple Players (not multiplay) | Apparently, there's no question here.... read more | 02/10/2006 (2:30 am) |
| So, TGE 1.4 is the last free update? | Just think of how many books you would have to buy in order to build an engine like Torque.... read more | 01/10/2006 (1:44 pm) |
| How many people plan their games out on paper? | I write down a one-pager of the game concept... the core elements. Then once I'm getting started on... read more | 01/10/2006 (1:14 pm) |
| How do I add 2 objects at one time in the world creator? | Sure there is a way, but you have to get your hands a little dirty with scripting. I did this over ... read more | 11/30/2005 (9:17 pm) |
| X Y Z For Player | What you need is the updateMove method inside of player.cc. This is where the velocity is calculate... read more | 11/18/2005 (11:29 pm) |
| Updating variables on the client | Does he need to also add the synchronization stuff to readPacketData and writePacketData?... read more | 11/18/2005 (11:48 am) |
| File writing issue | This isn't just a Torque thing... all platforms I know of work with files this way. The way I gener... read more | 11/15/2005 (10:06 am) |
| Maya Multires? | I should add that Maya does have tools to help you reduce the polycount. Even the sort of "fire and... read more | 11/10/2005 (12:09 pm) |
| Maya Multires? | Only manually.... read more | 11/04/2005 (11:58 am) |
| Motion Capture Database | Note that it's free for research purposes. In other words, good for prototyping, bad for business.... read more | 11/01/2005 (7:46 am) |
| More Problems with Object Selection | I have been able to successfully implement the 'Click n Pick' resource on a windows box, although it... read more | 10/31/2005 (7:37 pm) |
| All Static Objects losing skins? | Just curious... do the objects you are loading happen to be snakes? Sorry... just had to ask.... read more | 10/31/2005 (7:29 pm) |
| A Tutorial on Writing Tutorials For Torque Developers | @K. Silver TDN = Torque Developer Network It's the GarageGames documentation wiki. Check it out a... read more | 10/26/2005 (10:34 pm) |
| Crash when placing .difs | @Stefan If you use script to create a new instance of an interior which has not been loaded into ... read more | 10/25/2005 (7:45 am) |
| Crash when placing .difs | Are you placing the interiors using the level editor? If yes, then I don't know. If you are [i]n... read more | 10/24/2005 (10:49 pm) |
| How to make bounds bigger on editor for mb | Yes, you don't get it!... read more | 10/24/2005 (10:46 pm) |
| Game that redefines reality | Games as old as Descent and the [b]original[/b] Unreal (not tournament) showed effects like this. I... read more | 10/24/2005 (11:00 am) |
| Determine cant angle in script | To have the player conform to the terrain, I assume that you have that player's "up" vector. This s... read more | 10/21/2005 (2:40 pm) |
| Torque GUI Builder Initial Release | @John Is this still available? The ontargetgames link is invalid.... read more | 10/03/2005 (11:30 am) |
| One man team - feasible? | I'd say it's definitely possible, but it is going to take a lot more time than you plan for. I'm al... read more | 10/01/2005 (1:27 pm) |
| Good sites offering free game content | Yes, milkshape can import 3ds. Go to File->Import->Autodesk 3DS. It's about halfway down the list.... read more | 09/19/2005 (9:09 pm) |
| 1.4 Status/Problem solving Thread. | I managed to fix the GuiVectorFieldCtrl::onAdd bug by adding "return true;" at the end of the functi... read more | 09/16/2005 (10:50 am) |
| Where can i learn how to make Levels | Ah, but soon thereafter he also said, [quote] Sorry I mispoke. The source code for q3radiant *has*... read more | 09/14/2005 (5:47 pm) |
| Anyone using Code::Blocks? | I noticed this in the Features section of the website: "Imports MSVC projects and workspaces ... read more | 09/14/2005 (11:46 am) |
| Help with Turret and AITurret classes resource in 1.4 | I once noticed that the instructions for gameBase.h had you add the function to GameBaseData, instea... read more | 09/03/2005 (8:37 pm) |
| Non Renderable Diff Objects. | If I remember correctly, you can flag brushes in your favorite MAP editor as collision brushes. Thi... read more | 08/30/2005 (2:22 pm) |
| Collisions in 3d: Sanity Check | Whoah, chill dude. Sounds like you could use a book called 3D Game Engine Design by David H. Eberly... read more | 08/30/2005 (1:56 pm) |
| Disabling Default Torque Physics | The gravity for the player is hard-coded in C++. You can use a PhysicalZone and set the gravityMod ... read more | 08/25/2005 (1:24 pm) |
| Minipulating gravity possible? | I have successfully made it so the gravity can be specified by a vector (requires c++ changes). Tha... read more | 08/25/2005 (9:48 am) |
| Procedural bone animation | Very very cool. Thanks for sharing!... read more | 08/23/2005 (8:40 pm) |
| Hey Utah Devs Let's get together | I'm in Provo... I went to the last event, but don't know whether I can make it to the August one. I... read more | 08/22/2005 (7:41 am) |
| Improving dtsUtility | Danny, I am a programmer, with some wannabe artist skills as well. How are triggers currently do... read more | 08/18/2005 (9:13 am) |
| Free sound/music production tools | You ought to include Audacity to that list. Looking good so far!... read more | 07/26/2005 (10:44 am) |
| The Rumble Box High Score Competition is on | @Joe Well, this is excellent for a demo then :)... read more | 07/26/2005 (10:15 am) |
| The Rumble Box High Score Competition is on | Sounds pretty fun. Unfortunately, I can only play this on my work computer... at home I only have a... read more | 07/22/2005 (2:46 pm) |
| Where to Hook an AI Manager into the Engine? | Are you doing this in script or C++?... read more | 07/22/2005 (8:31 am) |
| The Brainstorming Stage | @Jay - Your technique for task management sounds much like mine. I just do a list, then put one box... read more | 07/20/2005 (6:44 pm) |
| GUI Health Bar Problems... | No, that's just a variable name. You can name it purplemonkeydishwasher if you want.... read more | 07/20/2005 (6:08 pm) |
| The Brainstorming Stage | Thanks for the ideas, guys.... read more | 07/20/2005 (7:53 am) |
| GUI/HUD as DTS model instead of bitmaps? | This has already been done: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 07/19/2005 (3:23 pm) |
| Error: No Plane Possible? | This appears to be working for my case, where I didn't even have to collide with anything. It does ... read more | 07/16/2005 (11:25 pm) |