Jeremy Alessi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Llmozlib Mac | Thanks, I've already gone though that. It worked out fine for Windows but now I'm doing the Mac por... read more | 05/05/2008 (7:21 pm) |
| Llmozlib Mac | Alright, I've rebuilt with a later version of llmozlib and I'm getting an error number in the 30+ mi... read more | 05/05/2008 (2:55 pm) |
| Llmozlib Mac | Well, both of my paths seem to be good: [code] appDir = \Users\jeremyalessi\Desktop\MyDocuments\... read more | 04/29/2008 (3:34 am) |
| Llmozlib Mac | Ahh ... I'll give that a try this afternoon thanks!... read more | 04/28/2008 (1:26 pm) |
| Llmozlib Mac | It should be: \Users\jeremyalessi\Desktop\MyDocuments\MyFullContactDebateOSXDevelopment\TorqueGam... read more | 04/25/2008 (11:45 pm) |
| Llmozlib Mac | Perhaps I'm having trouble with the profile directory. What exactly is that supposed to be pointing... read more | 04/25/2008 (10:25 pm) |
| Llmozlib Mac | Cool, thanks for the info. I'll have to test that method. I think I skipped over that because I th... read more | 04/25/2008 (3:10 pm) |
| Llmozlib Mac | I read somewhere about passing in a 'dummy' Carbon window is that what you're doing or is it actuall... read more | 04/25/2008 (2:55 pm) |
| Llmozlib Mac | Were you using platState.appWindow? I read somewhere about there being 2 distinct window handles or... read more | 04/25/2008 (3:03 am) |
| Llmozlib Mac | Here's what I'm calling: [code] // create a profile std::string profileBaseDir = std::str... read more | 04/24/2008 (9:58 pm) |
| Llmozlib Mac | I also tried hardcoding the path to MacOS I think ... I'll have to go back and double check. Which ... read more | 04/24/2008 (8:52 pm) |
| Llmozlib Mac | "MyProfile"... read more | 04/24/2008 (8:51 pm) |
| Llmozlib Mac | I put them in "myGame.app/Contents/MacOS"... read more | 04/24/2008 (7:08 pm) |
| Llmozlib Mac | Mozilla built just fine. It's the information Torque's sending that's out of whack. This is specif... read more | 04/17/2008 (10:34 pm) |
| Llmozlib Mac | Anyone?... read more | 04/17/2008 (9:35 pm) |
| TGEA in igLoader? | BTW the plug-in resource: http://tdn.garagegames.com/wiki/TGE/Code/How_to_make_torque_a_plugin... read more | 01/30/2008 (8:45 pm) |
| Lighting pak and shadows | I've noticed that TSStatic will not cast the shadow from it's collision mesh unless it's rotated at ... read more | 12/20/2007 (7:39 pm) |
| Cannot Save Settings | Yeah mine is loading from the game directory because that's what I wanted to do. The code above loo... read more | 11/04/2007 (8:45 pm) |
| Cannot Save Settings | I added two new variables for the resolution and I also had to make a fix to save the full screen fl... read more | 11/02/2007 (9:06 pm) |
| Cannot Save Settings | CommonConfig inside the game directory and not the common directory? What is the error? I honestly... read more | 11/01/2007 (1:30 am) |
| Cannot Save Settings | Good call! My game actually uses different names so I typed those seperately ;0... read more | 10/31/2007 (3:55 pm) |
| Cannot Save Settings | In your console you see the scripts being compiled but the function itself isn't called at that poin... read more | 10/31/2007 (3:07 pm) |
| So who the heck is IAC? | Right, there are differences and everyone wants a solution which provides the path of least resistan... read more | 09/26/2007 (5:53 pm) |
| So who the heck is IAC? | I wasn't making mention of the PSP or iPhone in terms of their sales figures just what they offer in... read more | 09/26/2007 (5:14 pm) |
| So who the heck is IAC? | [quote] A little more than a decade ago, vendors were pushing hard these cheap boxes that did nothi... read more | 09/26/2007 (2:46 pm) |
| So who the heck is IAC? | The concept of hardware will soon be obsolete, that's a point that Google's (amongst many others) be... read more | 09/26/2007 (6:28 am) |
| Cannot Save Settings | Yes, that's what I did. You could also save the settings in the common folder if you wanted too.... read more | 09/20/2007 (10:40 pm) |
| Cannot Save Settings | Sure, here it is: Add/change these in your "/game/main.cs" [code] function loadPath( %path )... read more | 08/17/2007 (5:34 pm) |
| Compile Solution in VC++ 7.1 get no .dso's | Heh, no going back to 1.13 for me. The tick based physics are a must for my project. I didn't even... read more | 08/16/2007 (4:50 pm) |
| Cannot Save Settings | OK, that's squared away ... next ...... read more | 08/16/2007 (3:22 am) |
| Compile Solution in VC++ 7.1 get no .dso's | OK, fixed that. Had to completely replace the main.cc file for some reason ...... read more | 08/14/2007 (9:09 pm) |
| Turn the character | In case you haven't figured this out in the past 2 years (your thread was the only thing I saw when ... read more | 04/16/2007 (3:17 am) |
| Broadcast Address | Thanks for the reply. I'm just diving into this really. Terms: WMI = Windows Management Instr... read more | 03/29/2007 (2:15 am) |
| TGB 1.1.1 for Mac | I could use version 1.1.1 for Mac as well. I've built my game around this version and it's somewhat... read more | 01/19/2007 (4:55 pm) |
| Master Server problems again | I still have trouble with this from time to time. In fact we had what seemed like sporatic game sel... read more | 09/13/2006 (4:36 am) |
| ITunes now selling games playable on ipod (flash based) | How about some sort of Torque iPod support? It'd be great if the iPod hardware could handle some To... read more | 09/12/2006 (8:21 pm) |
| 1.4 player jitter, what's the deal? | Very good then! Thanks for the replies!... read more | 09/08/2006 (3:10 pm) |
| 1.4 player jitter, what's the deal? | Hmmm... just caught this list: http://tdn.garagegames.com/wiki/Torque/1.5/WhatsNew Glad it's s... read more | 09/08/2006 (7:10 am) |
| Using Con::setLocalVariable ... | I got it working hopefully it's faster than a commandToServer. Thanks for the tip!... read more | 09/06/2006 (7:30 pm) |
| Using Con::setLocalVariable ... | Why are the other move managed triggers in the C++ code? I was simply following up on the jump code... read more | 09/06/2006 (6:07 pm) |
| List of TGB developers - Please Add Your Name | Check me in!... read more | 07/10/2006 (3:42 pm) |
| Fast physics ... | Heh, yeah I've been waiting for this for a year now. I think we're going to actually see a physics ... read more | 06/03/2006 (3:09 am) |
| Query string not sent with HTTPObject | OK, so why isn't this working for me? I'm using TGB but the C++ side looks the same what's the deal... read more | 05/21/2006 (11:35 pm) |
| Getiing your game to be listed on the master server. | Bump, this definitely could use a solution!... read more | 04/27/2006 (8:05 pm) |
| DTS, adding animation .DSQ's via .CS file | Yeah got it working in engine (as stated above) haven't messed with showtool again. Jill has a sep... read more | 02/26/2006 (6:27 pm) |
| Dif loads in TGE ... kills TSE ... flickers on Mac??? | Radeon 9600 on the PC ... Radeon 9200 on the Mac ... will have to check the drivers (thought of that... read more | 02/18/2006 (11:42 pm) |
| Dif loads in TGE ... kills TSE ... flickers on Mac??? | LOL, that would explain the TSE issue! Thanks! Any takers on the Mac flickers?... read more | 02/18/2006 (8:58 pm) |
| Left Shift? | OK, I run into the dumbest problems! Shift keys on my Mac keyboard just don't seem to work ... why ... read more | 02/16/2006 (1:07 am) |
| DTS, adding animation .DSQ's via .CS file | Yeah they are named the same. jill.dts and jill.cs, orc.dts and orc.cs, blocky.dts and blocky.cs ..... read more | 02/10/2006 (8:31 pm) |
| DTS, adding animation .DSQ's via .CS file | Hmm... Show Tool Load DTS & CS still doesn't work ... strange!... read more | 02/10/2006 (3:16 am) |