Matthew Jessick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to run games on non-Administrator accounts | Hi Pavel: TGE 1.5.2 needs a lot of rework to do this, unfortunately. Hopefully this is a core cap... read more | 02/22/2008 (12:45 pm) |
| Return" in TorqueScript | In most IDE (Integrated Development Environments), there are commands for jumping from one brace/bra... read more | 02/22/2008 (7:43 am) |
| Players and projectiles disappearing near mission area edge | You might try greatly reducing the size of the mission area relative to the terrain (before it start... read more | 02/21/2008 (7:41 pm) |
| Localisation and ZIP files | Did you guys see this bug on non-Windows platforms? My understanding is that Windows and Mac OSX, at... read more | 02/21/2008 (9:43 am) |
| Localisation and ZIP files | I have fixed this "Zip'd mod finding bug" in my code (only tested for Windows) by converting the win... read more | 02/21/2008 (9:36 am) |
| Unicode bug? Non-English characters in install path fails | I have fixed this "Zip'd mod finding bug" in my code (only tested for Windows) by converting the win... read more | 02/21/2008 (9:32 am) |
| Unicode bug? Non-English characters in install path fails | I believe this wierdness comes from Platform::getWorkingDirectory() getting the working directory as... read more | 02/20/2008 (4:01 pm) |
| Unicode bug? Non-English characters in install path fails | I had a hard time getting this posted due to the non-unicode-ness of the forum, and had to make seve... read more | 02/20/2008 (12:31 pm) |
| What is the best engine and tools for my needs? | None of it is easy. None of it is impossible. It is somewhere in the middle. I am not aware of any... read more | 02/19/2008 (3:23 pm) |
| Terrain Height | %z = getTerrainHeight("123 456"); where the numbers are the x,y coordinates or do something like... read more | 02/18/2008 (5:34 pm) |
| New to TGE | In the scripts: starter.fps/server/scripts/player.cs contains the "player" definition. Change the d... read more | 02/18/2008 (2:48 pm) |
| Rotation Interpolation | What kind of object? In script or code? Rotations done by script are performed using the setTra... read more | 02/14/2008 (11:28 am) |
| Access argument in script | I will be interested to see if there are any slick methods available. If not, you can still do it ... read more | 02/14/2008 (8:03 am) |
| Schedule functions malfunctioning? | If one uses a %name="something that doesn't exist", the Schedule call returns $stritS = 0. That's wh... read more | 02/13/2008 (3:17 pm) |
| Schedule functions malfunctioning? | What is the value of %name? It is a "reference object" [code](see simbase.cc or ask in an SDK forum... read more | 02/13/2008 (1:15 pm) |
| Running out of object id numbers | This is nice to know for those Virtual Galaxy games that will start coming out soon to avoid GG lice... read more | 02/13/2008 (12:20 pm) |
| Urban Environment With Ease? | We ran into a program that started with a lot of pictures of a building, and could meld them togethe... read more | 02/13/2008 (11:20 am) |
| Versioning with Game Builders | [quote]...all changes would be reflected?[/quote] Maybe. There is no substitute for an adequate u... read more | 02/13/2008 (7:42 am) |
| Scripting Tutorials | On the programming side, it might be useful to point out early on the benefits of using professional... read more | 02/13/2008 (7:28 am) |
| Localisation and ZIP files | Pavel: Can you confirm that you have seen a problem with non-English characters above the instal... read more | 02/11/2008 (12:19 pm) |
| GuiButtonCtrl problems | I'm not sure what the issue is from your notes above (so it is probably something basic! :) ) To ... read more | 02/11/2008 (10:20 am) |
| Error the demo(you do not have the correct version of torque..) | [quote]now the only issue is that in the game i can move (w,a,s,d) but how do i change camera? like ... read more | 02/10/2008 (8:21 pm) |
| Help: GUI Mouse Over Button Color Change | There are several ways. Which control are you using? for GuiBitmapButtonCtrl, you would set ./... read more | 02/09/2008 (5:50 pm) |
| Help: GUI Mouse Over Button Color Change | There are several ways. Which control are you using? for GuiBitmapButtonCtrl, you would set ./... read more | 02/09/2008 (5:48 pm) |
| Mapping string" warnings/errors slow the game | These aren't errors. The game engine is telling the clients that the server will be sending string t... read more | 02/09/2008 (5:40 pm) |
| Calculating the angle of impact | It is hard to do much through script because the velocity state is zeroed on collision. I ended up c... read more | 02/09/2008 (12:54 pm) |
| Out of range write in DEBUG build... | The AssertFatal is warning you of a serious error where all your data isn't being sent. See how mu... read more | 02/08/2008 (9:47 am) |
| Polysoup + TGEA 1.0.3 | I did a TGE 1.5.2 integration yesterday digging through the lighting changes and so on between 1.5.... read more | 02/07/2008 (2:44 pm) |
| Getting started modding question | As mentioned above, how "locked down" the assets are depends on the individual game project. I t... read more | 02/07/2008 (2:32 pm) |
| Organization | Have you chosen an IDE (Integrated Development Environment) that can work well with TorqueScript? ... read more | 02/07/2008 (2:16 pm) |
| Organization | After the tutorial, I started with the starter.fps example and made small changes. Then bigger cha... read more | 02/07/2008 (1:18 pm) |
| Tip - quickly find implementation of a ConsoleFunction/Method | Using the find-in-files optional "use:" regular expression search feature can help alot : console.... read more | 02/07/2008 (10:03 am) |
| Sniper Rifles / Machine Guns : Hitscans or Projectiles? | Professionally, I prefer realistic 3D ballistics with time of flight, gravity, drag, and time varyin... read more | 02/07/2008 (9:55 am) |
| No tires | On the server, one typically calls setWheelTire with a datablock name to set up the wheel. See Car... read more | 02/06/2008 (8:25 am) |
| Vehicles behave oddly at high mission coordinates -- 10,000 | The Orbiter space flight simulator uses 64 bit floating point for all states (in meters) and calcula... read more | 02/04/2008 (8:21 am) |
| GUI buttons | A common mistake when using GuiBitmapButtonCtrl is including the file extension or the state part of... read more | 01/23/2008 (9:08 am) |
| Licensing question... | I'm curious about this issue also. Is there a general answer that can be reported?... read more | 01/21/2008 (3:52 pm) |
| How to build | My understanding is that you are required to purchase a license to release a game. (Put a different ... read more | 01/21/2008 (2:52 pm) |
| Service Unavailable - Fail to connect | [quote]Perhaps it was the Legions Announcement?[/quote] Could be. In honor of the announcement I pl... read more | 01/20/2008 (2:35 pm) |
| Can't read xml from appdata folder | Just out of curiosity, which stock (?) Torque version has ResourceManager upgrades to recognize XML ... read more | 01/15/2008 (1:08 pm) |
| Steampunk Spaceshpis? | [url]http://en.wikipedia.org/wiki/Space_1889[/url]... read more | 01/11/2008 (9:06 am) |
| Help! Can't get doxygen to work!? | The .......GraphViz_2.17\bin path looks good. I had trouble guessing the right value for that one... read more | 01/10/2008 (1:13 pm) |
| Speed boost/turbo | Similar changes work for me. I would set the jetEnergyDrain = 0; until you are sure the added for... read more | 01/10/2008 (1:07 pm) |
| Speed boost/turbo | That would be the easiest way to see exactly what the settings do. For example, I believe that the m... read more | 01/09/2008 (3:19 pm) |
| Hot Key List | You can also look at the client/ui/scripts/default.bind.cs for the normal key bindings. (Special si... read more | 01/09/2008 (3:11 pm) |
| Hot Key List | Keystrokes are often programmed in the user interface to display through the help system. Try key F1... read more | 01/09/2008 (3:10 pm) |
| Speed boost/turbo | See mJetting in the WheeledVehicle: this is the "engine" type turbo. It is already implemented and i... read more | 01/08/2008 (11:47 am) |
| Speed boost/turbo | Add a force to updateForces when your new turbo state is set. It would depend on whether it is suppo... read more | 01/08/2008 (11:31 am) |
| Physical Zone TGEA WheeledVehicle | I had a hard time forum searching also. Luckily I had documented the change in my codebase: [url]h... read more | 12/31/2007 (2:39 pm) |
| Physical Zone TGEA WheeledVehicle | The vehicle physics may not implement many (or any) of the hooks for physical zones. There is a foru... read more | 12/29/2007 (6:59 pm) |