Game Development Community

J.C. Smith's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? I think a 1.01 release is fine. Having it out there gives users who do not wish to wait the option o... read more 11/21/2009 (11:11 am)
ColorMultiply Removed in 1.1? Thanks a bunch for the response Tom.... read more 11/21/2009 (7:05 am)
"Brightness" value is not working with the ScatterSky Doesn't work for me either. Scattersky's SkyBrightness works, but not Brightness.... read more 11/20/2009 (7:03 am)
Applying Shader effects to DTS materials Maybe it's early in the morning and I'm misunderstanding something, but wouldn't you just set up you... read more 11/16/2009 (4:26 am)
[1.01 Bug (and earlier versions)] - SaveShape Crashes Hello, Chris. Sorry I didn't see that you had responded before, must have missed it. I'll email it o... read more 11/12/2009 (2:36 am)
Torque3D and Unity's New Pricing @Black Tengu: I think that's a pretty bad generalization. To make an MMORPG is a lot of work, but it... read more 11/09/2009 (2:24 am)
TSShapeConstructor not working for .cached.DTS Have you tried renaming the .cached.dts to a .dts and loading it through there? Maybe the double dot... read more 11/08/2009 (9:54 pm)
Torque3D and Unity's New Pricing @pilotcap: No source code can be a very big problem depending on the type of game your making. If yo... read more 11/07/2009 (8:35 pm)
GUI distortions at same resolution in fullscreen vs windowed I've had some issues in widescreen formats. Happened on two different cards, an nvidia 8800 GTS, and... read more 11/07/2009 (8:26 pm)
Torque3D and Unity's New Pricing [quote="pilotcap232"]but with free unity, you just cant beat that. free is free, and even ... read more 11/02/2009 (6:18 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Great news.... read more 10/22/2009 (9:13 am)
[RESOLVED] Black Clouds On my Nvidia 8800, the clouds look fine. But on my ATI 4650 they are black. ... read more 10/21/2009 (7:03 pm)
AFX for the new Torque3d? Excellent news, looking forward to it.... read more 10/21/2009 (4:55 pm)
T3d sdk 1.0 --- Why run HDR so Dark? I think the Scattersky has problems with HDR. The normal skybox works okay with it, but Scattersky a... read more 10/05/2009 (3:13 pm)
What are your HDR settings? I've had the same experience as you. Tweaked for a long time trying to get it looking good, but was ... read more 10/04/2009 (1:06 pm)
[BUG 1.0] HDR in the Desert level blacks out the sky I've been toying with the HDR for hours today, and can not find a way to make it look good with the ... read more 10/02/2009 (10:57 pm)
AFX for the new Torque3d? Thanks for the update.... read more 09/05/2009 (2:07 pm)
colorMultiply Does not seem to be working It definately works for me in beta 5, we use it quite a bit in our game. Format requires you to put ... read more 08/20/2009 (5:50 am)
anyone have ridable horse or anything animal? There is a horse pack at 3d diggers for $40ish, don't recall the exact price. It was written for TGE... read more 08/17/2009 (8:41 pm)
Orrery resource posted - make your own solar system This is pretty cool.... read more 07/21/2009 (3:44 pm)
AFX for the new Torque3d? Good to hear. Thanks for the update.... read more 07/21/2009 (5:11 am)
Auto-billboards and TSShapeConstructor Thanks for the response. Regarding the engine updates, I hadn't when I made the post, but I did t... read more 07/03/2009 (7:22 am)
TSShapeConstructor versus StaticShapeData Thanks for the update Rene. I still can't figure out how to get it working, but an informative post ... read more 07/02/2009 (12:07 pm)
TSShapeConstructor versus StaticShapeData Your not the only one. There have been numerous threads on this, but I've never gotten it working ei... read more 07/02/2009 (11:29 am)
AFX for the new Torque3d? The new effects look great.... read more 07/01/2009 (11:38 pm)
T3D Culling question I think what he's saying is that when he looks at the ground he can't see any other objects so would... read more 07/01/2009 (3:20 am)
AFX for the new Torque3d? @Novack: It was meant as a half-joke. That having been said, it depends on how much is planned on be... read more 06/30/2009 (4:51 am)
AFX for the new Torque3d? Grr at the people trying to discourage Jeff from working on a Torque 3D port. ... read more 06/29/2009 (3:33 am)
AFX for the new Torque3d? Sounds like good progress. Thanks for the update.... read more 06/26/2009 (6:56 pm)
cloud layer performance Regarding the terrain density and performance, we're using a terrain size 4 and using the detail tex... read more 06/24/2009 (10:31 pm)
AFX for the new Torque3d? Glad to hear AFX may be getting ported to T3D. =)... read more 06/15/2009 (6:59 pm)
Set player to be cloaked in shadows I'm not sure how to do it offhand in T3D, but you could have used the lightmaps sampletexel function... read more 06/14/2009 (2:55 pm)
DIF, DTS, Shadows, Lightmaps... and confusion Unfortunately I can't find any good pipeline from map to DTS. I've heard people suggest Ultimate Unw... read more 06/10/2009 (11:30 am)
BG Cliff Construction Kit discussion Thanks for the update, and congrats on the soon to be young un.... read more 06/06/2009 (10:47 am)
Best Heightmap Generator/Editor for T3D? I also use Grome to do most of my heightmapping and texturing, I love their modifiers system, and th... read more 06/04/2009 (5:06 am)
T3D and Cursors I implemented the platform cursor resource with no problems today. Only change necessary was the cor... read more 05/30/2009 (5:47 am)
pureLIGHT sneak peak Looking forward to seeing the demo.... read more 05/30/2009 (4:30 am)
Torque Game Engine and Torque 3D -> What is the Difference? One thing that doesn't get talked much about in T3D is the live asset updating. Being able to edit o... read more 05/30/2009 (4:28 am)
T3D and Cursors I'm sorry for the slow response, time difference here, I just woke up. I'll give that a try. The NoC... read more 05/30/2009 (1:27 am)
Shader Documentation For most cases its done in the materials.cs files. There are also ways to do it in C++ though if nee... read more 05/27/2009 (4:40 am)
[Beta 2 Bug]: Decal Roads Cast Line Shadows Ah, so that's what's causing that. I've seen them but never figured out they were coming from the ro... read more 05/26/2009 (4:27 am)
Roads not repelling foliage @Marc: Another solution is to paint a terrain layer underneath your roads which doesn't have any gro... read more 05/24/2009 (11:38 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) This may or may not be related to the problem here. But we had a similar datablock issue when portin... read more 05/24/2009 (11:22 am)
Getting a few "line" like shadows I get the same artifacts on my 8800 GTS, so it isn't the video card.... read more 05/24/2009 (12:07 am)
AFX for the new Torque3d? I took a stab at porting it with beta 1, though never got it working. The majority of the problems s... read more 05/22/2009 (7:00 am)
Climbing? @Black Cat Studios: That kit is quality, but $5000 is an unrealistic pricing point. ... read more 05/20/2009 (4:36 am)
why are there absolute paths in Torque 3D's source code? I noticed that too and it threw me off. Definatly something that should go away.... read more 05/19/2009 (1:06 am)
Light Rays That's sexy.... read more 05/06/2009 (8:07 am)
AFX for the new Torque3d? I've been porting The Repopulation to T3D the past couple days. I did start on an AFX port in the pr... read more 05/05/2009 (1:14 pm)
Is this BETA1.0 the one that presented on GDC? @Richard and Shez: I was able to import my own terrains with and without masking, using the heightma... read more 05/03/2009 (12:21 pm)
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