Ishbuu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some questions about "%client | %client is simply the client's CADD number. It represents the client thats currently being operated ... read more | 09/02/2006 (2:42 pm) |
| New: TLK TDN Section | Cool to see all that stuff up. That TSE info is a real tease. Why John, why? ;)... read more | 09/02/2006 (11:08 am) |
| Torque/1.5/WhatsNew | @ Anton I do think some of the things you said needed to be said, I agree with some of your lighter... read more | 08/29/2006 (11:50 pm) |
| Transparency / Invisibility / Adaptive Camouflage | Hmm... This is pretty much an intended cause/effect thingy. When they overlap they'll become more... read more | 08/29/2006 (10:27 pm) |
| Does the "TSE Commercial License" include TGE? (newbie alert) | Mmmmmkay well here goes. Since atlas supports a completely new and awesome type of terrain (caves! o... read more | 08/29/2006 (7:13 pm) |
| Bullet tracers | I don't know about that resource but I know [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 08/28/2006 (8:30 am) |
| Procedural bone animation | Definately should be a resource IMO. People could adapt this to so many things, you're pretty damn c... read more | 08/26/2006 (7:31 pm) |
| Some Music To share with GG Comunity | Man that stuff is great, you have some skill Pedro my man! Keep up the good work, hopefully we'll be... read more | 08/18/2006 (11:50 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Twas a joke paul ;) I also too remember OpenGL implimentation being on MS4, but I can't be sure. ... read more | 08/15/2006 (7:16 am) |
| How to set up debris shapes | Well at least I know I was doing it right :( Seems as this must be an engine glitch or something ... read more | 07/30/2006 (1:52 pm) |
| How to set up debris shapes | Ignore my oh so amazing naming scheme, its oh so special... [url=http://premium1.uploadit.org/Ish... read more | 07/30/2006 (1:43 pm) |
| How to set up debris shapes | I tried the above, and i can't quite get it to work. The first shape in the heirarchy shows up, but ... read more | 07/30/2006 (12:36 pm) |
| How would you do this effect in TSE/TGE | Looks like radial blur to me, no idea :)... read more | 11/20/2005 (4:56 pm) |
| Weapon accuracy | What you need is a random spread thingy methinks. By default they fire perfectly straight (or as bal... read more | 11/15/2005 (1:26 pm) |
| Shader Collection | Depth of field. Pretty please? :)... read more | 11/14/2005 (1:19 pm) |
| ODE Torque Stuff | You need to have absolutely no friction or energy loss (bounce at full energy) to have it never stop... read more | 11/11/2005 (6:47 pm) |
| Caps Lock | OK thats not quite true. The caps lock is triggerd on and off when inside the chat hud. So say you o... read more | 11/11/2005 (11:04 am) |
| Ennoying syntax error | Ok well nobody has said this yet but: DON'T USE CAPS (oh the irony) You were using caps for all o... read more | 11/03/2005 (1:24 pm) |
| What is the problem? | Aaah your issue, use another shape if you want to see the actual model, you're not gonna see the mar... read more | 10/28/2005 (12:05 pm) |
| 64 bit? | If you have a 64 bit processer and x64, you're screwed. Windwos x64 has no drivers, which is.... dum... read more | 07/22/2005 (10:23 pm) |
| Using new classes | Heya, Hope I can help ya, so here goes. This won't work because whenever you do an "::onAdd()", y... read more | 04/28/2005 (9:44 pm) |
| Radar Problem | It's using gfx calls, which are TSE specific, you would have to change them to the rendering that TG... read more | 03/28/2005 (8:15 am) |
| Using the shift key to run | Yeah I thought so but I wasn't sure about how they worked... Why not reproduce the move forward func... read more | 03/27/2005 (8:07 pm) |
| Using the shift key to run | I'm *constantly* confuzed by the way key bindings work, so please forgive me if I make a fool of mys... read more | 03/27/2005 (7:42 pm) |
| Soft Collision | Your issue may be that the collision is the same model as the glue blob. Collision surfaces have to ... read more | 03/24/2005 (6:20 pm) |
| Space Warp Animations - Cerating Key Frames? | I would do what joe said, since morph animations tend to become _huge_ I made a character based c... read more | 03/11/2005 (7:50 pm) |
| Newbies question | The "biped" object is part of character studio. The physique modifier is NOT what you should use for... read more | 02/20/2005 (11:52 am) |
| Hashtables/Arrays like PHP. | Well your problem is that there isn't any "$arr[%var]" array - just a "%var" variable. Variables are... read more | 02/18/2005 (6:11 am) |
| Changing playerdata values on the run | <-- Is an obsessive TGE scripter In your example code you were also editing the player, which doe... read more | 02/12/2005 (7:56 pm) |
| Mesh is invisible | Ah! I had this happen to me when I was learning to make characters. This happened to me when I had m... read more | 02/05/2005 (3:10 pm) |
| How to unlink skin.. | You're new to max? Well I found that I hadn't even looked at parent child stuff before I had to expo... read more | 01/28/2005 (5:46 pm) |
| MAX 6 and 7 Exporter | If you have max 7, you should have Character Studio bundled with it, if you only have max 6 than it... read more | 01/10/2005 (8:29 am) |
| Changing data members in script | Hrmm - Stephan well I'm sure thats completely true. When I was a modder of ThinkTanks I used to chan... read more | 01/07/2005 (7:36 pm) |
| Changing data members in script | Allright - this shouldn't be too hard. I would make a trigger and call a function that would redifin... read more | 01/07/2005 (7:25 pm) |
| Is TOON ing a Shader? | Making a crosshatch shader should be possible. I've seen it before in hlsl. The only major problem ... read more | 11/20/2004 (4:34 am) |
| Get %obj from %obj.client | Why not pass more than 1 var? like foo(%obj, %obj.client); ~ishbuu... read more | 08/24/2004 (4:38 am) |
| How to change a corner of sliding of a relief? | Well i dont think it likes 180, thats allowing your player to use any angle... and 0... that means n... read more | 05/08/2004 (9:55 am) |
| Help with vehicles | Ummmm wrong forum i suppose? To make bots drive a vehicle would be fairly complex though considering... read more | 04/29/2004 (11:15 am) |
| READ .dso files, can it be disabled? | Ooor couldnt you just remove editor support from the engine folder (its in there somewhere isnt it?)... read more | 04/28/2004 (2:42 pm) |
| Weapon Audio - Looping vs. playback per shot | StateSound[3] = ChaingunSpinupSound; seems to be what controlls it. im just doing a quick l... read more | 04/06/2004 (7:52 pm) |
| Compiled for public release | He probly wants to edit it.... read more | 04/06/2004 (9:58 am) |
| Sound Question | The torque sound engine is buggy (to the best of my knowlage). to make it heard long distance edit t... read more | 04/05/2004 (5:56 pm) |
| Legged Mech Vehilces? | Anyone?... read more | 03/22/2004 (2:31 pm) |
| License Question and Your Opinion Please | The thing is that to make that happen you would have to make and sell a torque game and then relesas... read more | 03/01/2004 (11:07 am) |
| Cant Get Turrets 2 work | Oh and btw my e-mail is ishbuu6@yahoo.com... read more | 02/28/2004 (9:16 am) |
| Water Types? | Sigh no one knows once again............ read more | 01/30/2004 (12:10 pm) |
| New Hyposleonic Tank Skin Out! | Oh and PS the skin is um 90 degrees off of the way it shoujld be --i s h b u u... read more | 01/17/2004 (3:41 pm) |
| New Hyposleonic Tank Skin Out! | HELL YEAH!!! man these skins R SICK. hey farenheit i think i know what to give you for an extremely ... read more | 01/17/2004 (3:40 pm) |
| Nu MotherBoard radar thingy gonna be released | --BUMP--... read more | 01/10/2004 (9:08 am) |
| Nu MotherBoard radar thingy gonna be released | Hey guys really e-mail him for the radar looks sick wen ur playing. if i had a screenshot u would kn... read more | 01/09/2004 (8:37 pm) |