JaggedSac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make PhysicsComponent ignore Collisions? | Thanks both you guys for responding. By NONE are you saying there is a delegate by that name or d... read more | 04/20/2010 (12:36 pm) |
| Invader in playtest | I will check it out when I get off of work.... read more | 04/08/2010 (7:35 am) |
| Changing music when starting a new game from the main menu | I haven't got to audio yet, so I am not familiar at all with how Torque X provides audio functionali... read more | 04/08/2010 (7:17 am) |
| Changing music when starting a new game from the main menu | You might could have a Singleton class that manages all of your audio instead of having the logic in... read more | 04/07/2010 (11:04 am) |
| Managing in-game lives in TorqueX | That's pretty cool to use the Observer pattern. I am working on my first game and haven't designed ... read more | 04/06/2010 (5:21 am) |
| Managing in-game lives in TorqueX | You might try detaching the game player state from the visible scene object. Perhaps have a TorqueO... read more | 04/05/2010 (11:20 am) |
| Controlling two characters at once | Is there a way to retrieve the Move object globally instead of relying on the Move object passed int... read more | 04/05/2010 (11:11 am) |
| Torque X 3.1.4 on Creators Club seems to be broken | Thank you sir!... read more | 03/30/2010 (6:00 am) |
| Torque X 3.1.4 on Creators Club seems to be broken | Just got it added to my account. Can you send a key my way please?... read more | 03/29/2010 (9:31 pm) |
| Torque X 3.1.4 on Creators Club seems to be broken | Sorry if I sound like an idiot, but where is the Creators Club link to add the product to my account... read more | 03/29/2010 (9:50 am) |
| Torque X 3.1.4 on Creators Club seems to be broken | Do Creators Club members get a key for Torque Builder? If so, how do I go about finding it?... read more | 03/29/2010 (9:31 am) |