Christian M Weber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A step up from the "Which dot" pic.. | Added myself to map and currently hiding from wilma :x... read more | 10/22/2005 (9:45 am) |
| Getting the direction angle | [code] function Update_movement(%object) { // Make sure we're moving ! if(%object.getLinearVe... read more | 10/22/2005 (5:56 am) |
| CVS problems again. | When you checkout click the "General" Tab and change torque to tse.... read more | 06/08/2004 (3:41 am) |
| CubeMaps | TSE only supports static cubemaps right now. Dynamic ones are on the TODO list I think.... read more | 06/06/2004 (5:23 pm) |
| Crash when exiting and loading a new mission | Try building a DEBUG version so you can see in the debugger what is making you crash.... read more | 05/22/2004 (3:34 am) |
| Understanding AIManager and AIPlayer | Heres how I'm currently doing it. [code] if(containerRayCast(%spherePos, %spawnPoint, $TypeMa... read more | 05/18/2004 (7:15 am) |
| TSE quesion (preferably answered by employee) | MichaelT, TSE == TGE + new gfx layer So if you own TGE, you can upgrade to TSE for $295 ($150 if ... read more | 05/16/2004 (4:06 am) |
| ContainerRayCast problems | Try %startPoint = getWords(%camera.getTransform(), 0, 2); Also what value is $gShow.cameraSpee... read more | 04/25/2004 (5:00 am) |
| TNL Seperate? | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5574[/url] Read that.... read more | 04/21/2004 (3:43 am) |
| Fade a Bitmap | Look in guiFadeinBitmapCtrl.cc find ColorI color(0,0,0,alpha); cut it and move it above this li... read more | 04/15/2004 (2:51 am) |
| Textures and Lighting Questions | In the editor.. Hold alt to rotate. Hold alt+ctrl to scale.... read more | 04/09/2004 (3:42 am) |
| Object selection resource not working | Make sure GuiShapeNameHud is passing the info to GameTSCtrl. By default, GuiShapeNameHud is on top ... read more | 04/01/2004 (4:44 am) |
| Mounting Woes. Can anyone help? | Try this: // Datablock datablock StaticShapeData(HeavyTurret) { shapeFile = "RM/data/shapes... read more | 03/29/2004 (4:07 am) |
| Mounting Woes. Can anyone help? | [quote] %obj.setMountPoint("turretmount"); // Mount the turret onto our tank %obj.mountObject(%... read more | 03/28/2004 (4:55 am) |
| SimObject function | Thanks Josh :) Now I just need to find a way to not have to pass the object id like that. edit... read more | 03/28/2004 (4:16 am) |
| Moving player after gui change | The playGui pushs/pops movement keybinds. Look in client/playGui.cs PlayGui::onWake() PlayGu... read more | 03/28/2004 (4:13 am) |
| Scripting help - Moving/Referencing 'other' item objects | %RockPos = Rock1.getPosition(); %x = getWord(%RockPos, 0); ...etc... read more | 03/24/2004 (3:46 am) |
| Q3 Bsp | Sweet, thanks guys!... read more | 02/27/2004 (5:25 pm) |
| Stencil Shadows - anyone wanna help? | Khris142@yahoo.com I'd like to help with this.... read more | 02/16/2004 (3:51 am) |
| Problems With Compilation | You need to run the "VC6 .cc compiling.reg" file to install .cc file types for MS VC.... read more | 02/11/2004 (1:09 am) |
| Change "Area" when collision has been made | You can 1) Make it teleport you to a new location (if its a closed interior shape) 2) Have ser... read more | 02/05/2004 (6:01 am) |
| Interior Textures Degrading | Goto interior/interiorInstance.cc Line 859, I think you know what needs to be done. :)... read more | 02/05/2004 (5:55 am) |
| Saving current states | Look at how TGE records demo, you could modify that code to take a "snapshot" and load that. ED... read more | 02/03/2004 (10:58 pm) |
| View Poly Count | Under common/client/metrics.cs Type in console: metrics("video"); It'll alos output your FPS ... read more | 01/31/2004 (8:23 am) |
| True car rear view mirror | Yes, its under engine/interior/mirrorSubObject.cc... read more | 01/31/2004 (8:19 am) |
| AIPlayer movement in Demo | Its: $Bobo=AIPlayer::spawn(Bobo, "X Y Z 0 0 0"); $Bobo.setMoveDestination("X Y"); EDIT: $Bobo... read more | 01/23/2004 (5:50 pm) |
| Moving around INSIDE vehicles? | I was planning on doing something like this for interiors Here is how I will do it First, create... read more | 01/16/2004 (4:16 am) |
| Script copy and paste trouble... | Make a WordPad .doc file, and paste it in that, then copy that.... read more | 12/19/2003 (4:18 pm) |
| Help Needed with "Unable to find object" error | %client.ship = ??... read more | 11/19/2003 (5:09 pm) |
| I am very new and would appreciate help: adding vehicles | Host a game, press F11, thats your mission editor. On the top, you'll see your menus Pick Window... read more | 10/20/2003 (5:14 pm) |
| AccUpdate Problem | [code] function UpdateGameScore(%client, %name, %passcrc, %score) { // undefined var: %this %c... read more | 10/20/2003 (5:10 pm) |
| Deleting a file by script | Eric, you can still read some stuff in the .cs.dso files..... read more | 10/20/2003 (4:43 am) |
| Console commands | Easy, just hook the console to a new functions ex: have the console eval() your new function t... read more | 10/20/2003 (4:37 am) |
| Deleting a file by script | Sorry, didn't know that. I'm a win32 user. :) EDIT: I just checked, it should be .cs.dso so no w... read more | 10/19/2003 (4:27 pm) |
| Deleting a file by script | Try [code] function FileObject::emptyFile(%this, %FileName) { if(%this.openForWrite(%FileNam... read more | 10/19/2003 (5:02 am) |
| Deleting a file by script | You can delete a file, you just need to bind the console function [code] ConsoleFunction(FileDel... read more | 10/18/2003 (4:27 am) |
| Reload functionality doesnt work.. | Put in some echo(); in your functions to make sure that they are being called with the right info et... read more | 10/18/2003 (4:11 am) |
| Game Programming Contest | I would, but I'm busy with my project.. and I think a lot of people [here] are too.... read more | 10/11/2003 (5:21 pm) |
| Several questions before I make the plunge | Wait! We can fix that /me grabs a flame thrower :) [quote] How about dynamic loading? As a... read more | 10/11/2003 (5:07 pm) |
| Hmmm is my .app supposed to be 60mb!? | The DEBUG build is big for a reason..but 60mb heh, I don't own a mac so I can't help you there. B... read more | 10/11/2003 (6:27 am) |
| Several questions before I make the plunge | Torque made my life(code wise hehe) sooo much easier :) Check out the demo -> [url]http://www.gar... read more | 10/11/2003 (6:25 am) |
| Environmental content animated objects failure | You need to add AIPlayer.cc (in engine/game folder) to MSVC++ to compile it.... read more | 10/11/2003 (3:57 am) |
| Whole numbers | [code] function round(%n) { if(%n < 0) %f = -1; else %f = 1; %a = mAbs(%n - mfloor(... read more | 10/08/2003 (9:02 pm) |
| Help with syntax and such | Try realmwars.exe -mod rw -dedicated -mission rw/data/missions/missionname.mis... read more | 10/04/2003 (5:58 pm) |
| Aligning particles | I think set orientParticles = 1; in the datablock ParticleEmitterData() for that emitter... read more | 10/03/2003 (6:04 pm) |
| Terrain Texture Problem | Just a guess.. try to resize the bump detail to match the texture size... read more | 10/02/2003 (1:50 am) |
| Namespaces not cleaned? | It used to not create a namespace for your object name.. it HEAD it does this now :)... read more | 10/01/2003 (11:28 pm) |
| Namespaces not cleaned? | Hrmm... it works ok in 1.1.2 but gives that error in current HEAD... read more | 10/01/2003 (11:10 pm) |
| Can't open main.cs | Loaded 'F:\WINDOWS\system32\kernel32.dll', no matching symbolic information found. The program 'C... read more | 10/01/2003 (9:49 pm) |
| Blending: Interiors vs. 3space objects | I've added trans and it works.. when TGE 1.2 comes out.. maybe I'll post the code on how to add it :... read more | 09/28/2003 (4:23 am) |