Game Development Community

Ryan J. Parker's Forum Posts

Thread Post Date Posted
Will Nintendo topple? Sonic Adventure 2: Battle rocks :-)... read more 02/15/2002 (5:31 am)
OPEN GL BUG What happens when you up the resolution of the demo app? (It's a preference, I believe).... read more 02/14/2002 (9:44 am)
Modeling in Linux Jeff, not a bad idea. I'll look into it.... read more 02/12/2002 (10:58 am)
Any views since launch? I love my Gamecube and Game Boy Advance. Sonic will be released Wednesday for the Gamecube. I can'... read more 02/11/2002 (7:05 am)
*.dso files convert to *.cs files Create some MD5 checksums for your .dso files and check them to make sure they are correct. :-)... read more 02/11/2002 (7:03 am)
Which Linux? I patched that problem this afternoon. Update your CVS tree and it should be fine.... read more 02/08/2002 (7:53 pm)
Control Object Switch Check out GameConnection::createPlayer in game.cs. That may give you an idea of how to easily repla... read more 02/06/2002 (1:03 pm)
Why doesn't it work?? Maybe this C++ function wasn't created as a console function? Basically, there is a ConsoleFunction... read more 02/06/2002 (7:27 am)
Game Loop ???? It would be in the engine. I believe that the location you are looking for is, unfortunately, locat... read more 02/05/2002 (1:55 pm)
Which Linux? Trying not to get biased (as many Linux and UNIX discussions can get...) I wrote, debugged, and t... read more 02/04/2002 (6:19 pm)
hwo do true consoles work? It would block the whole program because the thread would block all of the other threads when it was... read more 02/03/2002 (1:32 pm)
hwo do true consoles work? You will want to make your read calls non-block. That way it won't block the whole application when... read more 02/03/2002 (8:02 am)
PS2 Linux (U.S.A.)! I can't read Japanease, but this page mentions Mesa3D: [url]http://www.watch.impress.co.jp/pc/docs/... read more 01/30/2002 (9:38 am)
PS2 Linux (U.S.A.)! Pat, You'd be running Linux. There are already SDL libraries and, though I haven't double chec... read more 01/30/2002 (9:28 am)
Loki on the way out, what now for Linux Tribes 2? Although I have no idea about [b]Tribes 2[/b] specifically, there is and will continue to be Linux d... read more 01/24/2002 (7:50 am)
Linux Client Progress? What version of Mesa3D do you have? Try grabbing the latest from [url]http://www.mesa3d.org[/url]. ... read more 09/08/2001 (9:27 pm)
Linux Client Progress? When you run make, what sort of errors do you get? That could possibly point to a possibly obvious ... read more 09/06/2001 (1:10 pm)
Linux Client Progress? Actually it's been my new job :-D. Did you install the required libraries like Mesa3D? If you copi... read more 09/05/2001 (6:41 am)
Linux Build How are you installing the dependencies? i.e. Mesa3D?... read more 09/05/2001 (6:35 am)
Linux Build Try running 'sh unixchange.sh'. You shouldn't have to worry about having the latest and greatest GC... read more 09/01/2001 (9:00 am)
Baaad WC map entities. My TNT2 has done the same ....... read more 08/27/2001 (3:24 pm)
Free BSD I haven't even tried compiling the v12 under FreeBSD. If you'd *like* you can try and running as an... read more 08/25/2001 (8:26 pm)
Loki dying - what's going to happen to OpenAL? Well, there are obviously other companies like Creative that are pusing hard for OpenAL.. so I don't... read more 08/18/2001 (5:20 pm)
what does gui mean? Graphical User Interface :-)... read more 08/15/2001 (7:19 pm)
Error :( Have fun and good luck! :-D... read more 08/15/2001 (12:08 pm)
Error :( Jeff, When you compile the v12 test application an executable file is copied to C:\GarageGames\... read more 08/15/2001 (12:04 pm)
Full-screen mode Yes and this only happens when playing in-game :-).... read more 08/15/2001 (10:42 am)
Some questions Hit Ctrl+P to take a screenshot in-game. A PNG image will be created in example/.... read more 08/14/2001 (10:38 am)
Linux Build I'm just wondering if anyone has successfully built and/or attempted to build the v12 under Linux an... read more 08/13/2001 (8:14 pm)
V12 Portability Dedicated servers run on both Linux and OpenBSD. I'm still working on the clients.... read more 08/13/2001 (2:05 pm)
V12 Portability Don't forget Linux and OpenBSD! :-)... read more 08/13/2001 (2:00 pm)
A quick question on extension uses-- .cc The '.cpp' extension is only "standard" to mainly newer, windows (mostly VC++) developers :-). I've... read more 08/13/2001 (11:58 am)
Documentation Available Yeah I just grabbed the archive and source is there. It's not such a great idea to be posting that ... read more 08/13/2001 (7:15 am)
Map Editor Oh, try this: copy over the scorchedPlanet.mis file and open it up in notepad. It's a basic text fi... read more 08/12/2001 (9:12 pm)
Texture wads You have to build it using buildWad. Check out the [url=C:\GarageGames\v12\doc\tools\buildWad.html]... read more 08/12/2001 (3:33 pm)
Demo questions Once the mac, linux, and other ports of the v12 are finished then this means that the demo would com... read more 08/12/2001 (1:36 pm)
Stopped all the compiler warnings Yeah, the platformX86UNIX/platformGL.h is FUGLY^10. It works though :-).... read more 08/12/2001 (10:39 am)
v12 Vehicles Ah, so not all the scripts do get downloaded :-).... read more 08/12/2001 (10:11 am)
Map Editor Make sure the directories and/or files you are trying to write to do not have the read-only attribut... read more 08/12/2001 (9:22 am)
ljpeg.lib linking error ... You need to first open the Libraries.dsw file from the lib/ directory. Build all of the components ... read more 08/12/2001 (12:44 am)
How the heck do you add bots? Calling aiConnect() should *do* something.. you just might not be getting the results you wanted?... read more 08/11/2001 (6:36 pm)
How the heck do you add bots? Mainly I believe the [b]scripts[/b] are missing to create a bot and start it doing whatever it is it... read more 08/11/2001 (1:30 pm)
Box Publishing When you publish on-line there are many things that cost money. Web space just isn't free. Your ga... read more 08/11/2001 (1:28 pm)
How the heck do you add bots? As far as I've heard (from the horses mouth) there are no bot scripts yet. If you want a bot you'll... read more 08/11/2001 (11:51 am)
Bug Smashing Actually there is supposed to be a v12clean in the makefiles. I don't think we fixed it yet. Well,... read more 08/11/2001 (11:50 am)
GG's indent standards? Basically the only standard is (that I'm aware of) is that there are only three spaces for a tab. J... read more 08/11/2001 (11:48 am)
Visual C++ Compile Errors No, the .cs files are script files in the example/ directory. They are used by the engine itself, n... read more 08/11/2001 (11:44 am)
How the heck do you add bots? Brock, He's talking about the v12 engine, not a FrontPage "web bot" :-).... read more 08/11/2001 (9:13 am)
A real MOD - Includes previous submissions Nice work. I had in mind of adding this sort of "list" :-).... read more 08/11/2001 (6:12 am)
Visual C++ Compile Errors I just extracted the nasm archive (all of the files) to c:\windows\command. c:\windows\command is (... read more 08/11/2001 (6:08 am)