Game Development Community

Matthew Jessick's Forum Posts

Thread Post Date Posted
TGEA 1.0.3 GuiSpeedometerHud Hell I don't know if this has any bearing on your problem, but: 2007 post in: [url]http://www.garagegam... read more 12/27/2007 (5:02 pm)
Terrain minimum height TerrainFile::save is called normally to do the work when you save the terrain from the editor. The t... read more 12/21/2007 (1:18 pm)
Terrain minimum height Another similar thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=62237[/url]... read more 12/21/2007 (12:43 pm)
Terrain minimum height IIRC, The terrain bitmap that implements the height map can be found in the TerrainFile object. You ... read more 12/21/2007 (12:37 pm)
SetTransform Forum searching on "settransform" worked pretty good, finding as the second hit: [url]http://www.g... read more 12/21/2007 (9:00 am)
Random with out repeats I believe what people usually do is "shuffle" the deck, then draw the cards in order. Shuffling can ... read more 12/18/2007 (3:02 pm)
Error I can't explain.. The most important info was left off your question: What was the error report? ;) Most likely from... read more 12/18/2007 (2:50 pm)
String Functions I use The Game Programmers Guide to Torque book because the string methods are grouped appropriatel... read more 12/18/2007 (2:40 pm)
Dynamic Field Problems Object that are initialized from datablocks can have [b]additional[/b] dynamic parameters of their o... read more 12/18/2007 (7:21 am)
Package/WAD/ZIP TGE directories? If the resource manager finds a file named "MyMod.zip" in the top level (the "working directory" whe... read more 12/16/2007 (5:32 pm)
Convert transform rotations to Euler I happen to have my own quaternion library available so I was able to create a TorqueScript solution... read more 12/14/2007 (1:03 pm)
A Transposition When Converting Between Attitude Representations The results of this test are: (some reformatting was done) [code] ==>echo(testMatrixFFromEuler("0.... read more 12/14/2007 (12:26 pm)
Convert transform rotations to Euler This ordering seems odd if %mat is really a Torque axis angle (words 3..6 of a 7 element transform s... read more 12/14/2007 (8:22 am)
Convert transform rotations to Euler Construct a matrix from the axis-angle, then ask the matrix for its Torque-ish Euler angle sequence.... read more 12/13/2007 (1:05 pm)
Compiled executable size Search "exe size". The answers you want likely are related to "UPX"... read more 12/11/2007 (5:58 pm)
Zipping individual files instead of folders I suggest using a patching program or installer. I like NSIS, the NullSoft Installation System. It i... read more 12/09/2007 (9:14 pm)
Debugging options and commands ? In the console, try metrics(debug); There are other metrics commands. Most of them do extra t... read more 12/08/2007 (4:25 pm)
Tip: don't exec() GuiEditorGui.gui until you need to A loop of object construction/destruction seems to be called from SimChunk::initChunkMappings() in C... read more 12/07/2007 (4:30 pm)
FxGrassReplicator I use the grass to do huge billboard forests at the moment.... read more 12/07/2007 (4:04 pm)
Tip: don't exec() GuiEditorGui.gui until you need to There is one pass of the create/delete always (?), but this change seems to delay the other two pass... read more 12/07/2007 (12:59 pm)
Tip: don't exec() GuiEditorGui.gui until you need to I believe that for Stock TGE 1.5.2 the exec line should be: exec("creator/ui/GuiEditorGui.gui"); ... read more 12/07/2007 (11:23 am)
Moving an object along a path... The PathShape resource might be useful or as an example.... read more 12/06/2007 (8:26 pm)
Teleporter and general object scripting This might work: [code] if (%trigger.teleportTargetTransform !$= "") { %obj.setTransform(%trig... read more 12/04/2007 (8:45 pm)
How to convert vector's direction This is a much more useful reference: [url]http://mathworld.wolfram.com/RotationMatrix.html[/url]... read more 12/02/2007 (5:03 pm)
How to convert vector's direction To do this you multiply the vector and a 3x3 rotation matrix. (Three rows and columns) The matrices... read more 12/02/2007 (4:53 pm)
How do I change Traffic Lights on server? A server method would look like this: [code] %count = ClientGroup.getCount(); for (%i = 0; %i ... read more 11/29/2007 (9:14 am)
What does mAtan(%num,%run) mean? More info: The bad input for atan2 is atan2(0.0, 0.0) and the mAtan method does NOT check for this: ... read more 11/27/2007 (1:12 pm)
Vehicles as projectiles Rats, I wanted to see the flying frog cars ;)... read more 11/26/2007 (7:51 am)
Creating new variables for datablocks via script A more accessible example is the CheckPoint system in the Racing demo that comes with TGE. The check... read more 11/23/2007 (2:26 pm)
Creating new variables for datablocks via script (I'm not sure I understand your question precisely, so please ask for more details where required.) ... read more 11/23/2007 (2:21 pm)
Anyone use VS 2008 beta to compile and get it to work? Be careful to check warnings during conversion. With the reelased version, I received the following ... read more 11/22/2007 (7:27 am)
Vehicles as projectiles The vehicles are affected by gravity so if you create one and give it a starting velocity that tosse... read more 11/21/2007 (9:15 pm)
The mouse input cannot be passed into the engine For GUI's like this where you are sure you always need this set, it is a good trick to put it in the... read more 11/21/2007 (8:49 pm)
Loading models in a gui I would describe GuiPlayerView as designed to be modified to fit the specific character in your game... read more 11/21/2007 (3:49 pm)
File i/o David was more in tune with where you were coming from than I was. It is unfortunate that TorqueScri... read more 11/20/2007 (7:19 am)
ConsoleMethod error Sorry Ron: use dAtof for arguments expected to be type F32.... read more 11/20/2007 (6:22 am)
ConsoleMethod error What is value's value? Less than 1.0? Something that might be rounded to zero because of some typo s... read more 11/19/2007 (10:11 pm)
Online Stock/Trade Games My imaginary fund at Marketocracy.com has beaten about 79% of the funds. If I could do that when re... read more 11/19/2007 (3:20 pm)
File i/o Yes. Resource files are inventoried by the C++ code, and they can then be accessed by script. ... read more 11/19/2007 (1:54 pm)
Slopes and XY axis - Player Bounding Box Rotation My suggestion here: http://www.garagegames.com/mg/forums/result.thread.php?qt=69251#499907 might h... read more 11/19/2007 (12:24 pm)
MatrixF Rotate Player X axis only I found a problem with my previous suggestion during further testing. This one seems to work properl... read more 11/19/2007 (12:21 pm)
MatrixF Rotate Player X axis only If you are doing the "horse walking on a slope" problem from your other thread, you want to perform ... read more 11/19/2007 (7:36 am)
MatrixF Rotate Player X axis only I am unable to determine what you are trying to accomplish. I suspect that you haven't received any... read more 11/18/2007 (8:38 am)
Problem recording a demo movie 2.9.1, using F9 to start recording.... read more 11/14/2007 (1:06 pm)
Problem recording a demo movie No problems here. TGE 1.5.2, D3D/OpenGL, windowed or "fullscreen".... read more 11/14/2007 (6:47 am)
Mountain Range Data Recreate how? Where? For TGE terrain, all you need for the height data is a 256x256 16 bit heightm... read more 11/12/2007 (6:53 am)
What do you find annoying in a User Interface? The art school that thinks coolness is camoflaging the information the GUI is trying to impart.... read more 11/07/2007 (7:17 am)
Crash when opening Mission Editor due to bug in GuiTextEditCtrl? I've seen this kind of crash on startup of the editor, with the txt pointer apparently valid but poi... read more 10/30/2007 (12:19 pm)
Crashes in text edit controls I've seen this kind of crash on startup of the editor, with the txt pointer apparently valid but poi... read more 10/30/2007 (12:19 pm)
Toggling Guis If collisions are detected on the server, and GUI runs on the client, then perhaps the server should... read more 10/30/2007 (12:05 pm)