Matthew Jessick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scripting Clarifications | You can add variables to a datablock in script alone (without implementing them in C++ in the engine... read more | 03/26/2008 (2:59 pm) |
| Accented e causes broken post in forum | The forum software doesn't handle higher unicode characters. Not sure how far up it goes, but it isn... read more | 03/25/2008 (10:35 am) |
| SetMoveSpeed (Sorry) | A "ConsoleMethod" works when called on an object. %obj.setMoveSpeed where %obj script variable is... read more | 03/25/2008 (10:20 am) |
| Vehicle Gas/Brake Animations | MassBox sets up the vehicle inertia. If you leave it at default, WheeledVehicle will use the size of... read more | 03/25/2008 (10:09 am) |
| Simple Question, Editing Controls | The engine code is in teh SDK under the engine folder, so: engine/sim/actionmap.cc... read more | 03/19/2008 (11:58 am) |
| AiWheeledVehicle | These console commands create an AiWheeledVehicle: $xxx = new AiWheeledVehicle() { datablock= "... read more | 03/19/2008 (11:51 am) |
| Vehicle players | The TGE Racing starter example uses a "player is a car" system. If instead you use a walking play... read more | 03/19/2008 (7:48 am) |
| Building, street and general city textures and objects? | RoadGeek fonts: [url]http://www.triskele.com/roadgeek-fonts[/url] (road and highway signage)... read more | 03/18/2008 (9:32 am) |
| Missing info in GettingStarted.PDF | One potential problem is forgetting the semicolon at the end of a line. Something as simple as that ... read more | 03/14/2008 (10:43 am) |
| Calculate target bearing | I was curious to see why I was terrified of not clamping. (See test routine below.) ==>acostest(... read more | 03/14/2008 (8:59 am) |
| Missing info in GettingStarted.PDF | In the mission editor, select the "File" menu item, then "save mission as". Make sure you select the... read more | 03/14/2008 (7:46 am) |
| Rotating to a target | It appears that your account wasn't automatically flagged as having purchased any SDK products. You ... read more | 03/14/2008 (7:27 am) |
| Calculate target bearing | I'm confused about your last line: [code] return abs((S32)(mDot(shapeDir, baseDir) * 360) % 360);... read more | 03/13/2008 (10:11 am) |
| Calculate target bearing | I would look through shapebase.cc for similar ConsoleMethod definitions: [code] ConsoleMethod( Sh... read more | 03/13/2008 (9:51 am) |
| Tibes Boxes sealed | I always wanted to do a "gold record wall" kind of thing with the colorful disks, but never decided ... read more | 03/11/2008 (8:55 pm) |
| Loading time | Is your game stand-alone, or networked? Much of the load time of some non-networked games can be rem... read more | 03/11/2008 (8:30 am) |
| Turnshape.cs rotation (chapter 3) | Transform elements 3,4,5 and 6 form an axis angle specification of rotation. They have nothing to... read more | 03/10/2008 (10:36 pm) |
| WheeledVehicle: TireData: log or long?? | [quote]The parameter in question is: Does 'longitudinalRelaxation' need to be misspelled to 'logitud... read more | 03/08/2008 (7:30 am) |
| TorqueScript vs. Editing Source | I have three different sets of prototypes/demos running right now on the same exact executable file.... read more | 03/05/2008 (4:17 pm) |
| Simple Question, Editing Controls | With the SDK, those are listed in sim/actionmap.cc numpad0..numpad9 up,left,right,down numpad... read more | 03/05/2008 (3:53 pm) |
| Save/Load - Deleting Files and Folders | If you google for _rmdir [url]http://msdn2.microsoft.com/en-us/library/wt8es881(VS.80).aspx[/url] ... read more | 03/05/2008 (1:20 pm) |
| Save/Load - Deleting Files and Folders | Anyone who thinks [i]they[/i] would never make a mistake with recursive directory deletion, well, a... read more | 03/05/2008 (12:43 pm) |
| Console.log rotate | I see that this isn't adequate for the logging modes where the file is opened and closed each write.... read more | 03/05/2008 (9:14 am) |
| GuiTabBookCtrl and guiTabPageCtrl Help | This is my least favorite control. I made changes to: 1. allow tab pages to be turned off [... read more | 03/05/2008 (9:08 am) |
| GuiTabBookCtrl and guiTabPageCtrl Help | [code] GuiTabBookCtrl ...GuiTabPageCtrl ...GuiTabPageCtrl [/code] each of the GuiTabPageCtrl c... read more | 03/05/2008 (9:04 am) |
| Save/Load - Deleting Files and Folders | [code]dFolderDelete(getWorkingDirectory());[/code] Doesn't this seem kind of dangerous? Wouldn't th... read more | 03/05/2008 (8:52 am) |
| Simple Question, Editing Controls | Game defaults are in default.binds.cs Then the game loads client/config.cs (or the compiled version... read more | 03/05/2008 (6:38 am) |
| Console.log rotate | I believe this would work: In engine/code/console.cc, find the method: void setLogMode(S32 new... read more | 03/04/2008 (11:08 am) |
| Calculate target bearing | You need to: 1. calculate the target and firer coordinates in world coordinates (the position fiel... read more | 03/02/2008 (3:46 pm) |
| Torque Rotation, convert from Euler. | The code PuG posted above looks to me at first glance to be treating the torque rotation fields as E... read more | 02/28/2008 (12:23 pm) |
| Torque Rotation, convert from Euler. | If you could describe what you want to do, in mathematical terminology, then people can help you acc... read more | 02/28/2008 (8:05 am) |
| Run executables from c++ boot menu | Don't shove! :) [url]http://msdn2.microsoft.com/en-us/library/bf7fwze1.aspx[/url] _chdir... read more | 02/27/2008 (2:50 pm) |
| Run executables from c++ boot menu | The systems current working directory is not set to the executable's folder. I assume that the curre... read more | 02/27/2008 (2:40 pm) |
| Gui elements and different resolutions | Lots of GUI Tips here. (Starts off with the considerations you asked about.) [url]tdn.garagegames.c... read more | 02/27/2008 (12:52 pm) |
| Pitch and yaw to get from v1 to v2 | It is probably just mAtan (no 2) , sorry. It is just a wrapper around the C++ math library atan2 fun... read more | 02/26/2008 (4:37 pm) |
| Unread forum posts link problem | You can subscribe to any forum you have access to. It took me awhile to try that out, sadly. It is v... read more | 02/26/2008 (3:29 pm) |
| Speedometer For Camera's Object? | Post source code in one of the private forums so that the great unwashed masses won't accidentally s... read more | 02/26/2008 (3:23 pm) |
| Pitch and yaw to get from v1 to v2 | This is available in the engine, but not exposed to script in stock Torque. For those with SDK lic... read more | 02/26/2008 (3:02 pm) |
| Speedometer For Camera's Object? | (Note: This is the wrong forum to post engine code in.) getMountedObject() seems to return what is... read more | 02/26/2008 (1:57 pm) |
| GUI Control help | Looks good. Make sure you are using the name of the object. in my example, myHUD.gui starts out wi... read more | 02/25/2008 (7:47 pm) |
| Trouble pulling acceleration info during gameplay | Differentiating signals (e.g.: velocity for an acceleration estimate) adds a LOT of noise. Often so ... read more | 02/25/2008 (7:31 pm) |
| GUI Control help | Course demo, this one concentrates on implementing a complex screen [url]http://www.garagegames.com... read more | 02/25/2008 (3:45 pm) |
| GUI Control help | My HUD's usually include the following boilerplate methods under the OBJECT WRITE END inthe gui file... read more | 02/25/2008 (2:54 pm) |
| GUI Control help | Not sure what you really need by "Multiple PlayGuis". I usually run half a dozen or more "gui" scrip... read more | 02/25/2008 (1:41 pm) |
| Key Bindings | I believe that this is a bug in the starter.fps scripts, as the file is never used and has no percei... read more | 02/24/2008 (3:27 pm) |
| Should i learn TGE 1.5...? | I prefer method 1. Most of what I have learned was learned through the trial-and-error method of act... read more | 02/24/2008 (5:59 am) |
| Key Bindings | Exactly! This leads to a bit of confusion, with some people learning to change the config.sys file ... read more | 02/24/2008 (5:52 am) |
| Create a directory from script | I believe TorqueScript restricts you to folders under the game executable (A "SandBox"). See: Consol... read more | 02/23/2008 (9:15 am) |
| Unicode bug? Non-English characters in install path fails | Good points, thanks! But I believe the longest possible UTF-8 byte sequence is 4 bytes. (One could p... read more | 02/23/2008 (9:04 am) |
| How to run games on non-Administrator accounts | I didn't notice that this was posted in the Mac forum, sorry, or I wouldn't have discussed all the W... read more | 02/22/2008 (12:50 pm) |