Game Development Community

Matthew Jessick's Forum Posts

Thread Post Date Posted
Bad Mouse Input To solve this problem forever, set it in your PlayGui.gui script after the //--- OBJECT WRITE END --... read more 05/13/2008 (11:57 am)
GuiBitmapCtrl - "wrapping" small bitmaps is extremely slow Did it still squeal? ;)... read more 05/13/2008 (11:53 am)
Another 3d Math Question Sensors for fighter aircraft have a maximum off-boresight angle (away from straight ahead) that they... read more 05/13/2008 (6:39 am)
TGE 1.5.3 Imagine if the Iraqi Information Minister [url]http://www.welovetheiraqiinformationminister.com/[/ur... read more 05/09/2008 (1:09 pm)
Service Unavailable Plantains are better and stronger at that sort of thing ;)... read more 05/08/2008 (1:37 pm)
Code Resource licensing question Sounds good, thanks!... read more 05/07/2008 (8:58 pm)
Parabolic Aiming Calculation Help Needed. If you keep to drag linear in velocity, the trajectory with gravity can be integrated analytically. ... read more 05/07/2008 (8:41 pm)
Parabolic Aiming Calculation Help Needed. The Stock TGE projectile doesn't include air drag, as far as I can see. It would be straight forward... read more 05/06/2008 (9:29 am)
Dsq loading/playing for non player The player is an example of loading DSQ files via a TSShapeConstructor. I believe this is handled in... read more 05/05/2008 (2:46 pm)
Dsq loading/playing for non player You can play animations on most objects using playThread, pauseThread, stopThread, setThreadDir, etc... read more 05/05/2008 (6:28 am)
Questions about Megaterrain VS. Atlas [quote]It is limited to blended textures only and does not support applying a single large texture a... read more 05/04/2008 (8:04 pm)
Explode Vehicle on terrain contact Congratulations on a well written question! Unfortunately, I don't have a great answer though ;). Y... read more 05/02/2008 (11:13 am)
GuiBitmapButtonCtrl bitmap path problems Paths are relative to the location of the script being exec'd, unless you use the "~" shorthand to s... read more 04/30/2008 (6:14 am)
Storing the heightmap as a texture? There are programs to create them (16 bit bitmaps, sometimes called .raw) and which can read them in... read more 04/26/2008 (8:57 pm)
Make multiple gui controls go invisible at once It may reduce clutter to group gui controls inside a wrapper control: (The guicontrol base class is ... read more 04/25/2008 (9:05 am)
Sim::getDataBlockGroup() on client My understanding is that datablocks can not be found by name on the client in stock Torque. This is ... read more 04/24/2008 (7:27 am)
Tge Demo ...and you have a license allowing you to release a game using it.... read more 04/19/2008 (8:23 pm)
Dynamic Vars added to engine, but not working. Make sure you put all these advices (is that a word? ;) ) together. New fields in the PlayerData... read more 04/18/2008 (10:12 am)
Dynamic Vars added to engine, but not working. I was confused why the fields were added to shapebase. Every tree and building and human player now ... read more 04/18/2008 (8:21 am)
General Physics Questions The stock projectile class has a flag that can be set to have it integrated with gravity. You ca... read more 04/17/2008 (9:42 am)
No init.cs in tutorial.base file 1. Make a splash screen gui (for example: SplashScreenGui in splashScreenGui.cs make sure there... read more 04/17/2008 (9:37 am)
Problems replacing Orc character Great! I think I've about worn out my DeleteDSO.bat file ;)... read more 04/16/2008 (6:14 pm)
Client Crash when connecting to Dedicated server. What was the client error? (Most of this is for new programmers, rather than the original poster.... read more 04/16/2008 (2:50 pm)
Brand new need help pleace A lot of the "connecting glue" for the sequencing of a game is implemented in TorqueScipt. Trying to... read more 04/16/2008 (2:35 pm)
Problems replacing Orc character You might change the name of the Orc dts and see if it still appears. (Maybe you will have no player... read more 04/16/2008 (2:23 pm)
Gui Help Have you exec'd the new screen? (often in: client/init.cs, initClient method.) (It seems likely th... read more 04/16/2008 (11:22 am)
Vehicle animation & physics in 3D The most fundamental change I have made to the vehicle physics is getting better control over the mo... read more 04/16/2008 (7:47 am)
How to start and join a TGEA multi-player server? The Client's GameType needs to match the GameType the server is providing. (The client is asking the... read more 04/15/2008 (7:37 am)
UML / Diagramming So, any new accessible tools out anyone?... read more 04/14/2008 (6:24 am)
TGE - Dual Core Problem Bad question, no biscuit! ;)... read more 04/11/2008 (8:54 am)
TGE 1.5.2 and mConnectSendCount I was confused by this report at first glance. TGE 1.5.2: [code] void NetInterface::startConnec... read more 04/11/2008 (8:21 am)
Mission File format specifications I have been meaning to look into this so I could use the apparently-very-extensive "field order rand... read more 04/10/2008 (11:22 am)
Commercial steering wheel device [code] //---------------------------------------- JoyStickHUD2.noCursor = "1"; // =============... read more 04/10/2008 (11:13 am)
Commercial steering wheel device Yes, and I feel that is the easy part. ;) The hard part to my mind is: 1) designing the control ... read more 04/10/2008 (11:13 am)
Following the pdf that comes with torque Something like this should serve: [code] Canvas.setContent( MainMenuGui ); [/code] The TGE dem... read more 04/09/2008 (9:50 am)
Scripting If you have a trigger area set up around the CashRegister static object, add the "dynamic field" (ex... read more 04/09/2008 (8:05 am)
GUI Start Button Review the Console.log file (in the same folder as the executable file, above the "mods" folders. Ga... read more 04/09/2008 (7:54 am)
About GuiTabBookCtrl bitmap file I read the code, did some experimenting, and it resulted in this: [url]http://www.garagegames.com/... read more 04/05/2008 (2:31 pm)
Unapproved Resources I can't wait for this: we can start a Fantasy "Coder War" League ;)... read more 04/04/2008 (9:57 am)
Setting rotation on a projectile Luckily you are doing spheres ;) In case someone comes along after: For many things, there is ... read more 04/02/2008 (9:34 am)
Setting rotation on a projectile You will need to look at the projectile engine code. As I recall, the projectile is not rotated at a... read more 04/01/2008 (11:33 am)
Moving a player Search for Teleport in the forums. settransform is indeed the important call.... read more 03/31/2008 (1:32 pm)
TGE won't make logoitem.dso This is what a TorqueScript parsing error looks like in the console.log file: [code] Compiling DR... read more 03/31/2008 (11:10 am)
Mouse look not working after exiting ME To get the normal in-game behavior of moving the view with the mouse, it is required that you have t... read more 03/30/2008 (3:43 pm)
Several Torque Questions 1. Standard TGE terrain max size is 2048 meters x 2048 meters. This uses a 256x256 grid of 16 bit ... read more 03/29/2008 (10:08 pm)
Round triggers? The code that determines "triggering" seems like it would be far more complicated for boxes than for... read more 03/29/2008 (7:51 am)
I really don't know what I'm doing wrong Don't forget the pesky braces: [code] function start() { echo("Start has been called!"); } [... read more 03/28/2008 (3:04 pm)
I really don't know what I'm doing wrong Several possibilities to consider: Remember that stock buttons don't respond to mouse down, bu... read more 03/28/2008 (1:21 pm)
I really don't know what I'm doing wrong Mine uses: createServer(%serverType, "MOD_FOLDER_NAME/data/missions/test1.mis"); Basically, ... read more 03/28/2008 (12:07 pm)
Polysoup integration help into 1.5 Be careful how you build when you include this in your project. My first careless (didn't check de... read more 03/27/2008 (8:25 am)