Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Refreshing materials in the World Editor? | Are you positive you have T3D and not TGEA. Because T3D has a material editor built in and TGEA doe... read more | 07/24/2009 (3:26 pm) |
| You get "A LOT" of Bees when You piss them off, Nevermind the Honey. | [quote]I AM FUSTRATED. YOU KNOW WHY?[/quote] Why? Sounds like your frustrated with your sel... read more | 07/16/2009 (8:01 pm) |
| Pre-order Shirts! | sent... read more | 04/14/2009 (8:47 pm) |
| What would you like to see addressed in Torque 3D? | [i][b]Personally[/b] ..im looking[/i] for the [b]Graphics[/b] [i] to be cutting edge..[/i].and [b]Fa... read more | 02/08/2009 (1:06 am) |
| Constructor collision issue | Use 1.0.51 . Should be good to go!... read more | 02/03/2009 (3:51 am) |
| dts to dif.. problems | The reason you probably cannot export your DTS as DIFS is because of Concave shapes in your models. ... read more | 01/30/2009 (2:33 pm) |
| What would you like to see addressed in Torque 3D? | I apologize if I offened you Brandon. If you want Hero Engines functionality, thats fair.... read more | 01/30/2009 (2:26 pm) |
| 3DRT is looking for a Torque engine expert | @3DRT Kork is the standard character rig that ships with TGEA at the moment. I think Torque 3D i... read more | 01/30/2009 (11:47 am) |
| 3DRT is looking for a Torque engine expert | If your Interested lets try 1 Character first. ... read more | 01/30/2009 (3:38 am) |
| 3DRT is looking for a Torque engine expert | Just a note : My email address in my profile has been spammed to death. So it no longer functions. ... read more | 01/30/2009 (2:54 am) |
| 3DRT is looking for a Torque engine expert | I have experience Exporting Characters in [b]3DSMax.[/b] I have [i][b]not been doing it[/b] lately[... read more | 01/30/2009 (2:49 am) |
| 3DRT is looking for a Torque engine expert | .............................. read more | 01/30/2009 (2:12 am) |
| What would you like to see addressed in Torque 3D? | @ Adam Beer Your comment made my laugh! But your right this threads about what people want to se... read more | 01/30/2009 (1:03 am) |
| On The Fence | [url=http://www.garagegames.com/community/blogs/view/14197]This is the Link to Ryans Blog[/url] Tha... read more | 01/29/2009 (7:46 pm) |
| On The Fence | @ Chris Given I use 3ds max to Export my buildings to constructor with now problem. Been doing ... read more | 01/29/2009 (5:06 pm) |
| Issue with lighting on DTS model (TGEA 1.7.1) | Look, Im totally guessing. But Show Pro Tool is TGE rendering, and your using TGEA 1.7.1 Rendering. ... read more | 01/28/2009 (3:38 am) |
| What would you like to see addressed in Torque 3D? | I dont know if its just on my P.C But when I use the numeric pad [i](On most right hand side of key... read more | 01/28/2009 (3:34 am) |
| Question about Torque mission editor, | I Think Grimes means the edges are pixelated, and the PEN tool would make a bezier curve. If this ... read more | 01/21/2009 (4:59 pm) |
| New GarageGames.com Feedback | Just using this first update, and just saying thanks... read more | 01/17/2009 (2:33 am) |
| Wow! Great work | Happier now , Thank-You... read more | 01/17/2009 (2:31 am) |
| List of website "issues" | 72) Running Mac OS X 10.4.11 2x 2.66 GHz Dual-Core Intel Xeons in Safari On the HOME page as... read more | 01/16/2009 (6:27 pm) |
| List of website "issues" | 70) When you post a comment, you are taken back to the first page were the blog/forum started instea... read more | 01/16/2009 (6:08 pm) |
| List of website "issues" | 69) A LInk to show the coding for Url LInks, embedding images, etc... read more | 01/16/2009 (6:03 pm) |
| List of website "issues" | I apologize If I missed reading this one.. 68) Blogs or Forums to be read in one continuous lengt... read more | 01/16/2009 (6:02 pm) |
| What would you like to see addressed in Torque 3D? | World Editor/Inspector- Be able to hide/unhide objects or groups similar to Photoshops layers(wit... read more | 01/13/2009 (3:52 pm) |
| What would you like to see addressed in Torque 3D? | @Matt, Your response's are uplifting thank-you.... read more | 01/12/2009 (11:48 pm) |
| What would you like to see addressed in Torque 3D? | Some small things Ive always wished for... 1)x,y,z spinners , so I can edit a DIF/DTS position w... read more | 01/10/2009 (4:34 am) |
| Editors - Mouse cursor offset issue? | If your using Vista disable Aero.... read more | 01/08/2009 (2:07 am) |
| Vista 64-bit support for 1.7.1 or 1.8? | Yep! *Compiles *Builds *Runs Im Running Windows Vista Ultimate 64 Bit, and have rebuilt the ... read more | 01/07/2009 (6:35 pm) |
| Where is problem? | Are you using your own texture, or an example texture from the Game folder?... read more | 01/06/2009 (7:50 pm) |
| DTS Format | [url=http://www.garagegames.com/docs/tge/general/ch08.php#max2dts.whatis]Click This![/url]... read more | 12/31/2008 (3:41 am) |
| Fullscreen issue | No Its a bug with Vista. Just disable Aero~... read more | 12/31/2008 (3:37 am) |
| How to perform an "ACTIVATE" Event/Trigger? | Search under Binding a Key command. Or CommandToServer(....something like that!) ..Thats if you wa... read more | 12/30/2008 (9:20 pm) |
| Water filter going away when getting too deep? | Nothing in real life is infinitely deep, so the water block is just mimicking real life.... read more | 12/30/2008 (8:53 pm) |
| Fullscreen issue | Disable Aero.... read more | 12/30/2008 (8:51 pm) |
| Exporting DTS objects in object groups | I think you can use a multiSubObject material and have as many slots filled with different materia... read more | 12/12/2008 (2:06 am) |
| TGEA 1.7.1 Bump Map Flickers on Floor | This seems to be resolved now. For anyone who encounters anything similar in 1.7.1 I found my mist... read more | 12/06/2008 (3:36 pm) |
| TGEA 1.7.1 Bump Map Flickers on Floor | [b]I tried both ideas here![/b] [image]http://www.mdnamedia.com/tgea/why/codechangedidthis1.jpg[/im... read more | 12/05/2008 (4:17 am) |
| TGEA 1.7.1 Bump Map Flickers on Floor | Wow Thats a good one, I saw that thread a while ago but never made the connection.. Thanks Morroc... read more | 12/04/2008 (9:28 pm) |
| TGEA 1.7.1 Bump Map Flickers on Floor | Never thought of that, Thanks Picasso. Its just a regular Material . I still havnt ventured too far... read more | 12/04/2008 (8:04 pm) |
| Is it true? | Pretty sure that was a Joke!... read more | 11/29/2008 (4:09 am) |
| Biped problems | [url=http://www.garagegames.com/docs/tge/general/ch08.php]Try Chapter Eight![/url]... read more | 11/28/2008 (2:18 am) |
| How to add opponent character (BOT) to a level | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15320]Try This out it sh... read more | 11/28/2008 (2:16 am) |
| Torque Constructor face problems | Did you try Exporting your Brushes as Detail Brushes?... read more | 11/28/2008 (2:12 am) |
| Default animation RIG for all character models? | Yes you can use one rig for as many characters as you would like to create. When I first started ma... read more | 11/26/2008 (1:41 am) |
| Door animation problem | I Dont think a [i]moving[/i] [b][i]collision mesh[/b][/i] works [b][i]at this time. My current solu... read more | 11/25/2008 (4:20 am) |
| TGEA Source code download,where is it? | Look at the very top of this web page! Right beside the search box.....beside the shopping cart It... read more | 11/24/2008 (11:07 pm) |
| Level of Detail: Constructor to TGEA | LOD from Constructor Works for me. Why dont you try something really simple like 4 cubes,then 3 ... read more | 11/18/2008 (1:09 am) |
| Alpha material on DIF | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=80880]Ive tried to answer this questi... read more | 11/16/2008 (1:52 am) |
| Intersecting Brushes | It could meen you have a [b]Concave[/b] Structure as apposed to [i][b]Convex![/i][/b] [url=http:/... read more | 11/16/2008 (1:48 am) |