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Jeremy Alessi's Forum Posts

Thread Post Date Posted
Llmozlib Mac Thanks, I've already gone though that. It worked out fine for Windows but now I'm doing the Mac por... read more 05/05/2008 (7:21 pm)
Llmozlib Mac Alright, I've rebuilt with a later version of llmozlib and I'm getting an error number in the 30+ mi... read more 05/05/2008 (2:55 pm)
Llmozlib Mac Well, both of my paths seem to be good: [code] appDir = \Users\jeremyalessi\Desktop\MyDocuments\... read more 04/29/2008 (3:34 am)
Llmozlib Mac Ahh ... I'll give that a try this afternoon thanks!... read more 04/28/2008 (1:26 pm)
Llmozlib Mac It should be: \Users\jeremyalessi\Desktop\MyDocuments\MyFullContactDebateOSXDevelopment\TorqueGam... read more 04/25/2008 (11:45 pm)
Llmozlib Mac Perhaps I'm having trouble with the profile directory. What exactly is that supposed to be pointing... read more 04/25/2008 (10:25 pm)
Llmozlib Mac Cool, thanks for the info. I'll have to test that method. I think I skipped over that because I th... read more 04/25/2008 (3:10 pm)
Llmozlib Mac I read somewhere about passing in a 'dummy' Carbon window is that what you're doing or is it actuall... read more 04/25/2008 (2:55 pm)
Llmozlib Mac Were you using platState.appWindow? I read somewhere about there being 2 distinct window handles or... read more 04/25/2008 (3:03 am)
Llmozlib Mac Here's what I'm calling: [code] // create a profile std::string profileBaseDir = std::str... read more 04/24/2008 (9:58 pm)
Llmozlib Mac I also tried hardcoding the path to MacOS I think ... I'll have to go back and double check. Which ... read more 04/24/2008 (8:52 pm)
Llmozlib Mac "MyProfile"... read more 04/24/2008 (8:51 pm)
Llmozlib Mac I put them in "myGame.app/Contents/MacOS"... read more 04/24/2008 (7:08 pm)
Llmozlib Mac Mozilla built just fine. It's the information Torque's sending that's out of whack. This is specif... read more 04/17/2008 (10:34 pm)
Llmozlib Mac Anyone?... read more 04/17/2008 (9:35 pm)
TGEA in igLoader? BTW the plug-in resource: http://tdn.garagegames.com/wiki/TGE/Code/How_to_make_torque_a_plugin... read more 01/30/2008 (8:45 pm)
Lighting pak and shadows I've noticed that TSStatic will not cast the shadow from it's collision mesh unless it's rotated at ... read more 12/20/2007 (7:39 pm)
Cannot Save Settings Yeah mine is loading from the game directory because that's what I wanted to do. The code above loo... read more 11/04/2007 (8:45 pm)
Cannot Save Settings I added two new variables for the resolution and I also had to make a fix to save the full screen fl... read more 11/02/2007 (9:06 pm)
Cannot Save Settings CommonConfig inside the game directory and not the common directory? What is the error? I honestly... read more 11/01/2007 (1:30 am)
Cannot Save Settings Good call! My game actually uses different names so I typed those seperately ;0... read more 10/31/2007 (3:55 pm)
Cannot Save Settings In your console you see the scripts being compiled but the function itself isn't called at that poin... read more 10/31/2007 (3:07 pm)
So who the heck is IAC? Right, there are differences and everyone wants a solution which provides the path of least resistan... read more 09/26/2007 (5:53 pm)
So who the heck is IAC? I wasn't making mention of the PSP or iPhone in terms of their sales figures just what they offer in... read more 09/26/2007 (5:14 pm)
So who the heck is IAC? [quote] A little more than a decade ago, vendors were pushing hard these cheap boxes that did nothi... read more 09/26/2007 (2:46 pm)
So who the heck is IAC? The concept of hardware will soon be obsolete, that's a point that Google's (amongst many others) be... read more 09/26/2007 (6:28 am)
Cannot Save Settings Yes, that's what I did. You could also save the settings in the common folder if you wanted too.... read more 09/20/2007 (10:40 pm)
Cannot Save Settings Sure, here it is: Add/change these in your "/game/main.cs" [code] function loadPath( %path )... read more 08/17/2007 (5:34 pm)
Compile Solution in VC++ 7.1 get no .dso's Heh, no going back to 1.13 for me. The tick based physics are a must for my project. I didn't even... read more 08/16/2007 (4:50 pm)
Cannot Save Settings OK, that's squared away ... next ...... read more 08/16/2007 (3:22 am)
Compile Solution in VC++ 7.1 get no .dso's OK, fixed that. Had to completely replace the main.cc file for some reason ...... read more 08/14/2007 (9:09 pm)
Turn the character In case you haven't figured this out in the past 2 years (your thread was the only thing I saw when ... read more 04/16/2007 (3:17 am)
Broadcast Address Thanks for the reply. I'm just diving into this really. Terms: WMI = Windows Management Instr... read more 03/29/2007 (2:15 am)
TGB 1.1.1 for Mac I could use version 1.1.1 for Mac as well. I've built my game around this version and it's somewhat... read more 01/19/2007 (4:55 pm)
Master Server problems again I still have trouble with this from time to time. In fact we had what seemed like sporatic game sel... read more 09/13/2006 (4:36 am)
ITunes now selling games playable on ipod (flash based) How about some sort of Torque iPod support? It'd be great if the iPod hardware could handle some To... read more 09/12/2006 (8:21 pm)
1.4 player jitter, what's the deal? Very good then! Thanks for the replies!... read more 09/08/2006 (3:10 pm)
1.4 player jitter, what's the deal? Hmmm... just caught this list: http://tdn.garagegames.com/wiki/Torque/1.5/WhatsNew Glad it's s... read more 09/08/2006 (7:10 am)
Using Con::setLocalVariable ... I got it working hopefully it's faster than a commandToServer. Thanks for the tip!... read more 09/06/2006 (7:30 pm)
Using Con::setLocalVariable ... Why are the other move managed triggers in the C++ code? I was simply following up on the jump code... read more 09/06/2006 (6:07 pm)
List of TGB developers - Please Add Your Name Check me in!... read more 07/10/2006 (3:42 pm)
Fast physics ... Heh, yeah I've been waiting for this for a year now. I think we're going to actually see a physics ... read more 06/03/2006 (3:09 am)
Query string not sent with HTTPObject OK, so why isn't this working for me? I'm using TGB but the C++ side looks the same what's the deal... read more 05/21/2006 (11:35 pm)
Getiing your game to be listed on the master server. Bump, this definitely could use a solution!... read more 04/27/2006 (8:05 pm)
DTS, adding animation .DSQ's via .CS file Yeah got it working in engine (as stated above) haven't messed with showtool again. Jill has a sep... read more 02/26/2006 (6:27 pm)
Dif loads in TGE ... kills TSE ... flickers on Mac??? Radeon 9600 on the PC ... Radeon 9200 on the Mac ... will have to check the drivers (thought of that... read more 02/18/2006 (11:42 pm)
Dif loads in TGE ... kills TSE ... flickers on Mac??? LOL, that would explain the TSE issue! Thanks! Any takers on the Mac flickers?... read more 02/18/2006 (8:58 pm)
Left Shift? OK, I run into the dumbest problems! Shift keys on my Mac keyboard just don't seem to work ... why ... read more 02/16/2006 (1:07 am)
DTS, adding animation .DSQ's via .CS file Yeah they are named the same. jill.dts and jill.cs, orc.dts and orc.cs, blocky.dts and blocky.cs ..... read more 02/10/2006 (8:31 pm)
DTS, adding animation .DSQ's via .CS file Hmm... Show Tool Load DTS & CS still doesn't work ... strange!... read more 02/10/2006 (3:16 am)
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