Jonathan Rose's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Buying TSE or not??? | Thats a little harsh... especially given that some might be holding out for things such as non-shade... read more | 08/16/2005 (6:08 pm) |
| Top 10 Games... of all time. And prove why. | I think I have a review for it in an old RUN magazine somewhere :P... read more | 08/16/2005 (3:23 pm) |
| Open source TGE? | "Enough people steal the engine on a regular basis (by piracy) that is lost profit" Is this reall... read more | 08/16/2005 (3:21 pm) |
| Top 10 Games... of all time. And prove why. | Super Mario Brothers 3 was really good... and I'd also have to say that Warcraft/Starcraft revolutio... read more | 08/16/2005 (1:55 pm) |
| More than 1 Detail Texture for terrain. Possible? | If you switched it on the fly... I can't help but think it would be very noticable to the player... ... read more | 08/13/2005 (12:14 pm) |
| Any chance on us being able to get a milestone 2 demo soon? | @Stefan: Between the water and the terrain, yeah thats what I was wanting to test.... read more | 08/12/2005 (11:57 am) |
| Any chance on us being able to get a milestone 2 demo soon? | Refractions look so much better with SM 2.0 than with SM 1.4 : ) Actually my intent was to wait a... read more | 08/10/2005 (2:47 pm) |
| Any chance on us being able to get a milestone 2 demo soon? | Which (TGE) by the way, I already have... I'm just looking for something to benchmark by :P... read more | 08/08/2005 (7:10 pm) |
| Using Max for .dif creation? | Speaking of Valve... is there anyway of using HL2's editor (not sure on all the details, but if I re... read more | 08/08/2005 (4:23 pm) |
| Another blow for game devs in general | The biggest problem to me with this is that it will make developers wary to write titles with "modab... read more | 08/08/2005 (4:18 pm) |
| Any chance on us being able to get a milestone 2 demo soon? | I'm just scared to death of the notion that I'll throw down 150 dollars and then have to wait until ... read more | 08/08/2005 (3:51 pm) |
| Any chance on us being able to get a milestone 2 demo soon? | 1 gig? Wow! I have no trouble with HL2, but PS2 hates me on all the current TSE demos... well, i... read more | 08/07/2005 (5:47 am) |
| What TSE has | Are there any good pixel shader methods of cel shading? I'm mostly wanting to know if they are fast... read more | 08/05/2005 (3:15 pm) |
| Maaajor performance problems with TSE | Alternatively, you should note that the FX series performs much better on version 1.1 shaders than o... read more | 06/04/2005 (7:57 am) |
| They officially ran out of ideas...they gave Sonic a handgun | As a general rule for executives, you mimic what works, and it worked for Jak and Daxter. Doesn't m... read more | 04/16/2005 (1:53 pm) |
| GG is under appreciated | Uh... Civilization series has some of the hardest AI Iv'e ever seen... or maybe I'm just not very go... read more | 04/16/2005 (1:37 pm) |
| High end Half Life 2 expansion | SLi anyone?... read more | 04/12/2005 (3:23 pm) |
| Recreating Tribes 2 physics in Torque...? | I could go for a resource on that :P... read more | 04/10/2005 (4:22 am) |
| Overtime for EA Employees | Interesting. I'll look into it.... read more | 04/07/2005 (1:49 pm) |
| Overtime for EA Employees | If EU and US employees didn't have to compete with Korea/Indian employees under this extremely pro-b... read more | 04/07/2005 (12:10 pm) |
| About Eulas | More like... fat chance of that NOT holding up in court. If you break the seal, youv'e agreed to wh... read more | 04/06/2005 (4:43 pm) |
| Censorship in Illinois | "What does this have to do with anything? Warfare is older than Hiroshima too, so what?" Plenty. ... read more | 04/06/2005 (4:34 pm) |
| Logo Requirement Now On Product Page | Honestly, any kind of sap who doesn't read the EULA when licensing a game engine really doesn't need... read more | 04/06/2005 (4:19 pm) |
| Emap/Opacity Distance | 0-o LODs are nessecary for environment maps to show at long distances?... read more | 04/06/2005 (3:39 pm) |
| Porting from TGE to TSE | I'm just wondering how the porting issues are going to be affected by the introduction of TSE terrai... read more | 04/06/2005 (3:28 pm) |
| Censorship in Illinois | "Personally, I think wise parents will allow no (as in none, ZERO, zilch, nada) television or videog... read more | 04/06/2005 (3:22 pm) |
| Xna.... | I'm also curious about XNA... and I hadn't really heard much about it other than that it somehow mak... read more | 04/05/2005 (1:29 pm) |
| I think Torque2D is just what gaming needs... | I myself honestly begin to wonder whether gamers really care whether a game is 2d or 3d graphically.... read more | 04/05/2005 (10:34 am) |
| GG is under appreciated | We are talking board games, not AI. As in, not the computer versions. AI isn't factored into the e... read more | 04/03/2005 (11:10 am) |
| Wow, this is interesting for all developers of 3D games/engines | Here is a thought... how about someone just thinks up all the concepts that could be useful in games... read more | 04/02/2005 (1:58 pm) |
| GG is under appreciated | Yeah, but what can honestly be more simple than brain vs. brain?... read more | 04/02/2005 (1:52 pm) |
| Normal Mapping | Iv'e seen some really nice looking character normal maps in the art forums.... read more | 03/31/2005 (12:20 pm) |
| Wow, this is interesting for all developers of 3D games/engines | Thats a pretty cheap way to screw over game developers....... read more | 03/31/2005 (6:11 am) |
| GG is under appreciated | Uh... Chess really isn't that complex. The potential strategy surround Chess is the complex part. ... read more | 03/31/2005 (6:06 am) |
| Project H.O.P.E. | For the OverFallz!... read more | 03/30/2005 (4:52 pm) |
| Rat in a sewer game | Sounds appealing for a small project... great sort of thing to learn Torque on. Who knows where it ... read more | 03/30/2005 (4:50 pm) |
| Questions about TGE? | I think the bottom line is that there aren't limits to the size more so than it being endless. I th... read more | 03/30/2005 (4:48 pm) |
| Character animations play in ShowTool not in game | Hmmm... oddly enough I also had a problem with animation length before... Regarding a sort of hover... read more | 03/30/2005 (4:46 pm) |
| Questions about TGE? | I saw the yacht screens a while back which showed off the terrain really well... really coming toget... read more | 03/30/2005 (4:40 pm) |
| Realm Wars | Uh... you should probably check on the project manager... usually you can see whats going on there m... read more | 03/30/2005 (4:34 pm) |
| Business structure of online game publication | There have been all kinds of issues involving various E-businesses over things such as tax evasion.... read more | 03/30/2005 (2:46 pm) |
| Sdk Media | I'm pretty sure the Orc is off limits... not sure how much they care about some of the textures, but... read more | 03/30/2005 (2:42 pm) |
| Questions about TGE? | Speaking of which... TSE terrain... what milestone is it slated for? I was wanting to see a tech de... read more | 03/30/2005 (1:13 pm) |
| Repeating Terrain | I personally find it somewhat important to point out that the detail to player size ratio is somewha... read more | 03/30/2005 (11:52 am) |
| GG is under appreciated | It IS rather amazing that it pulled ahead of Metal Gear (in spite of it being supposedly mediocre). ... read more | 03/30/2005 (11:43 am) |
| A Literal Programming Language | As potentially as it may work in theory, I highly doubt it would ever be useful in practice.... read more | 03/29/2005 (2:12 pm) |
| ShaderWorks ... compatible? | Pixel shader Cel shading is a great way to *relatively* easily make the cel shading renderer, but on... read more | 03/29/2005 (12:46 pm) |
| 3ds to Dif - is it possible? | Doesn't GLB3 have a sort of "brushify" script?... read more | 03/28/2005 (11:56 am) |
| A Literal Programming Language | Nah... I would have to say that programming languages work as they are because syntax is simple. Wh... read more | 03/28/2005 (11:52 am) |
| Back to Torque school!!! Wanting feedback | Advanced Scripting and AI script catch my eye, but like many others, I'm wondering the price :P... read more | 03/28/2005 (5:58 am) |