Game Development Community

Matthew Jessick's Forum Posts

Thread Post Date Posted
Scripting Clarifications You can add variables to a datablock in script alone (without implementing them in C++ in the engine... read more 03/26/2008 (2:59 pm)
Accented e causes broken post in forum The forum software doesn't handle higher unicode characters. Not sure how far up it goes, but it isn... read more 03/25/2008 (10:35 am)
SetMoveSpeed (Sorry) A "ConsoleMethod" works when called on an object. %obj.setMoveSpeed where %obj script variable is... read more 03/25/2008 (10:20 am)
Vehicle Gas/Brake Animations MassBox sets up the vehicle inertia. If you leave it at default, WheeledVehicle will use the size of... read more 03/25/2008 (10:09 am)
Simple Question, Editing Controls The engine code is in teh SDK under the engine folder, so: engine/sim/actionmap.cc... read more 03/19/2008 (11:58 am)
AiWheeledVehicle These console commands create an AiWheeledVehicle: $xxx = new AiWheeledVehicle() { datablock= "... read more 03/19/2008 (11:51 am)
Vehicle players The TGE Racing starter example uses a "player is a car" system. If instead you use a walking play... read more 03/19/2008 (7:48 am)
Building, street and general city textures and objects? RoadGeek fonts: [url]http://www.triskele.com/roadgeek-fonts[/url] (road and highway signage)... read more 03/18/2008 (9:32 am)
Missing info in GettingStarted.PDF One potential problem is forgetting the semicolon at the end of a line. Something as simple as that ... read more 03/14/2008 (10:43 am)
Calculate target bearing I was curious to see why I was terrified of not clamping. (See test routine below.) ==>acostest(... read more 03/14/2008 (8:59 am)
Missing info in GettingStarted.PDF In the mission editor, select the "File" menu item, then "save mission as". Make sure you select the... read more 03/14/2008 (7:46 am)
Rotating to a target It appears that your account wasn't automatically flagged as having purchased any SDK products. You ... read more 03/14/2008 (7:27 am)
Calculate target bearing I'm confused about your last line: [code] return abs((S32)(mDot(shapeDir, baseDir) * 360) % 360);... read more 03/13/2008 (10:11 am)
Calculate target bearing I would look through shapebase.cc for similar ConsoleMethod definitions: [code] ConsoleMethod( Sh... read more 03/13/2008 (9:51 am)
Tibes Boxes sealed I always wanted to do a "gold record wall" kind of thing with the colorful disks, but never decided ... read more 03/11/2008 (8:55 pm)
Loading time Is your game stand-alone, or networked? Much of the load time of some non-networked games can be rem... read more 03/11/2008 (8:30 am)
Turnshape.cs rotation (chapter 3) Transform elements 3,4,5 and 6 form an axis angle specification of rotation. They have nothing to... read more 03/10/2008 (10:36 pm)
WheeledVehicle: TireData: log or long?? [quote]The parameter in question is: Does 'longitudinalRelaxation' need to be misspelled to 'logitud... read more 03/08/2008 (7:30 am)
TorqueScript vs. Editing Source I have three different sets of prototypes/demos running right now on the same exact executable file.... read more 03/05/2008 (4:17 pm)
Simple Question, Editing Controls With the SDK, those are listed in sim/actionmap.cc numpad0..numpad9 up,left,right,down numpad... read more 03/05/2008 (3:53 pm)
Save/Load - Deleting Files and Folders If you google for _rmdir [url]http://msdn2.microsoft.com/en-us/library/wt8es881(VS.80).aspx[/url] ... read more 03/05/2008 (1:20 pm)
Save/Load - Deleting Files and Folders Anyone who thinks [i]they[/i] would never make a mistake with recursive directory deletion, well, a... read more 03/05/2008 (12:43 pm)
Console.log rotate I see that this isn't adequate for the logging modes where the file is opened and closed each write.... read more 03/05/2008 (9:14 am)
GuiTabBookCtrl and guiTabPageCtrl Help This is my least favorite control. I made changes to: 1. allow tab pages to be turned off [... read more 03/05/2008 (9:08 am)
GuiTabBookCtrl and guiTabPageCtrl Help [code] GuiTabBookCtrl ...GuiTabPageCtrl ...GuiTabPageCtrl [/code] each of the GuiTabPageCtrl c... read more 03/05/2008 (9:04 am)
Save/Load - Deleting Files and Folders [code]dFolderDelete(getWorkingDirectory());[/code] Doesn't this seem kind of dangerous? Wouldn't th... read more 03/05/2008 (8:52 am)
Simple Question, Editing Controls Game defaults are in default.binds.cs Then the game loads client/config.cs (or the compiled version... read more 03/05/2008 (6:38 am)
Console.log rotate I believe this would work: In engine/code/console.cc, find the method: void setLogMode(S32 new... read more 03/04/2008 (11:08 am)
Calculate target bearing You need to: 1. calculate the target and firer coordinates in world coordinates (the position fiel... read more 03/02/2008 (3:46 pm)
Torque Rotation, convert from Euler. The code PuG posted above looks to me at first glance to be treating the torque rotation fields as E... read more 02/28/2008 (12:23 pm)
Torque Rotation, convert from Euler. If you could describe what you want to do, in mathematical terminology, then people can help you acc... read more 02/28/2008 (8:05 am)
Run executables from c++ boot menu Don't shove! :) [url]http://msdn2.microsoft.com/en-us/library/bf7fwze1.aspx[/url] _chdir... read more 02/27/2008 (2:50 pm)
Run executables from c++ boot menu The systems current working directory is not set to the executable's folder. I assume that the curre... read more 02/27/2008 (2:40 pm)
Gui elements and different resolutions Lots of GUI Tips here. (Starts off with the considerations you asked about.) [url]tdn.garagegames.c... read more 02/27/2008 (12:52 pm)
Pitch and yaw to get from v1 to v2 It is probably just mAtan (no 2) , sorry. It is just a wrapper around the C++ math library atan2 fun... read more 02/26/2008 (4:37 pm)
Unread forum posts link problem You can subscribe to any forum you have access to. It took me awhile to try that out, sadly. It is v... read more 02/26/2008 (3:29 pm)
Speedometer For Camera's Object? Post source code in one of the private forums so that the great unwashed masses won't accidentally s... read more 02/26/2008 (3:23 pm)
Pitch and yaw to get from v1 to v2 This is available in the engine, but not exposed to script in stock Torque. For those with SDK lic... read more 02/26/2008 (3:02 pm)
Speedometer For Camera's Object? (Note: This is the wrong forum to post engine code in.) getMountedObject() seems to return what is... read more 02/26/2008 (1:57 pm)
GUI Control help Looks good. Make sure you are using the name of the object. in my example, myHUD.gui starts out wi... read more 02/25/2008 (7:47 pm)
Trouble pulling acceleration info during gameplay Differentiating signals (e.g.: velocity for an acceleration estimate) adds a LOT of noise. Often so ... read more 02/25/2008 (7:31 pm)
GUI Control help Course demo, this one concentrates on implementing a complex screen [url]http://www.garagegames.com... read more 02/25/2008 (3:45 pm)
GUI Control help My HUD's usually include the following boilerplate methods under the OBJECT WRITE END inthe gui file... read more 02/25/2008 (2:54 pm)
GUI Control help Not sure what you really need by "Multiple PlayGuis". I usually run half a dozen or more "gui" scrip... read more 02/25/2008 (1:41 pm)
Key Bindings I believe that this is a bug in the starter.fps scripts, as the file is never used and has no percei... read more 02/24/2008 (3:27 pm)
Should i learn TGE 1.5...? I prefer method 1. Most of what I have learned was learned through the trial-and-error method of act... read more 02/24/2008 (5:59 am)
Key Bindings Exactly! This leads to a bit of confusion, with some people learning to change the config.sys file ... read more 02/24/2008 (5:52 am)
Create a directory from script I believe TorqueScript restricts you to folders under the game executable (A "SandBox"). See: Consol... read more 02/23/2008 (9:15 am)
Unicode bug? Non-English characters in install path fails Good points, thanks! But I believe the longest possible UTF-8 byte sequence is 4 bytes. (One could p... read more 02/23/2008 (9:04 am)
How to run games on non-Administrator accounts I didn't notice that this was posted in the Mac forum, sorry, or I wouldn't have discussed all the W... read more 02/22/2008 (12:50 pm)