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Christian M Weber's Forum Posts

Thread Post Date Posted
A step up from the "Which dot" pic.. Added myself to map and currently hiding from wilma :x... read more 10/22/2005 (9:45 am)
Getting the direction angle [code] function Update_movement(%object) { // Make sure we're moving ! if(%object.getLinearVe... read more 10/22/2005 (5:56 am)
CVS problems again. When you checkout click the "General" Tab and change torque to tse.... read more 06/08/2004 (3:41 am)
CubeMaps TSE only supports static cubemaps right now. Dynamic ones are on the TODO list I think.... read more 06/06/2004 (5:23 pm)
Crash when exiting and loading a new mission Try building a DEBUG version so you can see in the debugger what is making you crash.... read more 05/22/2004 (3:34 am)
Understanding AIManager and AIPlayer Heres how I'm currently doing it. [code] if(containerRayCast(%spherePos, %spawnPoint, $TypeMa... read more 05/18/2004 (7:15 am)
TSE quesion (preferably answered by employee) MichaelT, TSE == TGE + new gfx layer So if you own TGE, you can upgrade to TSE for $295 ($150 if ... read more 05/16/2004 (4:06 am)
ContainerRayCast problems Try %startPoint = getWords(%camera.getTransform(), 0, 2); Also what value is $gShow.cameraSpee... read more 04/25/2004 (5:00 am)
TNL Seperate? [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5574[/url] Read that.... read more 04/21/2004 (3:43 am)
Fade a Bitmap Look in guiFadeinBitmapCtrl.cc find ColorI color(0,0,0,alpha); cut it and move it above this li... read more 04/15/2004 (2:51 am)
Textures and Lighting Questions In the editor.. Hold alt to rotate. Hold alt+ctrl to scale.... read more 04/09/2004 (3:42 am)
Object selection resource not working Make sure GuiShapeNameHud is passing the info to GameTSCtrl. By default, GuiShapeNameHud is on top ... read more 04/01/2004 (4:44 am)
Mounting Woes. Can anyone help? Try this: // Datablock datablock StaticShapeData(HeavyTurret) { shapeFile = "RM/data/shapes... read more 03/29/2004 (4:07 am)
Mounting Woes. Can anyone help? [quote] %obj.setMountPoint("turretmount"); // Mount the turret onto our tank %obj.mountObject(%... read more 03/28/2004 (4:55 am)
SimObject function Thanks Josh :) Now I just need to find a way to not have to pass the object id like that. edit... read more 03/28/2004 (4:16 am)
Moving player after gui change The playGui pushs/pops movement keybinds. Look in client/playGui.cs PlayGui::onWake() PlayGu... read more 03/28/2004 (4:13 am)
Scripting help - Moving/Referencing 'other' item objects %RockPos = Rock1.getPosition(); %x = getWord(%RockPos, 0); ...etc... read more 03/24/2004 (3:46 am)
Q3 Bsp Sweet, thanks guys!... read more 02/27/2004 (5:25 pm)
Stencil Shadows - anyone wanna help? Khris142@yahoo.com I'd like to help with this.... read more 02/16/2004 (3:51 am)
Problems With Compilation You need to run the "VC6 .cc compiling.reg" file to install .cc file types for MS VC.... read more 02/11/2004 (1:09 am)
Change "Area" when collision has been made You can 1) Make it teleport you to a new location (if its a closed interior shape) 2) Have ser... read more 02/05/2004 (6:01 am)
Interior Textures Degrading Goto interior/interiorInstance.cc Line 859, I think you know what needs to be done. :)... read more 02/05/2004 (5:55 am)
Saving current states Look at how TGE records demo, you could modify that code to take a "snapshot" and load that. ED... read more 02/03/2004 (10:58 pm)
View Poly Count Under common/client/metrics.cs Type in console: metrics("video"); It'll alos output your FPS ... read more 01/31/2004 (8:23 am)
True car rear view mirror Yes, its under engine/interior/mirrorSubObject.cc... read more 01/31/2004 (8:19 am)
AIPlayer movement in Demo Its: $Bobo=AIPlayer::spawn(Bobo, "X Y Z 0 0 0"); $Bobo.setMoveDestination("X Y"); EDIT: $Bobo... read more 01/23/2004 (5:50 pm)
Moving around INSIDE vehicles? I was planning on doing something like this for interiors Here is how I will do it First, create... read more 01/16/2004 (4:16 am)
Script copy and paste trouble... Make a WordPad .doc file, and paste it in that, then copy that.... read more 12/19/2003 (4:18 pm)
Help Needed with "Unable to find object" error %client.ship = ??... read more 11/19/2003 (5:09 pm)
I am very new and would appreciate help: adding vehicles Host a game, press F11, thats your mission editor. On the top, you'll see your menus Pick Window... read more 10/20/2003 (5:14 pm)
AccUpdate Problem [code] function UpdateGameScore(%client, %name, %passcrc, %score) { // undefined var: %this %c... read more 10/20/2003 (5:10 pm)
Deleting a file by script Eric, you can still read some stuff in the .cs.dso files..... read more 10/20/2003 (4:43 am)
Console commands Easy, just hook the console to a new functions ex: have the console eval() your new function t... read more 10/20/2003 (4:37 am)
Deleting a file by script Sorry, didn't know that. I'm a win32 user. :) EDIT: I just checked, it should be .cs.dso so no w... read more 10/19/2003 (4:27 pm)
Deleting a file by script Try [code] function FileObject::emptyFile(%this, %FileName) { if(%this.openForWrite(%FileNam... read more 10/19/2003 (5:02 am)
Deleting a file by script You can delete a file, you just need to bind the console function [code] ConsoleFunction(FileDel... read more 10/18/2003 (4:27 am)
Reload functionality doesnt work.. Put in some echo(); in your functions to make sure that they are being called with the right info et... read more 10/18/2003 (4:11 am)
Game Programming Contest I would, but I'm busy with my project.. and I think a lot of people [here] are too.... read more 10/11/2003 (5:21 pm)
Several questions before I make the plunge Wait! We can fix that /me grabs a flame thrower :) [quote] How about dynamic loading? As a... read more 10/11/2003 (5:07 pm)
Hmmm is my .app supposed to be 60mb!? The DEBUG build is big for a reason..but 60mb heh, I don't own a mac so I can't help you there. B... read more 10/11/2003 (6:27 am)
Several questions before I make the plunge Torque made my life(code wise hehe) sooo much easier :) Check out the demo -> [url]http://www.gar... read more 10/11/2003 (6:25 am)
Environmental content animated objects failure You need to add AIPlayer.cc (in engine/game folder) to MSVC++ to compile it.... read more 10/11/2003 (3:57 am)
Whole numbers [code] function round(%n) { if(%n < 0) %f = -1; else %f = 1; %a = mAbs(%n - mfloor(... read more 10/08/2003 (9:02 pm)
Help with syntax and such Try realmwars.exe -mod rw -dedicated -mission rw/data/missions/missionname.mis... read more 10/04/2003 (5:58 pm)
Aligning particles I think set orientParticles = 1; in the datablock ParticleEmitterData() for that emitter... read more 10/03/2003 (6:04 pm)
Terrain Texture Problem Just a guess.. try to resize the bump detail to match the texture size... read more 10/02/2003 (1:50 am)
Namespaces not cleaned? It used to not create a namespace for your object name.. it HEAD it does this now :)... read more 10/01/2003 (11:28 pm)
Namespaces not cleaned? Hrmm... it works ok in 1.1.2 but gives that error in current HEAD... read more 10/01/2003 (11:10 pm)
Can't open main.cs Loaded 'F:\WINDOWS\system32\kernel32.dll', no matching symbolic information found. The program 'C... read more 10/01/2003 (9:49 pm)
Blending: Interiors vs. 3space objects I've added trans and it works.. when TGE 1.2 comes out.. maybe I'll post the code on how to add it :... read more 09/28/2003 (4:23 am)
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