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Jonathan Rose's Forum Posts

Thread Post Date Posted
Buying TSE or not??? Thats a little harsh... especially given that some might be holding out for things such as non-shade... read more 08/16/2005 (6:08 pm)
Top 10 Games... of all time. And prove why. I think I have a review for it in an old RUN magazine somewhere :P... read more 08/16/2005 (3:23 pm)
Open source TGE? "Enough people steal the engine on a regular basis (by piracy) that is lost profit" Is this reall... read more 08/16/2005 (3:21 pm)
Top 10 Games... of all time. And prove why. Super Mario Brothers 3 was really good... and I'd also have to say that Warcraft/Starcraft revolutio... read more 08/16/2005 (1:55 pm)
More than 1 Detail Texture for terrain. Possible? If you switched it on the fly... I can't help but think it would be very noticable to the player... ... read more 08/13/2005 (12:14 pm)
Any chance on us being able to get a milestone 2 demo soon? @Stefan: Between the water and the terrain, yeah thats what I was wanting to test.... read more 08/12/2005 (11:57 am)
Any chance on us being able to get a milestone 2 demo soon? Refractions look so much better with SM 2.0 than with SM 1.4 : ) Actually my intent was to wait a... read more 08/10/2005 (2:47 pm)
Any chance on us being able to get a milestone 2 demo soon? Which (TGE) by the way, I already have... I'm just looking for something to benchmark by :P... read more 08/08/2005 (7:10 pm)
Using Max for .dif creation? Speaking of Valve... is there anyway of using HL2's editor (not sure on all the details, but if I re... read more 08/08/2005 (4:23 pm)
Another blow for game devs in general The biggest problem to me with this is that it will make developers wary to write titles with "modab... read more 08/08/2005 (4:18 pm)
Any chance on us being able to get a milestone 2 demo soon? I'm just scared to death of the notion that I'll throw down 150 dollars and then have to wait until ... read more 08/08/2005 (3:51 pm)
Any chance on us being able to get a milestone 2 demo soon? 1 gig? Wow! I have no trouble with HL2, but PS2 hates me on all the current TSE demos... well, i... read more 08/07/2005 (5:47 am)
What TSE has Are there any good pixel shader methods of cel shading? I'm mostly wanting to know if they are fast... read more 08/05/2005 (3:15 pm)
Maaajor performance problems with TSE Alternatively, you should note that the FX series performs much better on version 1.1 shaders than o... read more 06/04/2005 (7:57 am)
They officially ran out of ideas...they gave Sonic a handgun As a general rule for executives, you mimic what works, and it worked for Jak and Daxter. Doesn't m... read more 04/16/2005 (1:53 pm)
GG is under appreciated Uh... Civilization series has some of the hardest AI Iv'e ever seen... or maybe I'm just not very go... read more 04/16/2005 (1:37 pm)
High end Half Life 2 expansion SLi anyone?... read more 04/12/2005 (3:23 pm)
Recreating Tribes 2 physics in Torque...? I could go for a resource on that :P... read more 04/10/2005 (4:22 am)
Overtime for EA Employees Interesting. I'll look into it.... read more 04/07/2005 (1:49 pm)
Overtime for EA Employees If EU and US employees didn't have to compete with Korea/Indian employees under this extremely pro-b... read more 04/07/2005 (12:10 pm)
About Eulas More like... fat chance of that NOT holding up in court. If you break the seal, youv'e agreed to wh... read more 04/06/2005 (4:43 pm)
Censorship in Illinois "What does this have to do with anything? Warfare is older than Hiroshima too, so what?" Plenty. ... read more 04/06/2005 (4:34 pm)
Logo Requirement Now On Product Page Honestly, any kind of sap who doesn't read the EULA when licensing a game engine really doesn't need... read more 04/06/2005 (4:19 pm)
Emap/Opacity Distance 0-o LODs are nessecary for environment maps to show at long distances?... read more 04/06/2005 (3:39 pm)
Porting from TGE to TSE I'm just wondering how the porting issues are going to be affected by the introduction of TSE terrai... read more 04/06/2005 (3:28 pm)
Censorship in Illinois "Personally, I think wise parents will allow no (as in none, ZERO, zilch, nada) television or videog... read more 04/06/2005 (3:22 pm)
Xna.... I'm also curious about XNA... and I hadn't really heard much about it other than that it somehow mak... read more 04/05/2005 (1:29 pm)
I think Torque2D is just what gaming needs... I myself honestly begin to wonder whether gamers really care whether a game is 2d or 3d graphically.... read more 04/05/2005 (10:34 am)
GG is under appreciated We are talking board games, not AI. As in, not the computer versions. AI isn't factored into the e... read more 04/03/2005 (11:10 am)
Wow, this is interesting for all developers of 3D games/engines Here is a thought... how about someone just thinks up all the concepts that could be useful in games... read more 04/02/2005 (1:58 pm)
GG is under appreciated Yeah, but what can honestly be more simple than brain vs. brain?... read more 04/02/2005 (1:52 pm)
Normal Mapping Iv'e seen some really nice looking character normal maps in the art forums.... read more 03/31/2005 (12:20 pm)
Wow, this is interesting for all developers of 3D games/engines Thats a pretty cheap way to screw over game developers....... read more 03/31/2005 (6:11 am)
GG is under appreciated Uh... Chess really isn't that complex. The potential strategy surround Chess is the complex part. ... read more 03/31/2005 (6:06 am)
Project H.O.P.E. For the OverFallz!... read more 03/30/2005 (4:52 pm)
Rat in a sewer game Sounds appealing for a small project... great sort of thing to learn Torque on. Who knows where it ... read more 03/30/2005 (4:50 pm)
Questions about TGE? I think the bottom line is that there aren't limits to the size more so than it being endless. I th... read more 03/30/2005 (4:48 pm)
Character animations play in ShowTool not in game Hmmm... oddly enough I also had a problem with animation length before... Regarding a sort of hover... read more 03/30/2005 (4:46 pm)
Questions about TGE? I saw the yacht screens a while back which showed off the terrain really well... really coming toget... read more 03/30/2005 (4:40 pm)
Realm Wars Uh... you should probably check on the project manager... usually you can see whats going on there m... read more 03/30/2005 (4:34 pm)
Business structure of online game publication There have been all kinds of issues involving various E-businesses over things such as tax evasion.... read more 03/30/2005 (2:46 pm)
Sdk Media I'm pretty sure the Orc is off limits... not sure how much they care about some of the textures, but... read more 03/30/2005 (2:42 pm)
Questions about TGE? Speaking of which... TSE terrain... what milestone is it slated for? I was wanting to see a tech de... read more 03/30/2005 (1:13 pm)
Repeating Terrain I personally find it somewhat important to point out that the detail to player size ratio is somewha... read more 03/30/2005 (11:52 am)
GG is under appreciated It IS rather amazing that it pulled ahead of Metal Gear (in spite of it being supposedly mediocre). ... read more 03/30/2005 (11:43 am)
A Literal Programming Language As potentially as it may work in theory, I highly doubt it would ever be useful in practice.... read more 03/29/2005 (2:12 pm)
ShaderWorks ... compatible? Pixel shader Cel shading is a great way to *relatively* easily make the cel shading renderer, but on... read more 03/29/2005 (12:46 pm)
3ds to Dif - is it possible? Doesn't GLB3 have a sort of "brushify" script?... read more 03/28/2005 (11:56 am)
A Literal Programming Language Nah... I would have to say that programming languages work as they are because syntax is simple. Wh... read more 03/28/2005 (11:52 am)
Back to Torque school!!! Wanting feedback Advanced Scripting and AI script catch my eye, but like many others, I'm wondering the price :P... read more 03/28/2005 (5:58 am)