Game Development Community

James Hamar's Forum Posts

Thread Post Date Posted
Night settings looks perfect, dont change it :)... read more 07/09/2002 (8:16 pm)
More RW logo madness Joel, your music and now your art never ceases to amaze me. haha great job.... read more 07/09/2002 (6:19 pm)
Sound Hardware The Sound blaster card that you mentioned is the one that I have. I have been doing midi work for a... read more 06/22/2002 (10:20 am)
Where's a DragonballZ game ppl??? The SNES ones on import :) super boutoden or whatever it was called :D classics!... read more 06/10/2002 (12:34 pm)
Where's a DragonballZ game ppl??? why would you have to use the DBZ liscense? Why not just create a game with the same basic premise?... read more 06/09/2002 (9:30 pm)
Some new RW music JOEL! THAT IS AMAZING! you captured the perfect mood of what i would expect orcs to sound like. the... read more 05/07/2002 (6:55 pm)
Second Underscore Sample Nick, yet again another great track. I like how subtle everything you have written so far is. Its ... read more 04/21/2002 (9:00 pm)
Teams and Clans Dynamix's games were fond of multi-team play. Starsiege and tribes had it all the time. It was qui... read more 04/21/2002 (2:02 pm)
Underscore Sample Hey nick, being a musician myself, you really captured the suspense and mystery about the fantasy w... read more 04/19/2002 (8:24 pm)
no start dont feel bad -- im running a tnt2 as well, and no maps except for the torque demo maps display prop... read more 04/18/2002 (11:44 am)
Problems with music I totally agree with you. Being a musician myself, and a composer for a game im associated with -- ... read more 04/14/2002 (7:11 pm)
Combat Dynamics Well, on the idea of combat control, here is the idea that the staff in our company has come up with... read more 04/08/2002 (7:33 pm)
Maps dont display correctly in Torque Test im running a tnt2. on either D3d or OpenGL. Everything else displays perfectly, BUT the buildi... read more 03/19/2002 (11:42 am)
Starsiege - Best Mech Combat Sim ever. Jeff has a great idea. But one question, seeing how everything is copyrighted by Dynamix, and dynam... read more 02/26/2002 (12:21 pm)
Starsiege - Best Mech Combat Sim ever. SS had weapons for newbs and veteran players. Missles and guided mines were for newer players, (o... read more 02/25/2002 (6:44 pm)
Kindred Saga a Liquid Metal title Think of the movie/book Fight Club -- and you will have an idea of what I am talking about.... read more 02/11/2002 (6:25 pm)
Kindred Saga a Liquid Metal title Maybe instead of traditional fighting styles, you should do something more open-ended. Street fight... read more 02/11/2002 (6:00 pm)
Sound Libraries vs. Wave Table Synths Im not expecting any money and I am doing this as a fun project with a prospect of getting picked up... read more 02/01/2002 (5:34 pm)
Sound Libraries vs. Wave Table Synths Yeah, I did a search last night - some interesting quality stuff. And some real awesome samples too... read more 01/22/2002 (9:39 am)
Sound samplers Exactly what I was looking for. Thanks. :)... read more 01/09/2002 (6:24 pm)
Hows this for a unique idea I just picked up a copy of Return to Castle Wolfenstein. And all I can say is that it gives HL and ... read more 12/24/2001 (11:48 am)
WWI Anyone? Hah - Good point by all of you "pro" WW1'ers. I think that too many people are biased towards WWII ... read more 12/16/2001 (7:12 pm)
WWI Anyone? I think you are incorrect with that.... Personally, WW1 is one of the most action packed conflicts i... read more 12/16/2001 (12:03 pm)
Another type of challenge. I think that FF7 was probably the best game for the challenge you speak of. But you are extremely c... read more 04/06/2001 (1:03 pm)
Gladiator Combat? You are correct about the appeal of the genre, but how can someone like me afford a dev kit for the ... read more 04/04/2001 (6:07 pm)
Gladiator Combat? Id be interested, seeing how it was my idea, but I think that it would appeal to a PC only audience.... read more 04/04/2001 (3:41 pm)
Gladiator Combat? Great great ideas about everything you guys. Id say that the RMB and the LMB would work as a base, ... read more 04/03/2001 (12:22 pm)
Gladiator Combat? Well maybe if the DBTS implementation could be modified. I heard rumors that in the new Jedi Knight... read more 04/02/2001 (8:23 pm)
Gladiator Combat? Yeah, but i agree with the Lmouse = Left arm and Rmouse = Right hand config. It allows you to focus... read more 04/02/2001 (7:09 pm)
Gladiator Combat? I was already sampling stuff from the half life SDK, this project is definately do-able anyway with ... read more 04/01/2001 (6:08 pm)
Gladiator Combat? The entire idea of timing and everything could be valid, but does any regular gamer just want to be ... read more 03/31/2001 (10:58 pm)
Gladiator Combat? Id definately be willing to do music, and, or do graphic art for it. Id say it would be awesome, if... read more 03/30/2001 (5:32 pm)