Ryan J. Parker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Microsoft tking over is a good thing? | [quote]The world will be a better place once Microsoft owns the gaming industry.[/quote]You've got t... read more | 09/25/2002 (5:59 am) |
| Compiling Torque ver. 1.2 with MS Visual C++ 6.0 | It appears to me that he is asking if he needs any other software, other than MSVC6, to compile Torq... read more | 09/24/2002 (4:23 am) |
| GarageGames IRC | /server irc.maxgaming.net /join #GarageGames... read more | 09/23/2002 (9:28 pm) |
| How many games will actually go cross-platform? | I know that there have been Linux, Mac, and WIN32 binaries floating out there for some demos of TGE ... read more | 09/23/2002 (9:49 am) |
| export to import | You should always save the model in the format used by your modeler. The exporter basically "tears ... read more | 09/21/2002 (8:16 pm) |
| Blender | I know where it's at. I'm trying to figure out who already has it. :-)... read more | 09/20/2002 (10:14 am) |
| Welcome to the Mac area | Issue #1: I don't have a Mac. :-D Glad to see a Mac area now. :-)... read more | 09/20/2002 (5:20 am) |
| "Tumbling" Projectile (e.g., grenades) | You should be able to rotate it via the rotation matrix. :-)... read more | 09/19/2002 (12:58 pm) |
| Supposedly nVidia is going to release *official* FreeBSD drivers | The 'FreeBSD nVidia Driver Initiative'. There's always been the stumbling block of RE'ing the hardw... read more | 09/18/2002 (6:59 pm) |
| IndieGamesCon '02 | [quote]Melv, yep, I'll be there. Drop me a mail! :) Phil.[/quote]Phil, what's a plane ticket from... read more | 09/18/2002 (6:28 pm) |
| IndieGamesCon '02 | It's about $100 more to fly directly into Eugene versus Portland from where I live. Is Mark still... read more | 09/18/2002 (12:09 pm) |
| IndieGamesCon '02 | [quote]It will cost $150 for 3 days including food, some beer and a LAN party Saturday Night.[/quote... read more | 09/18/2002 (9:57 am) |
| new to concept | I smell hoax. :-D... read more | 09/18/2002 (8:55 am) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | I never checked the DTSStripper.{cc,h} files into the CVS tree. I checked in a new version of the d... read more | 09/17/2002 (5:13 pm) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | I just compiled the dtsSDK in both debug and release and it's not asking for DTSStripper... is anyon... read more | 09/17/2002 (1:34 pm) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | I removed DTSStripper.cc/h from the actual VC project itself! Let me check to make sure it's still ... read more | 09/17/2002 (1:31 pm) |
| So let get this right... | There is a pre-made FPS and a pre-made "racing" (car you can drive around with) that comes along wit... read more | 09/17/2002 (11:41 am) |
| What EXACTLY is an engine? | The example that comes with the engine is an FPS sort of game right now but you can modify and chang... read more | 09/17/2002 (10:02 am) |
| What EXACTLY is an engine? | [quote]I'm unfamiliar with the concept of "scripting a game". When I hear "scripting a game" I think... read more | 09/17/2002 (9:37 am) |
| What EXACTLY is an engine? | [quote]The graphics are very good, but not cutting edge any more (sorry people, that's a fact) and y... read more | 09/17/2002 (9:05 am) |
| What EXACTLY is an engine? | Jeremy-What sort of questions do you have?... read more | 09/17/2002 (8:50 am) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | Allen-I checked in a fix for the HEAD version of the MS3D exporter. You may want to try that again.... read more | 09/17/2002 (7:44 am) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | If I had an Xbox I'd get into it. It'd be cool to ride around and fish with others on-line. Even f... read more | 09/17/2002 (6:54 am) |
| About Levels ed. | You can use MAX or Milkshape to create shapes, etc. or WorldCraft to create structures to import in-... read more | 09/17/2002 (6:11 am) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | Oops. I blew that one up.... read more | 09/16/2002 (5:11 pm) |
| UT2K3 demo out- | Too bad they've been having master server problems. :-\ Oh well, it is pretty neat. It runs very f... read more | 09/15/2002 (7:25 pm) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | Oops, you're using 1_1_2, not HEAD. ;-) Have you tried using the latest HEAD?... read more | 09/15/2002 (6:43 pm) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | I thought the release version wouldn't even build. I'll see about checking in a fix today for it if... read more | 09/15/2002 (1:02 pm) |
| Torque and C | You can use all of the C/C++ you want. :-)... read more | 09/11/2002 (11:55 am) |
| It's Obvious That We Need (I Need) A "Basic Guide... | I have found that the community in itself is this "document" you seek. If you're having problems yo... read more | 09/11/2002 (8:19 am) |
| Anybody thought about getting advanced physics into Torque? | Multi-player physics brings up an interesting problem. I'd hate for someone to change packets sent ... read more | 09/10/2002 (11:05 am) |
| Anybody thought about getting advanced physics into Torque? | Physics "directories", not "folders". :-) I agree with both sides on this issue. Every game is goi... read more | 09/10/2002 (7:02 am) |
| Performance Issues | I'd blame the CPU + Video card. The CPU is *OK* for Torque, the a Voodoo 3 under Linux isn't very f... read more | 09/08/2002 (8:56 pm) |
| Linux OpenGL seg fault | I don't think you can blame the Blue Screen of Death on your video card. :)... read more | 09/07/2002 (9:02 am) |
| Linux OpenGL seg fault | Have you tried installing the latest nVidia drivers and Mesa3D library?... read more | 09/07/2002 (6:30 am) |
| Just a quick hello | Hello. I'm glad you could join us. :-)... read more | 09/06/2002 (6:36 am) |
| Torque in Linux VS Windows | My experience has been the same. :-)... read more | 09/05/2002 (9:46 pm) |
| New Editor Changes are in ... | Congratulations Melv. :-)... read more | 09/05/2002 (12:14 pm) |
| Run Elf, Run! (with the big white stick of death!) | The code is there in the TGE to view the characters. It's called selectPlayerGui. I did, however, ... read more | 08/13/2002 (1:54 pm) |
| I have access to Blender Publisher 2.25 | Blender as in the modeler. [url]http://www.blender3d.com[/url]... read more | 08/12/2002 (7:28 pm) |
| Anyone here used codeforge? | I've never used it but it looks nice. :-)... read more | 08/03/2002 (7:51 am) |
| Vehicles | I want a fast but lightly armored scout buggy. :-D... read more | 07/31/2002 (5:38 am) |
| Terrain from real world locations | Someone do Charleston, SC or the Omaha, NE. :-)... read more | 07/30/2002 (12:54 pm) |
| CVS HEAD(2002/07/30) Compile Error | What can I say... it is a dev snapshot. Not always guranteed to work. :-) If you look at the CVS... read more | 07/30/2002 (5:49 am) |
| We need to have a 'ignore this person' button | [quote]I actually have the ultimate "ignore this person" button...[/quote] Look out for Mini-Jeff..... read more | 07/29/2002 (1:43 pm) |
| IDEA: Torque and a book! | Sounds like an idea. It may be better to have a $50 book you buy to help with the engine. (Of cour... read more | 07/29/2002 (1:30 pm) |
| Skin Probs with milkshape | Power of 2, e.g. 2^1, 2^2, 2^3, 2^4, 2^5, 2^6, 2^7, 2^8, etc. (Read that as 2 to the power of 1, 2 ... read more | 07/29/2002 (7:28 am) |
| Skin Probs with milkshape | Give us a little more information... what are the size of the textures (i.e. 256x256) what format ar... read more | 07/29/2002 (6:37 am) |
| We need to have a 'ignore this person' button | You all realize that, as humans, we have inhrently been given the ability to ignore people, right? ... read more | 07/28/2002 (7:04 pm) |
| how to compile .cs scripts to .dso | You will need to exec() your script from some location first.... read more | 07/28/2002 (3:30 pm) |