James Hamar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Night settings | looks perfect, dont change it :)... read more | 07/09/2002 (8:16 pm) |
| More RW logo madness | Joel, your music and now your art never ceases to amaze me. haha great job.... read more | 07/09/2002 (6:19 pm) |
| Sound Hardware | The Sound blaster card that you mentioned is the one that I have. I have been doing midi work for a... read more | 06/22/2002 (10:20 am) |
| Where's a DragonballZ game ppl??? | The SNES ones on import :) super boutoden or whatever it was called :D classics!... read more | 06/10/2002 (12:34 pm) |
| Where's a DragonballZ game ppl??? | why would you have to use the DBZ liscense? Why not just create a game with the same basic premise?... read more | 06/09/2002 (9:30 pm) |
| Some new RW music | JOEL! THAT IS AMAZING! you captured the perfect mood of what i would expect orcs to sound like. the... read more | 05/07/2002 (6:55 pm) |
| Second Underscore Sample | Nick, yet again another great track. I like how subtle everything you have written so far is. Its ... read more | 04/21/2002 (9:00 pm) |
| Teams and Clans | Dynamix's games were fond of multi-team play. Starsiege and tribes had it all the time. It was qui... read more | 04/21/2002 (2:02 pm) |
| Underscore Sample | Hey nick, being a musician myself, you really captured the suspense and mystery about the fantasy w... read more | 04/19/2002 (8:24 pm) |
| no start | dont feel bad -- im running a tnt2 as well, and no maps except for the torque demo maps display prop... read more | 04/18/2002 (11:44 am) |
| Problems with music | I totally agree with you. Being a musician myself, and a composer for a game im associated with -- ... read more | 04/14/2002 (7:11 pm) |
| Combat Dynamics | Well, on the idea of combat control, here is the idea that the staff in our company has come up with... read more | 04/08/2002 (7:33 pm) |
| Maps dont display correctly in Torque Test | im running a tnt2. on either D3d or OpenGL. Everything else displays perfectly, BUT the buildi... read more | 03/19/2002 (11:42 am) |
| Starsiege - Best Mech Combat Sim ever. | Jeff has a great idea. But one question, seeing how everything is copyrighted by Dynamix, and dynam... read more | 02/26/2002 (12:21 pm) |
| Starsiege - Best Mech Combat Sim ever. | SS had weapons for newbs and veteran players. Missles and guided mines were for newer players, (o... read more | 02/25/2002 (6:44 pm) |
| Kindred Saga a Liquid Metal title | Think of the movie/book Fight Club -- and you will have an idea of what I am talking about.... read more | 02/11/2002 (6:25 pm) |
| Kindred Saga a Liquid Metal title | Maybe instead of traditional fighting styles, you should do something more open-ended. Street fight... read more | 02/11/2002 (6:00 pm) |
| Sound Libraries vs. Wave Table Synths | Im not expecting any money and I am doing this as a fun project with a prospect of getting picked up... read more | 02/01/2002 (5:34 pm) |
| Sound Libraries vs. Wave Table Synths | Yeah, I did a search last night - some interesting quality stuff. And some real awesome samples too... read more | 01/22/2002 (9:39 am) |
| Sound samplers | Exactly what I was looking for. Thanks. :)... read more | 01/09/2002 (6:24 pm) |
| Hows this for a unique idea | I just picked up a copy of Return to Castle Wolfenstein. And all I can say is that it gives HL and ... read more | 12/24/2001 (11:48 am) |
| WWI Anyone? | Hah - Good point by all of you "pro" WW1'ers. I think that too many people are biased towards WWII ... read more | 12/16/2001 (7:12 pm) |
| WWI Anyone? | I think you are incorrect with that.... Personally, WW1 is one of the most action packed conflicts i... read more | 12/16/2001 (12:03 pm) |
| Another type of challenge. | I think that FF7 was probably the best game for the challenge you speak of. But you are extremely c... read more | 04/06/2001 (1:03 pm) |
| Gladiator Combat? | You are correct about the appeal of the genre, but how can someone like me afford a dev kit for the ... read more | 04/04/2001 (6:07 pm) |
| Gladiator Combat? | Id be interested, seeing how it was my idea, but I think that it would appeal to a PC only audience.... read more | 04/04/2001 (3:41 pm) |
| Gladiator Combat? | Great great ideas about everything you guys. Id say that the RMB and the LMB would work as a base, ... read more | 04/03/2001 (12:22 pm) |
| Gladiator Combat? | Well maybe if the DBTS implementation could be modified. I heard rumors that in the new Jedi Knight... read more | 04/02/2001 (8:23 pm) |
| Gladiator Combat? | Yeah, but i agree with the Lmouse = Left arm and Rmouse = Right hand config. It allows you to focus... read more | 04/02/2001 (7:09 pm) |
| Gladiator Combat? | I was already sampling stuff from the half life SDK, this project is definately do-able anyway with ... read more | 04/01/2001 (6:08 pm) |
| Gladiator Combat? | The entire idea of timing and everything could be valid, but does any regular gamer just want to be ... read more | 03/31/2001 (10:58 pm) |
| Gladiator Combat? | Id definately be willing to do music, and, or do graphic art for it. Id say it would be awesome, if... read more | 03/30/2001 (5:32 pm) |