Game Development Community

Ryan J. Parker's Forum Posts

Thread Post Date Posted
Giving input to the dedicated server You can have an application that takes the output of one program and writes it to the input of the T... read more 11/18/2002 (5:08 pm)
Giving input to the dedicated server [quote]what's a pseudo terminal?[/quote] A pseudo terminal is what you'd open so that you could eff... read more 11/18/2002 (7:44 am)
Homeland Security: Protecting our ... interests? This is obvious flame bait.... read more 11/18/2002 (5:53 am)
Giving input to the dedicated server Depends on the operating system. For Linux/UNIX I'd open a pseudo terminal and pipe the input/outpu... read more 11/18/2002 (5:52 am)
realm wars desktop icon AFAIK decoy has. For some reason it wasn't in the build, I think.... read more 11/17/2002 (3:32 pm)
Connect two PC's ?? You may be able to use connect("ipaddress"); to connect... I'm not 100% sure of the syntax, though.... read more 11/15/2002 (12:53 pm)
Connect two PC's ?? I thought that it would broadcast to find the other server ... well, it does for me atleast. What v... read more 11/15/2002 (12:23 pm)
Connect two PC's ?? Once you start a 'multi-player game' it will respond to local broadcasts from your other PC. To hav... read more 11/15/2002 (10:11 am)
Connect two PC's ?? You start a game with the 'multi-player mission' checkbox checked.... read more 11/15/2002 (7:13 am)
Connect two PC's ?? Well, if you've got all of the network details setup, then all you have to do is start a multi-playe... read more 11/15/2002 (6:32 am)
Connect two PC's ?? If they each have a network cable connected via a crossover cable, then you need to give them IP add... read more 11/15/2002 (6:18 am)
Blender status? You will be able to access a lot more things from Python as things progress.... read more 11/12/2002 (1:19 pm)
Blender status? C ties things to a specfic platform. :-)... read more 11/12/2002 (12:52 pm)
Anyone recommend a good installer that: See, even Jeff and the gang is using the Pimp installer! :-)... read more 11/12/2002 (9:31 am)
Free scripting language similar to Torque's? Depends on what your definition of C-like is. ;-)... read more 11/12/2002 (7:35 am)
Free scripting language similar to Torque's? Python? :-)... read more 11/12/2002 (7:29 am)
Anyone recommend a good installer that: You may want to try the nullsoft pimp installer. I'm not sure if it will do what you want... but it... read more 11/11/2002 (8:59 pm)
It's official: Accelerated nVidia Drivers for FreeBSD now avail [quote]you got that site linked by any chance?[/quote][url]http://www.nvidia.com[/url] :-)... read more 11/08/2002 (7:59 pm)
It's official: Accelerated nVidia Drivers for FreeBSD now avail There was a big push at one time to get nVidia to get FreeBSD drivers working... as far as I know, t... read more 11/08/2002 (6:57 pm)
It's official: Accelerated nVidia Drivers for FreeBSD now avail I'll be commiting some Blender stuff tonight, then I'll finish it under FreeBSD ... so long those nV... read more 11/08/2002 (12:24 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) Tunnel CVS over SSH.... read more 11/06/2002 (8:42 pm)
Blender status? [quote]just would like a short status report[/quote]Working on it slowly, it's taking time. I'm sti... read more 11/04/2002 (7:07 am)
Anyone interested in programming classes? Have you asked 'game institute' about teaching?... read more 11/04/2002 (7:05 am)
PPC Linux You must be missing something somewhere. :-)... read more 11/02/2002 (9:39 pm)
PPC Linux I'd love to have an OSX laptop. I don't see why you'd want a substitute. Apple has done a helluva ... read more 11/02/2002 (8:28 pm)
DTS export from Blender Not that I am aware of.... read more 10/24/2002 (6:30 pm)
Need help wiht compiling Please tell me Tim and I won't have to help you write your TGE game too. :-P Use gdb to get a sta... read more 10/20/2002 (1:18 pm)
A question about Blender export format "When it's done." (tm)... read more 10/20/2002 (1:16 pm)
FreeBSD version? I had an OpenBSD version running a long time ago. FreeBSD shouldn't be too bad. If you do want to ... read more 10/14/2002 (6:50 pm)
Trakers Linux Released Nice.... read more 10/13/2002 (8:34 pm)
What ever happend to Legends? gamelegends.net: Registrant: Matt Williamson FragOff
Registered ... read more
10/10/2002 (7:51 am)
A question about Blender export format As of now there is going to be support for DTS objects. As for actually being able to export DTS ob... read more 10/07/2002 (5:32 pm)
A question about Blender export format As of now it's going to be able to do DTS objects.... read more 10/07/2002 (1:15 pm)
A question about Blender export format Not yet, but it's being worked on. :-)... read more 10/07/2002 (10:26 am)
How to compile Torque w/ MinGW & Dev-C++... (not finished) Did you cd to lib/ and build the libraries with make?... read more 10/07/2002 (10:25 am)
Any one compile on Mandrake 9.0 yet? Stick with slackware.... read more 10/06/2002 (6:45 pm)
Is it possible to run the exemples with the pre-compile version What sort of output did you get before the error's? i.e. what files were giving you erros, etc.... read more 10/04/2002 (6:59 am)
Is it possible to run the exemples with the pre-compile version After you configured the makefile what happened when you ran 'make'? John was the first guy to get ... read more 10/04/2002 (6:14 am)
Is it possible to run the exemples with the pre-compile version Have you checked in the example/ directory? The TGE demo app should be there.... read more 10/03/2002 (6:48 am)
How to start with a different genre than fps Use what you can from the FPS example (scripts, etc.) and go from there. :-)... read more 10/03/2002 (6:47 am)
torquedemo app crash question (by newbie) Have you tried running the app with -log 1 or -console?... read more 10/03/2002 (6:46 am)
Is it possible to run the exemples with the pre-compile version If you do not have VC++ then you can compile the TGE with the free MinGW C++ compiler. Check out th... read more 10/02/2002 (6:46 am)
Is it possible to run the exemples with the pre-compile version You should be able to run the racing example with the pre-compiled Torque binary. Why the pre-compi... read more 10/02/2002 (6:08 am)
WinBlows in the Army (not a typo) I hope you realize that the military uses both Microsoft and UNIX products.... read more 10/02/2002 (6:04 am)
Trakers goes beta What, no Linux beta? :-(... read more 10/01/2002 (1:21 pm)
Can you use the networking code with anouther engine? You can add whatever code you want to the TGE. However, you cannot rip code from the TGE and place ... read more 09/30/2002 (12:08 pm)
Can you use the networking code with anouther engine? It's included in that RE "clause". You can't just take code out and put it into another engine. Th... read more 09/30/2002 (11:16 am)
TGE dev environment on only Linux ... If you're already familiar with creating and compiling software using GNU tools (gcc, make, vi, etc.... read more 09/27/2002 (8:24 am)
New to the Project with stuff to contribute.. You could always post some screenshots here to spark interest. :-)... read more 09/27/2002 (8:21 am)
question bout moding torque If all you do is modify scripts then once you compile the EXE you won't have to compile anything els... read more 09/26/2002 (5:44 pm)