Game Development Community

Andrew Patzwald's Forum Posts

Thread Post Date Posted
Why 'S32' instead of 'int', etc? @ Orion. That's right. Each silicon and/or compiler vendor [i]should[/i] ship a limits.h file with... read more 02/16/2006 (1:13 pm)
Why 'S32' instead of 'int', etc? Orion: See post above. :)... read more 02/16/2006 (1:03 pm)
Why 'S32' instead of 'int', etc? Here is an example on how to guarantee your type lengths: [code] #include ... #... read more 02/16/2006 (12:59 pm)
Why 'S32' instead of 'int', etc? Neil is right. This is done because of cross-platform considerations. A double or an int may have ... read more 02/16/2006 (12:42 pm)
PlayerModel.setModel is bugged/doesnt work Email sent.... read more 08/19/2005 (3:34 pm)
Atlas error message, and cavern pics What tools did you use to generate the cave? I thought Atlas only delt in height maps...... read more 06/14/2005 (1:58 pm)