Thomas \"Man of Ice\" Lund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Artists' fees | Same goes for programmers and managers. A good programmer or manager can easily charge $100 or $150/... read more | 02/22/2005 (3:15 pm) |
| Taking control of Players | And you got the setControlObject() to set a single object that should recieve movement input... read more | 02/20/2005 (2:54 pm) |
| IGC 2005 Dates? | Thanks Jay!! Time to book plane tickets and all that for us foreign invaders... read more | 02/20/2005 (12:44 am) |
| Problems with Client Side objects | [code] // Test to see if it's behind something, and we want to // ignore anything it's mounted... read more | 02/19/2005 (2:32 am) |
| Problems with Client Side objects | I made a component that extended GuiTSCtrl and put it on top of the playGui - not a replacement. ... read more | 02/19/2005 (2:30 am) |
| Problems with Client Side objects | I'm not sure you can do it from script, but for my own prototype crosshair I made a new GUI componen... read more | 02/18/2005 (2:56 pm) |
| Call for Advanced Camera new features/changes/fixes | @Juan - those 3rd person settings are for the stock TGE 3rd person camera, and have nothing to do wi... read more | 02/18/2005 (2:40 pm) |
| How Many Hours a Week Would You Work? | I have some volunteers that work for free on our projects just to be part of a game dev. They are... read more | 02/09/2005 (4:24 am) |
| Why would a GUI component not recieve onKeyDown? | Thanks - will try to check if any other components are on top.... read more | 02/05/2005 (2:32 pm) |
| Call for Advanced Camera new features/changes/fixes | Hey Josh. Sorry. Got your email, but have been damn busy on the new Flash GUI component the last few... read more | 02/05/2005 (5:21 am) |
| Flash in Torque - almost there, but need help | Wrapping this up as a resource as we speak. We got the final issues solved. Small movie preview i... read more | 02/04/2005 (9:21 am) |
| Flash in Torque - almost there, but need help | GameSWF is public domain. So its fully usable in commercial products without any issues.... read more | 02/04/2005 (5:02 am) |
| Flash in Torque - almost there, but need help | Last night Brian ported the mouse and also the callback for the actionscripts from the SDL demonstra... read more | 02/04/2005 (3:57 am) |
| Using Torque In Dlls | AFAIK it is not possible to compile TGE into a DLL. Sorry. TGE is not a collection of libraries, but... read more | 02/04/2005 (2:31 am) |
| Flash in Torque - almost there, but need help | Brian Richardson won the beers!!!! [image]http://files.questless.com/tge_flash/works.gif[/image] ... read more | 02/03/2005 (2:37 pm) |
| Larger Terrain? | Wait for TSE milestone 2. Rumours will have it that it has streaming terrain... read more | 02/02/2005 (10:46 am) |
| Call for Advanced Camera new features/changes/fixes | @Manoel - wow. Cool modification of the orbit camera. Really nice. And good way to redo the advanceT... read more | 02/01/2005 (2:45 pm) |
| Call for Advanced Camera new features/changes/fixes | Thanks Zik - I've included it and modified slightly so that one can use other kinds of objects than ... read more | 02/01/2005 (8:35 am) |
| Need help to access game state info | If you do this on the server side, then I think all objects are in the one of the global variables. ... read more | 02/01/2005 (7:41 am) |
| Typemasks information? | The onCollision callback is only called from the engine when the (in the C++ engine) defined object ... read more | 02/01/2005 (7:33 am) |
| Need help to access game state info | When you have the id of an object, then you can do the following: Open a console and type %[i]id... read more | 02/01/2005 (4:19 am) |
| Typemasks information? | (short reply - on my way out the door) They are as you suspect - a type name for objects. 1) ... read more | 02/01/2005 (4:13 am) |
| Use of STL | Hey Telmo, It doesnt out of the box. The TGE memory manager redefines new() and other methods, an... read more | 01/31/2005 (11:29 am) |
| Moving interiors - Changes to the head! | There is more to it than just applying the patch. Once a resource gets into the engine itself off... read more | 01/31/2005 (7:47 am) |
| I need something to make script code with, freeware. | You can basically use notepad/wordpad to script. Besides that, there are quite a few free editors... read more | 01/29/2005 (1:36 pm) |
| SURVEY: How Old Are You??? | 32 for me... read more | 01/24/2005 (10:15 am) |
| Using Triggers to change direction | Well - if I recall correctly there is actually a resource that lets you (in script) bounce the playe... read more | 01/24/2005 (1:27 am) |
| Call for Advanced Camera new features/changes/fixes | The advanced camera goes into action when you press tab (go into 3rd person mode) Following the r... read more | 01/23/2005 (1:53 pm) |
| Call for Advanced Camera new features/changes/fixes | @Sam - I'll update the resource today with those minor changes. I'm a bit behind my own schedule,... read more | 01/23/2005 (2:00 am) |
| What's the best way to spend legal fees? | Hehehe @ Melv ;-)... read more | 01/22/2005 (5:04 am) |
| What's the best way to spend legal fees? | Get a set of base contracts that you can reuse later. I'm thinking things like: * Mutual NDA * ... read more | 01/22/2005 (2:49 am) |
| FPS Player Camera Position | @Vernon - this might not be relevant anymore (long time I've messed around with it), but I couldnt g... read more | 01/22/2005 (2:46 am) |
| FPS Player Camera Position | You need to add it on the client side... read more | 01/21/2005 (7:51 am) |
| Call for Advanced Camera new features/changes/fixes | @Jase - only the orbit camera has an issue over network. The other modes are not a problem (afaik). ... read more | 01/20/2005 (10:32 pm) |
| Call for Advanced Camera new features/changes/fixes | Sure Josh - or ship it to me in an email and I'll sort it out @Manuel - cool! I'll try to disect ... read more | 01/20/2005 (3:16 pm) |
| Master server...Help the newbie... | Or [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5962]here[/url]... read more | 01/19/2005 (10:59 am) |
| Master Server Problem | I made one in Perl (as a proof of concept / prototype) a loooong time ago. Its in the resources [url... read more | 01/19/2005 (10:58 am) |
| New signed active X controler, run any game in an IE web browser | Hehe - doesnt work that fast in a time of T2D and other more pressing issues @ GG. But Josh will loo... read more | 01/19/2005 (10:55 am) |
| Camera movement | Mission Editor - look at Path and PathMarker entities... read more | 01/17/2005 (11:24 pm) |
| Advanced Camera Follow Object | If you followed the resource descriptions, in game.cs you then added the advCamera to %this - which ... read more | 01/16/2005 (10:31 pm) |
| Welcome new GG Associates! | Thanks everyone. Looking forward to helping this community prosper :-)... read more | 01/16/2005 (1:40 pm) |
| Dojo demo beta | Runs great on NVidia GeForce FX 5900XT... read more | 01/14/2005 (9:32 am) |
| New signed active X controler, run any game in an IE web browser | @Sean - still awaiting feedback from GG on this But it should be quite ready with some documentat... read more | 01/13/2005 (8:23 am) |
| Advanced Camera Follow Object | If you go into the code for the advanced camera, change all the method signatures and the variable f... read more | 01/12/2005 (1:32 pm) |
| Advanced Camera Follow Object | Yeah - thats right Josh. I'll need to revise/clean up in the code a bit soon... read more | 01/12/2005 (8:16 am) |
| Advanced Camera Follow Object | Well - thats the trick, isnt it ;-) If your projectile has a name, you can always use the nameToI... read more | 01/11/2005 (9:25 am) |
| Advanced Camera Follow Object | If you are in e.g. 3rd person mode, then you just do this: %this.advCamera.setPlayerObject(%proje... read more | 01/10/2005 (10:52 pm) |
| Some Content for ya'll | Impressive.......... read more | 01/08/2005 (2:35 am) |
| Master server on Linux | Also there is a difference between a master server and a game server. What you asked for was a dedic... read more | 01/06/2005 (4:12 am) |
| Contract work - code: ship class with turrets implementation | I've recieved some qualified responses, and am in negotiations with them. I have updated the initial... read more | 12/29/2004 (7:42 am) |