David Laurie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Misc Game Ideas | I like having a choice of lots of weapons cause it lets you have a favourite weapon for each situati... read more | 11/06/2004 (4:13 am) |
| Challenge | Some crazy ideas of mine: Random patterns move rapidly on the screen. If you are good at fps shoo... read more | 06/04/2004 (11:54 am) |
| Making terrain textures on smaller scale | Maybe it'd be possible to hack terrain square size, height, and objects scale and lod ranges, to cha... read more | 12/16/2003 (2:58 pm) |
| Making terrain textures on smaller scale | It looks like the texture coordinates used are the same as the xy coordinates of the grid points. I... read more | 12/13/2003 (2:16 pm) |
| Making terrain textures on smaller scale | Aha, I see what it's doing, its blending the texture down to a smaller size. It also crashes when I ... read more | 12/11/2003 (1:18 pm) |
| Magic Charging | How about loosening the idea of levels a little, and instead have the parameters of the overall spel... read more | 04/08/2003 (11:03 am) |
| Magic Charging | Charge time could be proportional to the power, radius, duration and range. Different spells could c... read more | 03/26/2003 (10:56 am) |
| Updated Magic DOc + Character Class Stuff | I think the idea of a class that can take on someone else's persona is an interesting one. In Quake ... read more | 03/18/2003 (11:30 am) |
| Realm Wars Map | Cool map. I especially like the southern continent. I always pictured it looking a lot more arcadey,... read more | 03/17/2003 (2:00 pm) |
| Whats your preferred crosshair type? | I think the most important aspect of a crosshair is that it shows the exact spot you will hit. The t... read more | 03/09/2003 (5:58 am) |
| Making terrain textures on smaller scale | I could use scaleable terrain textures too. I've been trying to figure out how to scale textures up ... read more | 02/28/2003 (11:18 am) |
| Flipping OpenGL | OpenGL doesnt discard the contents of a buffer, it just flips between the 2 buffers (assuming double... read more | 02/15/2003 (1:47 pm) |
| Artifact Entertainment hiring | The whois says Mesa, AZ (US)... read more | 02/01/2003 (1:34 pm) |
| Employment Opportunities | Maybe the up-to-ten-million-polygons is the total amount that would be in the level rather than the ... read more | 02/01/2003 (1:02 pm) |
| Implementing 'level-free' RPG? | With re to the game telling you whether you are of such a level to defeat a dragon or not, you could... read more | 01/23/2003 (1:45 pm) |