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Guy Allard's Forum Posts

Thread Post Date Posted
Strange thing happening with collisions of AI with a non-square bounding box See [url=http://www.garagegames.com/community/forums/viewthread/121461]this thread[/url].... read more 05/24/2012 (1:05 pm)
Adding a new function to engine - Help needed Not being patronising, but you're not compiling your changes into a debug build then running a relea... read more 05/17/2012 (10:44 am)
ShapeBaseImage skinning @Ferdinand, this looks like a bug to me. I would suggest submitting a formal bug report for it. I'... read more 02/23/2012 (10:31 am)
Decal problems It's not the issue I was thinking of then. I notice decal problems with low visible distances (<1... read more 11/11/2011 (10:51 am)
Decal problems What's your visible distance setting for your missions levelInfo? For me, 1.1Final seems to have an... read more 11/10/2011 (9:43 am)
True blending Take a look at the animation transition stuff as what that does is interpolate betweeen 2 different ... read more 11/08/2011 (4:12 am)
Using the Web Plugin w/ Multiplayer? Post your thoughts! @Dusty, I recommend steering clear of the web plugin. Trying to support multiple browsers and multip... read more 11/01/2011 (12:57 pm)
Web Deployment...is it working yet? I think that a lot of the disappointment with the web functionality goes back to the whole Instant A... read more 10/20/2011 (10:42 am)
T3D 1.1 Preview - Many Object/Ghosts Causes FUBAR with Ai - LOGGED (THREED-1780) OOH, good catch! Flying vehicle uses MissionArea::getServerObject(), and I've been seeing some hid... read more 10/20/2011 (10:14 am)
T3D 1.1 Beta 3 - projectile.cpp setting of mSourceObject - RESOLVED Agree with Nathan here, the whole isssue of the projectile sourceObject is entirely due to script ab... read more 10/16/2011 (5:59 am)
Precision Errors and Streaming Not tried it myself, but a few others have attempted it. I think it's pretty doable for a single pla... read more 10/12/2011 (11:15 am)
Precision Errors and Streaming Yeah, what you really want is for things close to the camera to be given the best chance of renderin... read more 10/11/2011 (9:12 am)
Precision Errors and Streaming The way T3D does its matrix stack magic encourages precision errors with the rendering at pretty low... read more 10/11/2011 (1:38 am)
[bug] Ghosts are created in the reverse order - LOGGED ** bump just in case this has been forgotten, I notice it doesn't have a THREED code. It's still an... read more 10/04/2011 (10:27 am)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG @Bloodknight, It's definately the other way round. Detail400 is displayed at size 400px and larger.... read more 10/03/2011 (10:53 am)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG No, the cheetah isn't set up for billboards. I'm trying the stock shapes in the stock unmodified eng... read more 10/03/2011 (8:24 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) How the heck did you track that down? Seems like such a small fix :)... read more 09/29/2011 (9:54 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) @David, first tests of this are positive :) Clientside timescale modifications appear to be correcte... read more 09/29/2011 (3:24 am)
Your more experienced opinion on a function You can simplify that a lot [code] function movingLight::onMouseUp(%this) { // get the curr... read more 09/28/2011 (11:17 am)
Hit Spheres The mesh that you placed for testing, did you place it as a TSStatic? They're not derived from Shape... read more 09/28/2011 (12:36 am)
Allowing only 1 instance of the client to run on a single computer To only allow 1 instance of your game, edit the script [b]core\main.cs[/b] in [b]function onStart... read more 09/26/2011 (10:42 am)
What is the difference between SimObject::clearNotify() and SimObject::deleteNotify()? deleteNotify asks for a notification to be sent when a specific object is deleted. So an AI migh... read more 09/25/2011 (9:07 am)
Hit Spheres There's some stuff [url=http://www.garagegames.com/community/forums/viewthread/125689]here[/url] tha... read more 09/24/2011 (12:02 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) @ Scott, thanks for keeping us updated with this. @ Henry, I think the multiple ticks per tick is... read more 09/23/2011 (12:35 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) ** EDIT I think Henry is on to something :) In MoveList::collectMove the moves for the connectio... read more 09/23/2011 (11:50 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Also, simply disabling the $timescale in the clients console will not prevent clients from using oth... read more 09/22/2011 (3:16 am)
Decals are disappear in a moment - LOGGED (THREED-2636) Yeah, I see this also with low visible distances. The decal visibility seems to get affected by the ... read more 09/22/2011 (1:04 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Yeah, it is a very old issue. I'm not convinced by your 'fix'. What you're saying is that the corre... read more 09/22/2011 (1:01 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) bump... read more 09/08/2011 (12:34 pm)
T3D 1.1 final (and earlier) - setSkinName() does not work with collada models - DUPLICATE (THREED-1314) bumped... read more 09/08/2011 (12:31 pm)
Need help with implementing Vigenere cipher into TorqueScript Here's a tip, when posting code for others to read, use the code /code tags to format things into so... read more 09/07/2011 (1:46 am)
Decals and TSStatic Collision Meshes if you want to get things working, in TSStatic.h after [code] Vector<S32> mCollisionDet... read more 08/21/2011 (11:48 am)
Decals and TSStatic Collision Meshes Yeah, the decalType setting for TSStatics is useless. If collision type is VisibleMesh or Collisio... read more 08/21/2011 (11:33 am)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Daniel, yes, in the video I posted the AIPlayer is using setAimObject to target me.... read more 08/18/2011 (6:40 am)
Boombot source art You can make it re-skinnable by using a hex editor (such as XVI32) to hack a couple of lines in the ... read more 08/17/2011 (9:18 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) At the moment, animation triggers can only be accessed from the engine which is pretty limiting. Wha... read more 08/17/2011 (9:07 am)
Control Speed of AiPlayer Rotation? @Steve - [url=http://www.garagegames.com/community/resources/view/21188]try this[/url]... read more 08/17/2011 (3:02 am)
AIPlayer - broken rotation - RESOLVED (THREED-2482) **BUMP** This thread is marked as resolved but the issue is still present in stock T3D 1.1final. ... read more 08/17/2011 (2:04 am)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED looks an almost identical fix to [url=http://www.garagegames.com/community/forums/viewthread/118893/... read more 08/03/2011 (1:43 pm)
About T3D for Android platform I think TGE would be a better candidate than T3D for porting to android. It already renders using Op... read more 08/03/2011 (5:10 am)
How would YOU do tracer fire? @Steve, yeah, it's just a spotlight mounted to a node out in front of the player.... read more 06/29/2011 (11:03 am)
Let's share our YouTube Channels (dev based) ! [url]www.youtube.com/user/GuyAllard01[/url] Not a lot there yet, maybe more to come if I get time. ... read more 06/29/2011 (9:51 am)
How would YOU do tracer fire? Like Steve said, but with some glow added to the material too :) [youtube=xH-QP8TLXKY width=425 hei... read more 06/29/2011 (8:55 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED Also, if I initialize the stateblock as I posted above, everything then works fine.... read more 06/14/2011 (6:12 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED Hmm, this is tricky. I performed a clean T3D 1.1 final install. FPS example: Deathball desert... read more 06/14/2011 (2:05 am)
T3D 1.1 Beta 3 - netGraph renders behind visible geometry due to incorrect state block initialization - REOPENED Just noticed this was marked as resolved, but the issue is still present in 1.1 final.... read more 06/13/2011 (11:13 am)
T3D 1.1P - Custom mouse cursor is not used - CONFIRMED (THREED-1997) *bumped* just in case someone would like to log it, still an issue with 1.1 final.... read more 06/12/2011 (12:40 pm)
T3D 1.1 Final - Still having problems with GFX drawLine. - Could not replicate I've had problems with drawLine occasionally not doing its job properly. If you look at all of the ... read more 06/12/2011 (11:52 am)
T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) S2P, not sure these are the same issue. I notice the issues you were having were on an Nvidia card. ... read more 06/11/2011 (9:57 am)
T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) This was logged some time ago as a bug with earlier T3D versions on certain ATI hardware, but doesn'... read more 06/11/2011 (7:55 am)
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