Bradley Newton Haug's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Robert De Niro -- My favorite Actor | Jp patches... read more | 06/25/2003 (1:55 am) |
| Marble Blaster Juarezed | Email removed from public profile stop mailing me you (*$(*$ clowns I'm not your little warez... read more | 06/21/2003 (6:11 pm) |
| Marble Blaster Juarezed | Torque itself was posted a few weeks ago. that's just cold.... read more | 06/21/2003 (4:00 pm) |
| Cipher Game Engine changes hands | personal feelings and the merits of the engine aside (it is rather decent), if you do not defend bus... read more | 06/04/2003 (10:20 am) |
| Cipher Game Engine changes hands | the engine itself doesn't have to be ripped to shreds, it did exist before this latest turn of event... read more | 06/03/2003 (10:53 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | mm...mmmmWAAHHAHAHAHAH.. oh god I almost spit my pop out. sometimes I wonder if the torque sdk su... read more | 05/01/2003 (1:32 am) |
| RPG math | if you use an existing system, be sure to obtain and stay current on royalty/license agreements. ... read more | 04/18/2003 (4:38 pm) |
| Linux/Window crash | sounds like hardware, things that push your system like games and kernel compiles will tank a flaky ... read more | 04/04/2003 (6:58 pm) |
| Jeff gg read | I don't have to get sucked down, I'm mentally 6 years old, ask anyone.... read more | 04/01/2003 (10:46 pm) |
| Jeff gg read | *watches as the 14 year old sucks people one by one into his little world* heh... read more | 04/01/2003 (7:45 pm) |
| QuakeII Indie Platform | good lord man! =D... read more | 04/01/2003 (3:29 am) |
| Cal3D | Sorry I missed this response =/ I've not progressed on this past *stick it in, is it rendering? n... read more | 04/01/2003 (3:27 am) |
| Torque: the next generation | this is pathetic.... read more | 03/30/2003 (11:50 am) |
| Shadowbane, what a computer game shouldn't be | ubisoft hits another home run. I still haven't forgiven them for publishing pools of radiance, wh... read more | 03/30/2003 (11:47 am) |
| Buying Prefab structures & vehicles | Ed Wood had a lot more problems that his eagerness to use stock footage and recognizable props =D ... read more | 03/26/2003 (12:28 pm) |
| Quake references in Torque | lawyers don't usually read the code.... read more | 03/22/2003 (10:46 pm) |
| Quake references in Torque | not necessarily 'thus', if sierra bought the rights to use it, they didn't buy the rights to sell th... read more | 03/22/2003 (10:30 pm) |
| Quake references in Torque | Chris, Brian is the original author of the *quake* code in question, not the Torque code. -bra... read more | 03/22/2003 (10:01 pm) |
| Quake references in Torque | hmm, did Sierra or GG purchase a quake source license to close source this? Hope so, because this c... read more | 03/22/2003 (8:53 pm) |
| QuakeII Indie Platform | yeah, but as I stated before, you don't own torque, it's like picking a color of paint for your neig... read more | 03/16/2003 (8:25 am) |
| QuakeII Indie Platform | Nebula is not GPL, as you say it is BSD, a different animal and a different discussion altogether. ... read more | 03/16/2003 (8:16 am) |
| QuakeII Indie Platform | like most debates involving the GPL/LGPL it is degrading to one party telling another party what is ... read more | 03/16/2003 (8:07 am) |
| Planetary system generation | I'm telling you, everything you are looking for is covered in the Traveller pen and paper role playi... read more | 03/16/2003 (6:41 am) |
| What Was the First Game to Make You Say 'WOW'? | agreed, elite is still one of my all time 5 great games. the others are Ultima IV, Mail Order Mo... read more | 03/16/2003 (6:39 am) |
| QuakeII Indie Platform | I cut and pasted from the following docs but it won't post (prolly have a 'hot air' filter on me) ... read more | 03/16/2003 (12:20 am) |
| QuakeII Indie Platform | Yacine: Usually you have a submission policy that turns all rights to submissions over to the mai... read more | 03/15/2003 (10:43 pm) |
| QuakeII Indie Platform | special clause that gives the owner special rights? GPL is for the user, the owner can do anythin... read more | 03/15/2003 (10:17 pm) |
| QuakeII Indie Platform | James: I agree with the not proven in court, no GPL/LPGL has ever gone to trial, but you are in... read more | 03/15/2003 (3:37 pm) |
| Guide to business? | contact your local small business adminstration and/or chamber of commerce, most have a mentoring pr... read more | 03/15/2003 (2:43 pm) |
| money stuff | edit: removed misinterpreted advice. [b]Garage games doesn't want to offer refunds; it's generall... read more | 03/15/2003 (2:37 pm) |
| Major warez bust... | he didn't get busted for warez, stealing, copying, burning a flag, or terrorism. He pleaded guilty ... read more | 03/15/2003 (1:57 pm) |
| QuakeII Indie Platform | I don't really understand what gpl has to do with q2's viability as an indie platform. I'd much rat... read more | 03/15/2003 (1:26 pm) |
| Planetary system generation | a wonderful source would be all the different iterations of the Traveller roleplaying game. -brad... read more | 03/15/2003 (1:07 pm) |
| Molyneaux On The Future of The Indies | dream job? If you aren't doing what you consider a 'dream job' you made that decision 100% on your ... read more | 03/15/2003 (12:46 pm) |
| QuakeII Indie Platform | how does having the source code available make it easier to cheat? As long as it was programmed cor... read more | 03/15/2003 (12:14 pm) |
| QuakeII Indie Platform | urm isn't torque multiplayer? edit:removed grumpy flamebait.... read more | 03/15/2003 (8:59 am) |
| resolution | in opengl it is as capable as your monitor is, I can run 2048x1536. which drives everyone around ... read more | 03/14/2003 (11:09 am) |
| DSQ exporter for milkshape !!!! | Tim, [semi-hijack] does the engine keep a refence to a loaded dsq and give that reference out wh... read more | 03/13/2003 (9:39 am) |
| Usage of TCPObject from C++ - how? | I'm not familiar with the class, but it could be that it has a flushing mechanism whose threshold yo... read more | 03/13/2003 (9:30 am) |
| Ghosting issues with TerrainManager | the only thing I can think of is diffing what works (your gorpe tree) with what doesn't (HEAD) and r... read more | 03/13/2003 (9:23 am) |
| Splines 'n Action | yeah that's about all that is required for a 'leader' or 'designer' to take credit, tell you to do i... read more | 03/12/2003 (4:44 pm) |
| Large Terrain blocks + Water = bad! | that hack will get me by until I have time/patience to really fix/understand the issue. I have wate... read more | 03/12/2003 (4:25 pm) |
| TGEInfiniteShadows | great. with all this new stuff my guys will be building discos instead of temples and dungeons. =... read more | 03/12/2003 (7:33 am) |
| Improved water | woo! Looks good!... read more | 03/12/2003 (7:03 am) |
| clouds look odd under opengl, work on d3d | thank you Melv, that did the trick, it seemed to default to the second from highest quality. -bra... read more | 03/12/2003 (6:13 am) |
| STL and the TGE memory manager | *bump* this is really annoying.... read more | 03/12/2003 (5:14 am) |
| Large Terrain blocks + Water = bad! | I have a suspicion that it's an additional issue with very large 16 or 32 blocks, otherwise desmond... read more | 03/11/2003 (6:24 pm) |
| Waterblock code. | if I understand you right what you are bypassing is the setting of a property that is rather importa... read more | 03/10/2003 (9:33 pm) |
| Large Terrain blocks + Water = bad! | still no go. Works great for 4 and 8 bombs on anything higher. I put a hack up in another thread t... read more | 03/10/2003 (3:49 pm) |
| TGERad - Radiosity | nice nice =D... read more | 03/10/2003 (3:37 pm) |