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Ian Backlund's Forum Posts

Thread Post Date Posted
Fmod advice So, as a test, I re-exported our f-Mod project with this gunshot sound in it's own group and it play... read more 05/09/2012 (2:28 pm)
Fmod advice So, looking at the code, I see that whenever an SFXFMODEventSource object deletes itself, it calls S... read more 05/09/2012 (10:56 am)
Fmod advice The script above will crash the engine on exit, probably because of all the SFXSource objects hangin... read more 05/09/2012 (10:19 am)
Fmod advice Ok, so I wrote the following script function: [code] function ServerPlayFMod2D(%SFXFMODEvent) { ... read more 05/09/2012 (9:54 am)
Fmod advice Also I see some references in the forums to a thread that deals with FMod Setup here: [url]http://w... read more 05/08/2012 (1:48 pm)
ogg sound files wont work in T3D 1.2 Are your sounds mono or stereo? They have to be mono for this.... read more 04/18/2012 (3:19 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ Hmm yea, theres a <library_visual_scenes> section that has to be merged at least.... read more 04/11/2012 (6:15 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ So, I have two disclaimers and some data: Disclaimer One: I have no reason why you would want to ... read more 04/11/2012 (5:56 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ Not sure. Maybe ask around here: http://collada.org/public_forum/index.php... read more 04/11/2012 (4:40 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ Look, it seems like you are getting hung up by the concepts the old dts exporter used to define anim... read more 04/11/2012 (4:20 pm)
dae2dts, single .dsq files|dae clips..XSI only.. :/ I am looking at the docs you quoted and I don't see anywhere that it says that DSQ sequence Dummies ... read more 04/11/2012 (3:52 pm)
fxGuiSnooper T3D Ok, more info! This is a problem with postFX. I just disabled postFX and the problem goes away. I th... read more 08/04/2011 (3:20 pm)
T3D 1.1 Beta 3 - GuiCanvas::getCursorPos returns incorrect position - LOGGED I like, I like.... read more 07/15/2011 (11:32 am)
T3D 1.1 Beta 3 - GuiCanvas::setCursorPos sets incorrect position - RESOLVED I apparently never call setCursorPos so I can't test this right now, but this compiles: [code] v... read more 03/30/2011 (12:37 am)
T3D 1.1 Beta 3 - GuiCanvas::getCursorPos returns incorrect position - LOGGED So check out this version of getCursorPos: [code] Point2I GuiCanvas::getCursorPos() { Point2I... read more 03/30/2011 (12:12 am)
T3D 1.1 Beta 3 - GuiCanvas::getCursorPos returns incorrect position - LOGGED Ah, I ran into this today in a class I derived from EditTSCtrl. I fixed it in the derived class, but... read more 03/29/2011 (11:31 pm)
how can I get the same effect I had with DIF portal? I am struggling with stuff like this too. I think what we really need is some way to define an area ... read more 01/14/2011 (9:09 pm)
Immersive AI Engine by Gavin Bunney discussion I recently did a port of the line rendering code to TGEA 1_7_1. It's not perfect and it is very ... read more 06/27/2008 (5:10 pm)
TGEA 1.7.0 Bug: lshift and rshift switched Excellent, just out of curiosity, post fix? I ran this one almost back to the os and couldn't find w... read more 05/02/2008 (7:54 pm)
Inverted Colors in TGEA Transparency Ok, I dont have a fix, but I have a workaround. My test level had the following sun in the missio... read more 02/07/2008 (4:36 pm)
Compositing Meshes Hey Orion, have you run into any issues relating to the textures for all those meshes? Do you know h... read more 05/16/2007 (2:24 pm)
Advanced Melee System - Testers Needed Nevermind... I cant read... read more 07/28/2006 (1:01 pm)
Weapon Problem I bet you need to use a cfg file to tell the exporter to export your mountPoint node when you export... read more 06/24/2006 (12:42 pm)
Sourceforge like site. Try [url]https://freepository.com/index.html[/url] Their free service is pretty decent and their ... read more 03/25/2006 (5:21 pm)
Does geometry change when you export? I used to have this problem in QuArk all the time. Then I started using map2dif_plus. I also uncheck... read more 11/22/2005 (11:23 am)
Long road crashes Torque Hey Andy, You are exporting these from Lightwave to DTS objects right? I would not recommend usin... read more 11/21/2005 (8:25 pm)
3ds Max 7 + Blend Keys I am also dealing with this problem (except with max 6) here is what I have found out: Do not ad... read more 11/21/2005 (9:32 am)
Quick question about levelexporter for 3ds max. In my experience, level building in Max is error prone and difficult. For dif creation, QuArk has be... read more 11/04/2005 (5:03 pm)
TGE is not support TGA Texture?? Also remember that photoshop 6 and 7 do not handle PNG transparency correctly without an additional ... read more 07/15/2005 (3:58 pm)
Multiple mesh .dts not lighting fully One thing you could try is to duplicate the faces and then flip them so that technically you have tw... read more 06/21/2005 (5:21 pm)
Politics and Story lines in Video Games - Overused Motifs? You should also consider the possibility that having a politically charged plot line could gain you ... read more 06/21/2005 (10:50 am)
UnmessDTS I got help on IRC If you register for this site: [url]http://tork.beffy.de[/url] They have th... read more 06/14/2005 (8:12 pm)
UnmessDTS OK, I opened up this file in Max: \starter.fps\data\shapes\player\player.max I unhid and unfroze... read more 06/14/2005 (7:26 pm)
UnmessDTS Yea I have been working with the exporter. I seem to get a clean export, but when I try to open up t... read more 06/14/2005 (10:54 am)
UnmessDTS Yea I have been working with the exporter. I seem to get a clean export, but when I try to open up t... read more 06/14/2005 (10:38 am)
Ok question regarding 3ds max Thats because everything is represented in triangles even if you are in polygon mode. To get rid of ... read more 05/12/2005 (9:09 am)
OpenAl problems...what a surprise I believe that any sound that is used as a 3D noise in a game must be Mono because the game calculat... read more 05/03/2005 (11:55 am)
LoD and mount points - Need feedback please I believe mounted meshes can have LOD. From your example I would guess that you probably should make... read more 03/30/2005 (6:22 pm)
exporting characters Maybe someone can back me up on this, but my experience has been that animations wont work if the bo... read more 03/31/2003 (2:15 pm)
DTS shadows Wow, that sounds great, do you have any screen shots of the DTS shadows? Sorry I can't be more help.... read more 03/13/2003 (1:45 am)