J.C. Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for the new Torque3d? | I think a 1.01 release is fine. Having it out there gives users who do not wish to wait the option o... read more | 11/21/2009 (11:11 am) |
| ColorMultiply Removed in 1.1? | Thanks a bunch for the response Tom.... read more | 11/21/2009 (7:05 am) |
| "Brightness" value is not working with the ScatterSky | Doesn't work for me either. Scattersky's SkyBrightness works, but not Brightness.... read more | 11/20/2009 (7:03 am) |
| Applying Shader effects to DTS materials | Maybe it's early in the morning and I'm misunderstanding something, but wouldn't you just set up you... read more | 11/16/2009 (4:26 am) |
| [1.01 Bug (and earlier versions)] - SaveShape Crashes | Hello, Chris. Sorry I didn't see that you had responded before, must have missed it. I'll email it o... read more | 11/12/2009 (2:36 am) |
| Torque3D and Unity's New Pricing | @Black Tengu: I think that's a pretty bad generalization. To make an MMORPG is a lot of work, but it... read more | 11/09/2009 (2:24 am) |
| TSShapeConstructor not working for .cached.DTS | Have you tried renaming the .cached.dts to a .dts and loading it through there? Maybe the double dot... read more | 11/08/2009 (9:54 pm) |
| Torque3D and Unity's New Pricing | @pilotcap: No source code can be a very big problem depending on the type of game your making. If yo... read more | 11/07/2009 (8:35 pm) |
| GUI distortions at same resolution in fullscreen vs windowed | I've had some issues in widescreen formats. Happened on two different cards, an nvidia 8800 GTS, and... read more | 11/07/2009 (8:26 pm) |
| Torque3D and Unity's New Pricing | [quote="pilotcap232"]but with free unity, you just cant beat that. free is free, and even ... read more | 11/02/2009 (6:18 pm) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Great news.... read more | 10/22/2009 (9:13 am) |
| [RESOLVED] Black Clouds | On my Nvidia 8800, the clouds look fine. But on my ATI 4650 they are black. ... read more | 10/21/2009 (7:03 pm) |
| AFX for the new Torque3d? | Excellent news, looking forward to it.... read more | 10/21/2009 (4:55 pm) |
| T3d sdk 1.0 --- Why run HDR so Dark? | I think the Scattersky has problems with HDR. The normal skybox works okay with it, but Scattersky a... read more | 10/05/2009 (3:13 pm) |
| What are your HDR settings? | I've had the same experience as you. Tweaked for a long time trying to get it looking good, but was ... read more | 10/04/2009 (1:06 pm) |
| [BUG 1.0] HDR in the Desert level blacks out the sky | I've been toying with the HDR for hours today, and can not find a way to make it look good with the ... read more | 10/02/2009 (10:57 pm) |
| AFX for the new Torque3d? | Thanks for the update.... read more | 09/05/2009 (2:07 pm) |
| colorMultiply Does not seem to be working | It definately works for me in beta 5, we use it quite a bit in our game. Format requires you to put ... read more | 08/20/2009 (5:50 am) |
| anyone have ridable horse or anything animal? | There is a horse pack at 3d diggers for $40ish, don't recall the exact price. It was written for TGE... read more | 08/17/2009 (8:41 pm) |
| Orrery resource posted - make your own solar system | This is pretty cool.... read more | 07/21/2009 (3:44 pm) |
| AFX for the new Torque3d? | Good to hear. Thanks for the update.... read more | 07/21/2009 (5:11 am) |
| Auto-billboards and TSShapeConstructor | Thanks for the response. Regarding the engine updates, I hadn't when I made the post, but I did t... read more | 07/03/2009 (7:22 am) |
| TSShapeConstructor versus StaticShapeData | Thanks for the update Rene. I still can't figure out how to get it working, but an informative post ... read more | 07/02/2009 (12:07 pm) |
| TSShapeConstructor versus StaticShapeData | Your not the only one. There have been numerous threads on this, but I've never gotten it working ei... read more | 07/02/2009 (11:29 am) |
| AFX for the new Torque3d? | The new effects look great.... read more | 07/01/2009 (11:38 pm) |
| T3D Culling question | I think what he's saying is that when he looks at the ground he can't see any other objects so would... read more | 07/01/2009 (3:20 am) |
| AFX for the new Torque3d? | @Novack: It was meant as a half-joke. That having been said, it depends on how much is planned on be... read more | 06/30/2009 (4:51 am) |
| AFX for the new Torque3d? | Grr at the people trying to discourage Jeff from working on a Torque 3D port. ... read more | 06/29/2009 (3:33 am) |
| AFX for the new Torque3d? | Sounds like good progress. Thanks for the update.... read more | 06/26/2009 (6:56 pm) |
| cloud layer performance | Regarding the terrain density and performance, we're using a terrain size 4 and using the detail tex... read more | 06/24/2009 (10:31 pm) |
| AFX for the new Torque3d? | Glad to hear AFX may be getting ported to T3D. =)... read more | 06/15/2009 (6:59 pm) |
| Set player to be cloaked in shadows | I'm not sure how to do it offhand in T3D, but you could have used the lightmaps sampletexel function... read more | 06/14/2009 (2:55 pm) |
| DIF, DTS, Shadows, Lightmaps... and confusion | Unfortunately I can't find any good pipeline from map to DTS. I've heard people suggest Ultimate Unw... read more | 06/10/2009 (11:30 am) |
| BG Cliff Construction Kit discussion | Thanks for the update, and congrats on the soon to be young un.... read more | 06/06/2009 (10:47 am) |
| Best Heightmap Generator/Editor for T3D? | I also use Grome to do most of my heightmapping and texturing, I love their modifiers system, and th... read more | 06/04/2009 (5:06 am) |
| T3D and Cursors | I implemented the platform cursor resource with no problems today. Only change necessary was the cor... read more | 05/30/2009 (5:47 am) |
| pureLIGHT sneak peak | Looking forward to seeing the demo.... read more | 05/30/2009 (4:30 am) |
| Torque Game Engine and Torque 3D -> What is the Difference? | One thing that doesn't get talked much about in T3D is the live asset updating. Being able to edit o... read more | 05/30/2009 (4:28 am) |
| T3D and Cursors | I'm sorry for the slow response, time difference here, I just woke up. I'll give that a try. The NoC... read more | 05/30/2009 (1:27 am) |
| Shader Documentation | For most cases its done in the materials.cs files. There are also ways to do it in C++ though if nee... read more | 05/27/2009 (4:40 am) |
| [Beta 2 Bug]: Decal Roads Cast Line Shadows | Ah, so that's what's causing that. I've seen them but never figured out they were coming from the ro... read more | 05/26/2009 (4:27 am) |
| Roads not repelling foliage | @Marc: Another solution is to paint a terrain layer underneath your roads which doesn't have any gro... read more | 05/24/2009 (11:38 am) |
| Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) | This may or may not be related to the problem here. But we had a similar datablock issue when portin... read more | 05/24/2009 (11:22 am) |
| Getting a few "line" like shadows | I get the same artifacts on my 8800 GTS, so it isn't the video card.... read more | 05/24/2009 (12:07 am) |
| AFX for the new Torque3d? | I took a stab at porting it with beta 1, though never got it working. The majority of the problems s... read more | 05/22/2009 (7:00 am) |
| Climbing? | @Black Cat Studios: That kit is quality, but $5000 is an unrealistic pricing point. ... read more | 05/20/2009 (4:36 am) |
| why are there absolute paths in Torque 3D's source code? | I noticed that too and it threw me off. Definatly something that should go away.... read more | 05/19/2009 (1:06 am) |
| Light Rays | That's sexy.... read more | 05/06/2009 (8:07 am) |
| AFX for the new Torque3d? | I've been porting The Repopulation to T3D the past couple days. I did start on an AFX port in the pr... read more | 05/05/2009 (1:14 pm) |
| Is this BETA1.0 the one that presented on GDC? | @Richard and Shez: I was able to import my own terrains with and without masking, using the heightma... read more | 05/03/2009 (12:21 pm) |