Game Development Community

Stewart "Goldfish" Riddell's Forum Posts

Thread Post Date Posted
What is the best 3d modeling program that is free (Or low cost) I was having the same problems (but with a different NVidea card). I worked around it by running in ... read more 06/27/2003 (8:27 am)
i'm flying through the walls The presence of a collision mesh disables the normal collision detection methods from what i've expe... read more 06/24/2003 (8:34 am)
Cutting holes in terrain - holes fill back in? Disabling the LOD does have disadvantages though - You'll find your FPS drops significantly when you... read more 06/19/2003 (7:53 am)
Marble Blaster == Marble Blast? hmm.... if they are legitimately re-selling it under a different name, how could they be selling ... read more 06/13/2003 (5:41 am)
2 Wheeled Vehicles oh. Thats a really good way to deal with that problem. I'll have to remember that for the future.... read more 06/13/2003 (12:39 am)
Torque Crashes on Relight Scene Ok, i'll need to see your comp spec's (specifically RAM and Video card). Some lower spec machines ha... read more 04/02/2003 (4:36 am)
3dsmax5 - tutorials? if you have finished the tutorials that came with 3DSMAX5, i reccomend setitng yourself a challenge ... read more 03/28/2003 (10:38 am)
2 Wheeled Vehicles one workaround for this problem, and a generally accepted solution is to place 4 extra "invisible" w... read more 03/25/2003 (3:35 am)
Molyneaux On The Future of The Indies an interesting read, particularly now that i'm looking into residency in the UK, but i can'thelp but... read more 03/14/2003 (11:24 am)
Terrain Painter you'd be best off increasing the level of detail like david said rather than modifying the torque st... read more 03/14/2003 (11:17 am)
loading bitmap in world editor to set the max range of the heigtmapping, you use the options button under edit, and set the max and... read more 03/14/2003 (11:11 am)
World Editor (Rotation) thats useful for mee too. thanks guys/gals.... read more 02/25/2003 (7:07 am)
Where to put Textures with Interiors ok, it doesnt rteally matter where you put the textures at all when converting to a .dif, just so lo... read more 02/20/2003 (5:59 am)