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Kyle Nethery-Pavelchak's Forum Posts

Thread Post Date Posted
Viewports ( key: water shader ) Just a bit more information. I find the variable inside of the water shader waterP.hlsl - rtParam... read more 08/23/2010 (10:49 pm)
Viewports ( key: water shader ) The issue mentioned above probably has to do with our internal camera switching upon TSCtrl focus ..... read more 08/02/2010 (11:46 pm)
Viewports ( key: water shader ) A secondary anomaly I have found is that it seems to draw water in each viewport differently dependi... read more 08/02/2010 (10:39 pm)
Viewports ( key: water shader ) So heres a bit more information ... I now think there is a communication error between Torque and th... read more 08/02/2010 (8:52 pm)
Silhouette selection via postFx for Torque3D Line thickness is based on how far from the current pixel you are sampling from ... I put the genera... read more 07/26/2010 (7:35 pm)
Viewports ( key: water shader ) Here is an example of the problem - i am linking through imageshack since the resolution is rather h... read more 07/23/2010 (10:43 pm)
Viewports ( key: water shader ) The above is somewhat vague - I have identified the problem to be with the reflection map. It is ... read more 07/23/2010 (9:44 pm)
Silhouette selection via postFx for Torque3D Other thing is - with this method there is an outline overlap. I didn't look into it to fix it, and... read more 05/30/2010 (7:12 pm)
Silhouette selection via postFx for Torque3D Yea the noise isn't necessary, I was going to add an animation to it with a few random numbers since... read more 05/30/2010 (7:07 pm)
Silhouette selection via postFx for Torque3D kSelectP.hlsl [code] struct PX_IN { float2 position : VPOS; float4 color : COLOR; float2 uv... read more 05/27/2010 (4:02 pm)
Silhouette selection via postFx for Torque3D kDiffuseP.hlsl [code]struct VertToPix { float4 newpos : VPOS; float4 pos : POSITION; fl... read more 05/27/2010 (4:01 pm)
Silhouette selection via postFx for Torque3D NOTE: I removed my selection method, since i had to modify quite a few classes to get it working. T... read more 05/27/2010 (3:59 pm)
Silhouette selection via postFx for Torque3D The cpp file : PART TWO [code] void KSelectRenderBin::render(SceneState* state) { //-> N... read more 05/27/2010 (3:58 pm)
Silhouette selection via postFx for Torque3D The .cpp file : PART 1 [code]#include "KSelectRenderBin.h" #include "console/co... read more 05/27/2010 (3:57 pm)