Ryan J. Parker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Will Nintendo topple? | Sonic Adventure 2: Battle rocks :-)... read more | 02/15/2002 (5:31 am) |
| OPEN GL BUG | What happens when you up the resolution of the demo app? (It's a preference, I believe).... read more | 02/14/2002 (9:44 am) |
| Modeling in Linux | Jeff, not a bad idea. I'll look into it.... read more | 02/12/2002 (10:58 am) |
| Any views since launch? | I love my Gamecube and Game Boy Advance. Sonic will be released Wednesday for the Gamecube. I can'... read more | 02/11/2002 (7:05 am) |
| *.dso files convert to *.cs files | Create some MD5 checksums for your .dso files and check them to make sure they are correct. :-)... read more | 02/11/2002 (7:03 am) |
| Which Linux? | I patched that problem this afternoon. Update your CVS tree and it should be fine.... read more | 02/08/2002 (7:53 pm) |
| Control Object Switch | Check out GameConnection::createPlayer in game.cs. That may give you an idea of how to easily repla... read more | 02/06/2002 (1:03 pm) |
| Why doesn't it work?? | Maybe this C++ function wasn't created as a console function? Basically, there is a ConsoleFunction... read more | 02/06/2002 (7:27 am) |
| Game Loop ???? | It would be in the engine. I believe that the location you are looking for is, unfortunately, locat... read more | 02/05/2002 (1:55 pm) |
| Which Linux? | Trying not to get biased (as many Linux and UNIX discussions can get...) I wrote, debugged, and t... read more | 02/04/2002 (6:19 pm) |
| hwo do true consoles work? | It would block the whole program because the thread would block all of the other threads when it was... read more | 02/03/2002 (1:32 pm) |
| hwo do true consoles work? | You will want to make your read calls non-block. That way it won't block the whole application when... read more | 02/03/2002 (8:02 am) |
| PS2 Linux (U.S.A.)! | I can't read Japanease, but this page mentions Mesa3D: [url]http://www.watch.impress.co.jp/pc/docs/... read more | 01/30/2002 (9:38 am) |
| PS2 Linux (U.S.A.)! | Pat, You'd be running Linux. There are already SDL libraries and, though I haven't double chec... read more | 01/30/2002 (9:28 am) |
| Loki on the way out, what now for Linux Tribes 2? | Although I have no idea about [b]Tribes 2[/b] specifically, there is and will continue to be Linux d... read more | 01/24/2002 (7:50 am) |
| Linux Client Progress? | What version of Mesa3D do you have? Try grabbing the latest from [url]http://www.mesa3d.org[/url]. ... read more | 09/08/2001 (9:27 pm) |
| Linux Client Progress? | When you run make, what sort of errors do you get? That could possibly point to a possibly obvious ... read more | 09/06/2001 (1:10 pm) |
| Linux Client Progress? | Actually it's been my new job :-D. Did you install the required libraries like Mesa3D? If you copi... read more | 09/05/2001 (6:41 am) |
| Linux Build | How are you installing the dependencies? i.e. Mesa3D?... read more | 09/05/2001 (6:35 am) |
| Linux Build | Try running 'sh unixchange.sh'. You shouldn't have to worry about having the latest and greatest GC... read more | 09/01/2001 (9:00 am) |
| Baaad WC map entities. | My TNT2 has done the same ....... read more | 08/27/2001 (3:24 pm) |
| Free BSD | I haven't even tried compiling the v12 under FreeBSD. If you'd *like* you can try and running as an... read more | 08/25/2001 (8:26 pm) |
| Loki dying - what's going to happen to OpenAL? | Well, there are obviously other companies like Creative that are pusing hard for OpenAL.. so I don't... read more | 08/18/2001 (5:20 pm) |
| what does gui mean? | Graphical User Interface :-)... read more | 08/15/2001 (7:19 pm) |
| Error :( | Have fun and good luck! :-D... read more | 08/15/2001 (12:08 pm) |
| Error :( | Jeff, When you compile the v12 test application an executable file is copied to C:\GarageGames\... read more | 08/15/2001 (12:04 pm) |
| Full-screen mode | Yes and this only happens when playing in-game :-).... read more | 08/15/2001 (10:42 am) |
| Some questions | Hit Ctrl+P to take a screenshot in-game. A PNG image will be created in example/.... read more | 08/14/2001 (10:38 am) |
| Linux Build | I'm just wondering if anyone has successfully built and/or attempted to build the v12 under Linux an... read more | 08/13/2001 (8:14 pm) |
| V12 Portability | Dedicated servers run on both Linux and OpenBSD. I'm still working on the clients.... read more | 08/13/2001 (2:05 pm) |
| V12 Portability | Don't forget Linux and OpenBSD! :-)... read more | 08/13/2001 (2:00 pm) |
| A quick question on extension uses-- .cc | The '.cpp' extension is only "standard" to mainly newer, windows (mostly VC++) developers :-). I've... read more | 08/13/2001 (11:58 am) |
| Documentation Available | Yeah I just grabbed the archive and source is there. It's not such a great idea to be posting that ... read more | 08/13/2001 (7:15 am) |
| Map Editor | Oh, try this: copy over the scorchedPlanet.mis file and open it up in notepad. It's a basic text fi... read more | 08/12/2001 (9:12 pm) |
| Texture wads | You have to build it using buildWad. Check out the [url=C:\GarageGames\v12\doc\tools\buildWad.html]... read more | 08/12/2001 (3:33 pm) |
| Demo questions | Once the mac, linux, and other ports of the v12 are finished then this means that the demo would com... read more | 08/12/2001 (1:36 pm) |
| Stopped all the compiler warnings | Yeah, the platformX86UNIX/platformGL.h is FUGLY^10. It works though :-).... read more | 08/12/2001 (10:39 am) |
| v12 Vehicles | Ah, so not all the scripts do get downloaded :-).... read more | 08/12/2001 (10:11 am) |
| Map Editor | Make sure the directories and/or files you are trying to write to do not have the read-only attribut... read more | 08/12/2001 (9:22 am) |
| ljpeg.lib linking error ... | You need to first open the Libraries.dsw file from the lib/ directory. Build all of the components ... read more | 08/12/2001 (12:44 am) |
| How the heck do you add bots? | Calling aiConnect() should *do* something.. you just might not be getting the results you wanted?... read more | 08/11/2001 (6:36 pm) |
| How the heck do you add bots? | Mainly I believe the [b]scripts[/b] are missing to create a bot and start it doing whatever it is it... read more | 08/11/2001 (1:30 pm) |
| Box Publishing | When you publish on-line there are many things that cost money. Web space just isn't free. Your ga... read more | 08/11/2001 (1:28 pm) |
| How the heck do you add bots? | As far as I've heard (from the horses mouth) there are no bot scripts yet. If you want a bot you'll... read more | 08/11/2001 (11:51 am) |
| Bug Smashing | Actually there is supposed to be a v12clean in the makefiles. I don't think we fixed it yet. Well,... read more | 08/11/2001 (11:50 am) |
| GG's indent standards? | Basically the only standard is (that I'm aware of) is that there are only three spaces for a tab. J... read more | 08/11/2001 (11:48 am) |
| Visual C++ Compile Errors | No, the .cs files are script files in the example/ directory. They are used by the engine itself, n... read more | 08/11/2001 (11:44 am) |
| How the heck do you add bots? | Brock, He's talking about the v12 engine, not a FrontPage "web bot" :-).... read more | 08/11/2001 (9:13 am) |
| A real MOD - Includes previous submissions | Nice work. I had in mind of adding this sort of "list" :-).... read more | 08/11/2001 (6:12 am) |
| Visual C++ Compile Errors | I just extracted the nasm archive (all of the files) to c:\windows\command. c:\windows\command is (... read more | 08/11/2001 (6:08 am) |