Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving Platform Collision Detection | I am Serious about helping you out., but Badguy Im not at your level of expertise. I am very stro... read more | 06/20/2006 (12:20 pm) |
| To recharge the same mission | Do you mean restart the mission? I think if you wanted to recharge the mission you would just set... read more | 06/20/2006 (9:00 am) |
| Moving Platform Collision Detection | Still thinking. Badguy's Idea has me in another direction right now will report back later. I s... read more | 06/20/2006 (4:54 am) |
| No DV file | Hammer is exporting the right files, you just arnt seeing them because youve mapped the xported for... read more | 06/19/2006 (7:51 am) |
| DeletePhoenix Digital now available for contract work | Portfolio wasnt working for me.... read more | 06/16/2006 (4:30 am) |
| Moving Platform Collision Detection | O.k I know what resource you wrote. Its pretty old, I will look through it again. -Surge... read more | 06/15/2006 (1:29 pm) |
| Moving Platform Collision Detection | What I mean is if you stand on a DTS, and it moves, your player will pass straight through it And... read more | 06/15/2006 (1:18 pm) |
| Moving Platform Collision Detection | Hey Badguy, thats the problem. The collission fails on a moving DTS. If you have a solution pleas... read more | 06/15/2006 (1:18 pm) |
| Moving Platform Collision Detection | I once again think I got it!(I said that two years ago as well) It starts with an old resource ca... read more | 06/15/2006 (12:42 pm) |
| Foliage Replicator *square | Todd- Im going to try Thomas's Resource before monday. Ive been hapy latley just working on engine ... read more | 06/15/2006 (11:39 am) |
| Foliage Replicator *square | BTW In the original Posts on the fxReplicator when it was first being made there where already thoug... read more | 06/15/2006 (11:15 am) |
| Foliage Replicator *square | O.k There is mod called a fxReplicatorBlocker by Thomas Man of Ice Lund in 2004. I know its not d... read more | 06/15/2006 (11:13 am) |
| Merging | Interesting stuff, I am going to consider many things in this thread thanks everyone... read more | 06/14/2006 (4:52 am) |
| TSE in a usable state right now? | Cool, thats good enough for me!... read more | 06/13/2006 (12:32 pm) |
| TSE in a usable state right now? | Hmmmmm, Interesting... read more | 06/13/2006 (11:55 am) |
| Evolutionary coding? Hmm... | Try SPORE, thats basically same idea. Based on Evolutionary Principles and all that.... read more | 06/13/2006 (11:54 am) |
| Camera | Search Advanced Camera or try this link it will give you a starting point. http://www.garagegames... read more | 06/13/2006 (4:39 am) |
| Trouble with MVC++ 6 | Maybe You should upgrade to visual studio 2005 Express for free?... read more | 06/09/2006 (1:23 pm) |
| Merging | Ive been useing this technique for over 2 months, and i have had cleaner quicker results than ever ... read more | 06/09/2006 (6:47 am) |
| Merging | Use Beyond Compare , its an amazing tool. All the lighting Kit code is commented so it should be st... read more | 06/09/2006 (6:05 am) |
| Chapter 4 - problem with mouse | Delete the .DSO's - Confirm mouse binds are correct... read more | 06/08/2006 (1:13 pm) |
| How powerfule is the engine ? | Have you downloaded the demo? Have you seen the Legions movies? And yes all your questions hav... read more | 06/07/2006 (1:10 pm) |
| Moving Platform Collision Detection | Sill thinking....Need a proper solution. I want too much out of it.... read more | 06/07/2006 (7:34 am) |
| Please Help] Collide Problem | I apologize if incorrect but wasnt this question asked a while back already? How about a trigger,... read more | 06/06/2006 (1:19 pm) |
| Level editors for torque | Its crazy that Constructor will be the only good dif editor. I think QuArk is so out of date, and... read more | 06/06/2006 (1:10 pm) |
| Level editors for torque | Dif Exporting?... read more | 06/06/2006 (11:23 am) |
| How powerfule is the engine ? | Just look up the specs on the TSE engine. All of what your saying is possible. TSE is what you wan... read more | 06/06/2006 (6:59 am) |
| Game Services Avail. | Any demo pieces, art pieces. I looked at your site quickly and nothing popped out at me.... read more | 06/06/2006 (5:32 am) |
| Im new to TGE.. the source code modifications won't work.. | It is the best deal around. Even if you never sell it, you can make a game. Isnt that what you want ... read more | 06/06/2006 (4:58 am) |
| Compiler Error | Are you adding the sqlite library in the correct place in your projects solution? Post your error... read more | 06/06/2006 (4:53 am) |
| Im new to TGE.. the source code modifications won't work.. | Ya sure, inline with what David Blake suggested :) I will add this one, http://www.projectoffset... read more | 06/05/2006 (11:43 am) |
| Im new to TGE.. the source code modifications won't work.. | Just by the eninge, its worth it, then you can compile all the time, 24/7... read more | 06/05/2006 (8:56 am) |
| Will TSE Replace TGE? | Adam you dont combine the two, they are seperate products. You need to be a TGE owner to get TSE for... read more | 06/05/2006 (8:53 am) |
| Moving Platform Collision Detection | O.k I have a new thought, and Im serious here. Some really good TGE/TSE coder should put together a... read more | 06/02/2006 (9:30 am) |
| Problem with mount turret on vehicle | I find Cimos posts very amusing. But hard to understand. I wish I could help you CIMO. To help st... read more | 06/02/2006 (9:02 am) |
| Time to do a level-Torque vs my own way | If you can code your own engine, this should be a breeze for you. You probaby will have a blast bec... read more | 06/02/2006 (5:27 am) |
| Making a new weapon | You know the BOX Trick for players works. But Im not sure if its required for a weapon. But I g... read more | 06/02/2006 (5:17 am) |
| Moving Platform Collision Detection | Ya my platform's bounding box is very large. Its the size of the elevator shaft. Is the animation... read more | 06/01/2006 (6:06 pm) |
| Making a new weapon | I havnt purechased this pack. But if this pack provides 3dsmax files for you, I would hope that a... read more | 06/01/2006 (5:48 pm) |
| Cfg. Files | Chapter 8. on character exporting is where I first learned of the .cfg file.(Long time ago) A .cfg ... read more | 06/01/2006 (5:38 pm) |
| Making windows in quark | I pretty sure for your Number 1 Question. That you... Make the wall you want. Place another b... read more | 06/01/2006 (4:48 am) |
| Moving Platform Collision Detection | O.k Your Code already gave me a better idea. Animate the Platform - Dont move it through code. ... read more | 05/31/2006 (11:11 am) |
| Moving Platform Collision Detection | I Thought of a mod for my original idea. A) have a trigger around platform/lift/elevator. on... read more | 05/31/2006 (5:22 am) |
| Question on using FXshape | Im not positive here. But it would make most sense to me that you would make the size you want i... read more | 05/30/2006 (1:08 pm) |
| Moving Platform Collision Detection | Thanks Jason. I will process your thoughts, and try another go at it. Anything you can post to ... read more | 05/30/2006 (12:39 pm) |
| Moving Platform Collision Detection | Aaron and Jason The Lift/elevator/platform issue has been really buggin me for years now. Even o... read more | 05/30/2006 (12:25 pm) |
| Moving Platform Collision Detection | Just to clarify the cheesy hack was my idea along time ago and it works. It just doesnt work 100% o... read more | 05/30/2006 (10:32 am) |
| Stock Animations | James The quickest way when i first started was to load up the "test Player"(green guy) in max an... read more | 05/30/2006 (5:02 am) |
| Complete MMORPG Development Guide | Im at Dreamrpg.com as well Surge aka Surge... read more | 05/24/2006 (12:49 pm) |
| TLK as persistent and interactive world | 18 Days Later, and I have it compiling.(I didnt spend 18 days straight,but- Oh Boy!) This is unde... read more | 05/22/2006 (3:56 pm) |