Game Development Community

Matthew Jessick's Forum Posts

Thread Post Date Posted
How to reduce players velocity? This can stop the player. (see the script at the bottom) http://www.garagegames.com/mg/forums/resu... read more 10/26/2007 (9:55 am)
Strange results with ConsoleMethod and Variables Console functions and methods that return strings seem to use the Con::getReturnBuffer system. S... read more 10/26/2007 (9:42 am)
GetClassName() doesn't return specific name SPCA.notify("Yost Engineering","Suspected Cow Tossing"); ;) To give data on the question, ... read more 10/25/2007 (7:48 am)
Widescreen GUI Sometimes you might need to "refresh" the list, for example after changing from windowed to full scr... read more 10/24/2007 (1:03 pm)
Increasing max heightmap You can reduce squaresize to get more resolution. (You would then need more of the 256x256 pieces to... read more 10/23/2007 (3:33 pm)
Remapping w,a,s,d to Arrow keys I believe these should be changed in default.bind.cs file instead. config.cs is written from the g... read more 10/23/2007 (3:30 pm)
Make score spin out in front of you If you go the UI route, be VERY CAREFUL to turn any settings of extent and position fields into inte... read more 10/23/2007 (3:23 pm)
GuiPlayerView::setPlayerSeq issue WildCat: I believe GuiPlayerView is a resource, not a standard part of TGE. I believe other peop... read more 10/23/2007 (3:20 pm)
Player and player.cs file linkage question You could also look into changing the player.cc or subclass code or TSShapeInstance class that I bel... read more 10/23/2007 (2:59 pm)
Begginer tutorial, map doesnt work Check your "console" for error messages. If a script file has a compilation error such that only par... read more 10/23/2007 (2:42 pm)
Terrain questions You can change the "squareSize" field of the terrain object to adjust the size in meters (squareSize... read more 10/23/2007 (2:39 pm)
Question on Jointed Vehicles Depending on what you are really trying to do, commercial simulation software with visualization and... read more 10/23/2007 (2:24 pm)
How to create highways (not trail) on the terrain (Not exactly about texturing, more about the terrain height modifications under the road) There ... read more 10/16/2007 (3:25 pm)
GuiControls w/ F32 coords ? Forgetting to do so is more annoying ;)... read more 10/12/2007 (6:31 am)
Projectile Problem/Help I sent a note to your profile's gmail account... read more 10/11/2007 (4:03 pm)
Projectile Problem/Help Yes, you are correct: getWord and getWords are zero based.... read more 10/11/2007 (1:50 pm)
Projectile Problem/Help MathTypes.cc: ConsoleFunction( VectorOrthoBasis shows how to set the matrix from an "axis angle" s... read more 10/11/2007 (8:30 am)
Projectile Problem/Help A transform is 7 elements: 3 positions: posX posY posZ 3 axis vector elelements: axisX axisY ax... read more 10/11/2007 (8:24 am)
Projectile Problem/Help The projectile code was presumably designed for shooting mostly flat trajectory weapons over a mostl... read more 10/11/2007 (6:50 am)
SpeedOmeter arrow I would do it using a texture that is an arrow in a square covered with alpha (see through). The te... read more 10/11/2007 (6:34 am)
Projectile Problem/Help I think you want to do something more like the following in interpolateTick: [code] MatrixF xf... read more 10/10/2007 (8:33 pm)
Projectile Rotation I not familiar enough with your problem to understand the issue from the picture of "and still getti... read more 10/09/2007 (8:44 am)
How "outdated" really? I would say it is almost completely up-to-date. There are some sections clearly marked with method... read more 10/03/2007 (2:35 pm)
Changing weapon and projectile models The weapon models need certain features to work properly. These include mount nodes and so on in the... read more 09/27/2007 (8:20 am)
Set vehicle speed You can do this script-only, by using the existing applyImpulse method rather than implementing setV... read more 09/27/2007 (8:03 am)
WheeledVehicle "lag" issues. >> (These bursts most likely correspond to the vehicle integration, because that's set at 8 ticks a... read more 09/27/2007 (7:29 am)
Problem with different wheels for different vehicles Check this carefully. I believe that OnAdd is only called on either the client or the server. (IIRC ... read more 09/26/2007 (2:22 pm)
WheeledVehicle "lag" issues. Matt Fairfax said: >> Although, in theory, if you aren't completely filling your packets it should a... read more 09/26/2007 (2:01 pm)
Set vehicle speed Wheeled vehicles are usually stopped by sending brake moves. These cause the vehicle to slow until i... read more 09/26/2007 (1:49 pm)
Set vehicle speed Answer depends on what you really want to do. Set a maximum speed for the vehicle? Set current... read more 09/26/2007 (8:05 am)
Documentation of Bitmap array formats? 20) unused tab area 21) upper right corner of border 22) middle of left side of border 23) c... read more 09/24/2007 (12:29 pm)
Problem with different wheels for different vehicles Do you have dueling definitions of your wheeledVehicleTire datablock? datablock WheeledVehicleTi... read more 09/20/2007 (12:43 pm)
Here we go again the industry is about to take a beatin Compared to the risk of travelling back and forth, staying longer at the internet cafe is probably s... read more 09/17/2007 (10:31 am)
Vehicle speed bug I have no real issue with allowing the torquescale to drop slightly below zero near max speed (it li... read more 09/15/2007 (8:26 pm)
Destroying torquescript objects This is how I delete everything in a simgroup, without deleting the group (usually because I want to... read more 09/15/2007 (7:54 pm)
Server commands and IDs Say you have a vehicle object ghosted from the server, whose local client object ID is %localObj. (N... read more 09/12/2007 (12:22 pm)
In game Compass and heading If you have a player object (e.g.: on the server, %client.player) %player.getEyeVector(); (+Y is... read more 09/12/2007 (8:00 am)
Rounding error in Move::clamp() I glanced at this and was curious why the original code sent 32 at the +1 boundary. It seems that a ... read more 09/11/2007 (3:52 pm)
Client/Server Command Problems (This is the same point that Stefan was making above) To really test what happens, you may need t... read more 09/11/2007 (6:46 am)
Need help getting my car stop drifting :) I'm not 100% sure that the problem I'm describing and fixing in this reply is what you are experienc... read more 09/10/2007 (12:07 pm)
GuiMLTextEditCtrl cursor weirdness This bugfix may be pertinent, (or not ;)) http://www.garagegames.com/mg/forums/result.thread.php?q... read more 08/22/2007 (10:08 pm)
Change car in a record One way to implement a selected car is in the script where you create the car. Here, you would just ... read more 08/15/2007 (12:53 pm)
LateralDamping, etc. Better Wikipedia page might be: http://en.wikipedia.org/wiki/Damping The Vibration page is pr... read more 08/14/2007 (11:39 am)
CommandToClient : calling client side functions One critical thing is to make sure that you use a tagged string for the command name: 'MeteorQuest' ... read more 08/14/2007 (11:14 am)
LateralDamping, etc. The force doesn't necessarily affect the size of the oscillation. The force determines "how stiff th... read more 08/14/2007 (11:08 am)
Problem getting eye transform There is also an eyeRenderTransform.... read more 08/13/2007 (3:47 pm)
LateralDamping, etc. Force acts against a "deflection", damping acts against a "deflection rate". In oscillating syste... read more 08/13/2007 (3:24 pm)
Access violation calling GuiControl::getExtent() I've been thinking about starting a "Torque: Don't Ever Do This..." thread. My contribution would ... read more 08/01/2007 (8:02 am)
Trig Function in Script? I don't know which version it arrived in, but console function mAtan(float rise, float run) is imple... read more 07/30/2007 (12:04 pm)
Motion Capture Be sure and check over the Natural Point website carefully. 6 Months ago, OptiTrack comprised camera... read more 07/24/2007 (2:40 pm)