Eric Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Smoothing?? | The smoothing option is for lighting.... read more | 07/06/2007 (8:55 pm) |
| Enable collision | You need to create a collision mesh in MS for your dts mesh.... read more | 07/04/2007 (7:16 pm) |
| Bind and numpad keys | Using the numpad has been a problem for a long time, I haven't seen a fix for it yet.... read more | 07/01/2007 (9:56 am) |
| Torque version updates. | I can help you with one question- For dif's try GG's [url=http://www.garagegames.com/mg/snapshot/vie... read more | 07/01/2007 (9:49 am) |
| Textures | I don't think Constructor supports bump or normal maps in the editor itself. TGEA does and the Moder... read more | 06/30/2007 (6:27 pm) |
| 3ds to .dts No textures, all white | Option 2, read the '3ds2dts' exporter doc's:) I'm pretty sure applying texture materials is in there... read more | 06/29/2007 (6:45 pm) |
| New plugin ideas | Brush Terrain! As in the old UnrealEd (similar to what you've described). I do this all the time usi... read more | 06/24/2007 (11:02 am) |
| Help setting alpha channel for translucency | [url]http://kimihia.org.nz/how/gimpalpha/[/url] I don't use gimp but I did a search for you. Hope... read more | 06/22/2007 (6:54 pm) |
| Zoom Scope Lens | [quote]U could have a good readme[/quote] Could? ReadMe's don't get any better than that :)... read more | 06/21/2007 (7:18 pm) |
| HELP EXPORTING from Gamespace to torque | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5523]gameSpace and trueS... read more | 06/18/2007 (6:26 pm) |
| What should I use for this? | There is a lot of new engine code there and the arts pretty good. A steal imo :)... read more | 06/18/2007 (8:20 am) |
| Help with falling through .dts | You'll need to add collision meshes to the dts. If you have the source files, then you'll need to us... read more | 06/17/2007 (10:07 am) |
| What should I use for this? | [url]http://www.garagegames.com/blogs/8239/12789[/url] I don't think you'll find a horse resource.... read more | 06/17/2007 (9:08 am) |
| Multiple meshes | There is another resource (I think) that does something similar but I didn't find it. This might hel... read more | 06/16/2007 (6:49 am) |
| Arteria Gaming 3 day Sale for torque users | Another Email sent! Thanks Eric... read more | 06/15/2007 (8:41 pm) |
| Lighting an Exterior? | Yes, get 1.5.2 and all will be good:)... read more | 06/15/2007 (12:01 pm) |
| Modernization Kit Beta | Thank You Andy :)... read more | 06/14/2007 (4:43 pm) |
| What to do after editing player.cc and player.h | You are building the Debug version, change it to active release. You can do that in the configuratio... read more | 06/14/2007 (9:19 am) |
| Modernization Kit Beta | Yes it would be nice to post that solution file here. I would also be happy host it.... read more | 06/14/2007 (9:16 am) |
| What to do after editing player.cc and player.h | Yes you'll need to re-compile if you make changes to the source code. Scripts are compiled on the fl... read more | 06/13/2007 (4:52 am) |
| Trying to Create Textures, to use in Constructor | Yep, make the texture a power of two, i.e 128x128, 256x256, 512x512, 256x512...etc [url]http://ww... read more | 06/13/2007 (4:44 am) |
| MilkShape 3D 1.7.9 Question | Select the object(s) then in the 'Model' tab select 'Move' and you'll see the 3 axis cord inputs. Is... read more | 06/11/2007 (3:17 pm) |
| Silly question | Pretty sure you need a Torque license for TDN access.... read more | 06/10/2007 (10:36 am) |
| Vertices | Yes, look at the DTS format. I'm not sure what you mean by "surfaces" but we can use vertices to cre... read more | 06/09/2007 (5:30 pm) |
| Constructor hidden faces on dif files | Do you have Constructor 1.0.2?... read more | 06/06/2007 (8:01 pm) |
| How to make collision mesh | Don't forget the the Doc's that come with the MS DTS exporter. Everything is right there. [url]ht... read more | 06/03/2007 (1:19 pm) |
| How do I open certain ports win server 2003??? | Well I guess you should set up the VPN, it could be that you [b]do[/b] need to set one up. Network w... read more | 06/03/2007 (7:08 am) |
| How do I open certain ports win server 2003??? | Virtual Private Network, encryption and other security mechanisms to ensure that only authorized use... read more | 06/03/2007 (6:47 am) |
| TorqueDemo.exe not building w/ VS2005 | Go into the properties and set your build to Active(Release), you can set that in the Configuration ... read more | 06/02/2007 (7:02 pm) |
| How do I open certain ports win server 2003??? | The only thing I would think is a firewall on the client but, you have that off...I haven't a clue? ... read more | 06/02/2007 (4:20 pm) |
| How do I open certain ports win server 2003??? | NAT is a layer for security and you'll probably disable it rather than set it up? I wouldn't worry a... read more | 06/02/2007 (1:44 pm) |
| I'm Done | You should take a look at this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=62666]... read more | 06/02/2007 (1:01 pm) |
| How do I open certain ports win server 2003??? | @mb yep, mine have always been defaulted @ 192.168.0.1... read more | 06/02/2007 (12:53 pm) |
| How do I open certain ports win server 2003??? | Unless I'm missing something here?...Go to the address of your router (from the server), there you c... read more | 06/02/2007 (12:42 pm) |
| Ultimate Unwrap3D 2 Milkshape3D NEWS | Thanks for the heads up Rex.... read more | 06/02/2007 (7:26 am) |
| Weapons.. First person and Third.. eep | Mike third and first person use the same mount point, that's the easy part. Once you are in First pe... read more | 05/31/2007 (6:27 pm) |
| Compiled EXE is three times larger? | I always thought because of an optimized compiler? Where I'm using V2005 Express...will always produ... read more | 05/29/2007 (8:14 pm) |
| 1.5.2 SDK download not working | Hey the download is working now!... read more | 05/27/2007 (5:21 pm) |
| How to make a free game make dinero | Sounds like you want to sell your game? If you want any type of compensation for it, then why is it ... read more | 05/25/2007 (12:19 pm) |
| Importing graphics? | You'll find the step by step here [url]http://tdn.garagegames.com/wiki/Torque_Game_Builder[/url]... read more | 05/25/2007 (12:05 pm) |
| Content Pack Import To gameSpace 1.6 | Fun isn't it. Once you do get the textures showing up you'll see what I mean about the paths to each... read more | 05/19/2007 (6:07 am) |
| Content Pack Import To gameSpace 1.6 | Correct, the Bounds and Nodes do not not need to be textured Although, they can be but, when exporte... read more | 05/18/2007 (7:44 pm) |
| Content Pack Import To gameSpace 1.6 | The texture paths need to be updated. You can do that in the material editor. Sometimes you'll get a... read more | 05/18/2007 (7:17 pm) |
| Some bug with projectile | Np :)... read more | 05/09/2007 (9:17 am) |
| Some bug with projectile | If you are using a higher velocity projectile then this might help? [url=http://www.garagegames.com/... read more | 05/08/2007 (6:40 pm) |
| Difference of .dst and .dif? | Tyler, You can but, with a lot of collision work. At some point you would be defeating the purpose o... read more | 05/03/2007 (1:24 pm) |
| Trouble with Leaves on Tree. | Yep, pretty much correct. Just use a plane, you really don't need to make a complicated shape of the... read more | 04/28/2007 (12:48 pm) |
| Trouble with Leaves on Tree. | If your making a tree, for example, you usually place a leaf/alpha textures on a 2-sided plane. This... read more | 04/27/2007 (6:08 pm) |
| Horsepack Purchase Thread | Heading over to purchase right now!... read more | 04/22/2007 (7:03 am) |
| Help with set up Collision on Truespace 7.11 | Here is a [url=www.ericjohnsons.com/temp/Barrel.zip]wooden Barrel[/url] I made that has everything s... read more | 04/07/2007 (2:35 pm) |