Game Development Community

Ryan J. Parker's Forum Posts

Thread Post Date Posted
Microsoft tking over is a good thing? [quote]The world will be a better place once Microsoft owns the gaming industry.[/quote]You've got t... read more 09/25/2002 (5:59 am)
Compiling Torque ver. 1.2 with MS Visual C++ 6.0 It appears to me that he is asking if he needs any other software, other than MSVC6, to compile Torq... read more 09/24/2002 (4:23 am)
GarageGames IRC /server irc.maxgaming.net /join #GarageGames... read more 09/23/2002 (9:28 pm)
How many games will actually go cross-platform? I know that there have been Linux, Mac, and WIN32 binaries floating out there for some demos of TGE ... read more 09/23/2002 (9:49 am)
export to import You should always save the model in the format used by your modeler. The exporter basically "tears ... read more 09/21/2002 (8:16 pm)
Blender I know where it's at. I'm trying to figure out who already has it. :-)... read more 09/20/2002 (10:14 am)
Welcome to the Mac area Issue #1: I don't have a Mac. :-D Glad to see a Mac area now. :-)... read more 09/20/2002 (5:20 am)
"Tumbling" Projectile (e.g., grenades) You should be able to rotate it via the rotation matrix. :-)... read more 09/19/2002 (12:58 pm)
Supposedly nVidia is going to release *official* FreeBSD drivers The 'FreeBSD nVidia Driver Initiative'. There's always been the stumbling block of RE'ing the hardw... read more 09/18/2002 (6:59 pm)
IndieGamesCon '02 [quote]Melv, yep, I'll be there. Drop me a mail! :) Phil.[/quote]Phil, what's a plane ticket from... read more 09/18/2002 (6:28 pm)
IndieGamesCon '02 It's about $100 more to fly directly into Eugene versus Portland from where I live. Is Mark still... read more 09/18/2002 (12:09 pm)
IndieGamesCon '02 [quote]It will cost $150 for 3 days including food, some beer and a LAN party Saturday Night.[/quote... read more 09/18/2002 (9:57 am)
new to concept I smell hoax. :-D... read more 09/18/2002 (8:55 am)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras I never checked the DTSStripper.{cc,h} files into the CVS tree. I checked in a new version of the d... read more 09/17/2002 (5:13 pm)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras I just compiled the dtsSDK in both debug and release and it's not asking for DTSStripper... is anyon... read more 09/17/2002 (1:34 pm)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras I removed DTSStripper.cc/h from the actual VC project itself! Let me check to make sure it's still ... read more 09/17/2002 (1:31 pm)
So let get this right... There is a pre-made FPS and a pre-made "racing" (car you can drive around with) that comes along wit... read more 09/17/2002 (11:41 am)
What EXACTLY is an engine? The example that comes with the engine is an FPS sort of game right now but you can modify and chang... read more 09/17/2002 (10:02 am)
What EXACTLY is an engine? [quote]I'm unfamiliar with the concept of "scripting a game". When I hear "scripting a game" I think... read more 09/17/2002 (9:37 am)
What EXACTLY is an engine? [quote]The graphics are very good, but not cutting edge any more (sorry people, that's a fact) and y... read more 09/17/2002 (9:05 am)
What EXACTLY is an engine? Jeremy-What sort of questions do you have?... read more 09/17/2002 (8:50 am)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras Allen-I checked in a fix for the HEAD version of the MS3D exporter. You may want to try that again.... read more 09/17/2002 (7:44 am)
Its Fishin...Only its Online...and Massive Multiplayer...! If I had an Xbox I'd get into it. It'd be cool to ride around and fish with others on-line. Even f... read more 09/17/2002 (6:54 am)
About Levels ed. You can use MAX or Milkshape to create shapes, etc. or WorldCraft to create structures to import in-... read more 09/17/2002 (6:11 am)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras Oops. I blew that one up.... read more 09/16/2002 (5:11 pm)
UT2K3 demo out- Too bad they've been having master server problems. :-\ Oh well, it is pretty neat. It runs very f... read more 09/15/2002 (7:25 pm)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras Oops, you're using 1_1_2, not HEAD. ;-) Have you tried using the latest HEAD?... read more 09/15/2002 (6:43 pm)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras I thought the release version wouldn't even build. I'll see about checking in a fix today for it if... read more 09/15/2002 (1:02 pm)
Torque and C You can use all of the C/C++ you want. :-)... read more 09/11/2002 (11:55 am)
It's Obvious That We Need (I Need) A "Basic Guide... I have found that the community in itself is this "document" you seek. If you're having problems yo... read more 09/11/2002 (8:19 am)
Anybody thought about getting advanced physics into Torque? Multi-player physics brings up an interesting problem. I'd hate for someone to change packets sent ... read more 09/10/2002 (11:05 am)
Anybody thought about getting advanced physics into Torque? Physics "directories", not "folders". :-) I agree with both sides on this issue. Every game is goi... read more 09/10/2002 (7:02 am)
Performance Issues I'd blame the CPU + Video card. The CPU is *OK* for Torque, the a Voodoo 3 under Linux isn't very f... read more 09/08/2002 (8:56 pm)
Linux OpenGL seg fault I don't think you can blame the Blue Screen of Death on your video card. :)... read more 09/07/2002 (9:02 am)
Linux OpenGL seg fault Have you tried installing the latest nVidia drivers and Mesa3D library?... read more 09/07/2002 (6:30 am)
Just a quick hello Hello. I'm glad you could join us. :-)... read more 09/06/2002 (6:36 am)
Torque in Linux VS Windows My experience has been the same. :-)... read more 09/05/2002 (9:46 pm)
New Editor Changes are in ... Congratulations Melv. :-)... read more 09/05/2002 (12:14 pm)
Run Elf, Run! (with the big white stick of death!) The code is there in the TGE to view the characters. It's called selectPlayerGui. I did, however, ... read more 08/13/2002 (1:54 pm)
I have access to Blender Publisher 2.25 Blender as in the modeler. [url]http://www.blender3d.com[/url]... read more 08/12/2002 (7:28 pm)
Anyone here used codeforge? I've never used it but it looks nice. :-)... read more 08/03/2002 (7:51 am)
Vehicles I want a fast but lightly armored scout buggy. :-D... read more 07/31/2002 (5:38 am)
Terrain from real world locations Someone do Charleston, SC or the Omaha, NE. :-)... read more 07/30/2002 (12:54 pm)
CVS HEAD(2002/07/30) Compile Error What can I say... it is a dev snapshot. Not always guranteed to work. :-) If you look at the CVS... read more 07/30/2002 (5:49 am)
We need to have a 'ignore this person' button [quote]I actually have the ultimate "ignore this person" button...[/quote] Look out for Mini-Jeff..... read more 07/29/2002 (1:43 pm)
IDEA: Torque and a book! Sounds like an idea. It may be better to have a $50 book you buy to help with the engine. (Of cour... read more 07/29/2002 (1:30 pm)
Skin Probs with milkshape Power of 2, e.g. 2^1, 2^2, 2^3, 2^4, 2^5, 2^6, 2^7, 2^8, etc. (Read that as 2 to the power of 1, 2 ... read more 07/29/2002 (7:28 am)
Skin Probs with milkshape Give us a little more information... what are the size of the textures (i.e. 256x256) what format ar... read more 07/29/2002 (6:37 am)
We need to have a 'ignore this person' button You all realize that, as humans, we have inhrently been given the ability to ignore people, right? ... read more 07/28/2002 (7:04 pm)
how to compile .cs scripts to .dso You will need to exec() your script from some location first.... read more 07/28/2002 (3:30 pm)