Game Development Community

J.C. Smith's Forum Posts

Thread Post Date Posted
Bumpy Atlas Terrain... here's my latest attempt... That would give a very nice look if you could get different bumps on the different terrains, no doub... read more 09/05/2007 (4:38 pm)
Atlas and Sunlight Excellent Brian. Thanks for sharing that. @Ves: I was playing with the new lightmapped terrain y... read more 09/01/2007 (6:43 pm)
Terrain features/wishlist discussion Awesome. =)... read more 08/31/2007 (8:14 pm)
TGEA 1.0.3 Released This is great to hear. Only major complaint I had remaining with TGEA. Kudos.... read more 08/31/2007 (8:08 pm)
SgDecalProjector: wrong projection direction Actually I apparently never pasted in the code. Was referring to this thread way back when: http... read more 08/30/2007 (3:55 pm)
SgDecalProjector: wrong projection direction Bulletholes are also pretty easy to get back working (there is a thread on them from a year ago or s... read more 08/29/2007 (2:12 pm)
Using Tim Aste: Combo Pack With TGEA These models have been an issue from the start. I have a thread about them two years ago in the foru... read more 08/25/2007 (9:05 pm)
Terrain features/wishlist discussion I'd recommend checking out the latest beta of L3dt, it's worth the registration cost. You can now ed... read more 08/24/2007 (12:14 pm)
HDR and 8800 I am also using vista an 8800, gts though. I have no problems with the latest drivers.... read more 08/24/2007 (12:05 pm)
Model Lod It appears to me that if your model has like one stock LOD and it is set at 64 pixels for example, t... read more 08/22/2007 (12:05 am)
Model Lod I'm having this issue as well, haven't found a fix for it yet. On models which only have one LOD the... read more 08/19/2007 (8:20 am)
RC1 Bug - DDS textures are not cached I get the same texture errors as brian. They do seem to be loading fine, but it still spits errors t... read more 08/17/2007 (8:27 am)
Cliff or overhang? Atlas does support them, but there are no exporter tools that will allow you to import them. What mo... read more 08/14/2007 (9:54 pm)
Full Screen Mode and GUIs My taskbar is not auto-hiding. I am using Vista and an NVidia 8800 currently. I haven't tested 1.02 ... read more 08/14/2007 (2:03 am)
Full Screen Mode and GUIs Yep still get it too unfortunately. =(... read more 08/14/2007 (12:17 am)
Constuctor 1.0.3 missing collison Does your DTS have a collision box on it?... read more 08/13/2007 (3:28 am)
1.0.2 Still no Atlas Shadows for statics and interiors? I haven't tested with statics lights, but I did with interiors and they still don't work. I just don... read more 08/11/2007 (10:51 pm)
Full Screen Mode and GUIs More information on this... The window itself doesn't even allow you to move the mouse past a certai... read more 08/10/2007 (8:36 am)
Distance cull? You can set the view distance in the sky settings.... read more 08/08/2007 (10:27 pm)
Changing DTS material at runtime You could use the setskinname function. Name your textures "base.mytexturename" and then using setsk... read more 08/08/2007 (12:26 pm)
Tooltips Tooltips are probably something that not a lot of people need in their projects. It is useful for RP... read more 08/05/2007 (2:18 pm)
What now GarageGames ? I'm a vista user also. Constructor and Showtool both work fine for me. However it should be noted th... read more 07/25/2007 (11:56 am)
When will the 1.02 out? @Marc: 1.02 adds the embedded DTS shapes in your DIF objects through constructor. That's a decent ad... read more 07/23/2007 (8:57 am)
When will the 1.02 out? @Jacobin: While there may be problems in all of those areas... nothing that is printed there is fals... read more 07/23/2007 (2:36 am)
When will the 1.02 out? @Stephan: One bug I'd like to see squashed is the context problem. That's the only game stopper that... read more 07/21/2007 (11:07 pm)
When will the 1.02 out? If I'm not mistaken one of the non-bug fixes in 1.02 (it was originally at least) is that it was bri... read more 07/20/2007 (11:25 pm)
When will the 1.02 out? [quote="Pat Wilson"]Find another engine, if you can't cut it.[/quote] Posts like that one Pat won... read more 07/20/2007 (4:50 pm)
When will the 1.02 out? I've been using TGEA for a couple of years, and my take on it is that as it stands right now... it c... read more 07/20/2007 (4:35 am)
When will the 1.02 out? @Andy: Unfortunately that does appear to be the case.... read more 07/18/2007 (8:10 am)
Why doesnt Atlas not work as is? There was much better documentation previously on TDN, but someone deleted basically all of the inst... read more 07/13/2007 (9:45 pm)
Is DDS all that better than JPG in Atlas2? I don't think it works atm.... read more 07/07/2007 (8:38 pm)
Day/night cycle Yeah unfortunately I'm not holding my breath on that one though. Doesn't sound like it's coming any ... read more 07/06/2007 (9:18 am)
Day/night cycle Dream Games old Titas project had some day/night transition code for TGEA. However, I haven't update... read more 07/05/2007 (3:11 pm)
Full Screen Mode and GUIs A bit more information, this definitely isn't video card related, not sure what it is. But I've had ... read more 07/04/2007 (6:57 am)
Ben Garney's Forest Pack Status? That will be great. Look forward to it.... read more 07/03/2007 (1:25 am)
Info on addmaterialmapping changes/use My best guess would be that because of the way atlas clipmaps work you couldn't really do footstep s... read more 06/30/2007 (9:14 pm)
Info on addmaterialmapping changes/use I'm fairly certain there is currently no support for the sounds per material support in TGEA. You'd ... read more 06/30/2007 (7:50 am)
Building in a week That looks fantastic. Nice job... read more 06/30/2007 (5:48 am)
Contetn packs and starter kits ported to TGEA RTS Starter Kit has some code in the owner forums for those who want it running in TGEA. I haven't t... read more 06/29/2007 (7:23 am)
Detail Test: Tunnle If you'd like some freelance work doing level designs drop a mail to erasmushurt2002@yahoo.com .... read more 06/21/2007 (3:26 am)
Horrible Framerate on NVIDIA cards Just add a materials file and in it have it replace your texture with a .dds texture. Examle: [co... read more 06/21/2007 (3:13 am)
Atlas editor The price tag on Leveller is prohibitive. But the tools are petty nice. Lots of nice plugins. I wish... read more 06/21/2007 (3:07 am)
Atlas editor I use L3DT to generate a heightfield, then I Import and edit it in Leveller... Then I export that an... read more 06/20/2007 (2:13 pm)
Interior Light Information to Custom Shader Thanks a bunch John, that is much appreciated.... read more 06/14/2007 (8:25 pm)
Atlas2 scale & res Hmm if the black terrain is only on blended terrains, and if it is the whole terrain then it's proba... read more 06/12/2007 (4:20 am)
Atlas2 scale & res I've seen the black terrain before when importing manually through console. Never could isolate why ... read more 06/11/2007 (9:12 pm)
Interior Light Information to Custom Shader I have to second this. I've been asking for information on how to use lighting in our shaders since ... read more 06/11/2007 (9:10 pm)
Why TGEA does not support PNG The thing is, if you don't specify it as translucent then the alpha channel is used as the specular ... read more 06/11/2007 (7:53 am)
Atlas2 scale & res Also, if your talking about texture chunkiness, then try using a much larger texture than the world ... read more 06/10/2007 (9:10 pm)
Selective Rendering In TGE the above worked. It never has worked in TGEA, though I'm fairly certain there is a thread so... read more 06/10/2007 (3:40 am)