Jonathan Rose's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Daul Wield | Some people actually want to go beyond making a mod you know.... read more | 09/28/2005 (8:57 am) |
| Nintendo's New Controller | So Wilsons gonna work on: TSE Sword Swinging insane person starter pack!... read more | 09/27/2005 (12:16 pm) |
| Gauntlet Inspired Arcade Game | I play GGXX#Reload with a keyboard and it works remarkably well.... read more | 09/27/2005 (12:02 pm) |
| What OS is best for Torque? | Didn't someone here say that something like 55% of GG's game buying customers use the mac versions?... read more | 09/27/2005 (12:00 pm) |
| An "unofficial" TSE demo. | For some reason, on PS 1.4 it looks hideously ugly for me... I thought it would just be a lame shade... read more | 09/27/2005 (10:55 am) |
| Torque Commercial EULA Changes | So uh... why the sudden changes?... read more | 09/11/2005 (10:49 am) |
| On the Horizon: Physics Processing Unit (PPU) | If consoles adopt it though, there is more than a good chance that computers will have to.... read more | 09/10/2005 (1:54 am) |
| On the Horizon: Physics Processing Unit (PPU) | Wow... it seems that the answer these days to every problem, be it graphical or gameplay these days ... read more | 09/09/2005 (1:42 pm) |
| An "unofficial" TSE demo. | @Billy L: Did you manage to get the water working well on FX5200? Maybe rehost that screenshot i... read more | 09/07/2005 (10:20 am) |
| An "unofficial" TSE demo. | 0-o Is there supposed to be no detail texture? In any event, it certainly looks smooth.... read more | 09/02/2005 (7:31 am) |
| Synapse lighting | I don't know man... its pretty rockin', especially with those extremely awesome looking water reflec... read more | 08/31/2005 (9:20 am) |
| Simple enemies | I was thinking to do it with C++ and create a new type of entity actually. I'll see of that playe... read more | 08/31/2005 (9:16 am) |
| Space-based game with no terrain | You can remove terrain altogether or just delete your terrain blocks from your map files. Its reall... read more | 08/30/2005 (10:48 am) |
| How can i create my own new game? | I'd say the two main differences are source code and legal ability to sell your finished projects. ... read more | 08/29/2005 (1:28 pm) |
| Electronic Arts says indie won't cut it | Well, I can think of one way, but that would require a UN mandate to register India and China as no ... read more | 08/28/2005 (10:10 am) |
| Quark Tutorial | Do you mean general modeling in QuArK or do you mean exporting to Torque and the ramifications there... read more | 08/28/2005 (10:06 am) |
| Quake III source includes q3radiant - what are the ramifications | Joy. I know how much we all love pointless technicalities.... read more | 08/28/2005 (10:05 am) |
| Electronic Arts says indie won't cut it | I'd like to think that Indy studios will always have the possibility of growing to the point in whic... read more | 08/27/2005 (8:28 am) |
| Setup a simple scene to walk trough it | Can Bryce export to .map? I wasn't aware.... read more | 08/27/2005 (8:20 am) |
| Setup a simple scene to walk trough it | I hate to break it to you, but for scenery and level building, 3ds max is not really a good choice. ... read more | 08/27/2005 (1:48 am) |
| Hey, I'm a new member. | I find it easier to use Poser models for reference and then creating the low poly model by hand.... read more | 08/27/2005 (1:39 am) |
| Unity Engine | Torque + TSE + Gamespace actually. You could get a lot of stuff for 1000 bucks.... read more | 08/26/2005 (1:20 am) |
| What is Nintendo's "Revolutionary" weapon? | Well, I never actually played Panzer Dragoon and the only Starfox games I've played are the SNES one... read more | 08/24/2005 (5:31 am) |
| What is Nintendo's "Revolutionary" weapon? | By rail style are we talking Area 51 or are we talking linear like HL2?... read more | 08/23/2005 (10:36 pm) |
| Nintendo! Get away from that dead horse and give me the stick | I myself wouldn't like a handheld that small... I would greatly prefer something PSP or DS sized...... read more | 08/23/2005 (10:33 pm) |
| An "unofficial" TSE demo. | Well yeah, graphical errors in that the water appears pitch black unless no DIF objects are on scree... read more | 08/23/2005 (10:29 pm) |
| An "unofficial" TSE demo. | In the defense of my card, the framerates were actually decent on my more than modest computer :P ... read more | 08/23/2005 (9:22 am) |
| What is Nintendo's "Revolutionary" weapon? | I am still wondering whether the gyroscopic aspect of the controllers is the revolutionary part... I... read more | 08/23/2005 (4:07 am) |
| What do you expect from Content Packs? | I'd like to see more packs that are geared towards specific themes such as beaches and caves, but si... read more | 08/23/2005 (1:31 am) |
| An "unofficial" TSE demo. | Heh... all of my worst fears came true :P Since I'm using a god-awful graphics card (Geforce FX 5... read more | 08/23/2005 (1:23 am) |
| Synapse lighting | "The lighting pak would make tse rock" No it wouldn't! It's hard to make something rock thats al... read more | 08/23/2005 (12:38 am) |
| Mech design- concept art | Pretty awesome.... read more | 08/22/2005 (3:39 am) |
| Quake III source includes q3radiant - what are the ramifications | Problem though... is that the QeRadiant site says that its free for only non-commercial use and that... read more | 08/22/2005 (3:12 am) |
| Ground contact and camera view. | I actually had a lot more trouble with getting the player model to be above the ground than getting ... read more | 08/21/2005 (5:33 pm) |
| Synapse lighting | If you could tell us... Will the TSE lighting pack be more expensive, less expensive, or cost the... read more | 08/21/2005 (5:31 pm) |
| Taking the p*^s | "it's a lot of overhead, but having an invisible watermark on images is a good way to reduce piracy.... read more | 08/21/2005 (5:23 pm) |
| Forum Etiquette? | "Stuff like "I kno u r teh sux!" probably wouldn't be tolerated in the GG chat, either. :)" True ... read more | 08/21/2005 (5:21 pm) |
| Would you be interested | Shouldn't your typical Indie already know C++ anyway?... read more | 08/19/2005 (5:06 pm) |
| Normal Maps with Mirrored UVs Support? | Given that I always work with 100% symetrical characters I can definitely see your point :M... read more | 08/19/2005 (5:03 pm) |
| Madden Tops the Charts | I for one find it odd that people are willing to pay for familiar names... but maybe thats just beca... read more | 08/19/2005 (4:50 pm) |
| Xbox 360 Pricing and Models Announced | I'd like to encourage everyone here to remember that a console is not a substitute for a high powere... read more | 08/19/2005 (4:47 pm) |
| Nintendo! Get away from that dead horse and give me the stick | Even so... I'm pretty close to giving up on Nintendo... they had better hope the Revolution is prett... read more | 08/19/2005 (4:41 pm) |
| Forum Etiquette? | Posting in a natural way is fine, but an overabundance of net speak (I kno u r teh sux!) is a big pe... read more | 08/19/2005 (4:37 pm) |
| I need help getting started | Well, you might consider grabbing the book(30-50 USD), Torque(100USD), Milkshape 3D(don't remember :... read more | 08/19/2005 (4:34 pm) |
| Visual C++.NET & TGE | I had no trouble with Torque using VC++ 6.0, so I'd imagine you would have no trouble with .net 2003... read more | 08/18/2005 (4:47 pm) |
| What is Nintendo's "Revolutionary" weapon? | Hopefully, their idea of revolutionary isn't the Matrix Online :P I'm sure you all remember that ... read more | 08/18/2005 (10:42 am) |
| Graphic card recommendations? | If the demos run great I'm pretty sure it can handle TSE :P My problem is that certain demos are ... read more | 08/18/2005 (8:04 am) |
| How to gen a flat terrain at 100m | Might be a good idea to script in a bigger brush first :M When I first tried to set height that way... read more | 08/17/2005 (7:08 am) |
| Open source TGE? | Exactly. What I think though is that anyone who is too cheap to buy Torque and is willing to steal ... read more | 08/17/2005 (7:03 am) |
| Uni courses good for games industry | Also note that if you major in Computer Engineering that you can pick up and get a Computer Science ... read more | 08/16/2005 (6:27 pm) |