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Matthew Harris's Forum Posts

Thread Post Date Posted
C'mon iTGB ummm I have one mesh, one texture...... read more 06/02/2009 (6:03 am)
C'mon iTGB Bret, Yeah all my textures are a power of 2. PVR wouldn't work unless they were. And all my png... read more 06/01/2009 (5:08 pm)
Feature Request Thread iTGB Builder Disable Checkbox for all entities you can create (from the right sidebar). I don't k... read more 06/01/2009 (4:25 pm)
C'mon iTGB Hey thanks bret, I do think its t2dshape3d, (I am rendering a 620 poly player with a 200 poly gun... read more 06/01/2009 (3:18 pm)
C'mon iTGB @Helk Well our background tile is 25x8 with 80x80 size tiles. That shouldn't matter it should on... read more 06/01/2009 (2:11 pm)
iTGB 1.3 Planning "This Friday (6/5/09), we will be releasing iTGB v1.2.1" was mentioned in the blog. A... read more 06/01/2009 (1:55 pm)
C'mon iTGB I added some sprites to my screen as bad guys. Added a few behaviors, shootadv, timershootadv, take... read more 05/31/2009 (9:51 pm)
Request: Quick Build Feature Thanks Michael!... read more 05/31/2009 (4:58 pm)
C'mon iTGB I profiled my iTGB app and this is the results. TSShapeInstance is at the top of the list. %NSTi... read more 05/31/2009 (1:35 am)
Mounting a dts weapon to a dts player. yeah my character has some nice animations 12 of them. I didn't want to render the sprites in to sh... read more 05/30/2009 (10:47 pm)
iTGB xcode error, project crashes after 10 secs Cleaning from the build menu didn't work. I talked to orb on the irc. I had to delete the project ... read more 05/30/2009 (3:05 pm)
Mounting a dts weapon to a dts player. After 3 days of coding (15-18) hours of work I was able to mount a weapon dts to my player's dts mou... read more 05/29/2009 (3:11 pm)
Movies, cutscenes... Awesome Michael I am looking forward to the roadmap.... read more 05/29/2009 (3:03 pm)
App Theft! I made some games with Unity with my partners and we put in code a tracking when the player first op... read more 05/29/2009 (12:57 pm)
Is iTGB using my PVR textures. Yeah... like I said above.. For the texturetool that came with the iphone sdk do -e PVRTC -o -... read more 05/28/2009 (2:41 pm)
Is iTGB using my PVR textures. yeah, t2dShape3D works... I have a 600 poly player with dsq animations and it works fine. My only ... read more 05/27/2009 (10:21 pm)
Is iTGB using my PVR textures. Peter Dwyer.. PVR does work. I have it working on most of my images. Just not my cell images. ... read more 05/27/2009 (9:34 am)
Loading Time. Cmon Now! Yippee. I took out our sprite sheets that were 1024x1024 (we have four of them) I used one 64x64... read more 05/26/2009 (11:32 pm)
Mount issues in code I do something like this... [code] function fourwayController::onLevelLoaded(%this, %sce... read more 05/26/2009 (9:19 pm)
Mount issues I get unknown command to actually as well. As bret said the TGB game doesn't know the command with ... read more 05/26/2009 (8:31 pm)
Mount issues Then it should be fine.. What I am doing is having the camera mounted to the player along with my... read more 05/26/2009 (7:42 pm)
Is iTGB using my PVR textures. Not to beat a dead horse. I know some of this has been said in other threads on the forums after ... read more 05/26/2009 (7:37 pm)
Mount issues 0 is the mount force. Its a parameter in the mount function. mount(%object, [%offsetX, %offsetY,... read more 05/26/2009 (7:34 pm)
Is iTGB using my PVR textures. I found out that I needed to take off the .png in the datablock.cs under managed folder. I run my... read more 05/26/2009 (5:16 pm)
Is iTGB using my PVR textures. Geoff, remove the extension from the datablock? Where is this...? I just used the PVR compressio... read more 05/26/2009 (4:10 pm)
Is iTGB using my PVR textures. if I am on a MAC does it use texturetool automatically or do I need to have the mac prvrtc tool unde... read more 05/26/2009 (2:34 pm)
Is Components Enabled Ahhh, Thanks a lot, now I can actually see what the values are. And yeah it does look like USE_C... read more 05/26/2009 (2:25 pm)
So About Those Hotfixes heeeessss back :)... read more 05/26/2009 (2:46 am)
Xcode error at runtime: "EXC_BAD_ACCESS" I just got this error too.... the only thing I did was $pref::iPhone::enableMultipleTouch = true; fr... read more 05/26/2009 (12:22 am)
iTGB - game crashes when level is loaded a 2nd time Wow I can't even load my game a 2nd time either after I load it once from the editor... This is ... read more 05/25/2009 (10:39 pm)
Is iTGB using my PVR textures. @Chris In the tool folder and then in PVRTC folder there is a readme. It states "If... read more 05/25/2009 (7:43 pm)
Theora playback support? I would like to know if iTGB has the ability to play video too... mmm ... cutscene!... read more 05/23/2009 (4:10 pm)
Level/Dif progress. uhhh how would you texture a .dif/.csx/,map in maya?... read more 05/22/2009 (11:19 am)
Level/Dif progress. Thanks luke, I have never used torque profiler before its pretty neat. Because the dts models wer... read more 05/21/2009 (1:17 pm)
Polysoup hmm I assumed if your geom was light poly wise it wouldn't matter. I took out my dts out.. from m... read more 05/21/2009 (12:49 pm)
Level/Dif progress. Luke.. Do you recommend trying to convert my map to a dts and forgo the lightmaps (i am guessing we ... read more 05/20/2009 (3:33 am)
Level/Dif progress. Another thing i was considering, an idea someone threw at me was to convert my map to a dts as it mi... read more 05/20/2009 (2:56 am)
Level/Dif progress. We have about 30 textures we are using @ 128x128. Would less textures in our map really help? We w... read more 05/19/2009 (8:01 pm)
Level/Dif progress. Further more, for texture compression using the texture tool that makes .pvr files do you guys use 2... read more 05/19/2009 (3:40 pm)
Level/Dif progress. Also you say a super lightmap, doesn't this have to be 1024x1024 do to the maximum texture res of th... read more 05/19/2009 (3:36 pm)
Level/Dif progress. Hey thanks luke, I am looking for any solution if you need someone to test this further or even if y... read more 05/19/2009 (3:34 pm)
Level/Dif progress. For some reason in constructor I can only have 4 portals. Anything greater crashes constructor on e... read more 05/18/2009 (5:32 pm)
Level/Dif progress. I do have lightmaps baked in and am not using any dynamic lights. Map was made in constructor and i... read more 05/18/2009 (10:05 am)
Level/Dif progress. My partner made the lightmaps 64x64 from 128x128. No noticeable different visually. The game is ... read more 05/17/2009 (4:35 pm)
Level/Dif progress. I reduced all the textures from 512x512 to 256x256 and there is now 1.3 megs of pvr files, used to b... read more 05/17/2009 (3:49 am)
Where did the cursor go for editing! Bump.. Anyone? I can't edit my maps in the misson editor.... I can't move around like I do w... read more 05/16/2009 (9:01 pm)
Networking Thanks Luke... I think your problem is port forwarding. I opened up some ports to be able to h... read more 05/14/2009 (12:57 pm)
Networking Ok... I was able to connect to myself by hosting the game on my comp the iTGE app and then I was ... read more 05/13/2009 (4:44 pm)
Ok where is everything? Thanks Matt Steizer that really helped me get iTGE on my phone! It took me like 10 mins to do inclu... read more 05/12/2009 (9:11 pm)
How to use compressed textures? there is a texturetool (called texturetool) that comes with the iphone sdk if your on a mac. its re... read more 05/12/2009 (8:25 pm)
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