Ryan J. Parker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Master Server protocol questions.... | You must look deeper, KallDrexx! Use the 'find' capabilities of your OS to it's maximum extent! :-D... read more | 07/27/2002 (7:39 pm) |
| freeing up memory question.. | [quote]why did you initialize it by: serv_info **servers; Why should I use 2 *'s?[/quote]To cr... read more | 07/27/2002 (5:58 pm) |
| freeing up memory question.. | [quote]memset() does what exactly?[/quote]Initializes the memory. It basically sets the memory at l... read more | 07/27/2002 (5:42 pm) |
| freeing up memory question.. | Joshua is on the right track!... read more | 07/27/2002 (4:07 pm) |
| Torque licensing questions | [quote]would we actually have to pay for everyone in the dev team?[/quote]You only have to have a li... read more | 07/26/2002 (10:57 pm) |
| Basic Question about Scripting | [quote]what are the .dso files and how are they created?[/quote]They are a compiled form of a script... read more | 07/26/2002 (8:41 pm) |
| load variable from a other script | Just exec() the script that contains the variable. (Make sure it's defined as something like $var b... read more | 07/26/2002 (1:08 pm) |
| selfmademap and ammoscipting :-) | [quote]i'm missing some consistancy but that is mainly because of the textures. I also don't like th... read more | 07/26/2002 (9:33 am) |
| selfmademap and ammoscipting :-) | [quote] i was appointed Lead art for Realm Wars and i am looking for people who can make maps and st... read more | 07/26/2002 (7:04 am) |
| race mod? | It should be located in example/racing.... read more | 07/25/2002 (5:38 pm) |
| Orc versus Human Realm Wars Models (MS3D or Max?) | [quote]i cant find these version under the link, but i have found otherwhere, :-)))))) its very coo... read more | 07/23/2002 (5:10 am) |
| Orc versus Human Realm Wars Models (MS3D or Max?) | [url]http://www.garagegames.com/mg/projects/realmwars/downloads.php[/url]... read more | 07/22/2002 (4:01 pm) |
| Blender goes open source | [quote]It should be noted that according to their website, blender won't be released under the GPL u... read more | 07/22/2002 (2:10 pm) |
| RW crossbow showing up as untextured rod | I noticed that last night. Looks like a rod spewing rockets! :-D... read more | 07/22/2002 (1:33 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | If anyone was wondering I did end up buying the game the week it came out. My girlfriend got me a 1... read more | 07/22/2002 (7:29 am) |
| Character select question | This tutorial may get you started. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 07/21/2002 (6:30 pm) |
| GUI Editor of Torque needs changes | [quote]That's because you guys are using the sizing parameters incorrectly.[/quote]He is correct. I... read more | 07/21/2002 (12:56 pm) |
| Selection Screen | [quote]Now I just wonder why the pulse rifle on the steam knight is upside down :))[/quote]Jenkies, ... read more | 07/20/2002 (8:41 pm) |
| Selection Screen | Look, all dynamically loaded and everything! :-) [image]http://shell.lomag.net/~ryan/gg/rw/ss5.png[... read more | 07/20/2002 (4:14 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | #1 w/ cheese, ketchup, and mustard only; biggie sized. :-D... read more | 07/20/2002 (3:43 pm) |
| Orc versus Human Realm Wars Models (MS3D or Max?) | [quote]To test it out, try making the 2 512x512 textures for the Steam Knight 256x256 and see if tha... read more | 07/19/2002 (10:28 am) |
| Orc versus Human Realm Wars Models (MS3D or Max?) | Human: [image]http://shell.lomag.net/~ryan/gg/rw/ss3.png[/image] Orc: [image]http://shell.lomag.n... read more | 07/19/2002 (9:40 am) |
| Is Torque going to be hurt by Forgent Networks? | Yeah, I read that on /. It's rather rediculous. I'm sure it is going to be very easy to prove prio... read more | 07/19/2002 (6:10 am) |
| f10//gui editor | That could also happen if you're low on system resources. ;-) Does it still happen if you do a rebo... read more | 07/19/2002 (6:03 am) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | The employees sometimes can't get back to you quickly in the forums which is why I suggested e-maili... read more | 07/18/2002 (9:51 pm) |
| Selection Screen | Look, more PNGs for you to view! haha :-) [image]http://shell.lomag.net/~ryan/gg/rw/ss3.png[/imag... read more | 07/18/2002 (9:20 pm) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | [quote]This is a simple yes or no thread. I don't to hear all the other jargon that's going on. If y... read more | 07/18/2002 (8:11 pm) |
| How to share files with project members? | I think the answer to your question is: 1) Have someone else host the code 2) Fax ;-)... read more | 07/18/2002 (5:49 pm) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | I suggest you mention somewhere that this code is part Sierra part GarageGames, because it is. I'm ... read more | 07/18/2002 (4:28 pm) |
| Master Server anyone? | I'm not sure if it was released with the original v12 or not.... read more | 07/18/2002 (9:15 am) |
| Keeping the "// Torque Game Engine" and Sierra comments.. | Read through the license, it may tell you there.... read more | 07/18/2002 (8:04 am) |
| Master Server anyone? | Master Server code.... read more | 07/18/2002 (7:53 am) |
| Master Server anyone? | Actually, the code used to be in CVS. It's not anymore, though. :-)... read more | 07/18/2002 (7:21 am) |
| Selection Screen | Look ma, he can run with that big bow-n-arrow! ;-) [image]http://shell.lomag.net/~ryan/gg/rw/ss2.... read more | 07/18/2002 (5:58 am) |
| Master Server anyone? | I'm almost positive that code is somewhere.... read more | 07/18/2002 (5:55 am) |
| JEdit - Cross-platform Java tool for editing Torque script files | Nice!... read more | 07/17/2002 (12:29 pm) |
| Selection Screen | Yup, I've already got the script to do it. :-)... read more | 07/17/2002 (10:27 am) |
| Selection Screen | Dynamically finding players to choose from.... read more | 07/17/2002 (5:27 am) |
| Custom Game Art/3D Resource | Please don't post so many times. :-)... read more | 07/16/2002 (9:01 pm) |
| another logo try. | [quote]Phil, Nice artwork. But, I bet everybody here would rather see some code:) Jeff[/quote]... read more | 07/16/2002 (12:16 pm) |
| Does someone know... | The video settings dialog should allow you to change the resolution (i'm assuming) if your video car... read more | 07/16/2002 (9:27 am) |
| Class Writeup Discussion | I think it'd be better if there was a racial mixing. You get a good variety on each team and you do... read more | 07/15/2002 (6:19 am) |
| Popup eliminator2 (this one rocks) | Actually, it's called Mozilla. [url=http://www.mozilla.org]mozilla.org[/url]... read more | 07/11/2002 (6:55 am) |
| types.h compile bug | What happens when you delete all of your old object code and then re-compile?... read more | 07/10/2002 (12:18 pm) |
| Blender goes open source | We won't need the source to create an exporter for Blender. I just need to get my hands on some of ... read more | 07/10/2002 (11:31 am) |
| New programmer needs advice please :) | [quote]Is there anyway or web site I could go to so I could learn all thows computer sience things n... read more | 07/10/2002 (10:23 am) |
| Finger Server | Finger is fun! Can't wait for it to be fixed!... read more | 07/09/2002 (12:06 pm) |
| Blender goes open source | I will finally be able to figure out the Blender format without having to use my hex editor. This i... read more | 07/09/2002 (12:05 pm) |
| why would anyone use C? | It's all about data structure. Pick your poison.... read more | 07/09/2002 (12:02 pm) |
| Torque for IGF Entry? | You just can't have a publisher, i.e. someone that's giving you loads of money to hire massive amoun... read more | 07/09/2002 (11:55 am) |