Matthew Jessick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to reduce players velocity? | This can stop the player. (see the script at the bottom) http://www.garagegames.com/mg/forums/resu... read more | 10/26/2007 (9:55 am) |
| Strange results with ConsoleMethod and Variables | Console functions and methods that return strings seem to use the Con::getReturnBuffer system. S... read more | 10/26/2007 (9:42 am) |
| GetClassName() doesn't return specific name | SPCA.notify("Yost Engineering","Suspected Cow Tossing"); ;) To give data on the question, ... read more | 10/25/2007 (7:48 am) |
| Widescreen GUI | Sometimes you might need to "refresh" the list, for example after changing from windowed to full scr... read more | 10/24/2007 (1:03 pm) |
| Increasing max heightmap | You can reduce squaresize to get more resolution. (You would then need more of the 256x256 pieces to... read more | 10/23/2007 (3:33 pm) |
| Remapping w,a,s,d to Arrow keys | I believe these should be changed in default.bind.cs file instead. config.cs is written from the g... read more | 10/23/2007 (3:30 pm) |
| Make score spin out in front of you | If you go the UI route, be VERY CAREFUL to turn any settings of extent and position fields into inte... read more | 10/23/2007 (3:23 pm) |
| GuiPlayerView::setPlayerSeq issue | WildCat: I believe GuiPlayerView is a resource, not a standard part of TGE. I believe other peop... read more | 10/23/2007 (3:20 pm) |
| Player and player.cs file linkage question | You could also look into changing the player.cc or subclass code or TSShapeInstance class that I bel... read more | 10/23/2007 (2:59 pm) |
| Begginer tutorial, map doesnt work | Check your "console" for error messages. If a script file has a compilation error such that only par... read more | 10/23/2007 (2:42 pm) |
| Terrain questions | You can change the "squareSize" field of the terrain object to adjust the size in meters (squareSize... read more | 10/23/2007 (2:39 pm) |
| Question on Jointed Vehicles | Depending on what you are really trying to do, commercial simulation software with visualization and... read more | 10/23/2007 (2:24 pm) |
| How to create highways (not trail) on the terrain | (Not exactly about texturing, more about the terrain height modifications under the road) There ... read more | 10/16/2007 (3:25 pm) |
| GuiControls w/ F32 coords ? | Forgetting to do so is more annoying ;)... read more | 10/12/2007 (6:31 am) |
| Projectile Problem/Help | I sent a note to your profile's gmail account... read more | 10/11/2007 (4:03 pm) |
| Projectile Problem/Help | Yes, you are correct: getWord and getWords are zero based.... read more | 10/11/2007 (1:50 pm) |
| Projectile Problem/Help | MathTypes.cc: ConsoleFunction( VectorOrthoBasis shows how to set the matrix from an "axis angle" s... read more | 10/11/2007 (8:30 am) |
| Projectile Problem/Help | A transform is 7 elements: 3 positions: posX posY posZ 3 axis vector elelements: axisX axisY ax... read more | 10/11/2007 (8:24 am) |
| Projectile Problem/Help | The projectile code was presumably designed for shooting mostly flat trajectory weapons over a mostl... read more | 10/11/2007 (6:50 am) |
| SpeedOmeter arrow | I would do it using a texture that is an arrow in a square covered with alpha (see through). The te... read more | 10/11/2007 (6:34 am) |
| Projectile Problem/Help | I think you want to do something more like the following in interpolateTick: [code] MatrixF xf... read more | 10/10/2007 (8:33 pm) |
| Projectile Rotation | I not familiar enough with your problem to understand the issue from the picture of "and still getti... read more | 10/09/2007 (8:44 am) |
| How "outdated" really? | I would say it is almost completely up-to-date. There are some sections clearly marked with method... read more | 10/03/2007 (2:35 pm) |
| Changing weapon and projectile models | The weapon models need certain features to work properly. These include mount nodes and so on in the... read more | 09/27/2007 (8:20 am) |
| Set vehicle speed | You can do this script-only, by using the existing applyImpulse method rather than implementing setV... read more | 09/27/2007 (8:03 am) |
| WheeledVehicle "lag" issues. | >> (These bursts most likely correspond to the vehicle integration, because that's set at 8 ticks a... read more | 09/27/2007 (7:29 am) |
| Problem with different wheels for different vehicles | Check this carefully. I believe that OnAdd is only called on either the client or the server. (IIRC ... read more | 09/26/2007 (2:22 pm) |
| WheeledVehicle "lag" issues. | Matt Fairfax said: >> Although, in theory, if you aren't completely filling your packets it should a... read more | 09/26/2007 (2:01 pm) |
| Set vehicle speed | Wheeled vehicles are usually stopped by sending brake moves. These cause the vehicle to slow until i... read more | 09/26/2007 (1:49 pm) |
| Set vehicle speed | Answer depends on what you really want to do. Set a maximum speed for the vehicle? Set current... read more | 09/26/2007 (8:05 am) |
| Documentation of Bitmap array formats? | 20) unused tab area 21) upper right corner of border 22) middle of left side of border 23) c... read more | 09/24/2007 (12:29 pm) |
| Problem with different wheels for different vehicles | Do you have dueling definitions of your wheeledVehicleTire datablock? datablock WheeledVehicleTi... read more | 09/20/2007 (12:43 pm) |
| Here we go again the industry is about to take a beatin | Compared to the risk of travelling back and forth, staying longer at the internet cafe is probably s... read more | 09/17/2007 (10:31 am) |
| Vehicle speed bug | I have no real issue with allowing the torquescale to drop slightly below zero near max speed (it li... read more | 09/15/2007 (8:26 pm) |
| Destroying torquescript objects | This is how I delete everything in a simgroup, without deleting the group (usually because I want to... read more | 09/15/2007 (7:54 pm) |
| Server commands and IDs | Say you have a vehicle object ghosted from the server, whose local client object ID is %localObj. (N... read more | 09/12/2007 (12:22 pm) |
| In game Compass and heading | If you have a player object (e.g.: on the server, %client.player) %player.getEyeVector(); (+Y is... read more | 09/12/2007 (8:00 am) |
| Rounding error in Move::clamp() | I glanced at this and was curious why the original code sent 32 at the +1 boundary. It seems that a ... read more | 09/11/2007 (3:52 pm) |
| Client/Server Command Problems | (This is the same point that Stefan was making above) To really test what happens, you may need t... read more | 09/11/2007 (6:46 am) |
| Need help getting my car stop drifting :) | I'm not 100% sure that the problem I'm describing and fixing in this reply is what you are experienc... read more | 09/10/2007 (12:07 pm) |
| GuiMLTextEditCtrl cursor weirdness | This bugfix may be pertinent, (or not ;)) http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 08/22/2007 (10:08 pm) |
| Change car in a record | One way to implement a selected car is in the script where you create the car. Here, you would just ... read more | 08/15/2007 (12:53 pm) |
| LateralDamping, etc. | Better Wikipedia page might be: http://en.wikipedia.org/wiki/Damping The Vibration page is pr... read more | 08/14/2007 (11:39 am) |
| CommandToClient : calling client side functions | One critical thing is to make sure that you use a tagged string for the command name: 'MeteorQuest' ... read more | 08/14/2007 (11:14 am) |
| LateralDamping, etc. | The force doesn't necessarily affect the size of the oscillation. The force determines "how stiff th... read more | 08/14/2007 (11:08 am) |
| Problem getting eye transform | There is also an eyeRenderTransform.... read more | 08/13/2007 (3:47 pm) |
| LateralDamping, etc. | Force acts against a "deflection", damping acts against a "deflection rate". In oscillating syste... read more | 08/13/2007 (3:24 pm) |
| Access violation calling GuiControl::getExtent() | I've been thinking about starting a "Torque: Don't Ever Do This..." thread. My contribution would ... read more | 08/01/2007 (8:02 am) |
| Trig Function in Script? | I don't know which version it arrived in, but console function mAtan(float rise, float run) is imple... read more | 07/30/2007 (12:04 pm) |
| Motion Capture | Be sure and check over the Natural Point website carefully. 6 Months ago, OptiTrack comprised camera... read more | 07/24/2007 (2:40 pm) |