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J. Alan Atherton's Forum Posts

Thread Post Date Posted
Another stroke of genius... well, I tried the other one... 123 kills for me. But I'm _not_ touching the helicopter game again! ... read more 06/16/2003 (8:42 am)
Oops, I broke triggers. Yep, that's it. Works like a charm. (How _does_ a charm work, anyway? :)... read more 06/15/2003 (10:14 pm)
Another stroke of genius... heh... 1368 for me, and I'm not spending a minute more on it!... read more 06/15/2003 (9:29 pm)
Oops, I broke triggers. Ah ha! I'm _very_ glad someone knew that... been bugging me all day. Yes, I removed the findContac... read more 06/14/2003 (4:38 pm)
Horizontal excavation possible? Nope... can't do it just in the Terrain editor. To make a cave, you'll need to make the cave an int... read more 06/14/2003 (9:02 am)
Marble Blaster == Marble Blast? I'm with Jeff here... I actually had a "budget" game published through eGames and a couple other pub... read more 06/13/2003 (12:20 pm)
MinGW make error (or msys) Are you using the stable 1.1.2 release or the newest HEAD? I don't think the 1.1.2 will make using ... read more 06/12/2003 (11:08 pm)
Updated Tutorial This really does help a lot. There are some things you just can't learn by staring at code... havin... read more 06/12/2003 (2:31 pm)
modifying the health script to replenish energy @LabRat: Just curious, did you know all those off the top of your head? If so, wow... good memory. ... read more 06/11/2003 (11:59 pm)
New Level - VORTEX Ok, first, you need to get to the first superjump very fast... I think around 12 seconds is good. G... read more 06/10/2003 (5:07 pm)
New Level - VORTEX Er, nevermind about the trim... I just found your post asking the same question :) If you want to k... read more 06/09/2003 (6:13 pm)
New Level - VORTEX Well, I finally beat your level for the first time with a time of 1:07.23! I found a very sneaky wa... read more 06/09/2003 (6:00 pm)
Replace the command prompt Any chance that any of you know how to get rid of the command prompt on MingW, GCC?... read more 06/09/2003 (4:38 pm)
New Level - VORTEX Oh... I meant tips on level building :) But that's helpful too :)... read more 06/09/2003 (6:50 am)
New Level - VORTEX Pretty good level, so far as I've played it... only had 15 minutes, and wasn't able to beat it in th... read more 06/07/2003 (11:58 pm)
Great Game, $ seems high I, too, am very impressed with the virtually non-violent approach to video games. It has been my mi... read more 06/04/2003 (4:08 pm)
Gravity vector (directional gravity) Er, to continue this monologue, I just remembered about a Dynamic gravity resource (no directional g... read more 06/04/2003 (12:07 am)
Gravity vector (directional gravity) Well, I added all the netcode, and it's still not working... dunno what's wrong. This got me thinki... read more 06/03/2003 (11:55 pm)
Gravity vector (directional gravity) Wow it must be late. Totally forgot the netcode (grrrr). Thanks for pointing out the obvious. Muc... read more 06/03/2003 (11:12 pm)
Getting a pointer to client from client scripts Slightly off topic... how do you access the player controlled by the client in this manner? %client... read more 06/03/2003 (11:52 am)
sound volume help You have it marked as 3D... which means you'll only be able to hear it within a certain distance, an... read more 06/03/2003 (10:51 am)
error, ran over the shapebase assumptions about convex hulls Yes, it sounds like it probably is your collision hull... you normally won't be able to just duplica... read more 06/02/2003 (9:12 am)
Compiling TGE with MinGW??? help You got the first step right... that just configures all the options. After that, you just need to ... read more 06/02/2003 (9:08 am)
GarageGames Chats - Everyone Please Read Generally I don't mind IRC chat, it can be very useful. Considering the nature of the community her... read more 06/01/2003 (10:56 pm)
map2dif and GCC Anybody ever figure this out? I'm going to chew on it for awhile, and if I don't get it, hopefully ... read more 05/30/2003 (4:02 pm)
Function List? Well, it's in the documentation. On this very page that you're looking at, so long as you're logged... read more 05/29/2003 (5:07 pm)
Using mouse to move Well, short quite a few hairs, I finally got it figured out. For the last two hours I couldn't figu... read more 05/25/2003 (12:42 am)
Using mouse to move @Jared: Wow! Thanks for the tutorial! This is just the kind of thing I've been looking for for qu... read more 05/24/2003 (6:20 pm)
Using mouse to move @Badguy: Nope, scripting does not work in this case. I tried. It's because the y-axis is not just... read more 05/22/2003 (7:42 pm)
IDE for Linux I use anjuta when in Linux, granted I never did the whole project thing... I only needed it for sour... read more 05/22/2003 (1:07 pm)
Using mouse to move Alas, I haven't explained myself quite clearly enough. The resource you provided is excellent, thou... read more 05/22/2003 (9:51 am)
annoying problem Just to make sure, are you compiling debug or release? Try both...... read more 05/19/2003 (4:24 pm)
Cell shading.... Well, the technique for milkshape was basically this. You have to make a texture that is just a few... read more 05/15/2003 (2:21 pm)
Cell shading.... There's even a technique to make models look cel-shaded without any special rendering technique othe... read more 05/15/2003 (8:12 am)
Shadows You can change your camera view using the "Tab" file, er... key. I'm not sure how to script that.... read more 05/11/2003 (11:22 am)
Music tech @Yannis - I remember your name from the scene... first heard something of yours probably 6-8 years a... read more 04/19/2003 (10:07 am)
Final EXE size? Er, what you mean to say is games made with Torque are going to be big. And any game made with any ... read more 04/07/2003 (9:30 am)
New ScoreLog MOD site and version @Victor: Ah crud, now you've done it! Now I've gotta go back and get my Leap of Faith score! The w... read more 04/04/2003 (2:59 pm)
Linux on unmodified Xbox Well, the big deal that I see of it is that if Linux becomes a standard OS for consoles, it will be ... read more 04/01/2003 (11:02 am)
Proper makefile include path Ok, got everything to compile and link... it runs beautifully. Just thought I would note one hangup... read more 03/15/2003 (12:19 am)
Milkshape death animation problems Here's something I picked up from the Milkshape exporter readme... name=start-end This de... read more 03/13/2003 (11:20 pm)
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