Game Development Community

X-Tatic's Forum Posts

Thread Post Date Posted
Player model import issue If the model is skinned, check LOD (multires?) levels. Make sure the model is closed. If ther... read more 10/08/2007 (5:06 pm)
3D weapon scopes Render the scene to a texture from the position of the end of the scope, adjusting the field of view... read more 08/18/2007 (4:25 am)
Draw Scaled flipped normals for cartoon outline? Yes, do a search.... read more 10/24/2006 (8:07 am)
No texture on character Shouldnt you post this in the 'TAT' forums?... read more 10/02/2006 (12:19 am)
Shadow fun.. It would be really nice if the shadows worked off a new OBB so it actually worked, instead of taking... read more 09/26/2006 (6:35 pm)
What causes this prob in a terrain? I guess the best person to answer this would be Ben G.... read more 09/24/2006 (12:36 pm)
Problem between armTread pose and crawl pose Wow, that post was crazy for my head.... read more 09/21/2006 (6:06 pm)
XNA and Torque Script Ian, it wouldnt hurt to to start learning how to use XNA (and learn c# if you don't know it). That w... read more 09/17/2006 (10:55 am)
MS4 is up [quote] A bunch of fixes and updates went up to CVS today, here's the list: - dynamic lighting p... read more 09/16/2006 (1:54 pm)
Medieval Village pack from Arteria Good stuff... read more 09/16/2006 (1:52 pm)
Professional Direction Good, if not so concise advice Anton :)... read more 09/10/2006 (10:53 am)
DirectX 10 I have been doing some D3D10 programming, its not that different.... read more 09/09/2006 (9:23 am)
Show your MS 4 love [url]http://astaroth.beatbuggy.net:8080/ms4love.jpg[/url]... read more 09/07/2006 (3:00 pm)
Official XNA is so cool thread I released a new version of the converter.... read more 09/02/2006 (3:49 pm)
Official XNA is so cool thread Thanks for the kind words Anton :)... read more 09/02/2006 (11:16 am)
Can YOU smell it? I agree that they do a good job of supporting so many products. Alo what they ship is good, it just ... read more 09/01/2006 (12:13 pm)
Can YOU smell it? Too many distractions. Imagine a scenario where they concentrated on one thing, and shipped an excep... read more 09/01/2006 (10:54 am)
Official XNA is so cool thread Yeh, I posted details on .swm format in the XNA forum.... read more 08/31/2006 (8:26 am)
Official XNA is so cool thread Already got a BSP loader for XNA :)... read more 08/31/2006 (8:25 am)
Official XNA is so cool thread You could just do a simple .X loader that dumps it into that SimpleMesh class they have. The SWM is ... read more 08/31/2006 (7:10 am)
Shaky Gun The 'Gun' ?... read more 08/28/2006 (8:12 am)
First real look at some of my own content in TGE I dont do any level design, so I dont use any of the tools. I was just saying its easy enough to use... read more 08/26/2006 (12:25 pm)
First real look at some of my own content in TGE Use Radiant, and only use Quark to export!... read more 08/23/2006 (1:57 pm)
hmm... real time scripting in games possible.... Realtime .NET scripting is very very powerful, and fun. :)... read more 08/18/2006 (12:34 pm)
RayInfo.t Because torque is a big horrible uninformative hard to use codebase.... read more 08/15/2006 (6:00 am)
Where are all the shader posts? The people working with TSE usually do not give out hints on what they are working on.... read more 08/13/2006 (7:20 am)
Arteria Gaming release new Animated HORSE pack Yes exactly. From site. [quote]more will be made available free of charge [/quote]... read more 08/09/2006 (7:25 pm)
Arteria Gaming release new Animated HORSE pack [quote]I plan to release a pack of skins and more animations very shortly actually. This will only c... read more 08/09/2006 (6:07 pm)
Here's a few screenshots from Strange Days 1) Add dirt to your textures. 2) Add DTS clutter to the rooms (smaller very low poly objects). L... read more 08/06/2006 (1:52 pm)
Math Challenged Pesudo. vector playerToRay = vector ray - vector player vector up = 0, 1, 0 vector right = pl... read more 08/04/2006 (4:32 pm)
Low Poly Girl [quote]but I'm not sure 3988 tris is very 'low poly'[/quote]. [quote]However, Brian is right, 398... read more 07/27/2006 (8:45 am)
Project leader looking for general advice... Chad, absolutely. That hump is definatly normal and can be quite tough to get through. I suggest yo... read more 07/10/2006 (6:15 am)
Issue with Running Full Screen This happens on most applications ive seen, and usually only happens where theres a change in resolu... read more 07/09/2006 (9:20 pm)
Pa-raise the lord Dont knock the graphics. Most people here on GG use bland ambient lighting on everything leaving it ... read more 07/05/2006 (9:34 pm)
Z buffering in Torque? Jason is seems like what your trying to sat is 'frustrum culling", i.e culling any geometry the fail... read more 06/24/2006 (7:19 pm)
These forums are dead... Most posts, arent in the public area.... read more 06/24/2006 (5:09 am)
Bump maps in TSE (normal maps) what am I doing wrong Whats the problem exactly?... read more 06/15/2006 (6:04 am)
Poly counts.. It could be 50,000... It could be 20,000... It could be 5,000... It could be.. etc.... read more 06/14/2006 (9:06 am)
Can we compile TSE without shaders? Support pixel shader, but not vertex shader.... read more 06/11/2006 (11:25 pm)
What 3D Suite would you recommend? XSI outclasses everything.... read more 05/29/2006 (6:59 am)
TSE beauty shots/video As for torque and washed out look... Get rid of ambient light!!... read more 05/26/2006 (1:18 am)
Silhuette shader from RenderMonkey help Sounds useful for some of those people out there who dont know how to add things theirselves, like f... read more 05/22/2006 (8:10 am)
Multiplayer input conflicts Does this happen in dedicated?... read more 05/22/2006 (1:02 am)
Just Bought Torque. Need Help. Read guides. No Help. Seems like most of his problems are with him being on a weak development platform.... read more 05/12/2006 (7:03 am)
E3 hotties put your clothes back on Pointless discussion again, concentrating on a point on convincing yourself its a problem because so... read more 05/11/2006 (6:12 pm)
Maps -> TSE Manipulating the old terrain in TSE, yes the old terrain blocks are still there...... read more 05/06/2006 (9:49 am)
TSE 1.0 Release Date Challenge I think Dave D is the closest so far. I say May 16th 2007.... read more 05/04/2006 (6:05 pm)
GG Web Site has become a mess What are you doing using Firefox man! This is past 2005, get IE7.... read more 05/02/2006 (6:35 pm)
How to buy TGE from my country? Email them and ask.... read more 05/02/2006 (6:32 pm)
Gish ripoff? Is it moved, where is the link for it?... read more 04/27/2006 (6:29 am)
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