Game Development Community

Jonathan Rose's Forum Posts

Thread Post Date Posted
Daul Wield Some people actually want to go beyond making a mod you know.... read more 09/28/2005 (8:57 am)
Nintendo's New Controller So Wilsons gonna work on: TSE Sword Swinging insane person starter pack!... read more 09/27/2005 (12:16 pm)
Gauntlet Inspired Arcade Game I play GGXX#Reload with a keyboard and it works remarkably well.... read more 09/27/2005 (12:02 pm)
What OS is best for Torque? Didn't someone here say that something like 55% of GG's game buying customers use the mac versions?... read more 09/27/2005 (12:00 pm)
An "unofficial" TSE demo. For some reason, on PS 1.4 it looks hideously ugly for me... I thought it would just be a lame shade... read more 09/27/2005 (10:55 am)
Torque Commercial EULA Changes So uh... why the sudden changes?... read more 09/11/2005 (10:49 am)
On the Horizon: Physics Processing Unit (PPU) If consoles adopt it though, there is more than a good chance that computers will have to.... read more 09/10/2005 (1:54 am)
On the Horizon: Physics Processing Unit (PPU) Wow... it seems that the answer these days to every problem, be it graphical or gameplay these days ... read more 09/09/2005 (1:42 pm)
An "unofficial" TSE demo. @Billy L: Did you manage to get the water working well on FX5200? Maybe rehost that screenshot i... read more 09/07/2005 (10:20 am)
An "unofficial" TSE demo. 0-o Is there supposed to be no detail texture? In any event, it certainly looks smooth.... read more 09/02/2005 (7:31 am)
Synapse lighting I don't know man... its pretty rockin', especially with those extremely awesome looking water reflec... read more 08/31/2005 (9:20 am)
Simple enemies I was thinking to do it with C++ and create a new type of entity actually. I'll see of that playe... read more 08/31/2005 (9:16 am)
Space-based game with no terrain You can remove terrain altogether or just delete your terrain blocks from your map files. Its reall... read more 08/30/2005 (10:48 am)
How can i create my own new game? I'd say the two main differences are source code and legal ability to sell your finished projects. ... read more 08/29/2005 (1:28 pm)
Electronic Arts says indie won't cut it Well, I can think of one way, but that would require a UN mandate to register India and China as no ... read more 08/28/2005 (10:10 am)
Quark Tutorial Do you mean general modeling in QuArK or do you mean exporting to Torque and the ramifications there... read more 08/28/2005 (10:06 am)
Quake III source includes q3radiant - what are the ramifications Joy. I know how much we all love pointless technicalities.... read more 08/28/2005 (10:05 am)
Electronic Arts says indie won't cut it I'd like to think that Indy studios will always have the possibility of growing to the point in whic... read more 08/27/2005 (8:28 am)
Setup a simple scene to walk trough it Can Bryce export to .map? I wasn't aware.... read more 08/27/2005 (8:20 am)
Setup a simple scene to walk trough it I hate to break it to you, but for scenery and level building, 3ds max is not really a good choice. ... read more 08/27/2005 (1:48 am)
Hey, I'm a new member. I find it easier to use Poser models for reference and then creating the low poly model by hand.... read more 08/27/2005 (1:39 am)
Unity Engine Torque + TSE + Gamespace actually. You could get a lot of stuff for 1000 bucks.... read more 08/26/2005 (1:20 am)
What is Nintendo's "Revolutionary" weapon? Well, I never actually played Panzer Dragoon and the only Starfox games I've played are the SNES one... read more 08/24/2005 (5:31 am)
What is Nintendo's "Revolutionary" weapon? By rail style are we talking Area 51 or are we talking linear like HL2?... read more 08/23/2005 (10:36 pm)
Nintendo! Get away from that dead horse and give me the stick I myself wouldn't like a handheld that small... I would greatly prefer something PSP or DS sized...... read more 08/23/2005 (10:33 pm)
An "unofficial" TSE demo. Well yeah, graphical errors in that the water appears pitch black unless no DIF objects are on scree... read more 08/23/2005 (10:29 pm)
An "unofficial" TSE demo. In the defense of my card, the framerates were actually decent on my more than modest computer :P ... read more 08/23/2005 (9:22 am)
What is Nintendo's "Revolutionary" weapon? I am still wondering whether the gyroscopic aspect of the controllers is the revolutionary part... I... read more 08/23/2005 (4:07 am)
What do you expect from Content Packs? I'd like to see more packs that are geared towards specific themes such as beaches and caves, but si... read more 08/23/2005 (1:31 am)
An "unofficial" TSE demo. Heh... all of my worst fears came true :P Since I'm using a god-awful graphics card (Geforce FX 5... read more 08/23/2005 (1:23 am)
Synapse lighting "The lighting pak would make tse rock" No it wouldn't! It's hard to make something rock thats al... read more 08/23/2005 (12:38 am)
Mech design- concept art Pretty awesome.... read more 08/22/2005 (3:39 am)
Quake III source includes q3radiant - what are the ramifications Problem though... is that the QeRadiant site says that its free for only non-commercial use and that... read more 08/22/2005 (3:12 am)
Ground contact and camera view. I actually had a lot more trouble with getting the player model to be above the ground than getting ... read more 08/21/2005 (5:33 pm)
Synapse lighting If you could tell us... Will the TSE lighting pack be more expensive, less expensive, or cost the... read more 08/21/2005 (5:31 pm)
Taking the p*^s "it's a lot of overhead, but having an invisible watermark on images is a good way to reduce piracy.... read more 08/21/2005 (5:23 pm)
Forum Etiquette? "Stuff like "I kno u r teh sux!" probably wouldn't be tolerated in the GG chat, either. :)" True ... read more 08/21/2005 (5:21 pm)
Would you be interested Shouldn't your typical Indie already know C++ anyway?... read more 08/19/2005 (5:06 pm)
Normal Maps with Mirrored UVs Support? Given that I always work with 100% symetrical characters I can definitely see your point :M... read more 08/19/2005 (5:03 pm)
Madden Tops the Charts I for one find it odd that people are willing to pay for familiar names... but maybe thats just beca... read more 08/19/2005 (4:50 pm)
Xbox 360 Pricing and Models Announced I'd like to encourage everyone here to remember that a console is not a substitute for a high powere... read more 08/19/2005 (4:47 pm)
Nintendo! Get away from that dead horse and give me the stick Even so... I'm pretty close to giving up on Nintendo... they had better hope the Revolution is prett... read more 08/19/2005 (4:41 pm)
Forum Etiquette? Posting in a natural way is fine, but an overabundance of net speak (I kno u r teh sux!) is a big pe... read more 08/19/2005 (4:37 pm)
I need help getting started Well, you might consider grabbing the book(30-50 USD), Torque(100USD), Milkshape 3D(don't remember :... read more 08/19/2005 (4:34 pm)
Visual C++.NET & TGE I had no trouble with Torque using VC++ 6.0, so I'd imagine you would have no trouble with .net 2003... read more 08/18/2005 (4:47 pm)
What is Nintendo's "Revolutionary" weapon? Hopefully, their idea of revolutionary isn't the Matrix Online :P I'm sure you all remember that ... read more 08/18/2005 (10:42 am)
Graphic card recommendations? If the demos run great I'm pretty sure it can handle TSE :P My problem is that certain demos are ... read more 08/18/2005 (8:04 am)
How to gen a flat terrain at 100m Might be a good idea to script in a bigger brush first :M When I first tried to set height that way... read more 08/17/2005 (7:08 am)
Open source TGE? Exactly. What I think though is that anyone who is too cheap to buy Torque and is willing to steal ... read more 08/17/2005 (7:03 am)
Uni courses good for games industry Also note that if you major in Computer Engineering that you can pick up and get a Computer Science ... read more 08/16/2005 (6:27 pm)