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Guy Allard's Forum Posts

Thread Post Date Posted
I'm stuck with a RTS prototype tutorial The problem is that the raycast function used to select the units only queries the serverContainer. ... read more 11/13/2009 (4:08 pm)
Performance: Triggers or radius searches? Instead of actively scanning for projectiles, why not let the projectile do the work - when the proj... read more 10/27/2009 (6:15 am)
Nasty Item bug James, look into static shapes (NOT TSStatic). These can be collided with (and callback to script on... read more 10/08/2009 (6:31 am)
Platform::setWindowLocked Hmm, the lockmouse script command just calls platform::setWindowLocked in the engine, which doesn... read more 10/06/2009 (4:09 pm)
Camera in tourque3D? Take a look at the advanced scripting tutorial in the documentation - it has a section covering the ... read more 10/06/2009 (12:42 pm)
A hand with something that's probably simple... [code]for( %x = 0, %x < $AIManager::botCount, %x++)[/code] should be [code]for(%x = 0; %x < ... read more 10/03/2009 (7:01 am)
Dependancy on ShapeBase Thanks Jeff, that clarifies things.... read more 09/27/2009 (5:08 am)
Basic lighting shadows OK, Thanks Tom. ... read more 09/26/2009 (5:25 pm)
Small Mack Pack error There's a simple one-line solution for this, already built into TGE 1.5.2: In engine\ts\tsShapeCo... read more 11/18/2008 (7:59 pm)
Adding adjustable Yaw to the RTS camera Setting the pitch for the camera update when the yaw has changed certainly looks like another bug. ... read more 09/29/2008 (8:43 pm)
Adding adjustable Yaw to the RTS camera A couple of other things you could try: In game, pull down the console and type $RTSCamera.incr... read more 09/29/2008 (4:03 pm)
TGEA 1.7.1 Bug: sgShadowProjector bad pointer after db swap The following fix appears to be stable for me: in ShapeBase::onNewDataBlock after: mShapeInstan... read more 09/16/2008 (3:34 pm)
Blue Marble - To Guy Allard Sorry to take a while to respond to this. The atmosphere shader needs a slightly different eye po... read more 07/27/2008 (5:56 pm)
Solved: Rtskit 1.5.2 For Linux Nice. How is the performance under linux?... read more 06/30/2008 (3:59 pm)
Thinking about barricade I think the ambient lighting is fed to the shaders via the PC_AMBIENT_COLOR shader constant. The val... read more 06/21/2008 (8:55 am)
Getting RTS kit to compile with VS .NET 2003 I'm assuming your using the latest RTSStarterKit, which has been ported to use the TGE1.5.2 codebase... read more 06/18/2008 (11:36 am)
Resticting the mouse cursor Cheers for that. They've added the mouse lock back in to 1.7.1, but the cursor is still free to wan... read more 06/14/2008 (8:34 am)
Rts creature pack - rts-sk scripts needed A little more info: The ideal place for this would be to play the defend / takeDamage animations ... read more 06/08/2008 (8:56 am)
Bad I experience the same thing when exiting from both the mission editor and gui editor in DEBUG builds... read more 05/29/2008 (2:38 pm)
Making attacks on server The actual attack is currently performed server side, and the application of damage is performed by ... read more 05/20/2008 (3:46 pm)
Mount Nodes in the RTSSK There is no mounting as standard in the kit. The easiest way would be the old fashioned way :)... read more 05/17/2008 (7:21 pm)
Making Projectile Render with RTSCamera I think that the problem here is that the RTSCamera doesn't do everything that it's needed to do. ... read more 05/13/2008 (5:10 pm)
Getting terrain block with mega terrain Thanks Matt, that's exactly what I was looking for.... read more 05/08/2008 (4:49 pm)
Jerking rtsplayers after porting to 1.52 After looking closely at my RTS 1.5.2 builds and comparing the units movement to 1.3, I know what yo... read more 05/01/2008 (4:10 pm)
Adding "simple" collision for trigger and onCollision callback Nice work!... read more 05/01/2008 (4:00 pm)
Bad fog on scaled objects I don't quite follow - on line 668 of processedShaderMaterial.cc the scale is being removed from V... read more 03/31/2008 (7:13 pm)
Bad fog on scaled objects So does that mean that the eye position is being given using a different transformation than everyth... read more 03/31/2008 (5:57 pm)
Implementing collision detection in RTS Collision avoidance using something like a radius search is definately the way to go, rather than co... read more 03/31/2008 (4:28 pm)
Bad fog on scaled objects Looking at TGEA 1.7, this fix seems to be in there (or at least something similar in ProcessedShader... read more 03/27/2008 (8:49 pm)
Getting your selection's name? From the errors you're getting, it looks like %building isn't actually a building. Without looking a... read more 03/25/2008 (5:08 pm)
3D Radar -TGEA help James, I finally bit the bullet and got myself a TGEA license. I've got the basics of the contr... read more 03/18/2008 (5:44 pm)
Implementing collision detection in RTS Instead of doing a comparison of the distances between each unit, would a containerRadiusSearch for ... read more 03/13/2008 (7:38 pm)
GuiRadarCtrl help needed Solar Battles is looking awesome! I have a spherical radar that I wrote a while back. It works in... read more 03/13/2008 (6:37 pm)
Tank Pack and TGE 1.4 Bought the pack this morning, and thanks to this thread, was able to get it up and running under TGE... read more 03/08/2008 (11:26 am)
AFX 1.1 for TGE WOOTS!... read more 03/06/2008 (9:06 pm)
RTS Thug - Efficient replacement model @ Geom - Cheers for the stats - just goes to show how important it is to use optimized models. ... read more 03/04/2008 (4:42 pm)
RTS Thug - Efficient replacement model Nice work Thak!... read more 03/03/2008 (5:18 pm)
Digging in to RTS Brandon - The building marker isn't rotating because the default RTS kit already has the mouse z... read more 02/20/2008 (5:51 pm)
Digging in to RTS [b]Point 6[/b] I implemented this a while back for a project I was working on. It can be done easil... read more 02/19/2008 (5:07 pm)
Melee tutorials ? The server side melee tutorial works. I added it to my 1.5.2 project a couple of days ago. All of th... read more 01/21/2008 (5:19 pm)
AFX/AFXA License Confirmation AFX combo for TGE :)... read more 01/18/2008 (3:40 pm)
Inheritance Problems It's a bit of a pain, the script inheritance doesn't quite work the way you might expect it to. Y... read more 01/14/2008 (5:51 pm)
Terrain Grid project Man, that is pretty much an identical solution to the one that I've come up with for the demo I'm wo... read more 12/31/2006 (9:23 am)
RTSKit and TGE1.5 how-to OK, I see. Would it be possible to start a new thread for discussing that, so we can keep this on... read more 12/20/2006 (8:48 am)
RTSKit and TGE1.5 how-to I'm a bit confused here. Why would you want to run starter.fps from the RTSKit? You've got the s... read more 12/19/2006 (4:31 pm)
The RTS to 1.5 update for Mac Do you have a debugger for the Mac? Ideally, you need to try and find which engine function the cr... read more 12/02/2006 (6:55 pm)
RTSKit and TGE1.5 how-to Ah, looks like you did a release build in visual studio. Was that the default option? Mine always de... read more 11/02/2006 (8:09 am)
RTSKit and TGE1.5 how-to 11) Run it: Navigate to the RTSKitMerge\SDK\example directory. Right-click on some white-space, an... read more 10/28/2006 (11:19 am)
RTSKit and TGE1.5 how-to 9) Prepare VS2005 to compile: Navigate to the RTSKitMerge\SDK\VS2005 folder, and double-click on th... read more 10/28/2006 (11:19 am)
RTSKit and TGE1.5 how-to 6) Copy the starter.RTS directory: Browse to the RTSKitMerge\RTSStarterKit\example directory. Righ... read more 10/28/2006 (11:19 am)
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