Matthew Jessick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.0.3 GuiSpeedometerHud Hell | I don't know if this has any bearing on your problem, but: 2007 post in: [url]http://www.garagegam... read more | 12/27/2007 (5:02 pm) |
| Terrain minimum height | TerrainFile::save is called normally to do the work when you save the terrain from the editor. The t... read more | 12/21/2007 (1:18 pm) |
| Terrain minimum height | Another similar thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=62237[/url]... read more | 12/21/2007 (12:43 pm) |
| Terrain minimum height | IIRC, The terrain bitmap that implements the height map can be found in the TerrainFile object. You ... read more | 12/21/2007 (12:37 pm) |
| SetTransform | Forum searching on "settransform" worked pretty good, finding as the second hit: [url]http://www.g... read more | 12/21/2007 (9:00 am) |
| Random with out repeats | I believe what people usually do is "shuffle" the deck, then draw the cards in order. Shuffling can ... read more | 12/18/2007 (3:02 pm) |
| Error I can't explain.. | The most important info was left off your question: What was the error report? ;) Most likely from... read more | 12/18/2007 (2:50 pm) |
| String Functions | I use The Game Programmers Guide to Torque book because the string methods are grouped appropriatel... read more | 12/18/2007 (2:40 pm) |
| Dynamic Field Problems | Object that are initialized from datablocks can have [b]additional[/b] dynamic parameters of their o... read more | 12/18/2007 (7:21 am) |
| Package/WAD/ZIP TGE directories? | If the resource manager finds a file named "MyMod.zip" in the top level (the "working directory" whe... read more | 12/16/2007 (5:32 pm) |
| Convert transform rotations to Euler | I happen to have my own quaternion library available so I was able to create a TorqueScript solution... read more | 12/14/2007 (1:03 pm) |
| A Transposition When Converting Between Attitude Representations | The results of this test are: (some reformatting was done) [code] ==>echo(testMatrixFFromEuler("0.... read more | 12/14/2007 (12:26 pm) |
| Convert transform rotations to Euler | This ordering seems odd if %mat is really a Torque axis angle (words 3..6 of a 7 element transform s... read more | 12/14/2007 (8:22 am) |
| Convert transform rotations to Euler | Construct a matrix from the axis-angle, then ask the matrix for its Torque-ish Euler angle sequence.... read more | 12/13/2007 (1:05 pm) |
| Compiled executable size | Search "exe size". The answers you want likely are related to "UPX"... read more | 12/11/2007 (5:58 pm) |
| Zipping individual files instead of folders | I suggest using a patching program or installer. I like NSIS, the NullSoft Installation System. It i... read more | 12/09/2007 (9:14 pm) |
| Debugging options and commands ? | In the console, try metrics(debug); There are other metrics commands. Most of them do extra t... read more | 12/08/2007 (4:25 pm) |
| Tip: don't exec() GuiEditorGui.gui until you need to | A loop of object construction/destruction seems to be called from SimChunk::initChunkMappings() in C... read more | 12/07/2007 (4:30 pm) |
| FxGrassReplicator | I use the grass to do huge billboard forests at the moment.... read more | 12/07/2007 (4:04 pm) |
| Tip: don't exec() GuiEditorGui.gui until you need to | There is one pass of the create/delete always (?), but this change seems to delay the other two pass... read more | 12/07/2007 (12:59 pm) |
| Tip: don't exec() GuiEditorGui.gui until you need to | I believe that for Stock TGE 1.5.2 the exec line should be: exec("creator/ui/GuiEditorGui.gui"); ... read more | 12/07/2007 (11:23 am) |
| Moving an object along a path... | The PathShape resource might be useful or as an example.... read more | 12/06/2007 (8:26 pm) |
| Teleporter and general object scripting | This might work: [code] if (%trigger.teleportTargetTransform !$= "") { %obj.setTransform(%trig... read more | 12/04/2007 (8:45 pm) |
| How to convert vector's direction | This is a much more useful reference: [url]http://mathworld.wolfram.com/RotationMatrix.html[/url]... read more | 12/02/2007 (5:03 pm) |
| How to convert vector's direction | To do this you multiply the vector and a 3x3 rotation matrix. (Three rows and columns) The matrices... read more | 12/02/2007 (4:53 pm) |
| How do I change Traffic Lights on server? | A server method would look like this: [code] %count = ClientGroup.getCount(); for (%i = 0; %i ... read more | 11/29/2007 (9:14 am) |
| What does mAtan(%num,%run) mean? | More info: The bad input for atan2 is atan2(0.0, 0.0) and the mAtan method does NOT check for this: ... read more | 11/27/2007 (1:12 pm) |
| Vehicles as projectiles | Rats, I wanted to see the flying frog cars ;)... read more | 11/26/2007 (7:51 am) |
| Creating new variables for datablocks via script | A more accessible example is the CheckPoint system in the Racing demo that comes with TGE. The check... read more | 11/23/2007 (2:26 pm) |
| Creating new variables for datablocks via script | (I'm not sure I understand your question precisely, so please ask for more details where required.) ... read more | 11/23/2007 (2:21 pm) |
| Anyone use VS 2008 beta to compile and get it to work? | Be careful to check warnings during conversion. With the reelased version, I received the following ... read more | 11/22/2007 (7:27 am) |
| Vehicles as projectiles | The vehicles are affected by gravity so if you create one and give it a starting velocity that tosse... read more | 11/21/2007 (9:15 pm) |
| The mouse input cannot be passed into the engine | For GUI's like this where you are sure you always need this set, it is a good trick to put it in the... read more | 11/21/2007 (8:49 pm) |
| Loading models in a gui | I would describe GuiPlayerView as designed to be modified to fit the specific character in your game... read more | 11/21/2007 (3:49 pm) |
| File i/o | David was more in tune with where you were coming from than I was. It is unfortunate that TorqueScri... read more | 11/20/2007 (7:19 am) |
| ConsoleMethod error | Sorry Ron: use dAtof for arguments expected to be type F32.... read more | 11/20/2007 (6:22 am) |
| ConsoleMethod error | What is value's value? Less than 1.0? Something that might be rounded to zero because of some typo s... read more | 11/19/2007 (10:11 pm) |
| Online Stock/Trade Games | My imaginary fund at Marketocracy.com has beaten about 79% of the funds. If I could do that when re... read more | 11/19/2007 (3:20 pm) |
| File i/o | Yes. Resource files are inventoried by the C++ code, and they can then be accessed by script. ... read more | 11/19/2007 (1:54 pm) |
| Slopes and XY axis - Player Bounding Box Rotation | My suggestion here: http://www.garagegames.com/mg/forums/result.thread.php?qt=69251#499907 might h... read more | 11/19/2007 (12:24 pm) |
| MatrixF Rotate Player X axis only | I found a problem with my previous suggestion during further testing. This one seems to work properl... read more | 11/19/2007 (12:21 pm) |
| MatrixF Rotate Player X axis only | If you are doing the "horse walking on a slope" problem from your other thread, you want to perform ... read more | 11/19/2007 (7:36 am) |
| MatrixF Rotate Player X axis only | I am unable to determine what you are trying to accomplish. I suspect that you haven't received any... read more | 11/18/2007 (8:38 am) |
| Problem recording a demo movie | 2.9.1, using F9 to start recording.... read more | 11/14/2007 (1:06 pm) |
| Problem recording a demo movie | No problems here. TGE 1.5.2, D3D/OpenGL, windowed or "fullscreen".... read more | 11/14/2007 (6:47 am) |
| Mountain Range Data | Recreate how? Where? For TGE terrain, all you need for the height data is a 256x256 16 bit heightm... read more | 11/12/2007 (6:53 am) |
| What do you find annoying in a User Interface? | The art school that thinks coolness is camoflaging the information the GUI is trying to impart.... read more | 11/07/2007 (7:17 am) |
| Crash when opening Mission Editor due to bug in GuiTextEditCtrl? | I've seen this kind of crash on startup of the editor, with the txt pointer apparently valid but poi... read more | 10/30/2007 (12:19 pm) |
| Crashes in text edit controls | I've seen this kind of crash on startup of the editor, with the txt pointer apparently valid but poi... read more | 10/30/2007 (12:19 pm) |
| Toggling Guis | If collisions are detected on the server, and GUI runs on the client, then perhaps the server should... read more | 10/30/2007 (12:05 pm) |