Frederic "Intruder" Tessier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya2DTS | Hmm and what about a Linux version of the exporter? It still run on x86 ;-)... read more | 11/21/2003 (5:14 am) |
| Problem with setting Server name/password | @Ben Sorry for the mistake I type above I just type the code from what I remembered in my head. ... read more | 11/19/2003 (4:17 pm) |
| Cost for additional support! | @Ben I am aware of that and I have been asking several questions since a while, as some other membe... read more | 07/02/2003 (3:07 pm) |
| hirez model export | @Matt I can provide more details about his problem, well i work with him ;-) (i am the programmer).... read more | 03/15/2003 (11:56 am) |
| Changing Scale Of Player | @Conrad This was my though also ;-), i just wanted to get some confirmation from other people! So ... read more | 03/15/2003 (11:40 am) |
| Changing Scale Of Player | Hello folks! Well talking about scaling player, i was wondering what are the impact of scaling up... read more | 03/15/2003 (9:12 am) |
| Animate geometry manually? | @Edward Well we already have split our objects into sub-objects, what i was looking at is to code s... read more | 03/12/2003 (6:41 pm) |
| Flying vehicles and triggers | @Edward It should work now, like i mention i have download the whole TGE source with WinCVS last ... read more | 03/09/2003 (6:59 pm) |
| Slow frame rate with flying vehicle! | @Kirby So what kind of fps do you get? And what is your setup? (system, models, etc...) Indeed t... read more | 03/09/2003 (3:41 pm) |
| Flying vehicles and triggers | Good news folks! I have recompile the latest version of TGE (HEAD) that i got last week-end (have... read more | 03/09/2003 (9:04 am) |
| Flying vehicle wont stay underwater! | Thanks for the tips! So now i have set the density to 2.0 for my vehicle, so when i oriented it t... read more | 03/09/2003 (6:56 am) |
| Flying vehicles and triggers | It never did in T2? Thats strange, i was sure trigger could work with any object. I really need t... read more | 03/07/2003 (8:54 am) |
| Flying vehicles and triggers | Hello folks! Well i have setup a trigger for my flying vehicle last night but it doesnt seem to w... read more | 03/06/2003 (9:38 am) |
| Triggers and Vehicles. | Hello folks! Well i have setup a trigger for my flying vehicle last night but it doesnt seem to w... read more | 03/06/2003 (9:36 am) |
| General audio question | Hello fellow teammate! It seem you have learn well young one, you put your alias between your fir... read more | 03/04/2003 (6:38 pm) |
| Where can i find a torquedemo (1.1.2) linux binary | Indeed i saw the same thing last night when i went to see which version of the RealmWars on linux th... read more | 03/04/2003 (4:05 pm) |
| Convex hulls problems! | Problem fix!!! It seem we had forgotten to add the number (detail/levels) to each mesh part of ou... read more | 03/03/2003 (3:51 pm) |
| Where can i find a torquedemo (1.1.2) linux binary | I know they arent a precompiled version 8-(, this is why i was asking if they were a place i could g... read more | 03/03/2003 (3:48 pm) |
| TGE Exporters | Ok ill go grab the DTS exporter link above and hopefully it will already and not having to wait for ... read more | 03/03/2003 (3:40 pm) |
| TGE Exporters | I know it could make the exporter get heavy, but i just find it frustrating to only know they are a ... read more | 03/02/2003 (7:48 pm) |
| TGE Exporters | You mean for all the exporter in general? (max2dts, max2map, map2dif, ms2dts, etc...) For the ma... read more | 03/01/2003 (8:27 pm) |
| New Character Crash | Well i have the same kind of problem! Our new player model (which isnt humanoid btw) is making th... read more | 03/01/2003 (8:30 am) |
| yes I bought the SDK | It have tell me... "Use the source Luke!" Well i can now ;-) A new proud owner of TGE SDK!... read more | 02/28/2003 (9:28 pm) |
| Having a Cockpit in player | @Jeff I am looking to do something similar as you but having some difficulties! I am trying to rep... read more | 02/28/2003 (4:35 am) |
| Renaming player.dts | @badguy It seem you are right, i have indeed no animation sequence for that models. I was thinki... read more | 02/27/2003 (9:10 pm) |
| Renaming player.dts | I am not sure what Xavier did, but on my side i did also change this to point to my new .cs file ... read more | 02/27/2003 (6:41 pm) |
| Renaming player.dts | Hello folks! Well i was wondering if anyone has ever found the solution for this problem. Since ... read more | 02/27/2003 (9:22 am) |
| Importing of DTS files into LightWave: Discussion | Here is my grain of salt on this topic. Indeed i think like most of the people who wrote before m... read more | 02/26/2003 (3:57 pm) |
| Any documentation about variables? (what they do, range of value | Thanks for everyone that have answer me with their insight! Indeed like Jarrod mention i do not o... read more | 02/25/2003 (2:54 pm) |
| Jay Moore at the Desktop Linux Summit | @Jay Thanks you very much for the nice resume of the conf. It sound really great! I am also happ... read more | 02/23/2003 (12:28 pm) |
| Terrain dammage! | Id like to thanks again everyone for their very interesting contribution on this topic. It have g... read more | 02/19/2003 (4:14 pm) |
| Torque with ATI RADEON 7200! | Hello folks! Well one of our artists is having similar problems with his ATI Radeon 9700 pro and ... read more | 02/11/2003 (4:34 am) |
| Terrain dammage! | Thanks to everyone for replying, in my opinion everyone have very good ideas ;-). And indeed what... read more | 02/09/2003 (7:39 am) |
| Terrain dammage! | Thanks! Hmm you mean that the other clients couldnt be aware of that change? Maybe this informati... read more | 02/08/2003 (6:56 pm) |
| Event trigger! | Thanks guys! But i was looking at a bit more complete answer ;-). This is also my though that it... read more | 02/08/2003 (6:50 pm) |
| Bump and spec mapping | Hello Scott! Yes i have the link for you (actually i have 4) ;-). The original link http://w... read more | 02/04/2003 (2:31 pm) |