J.C. Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bumpy Atlas Terrain... here's my latest attempt... | That would give a very nice look if you could get different bumps on the different terrains, no doub... read more | 09/05/2007 (4:38 pm) |
| Atlas and Sunlight | Excellent Brian. Thanks for sharing that. @Ves: I was playing with the new lightmapped terrain y... read more | 09/01/2007 (6:43 pm) |
| Terrain features/wishlist discussion | Awesome. =)... read more | 08/31/2007 (8:14 pm) |
| TGEA 1.0.3 Released | This is great to hear. Only major complaint I had remaining with TGEA. Kudos.... read more | 08/31/2007 (8:08 pm) |
| SgDecalProjector: wrong projection direction | Actually I apparently never pasted in the code. Was referring to this thread way back when: http... read more | 08/30/2007 (3:55 pm) |
| SgDecalProjector: wrong projection direction | Bulletholes are also pretty easy to get back working (there is a thread on them from a year ago or s... read more | 08/29/2007 (2:12 pm) |
| Using Tim Aste: Combo Pack With TGEA | These models have been an issue from the start. I have a thread about them two years ago in the foru... read more | 08/25/2007 (9:05 pm) |
| Terrain features/wishlist discussion | I'd recommend checking out the latest beta of L3dt, it's worth the registration cost. You can now ed... read more | 08/24/2007 (12:14 pm) |
| HDR and 8800 | I am also using vista an 8800, gts though. I have no problems with the latest drivers.... read more | 08/24/2007 (12:05 pm) |
| Model Lod | It appears to me that if your model has like one stock LOD and it is set at 64 pixels for example, t... read more | 08/22/2007 (12:05 am) |
| Model Lod | I'm having this issue as well, haven't found a fix for it yet. On models which only have one LOD the... read more | 08/19/2007 (8:20 am) |
| RC1 Bug - DDS textures are not cached | I get the same texture errors as brian. They do seem to be loading fine, but it still spits errors t... read more | 08/17/2007 (8:27 am) |
| Cliff or overhang? | Atlas does support them, but there are no exporter tools that will allow you to import them. What mo... read more | 08/14/2007 (9:54 pm) |
| Full Screen Mode and GUIs | My taskbar is not auto-hiding. I am using Vista and an NVidia 8800 currently. I haven't tested 1.02 ... read more | 08/14/2007 (2:03 am) |
| Full Screen Mode and GUIs | Yep still get it too unfortunately. =(... read more | 08/14/2007 (12:17 am) |
| Constuctor 1.0.3 missing collison | Does your DTS have a collision box on it?... read more | 08/13/2007 (3:28 am) |
| 1.0.2 Still no Atlas Shadows for statics and interiors? | I haven't tested with statics lights, but I did with interiors and they still don't work. I just don... read more | 08/11/2007 (10:51 pm) |
| Full Screen Mode and GUIs | More information on this... The window itself doesn't even allow you to move the mouse past a certai... read more | 08/10/2007 (8:36 am) |
| Distance cull? | You can set the view distance in the sky settings.... read more | 08/08/2007 (10:27 pm) |
| Changing DTS material at runtime | You could use the setskinname function. Name your textures "base.mytexturename" and then using setsk... read more | 08/08/2007 (12:26 pm) |
| Tooltips | Tooltips are probably something that not a lot of people need in their projects. It is useful for RP... read more | 08/05/2007 (2:18 pm) |
| What now GarageGames ? | I'm a vista user also. Constructor and Showtool both work fine for me. However it should be noted th... read more | 07/25/2007 (11:56 am) |
| When will the 1.02 out? | @Marc: 1.02 adds the embedded DTS shapes in your DIF objects through constructor. That's a decent ad... read more | 07/23/2007 (8:57 am) |
| When will the 1.02 out? | @Jacobin: While there may be problems in all of those areas... nothing that is printed there is fals... read more | 07/23/2007 (2:36 am) |
| When will the 1.02 out? | @Stephan: One bug I'd like to see squashed is the context problem. That's the only game stopper that... read more | 07/21/2007 (11:07 pm) |
| When will the 1.02 out? | If I'm not mistaken one of the non-bug fixes in 1.02 (it was originally at least) is that it was bri... read more | 07/20/2007 (11:25 pm) |
| When will the 1.02 out? | [quote="Pat Wilson"]Find another engine, if you can't cut it.[/quote] Posts like that one Pat won... read more | 07/20/2007 (4:50 pm) |
| When will the 1.02 out? | I've been using TGEA for a couple of years, and my take on it is that as it stands right now... it c... read more | 07/20/2007 (4:35 am) |
| When will the 1.02 out? | @Andy: Unfortunately that does appear to be the case.... read more | 07/18/2007 (8:10 am) |
| Why doesnt Atlas not work as is? | There was much better documentation previously on TDN, but someone deleted basically all of the inst... read more | 07/13/2007 (9:45 pm) |
| Is DDS all that better than JPG in Atlas2? | I don't think it works atm.... read more | 07/07/2007 (8:38 pm) |
| Day/night cycle | Yeah unfortunately I'm not holding my breath on that one though. Doesn't sound like it's coming any ... read more | 07/06/2007 (9:18 am) |
| Day/night cycle | Dream Games old Titas project had some day/night transition code for TGEA. However, I haven't update... read more | 07/05/2007 (3:11 pm) |
| Full Screen Mode and GUIs | A bit more information, this definitely isn't video card related, not sure what it is. But I've had ... read more | 07/04/2007 (6:57 am) |
| Ben Garney's Forest Pack Status? | That will be great. Look forward to it.... read more | 07/03/2007 (1:25 am) |
| Info on addmaterialmapping changes/use | My best guess would be that because of the way atlas clipmaps work you couldn't really do footstep s... read more | 06/30/2007 (9:14 pm) |
| Info on addmaterialmapping changes/use | I'm fairly certain there is currently no support for the sounds per material support in TGEA. You'd ... read more | 06/30/2007 (7:50 am) |
| Building in a week | That looks fantastic. Nice job... read more | 06/30/2007 (5:48 am) |
| Contetn packs and starter kits ported to TGEA | RTS Starter Kit has some code in the owner forums for those who want it running in TGEA. I haven't t... read more | 06/29/2007 (7:23 am) |
| Detail Test: Tunnle | If you'd like some freelance work doing level designs drop a mail to erasmushurt2002@yahoo.com .... read more | 06/21/2007 (3:26 am) |
| Horrible Framerate on NVIDIA cards | Just add a materials file and in it have it replace your texture with a .dds texture. Examle: [co... read more | 06/21/2007 (3:13 am) |
| Atlas editor | The price tag on Leveller is prohibitive. But the tools are petty nice. Lots of nice plugins. I wish... read more | 06/21/2007 (3:07 am) |
| Atlas editor | I use L3DT to generate a heightfield, then I Import and edit it in Leveller... Then I export that an... read more | 06/20/2007 (2:13 pm) |
| Interior Light Information to Custom Shader | Thanks a bunch John, that is much appreciated.... read more | 06/14/2007 (8:25 pm) |
| Atlas2 scale & res | Hmm if the black terrain is only on blended terrains, and if it is the whole terrain then it's proba... read more | 06/12/2007 (4:20 am) |
| Atlas2 scale & res | I've seen the black terrain before when importing manually through console. Never could isolate why ... read more | 06/11/2007 (9:12 pm) |
| Interior Light Information to Custom Shader | I have to second this. I've been asking for information on how to use lighting in our shaders since ... read more | 06/11/2007 (9:10 pm) |
| Why TGEA does not support PNG | The thing is, if you don't specify it as translucent then the alpha channel is used as the specular ... read more | 06/11/2007 (7:53 am) |
| Atlas2 scale & res | Also, if your talking about texture chunkiness, then try using a much larger texture than the world ... read more | 06/10/2007 (9:10 pm) |
| Selective Rendering | In TGE the above worked. It never has worked in TGEA, though I'm fairly certain there is a thread so... read more | 06/10/2007 (3:40 am) |