J. Alan Atherton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Another stroke of genius... | well, I tried the other one... 123 kills for me. But I'm _not_ touching the helicopter game again! ... read more | 06/16/2003 (8:42 am) |
| Oops, I broke triggers. | Yep, that's it. Works like a charm. (How _does_ a charm work, anyway? :)... read more | 06/15/2003 (10:14 pm) |
| Another stroke of genius... | heh... 1368 for me, and I'm not spending a minute more on it!... read more | 06/15/2003 (9:29 pm) |
| Oops, I broke triggers. | Ah ha! I'm _very_ glad someone knew that... been bugging me all day. Yes, I removed the findContac... read more | 06/14/2003 (4:38 pm) |
| Horizontal excavation possible? | Nope... can't do it just in the Terrain editor. To make a cave, you'll need to make the cave an int... read more | 06/14/2003 (9:02 am) |
| Marble Blaster == Marble Blast? | I'm with Jeff here... I actually had a "budget" game published through eGames and a couple other pub... read more | 06/13/2003 (12:20 pm) |
| MinGW make error (or msys) | Are you using the stable 1.1.2 release or the newest HEAD? I don't think the 1.1.2 will make using ... read more | 06/12/2003 (11:08 pm) |
| Updated Tutorial | This really does help a lot. There are some things you just can't learn by staring at code... havin... read more | 06/12/2003 (2:31 pm) |
| modifying the health script to replenish energy | @LabRat: Just curious, did you know all those off the top of your head? If so, wow... good memory. ... read more | 06/11/2003 (11:59 pm) |
| New Level - VORTEX | Ok, first, you need to get to the first superjump very fast... I think around 12 seconds is good. G... read more | 06/10/2003 (5:07 pm) |
| New Level - VORTEX | Er, nevermind about the trim... I just found your post asking the same question :) If you want to k... read more | 06/09/2003 (6:13 pm) |
| New Level - VORTEX | Well, I finally beat your level for the first time with a time of 1:07.23! I found a very sneaky wa... read more | 06/09/2003 (6:00 pm) |
| Replace the command prompt | Any chance that any of you know how to get rid of the command prompt on MingW, GCC?... read more | 06/09/2003 (4:38 pm) |
| New Level - VORTEX | Oh... I meant tips on level building :) But that's helpful too :)... read more | 06/09/2003 (6:50 am) |
| New Level - VORTEX | Pretty good level, so far as I've played it... only had 15 minutes, and wasn't able to beat it in th... read more | 06/07/2003 (11:58 pm) |
| Great Game, $ seems high | I, too, am very impressed with the virtually non-violent approach to video games. It has been my mi... read more | 06/04/2003 (4:08 pm) |
| Gravity vector (directional gravity) | Er, to continue this monologue, I just remembered about a Dynamic gravity resource (no directional g... read more | 06/04/2003 (12:07 am) |
| Gravity vector (directional gravity) | Well, I added all the netcode, and it's still not working... dunno what's wrong. This got me thinki... read more | 06/03/2003 (11:55 pm) |
| Gravity vector (directional gravity) | Wow it must be late. Totally forgot the netcode (grrrr). Thanks for pointing out the obvious. Muc... read more | 06/03/2003 (11:12 pm) |
| Getting a pointer to client from client scripts | Slightly off topic... how do you access the player controlled by the client in this manner? %client... read more | 06/03/2003 (11:52 am) |
| sound volume help | You have it marked as 3D... which means you'll only be able to hear it within a certain distance, an... read more | 06/03/2003 (10:51 am) |
| error, ran over the shapebase assumptions about convex hulls | Yes, it sounds like it probably is your collision hull... you normally won't be able to just duplica... read more | 06/02/2003 (9:12 am) |
| Compiling TGE with MinGW??? help | You got the first step right... that just configures all the options. After that, you just need to ... read more | 06/02/2003 (9:08 am) |
| GarageGames Chats - Everyone Please Read | Generally I don't mind IRC chat, it can be very useful. Considering the nature of the community her... read more | 06/01/2003 (10:56 pm) |
| map2dif and GCC | Anybody ever figure this out? I'm going to chew on it for awhile, and if I don't get it, hopefully ... read more | 05/30/2003 (4:02 pm) |
| Function List? | Well, it's in the documentation. On this very page that you're looking at, so long as you're logged... read more | 05/29/2003 (5:07 pm) |
| Using mouse to move | Well, short quite a few hairs, I finally got it figured out. For the last two hours I couldn't figu... read more | 05/25/2003 (12:42 am) |
| Using mouse to move | @Jared: Wow! Thanks for the tutorial! This is just the kind of thing I've been looking for for qu... read more | 05/24/2003 (6:20 pm) |
| Using mouse to move | @Badguy: Nope, scripting does not work in this case. I tried. It's because the y-axis is not just... read more | 05/22/2003 (7:42 pm) |
| IDE for Linux | I use anjuta when in Linux, granted I never did the whole project thing... I only needed it for sour... read more | 05/22/2003 (1:07 pm) |
| Using mouse to move | Alas, I haven't explained myself quite clearly enough. The resource you provided is excellent, thou... read more | 05/22/2003 (9:51 am) |
| annoying problem | Just to make sure, are you compiling debug or release? Try both...... read more | 05/19/2003 (4:24 pm) |
| Cell shading.... | Well, the technique for milkshape was basically this. You have to make a texture that is just a few... read more | 05/15/2003 (2:21 pm) |
| Cell shading.... | There's even a technique to make models look cel-shaded without any special rendering technique othe... read more | 05/15/2003 (8:12 am) |
| Shadows | You can change your camera view using the "Tab" file, er... key. I'm not sure how to script that.... read more | 05/11/2003 (11:22 am) |
| Music tech | @Yannis - I remember your name from the scene... first heard something of yours probably 6-8 years a... read more | 04/19/2003 (10:07 am) |
| Final EXE size? | Er, what you mean to say is games made with Torque are going to be big. And any game made with any ... read more | 04/07/2003 (9:30 am) |
| New ScoreLog MOD site and version | @Victor: Ah crud, now you've done it! Now I've gotta go back and get my Leap of Faith score! The w... read more | 04/04/2003 (2:59 pm) |
| Linux on unmodified Xbox | Well, the big deal that I see of it is that if Linux becomes a standard OS for consoles, it will be ... read more | 04/01/2003 (11:02 am) |
| Proper makefile include path | Ok, got everything to compile and link... it runs beautifully. Just thought I would note one hangup... read more | 03/15/2003 (12:19 am) |
| Milkshape death animation problems | Here's something I picked up from the Milkshape exporter readme... name=start-end This de... read more | 03/13/2003 (11:20 pm) |