Alan Kantz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE - some more info | @Joel Obviously I don't know what I'm talking about, but if you just want to use some combination... read more | 03/22/2004 (5:42 pm) |
| TSE - some more info | Will TSE mean that DTS objects can be given (relatively cheap) per-pixel fogging like DIFs currently... read more | 03/21/2004 (8:22 pm) |
| Quark lighting flaw | I always figured it was the result of the machine making a bad choice when figuring out how to UV th... read more | 03/08/2004 (9:40 pm) |
| Sci-Fi Alien Art Concepts | What adaptations do the Prinn have for arboreal life? They look like they would have a hard time ha... read more | 02/15/2004 (5:59 pm) |
| Fog layer colors / dynamic terrain lighting | It sounds like you want to do a source modification here -- you want the lighting engine to do a dep... read more | 01/31/2004 (11:00 am) |
| Which is simpler? UScript or torque script | Remember that if you aren't a huge fan of TourqueScript, you can always use [url=http://www.actionrp... read more | 01/25/2004 (5:52 pm) |
| Web Site creation Advice? | Oh, I almost forgot! HTMLTidy is a wonderful addition to any editing environment. I use it to make... read more | 01/05/2004 (10:35 pm) |
| Web Site creation Advice? | I strongly recommend Macromedia (formerly Allaire) HomeSite, and even more strongly recommend TopSty... read more | 01/04/2004 (1:40 pm) |
| Resistance group game | Randall: it's hard for those of us in the USA to understand just how few guns people in some countri... read more | 12/27/2003 (9:06 pm) |
| Seperate DX and OGL?? | I'm not sure his explanation is accurate, though. Starsiege: TRIBES, as originally released (dig ou... read more | 12/05/2003 (7:51 pm) |
| Can we devs learn from Battlestar Galactica? | Randall -- artists put other peoples' IP on their demo reels all the time. How many people have an ... read more | 11/29/2003 (11:56 pm) |
| THIS is why shaders are awesome! | Of course, on the other hand you have people like me who are taking a step back from their high-end ... read more | 11/29/2003 (2:42 pm) |
| THIS is why shaders are awesome! | Outcast did DoF in software in 1999 ;) I'm just sayin'...... read more | 11/27/2003 (8:45 pm) |
| Please Delete | (Ted -- fix the image of the Landsquid on your webpage! It is still "temporarily unavailable") E... read more | 11/26/2003 (5:39 pm) |
| Activision Misses the Point | @Randall Pretending that Dance Dance Revolution wasn't wildly innovative and didn't bust open a p... read more | 11/25/2003 (11:46 pm) |
| Question about sales | IIRC, Windows accounts for only 50% of the sales of one of the major GG releases.... read more | 11/25/2003 (11:35 pm) |
| THIS is why shaders are awesome! | Games follow the 80-20 rule: 80% of games are purchased by 20% of gamers. [url=http://www.garagegam... read more | 11/25/2003 (11:32 pm) |
| WAD creation | Perhaps try exectuing the bat from the DOS console?... read more | 11/20/2003 (8:25 pm) |
| Spanking new Particle Engine | Some ideas for Melv: - Have you considered releasing under, say, LGPL, and charging only those wh... read more | 11/18/2003 (11:12 am) |
| Clarification regarding likelihood that game will get published | 1) It's hard to finish a game. You should try it :) 2) Garage Games hasn't been open for too lon... read more | 11/10/2003 (3:13 pm) |
| Max2Dif | Matthew Jones: max2map already has the "no concavity" problem, and it isn't a problem. The desire h... read more | 11/07/2003 (10:08 am) |
| Deploying Torque on Xbox? On PS2? | I don't think Torque in its current form would be very PS2 or XBOX friendly, though. The entire eng... read more | 11/04/2003 (5:23 am) |
| What was the IGC annoucement about Realm Wars | I third that.... read more | 10/21/2003 (2:24 pm) |
| Indie Games as Gifts? | I gave two GarageGames games (Orbz and Chain Reaction) as a birthday gift once, and it would be very... read more | 10/17/2003 (12:57 pm) |
| Wild West RPG | And there's always ActionRPG.com by our very own Joshua Ritter.... read more | 09/15/2003 (1:27 pm) |
| Full Bright - Where are the Shadows??? | Um... what's your problem exactly? Models showing up as bright white, or what?... read more | 09/04/2003 (12:25 pm) |
| Tutorial on how to get level into Torque | Oo boy... I think we need to re-educate you on what a level IS in Torque. We aren't in Half-Life an... read more | 06/22/2003 (11:51 am) |
| W.A.S.T.E. - NullSoft and AOL vs the GPL | Also, remember -- AOLTW has nothing to gain from destroying the GPL license. Mozilla, an AOLTW proj... read more | 06/03/2003 (12:09 pm) |
| AI and Why? | I'm not sure I agree entirely. One game, as far as I am concerned, has mastered the art of artifi... read more | 05/28/2003 (1:46 pm) |
| :) -- :D -- :p -- :0 -- :O -- >:( | >8-()(&) A man who just found out he has a tapeworm.... read more | 05/21/2003 (7:47 pm) |
| Need some suggestions for mission editing requirements. | Well, right off the top of my head: - Arbitrary object grouping - Ability to group AI units unde... read more | 04/12/2003 (2:18 pm) |
| High Res Terrain textures plz? | Couldn't you use the resource that allows multiple terrain files to be placed next to each other, th... read more | 03/11/2003 (10:37 am) |
| "Unconventional building" bet ;) | How would that be done? Some sort of cross-pollenation of the terrain's dynamic LODing and the inte... read more | 03/05/2003 (6:54 am) |
| Any documentation about variables? (what they do, range of value | [i](takes own advice...)[/i] @ Jarrod: I know you didn't mean it this way, but what you said came... read more | 02/23/2003 (1:43 pm) |
| Visible polygon count / polygon maximums | Could someone who knows ANYTHING about computer graphics please respond to this stuff? I'm already ... read more | 02/18/2003 (6:53 pm) |
| Visible polygon count / polygon maximums | Well, your textures have to fit into your video RAM. So if you're targeting a 64MB GeForce 3, then ... read more | 02/18/2003 (10:20 am) |
| Visible polygon count / polygon maximums | I think part of the problem with answering this question is that the total number of onscreen polys ... read more | 02/17/2003 (12:40 pm) |
| Open source bug threatens Linux | So basically, a weakness in a program used by everyone, including those developing Linux, was discov... read more | 02/13/2003 (9:33 am) |
| Terrain lighting mirrored | Labrat: I had a lot of experience with this problem in T2. It really doesn't matter what the hec... read more | 02/07/2003 (2:11 pm) |
| GAME ENGINES RANKING (The best game engine) | But compared to the other costs in game dev, $100 is nothing. * Most people use 3dsm for 3D work,... read more | 02/05/2003 (6:49 am) |
| Terrain lighting mirrored | The same thing happens occasionally in T2. Just try fooling with the direction values a bit, and th... read more | 02/05/2003 (6:41 am) |
| Importing of DTS files into LightWave: Discussion | I'm voting, "do it," but I'm not saying why, yet. I'm waiting until tomorrow, when we're all bright... read more | 01/17/2003 (9:54 pm) |
| Rich Pixel Format - RPF | "...Rich Pixel Format, a popular SGI format that supports the ability to include arbitrary image ch... read more | 01/13/2003 (12:06 pm) |
| Jpeg or PNG?? | While JPGs are compressed, they must be uncompressed in video memory before Torque can use them as t... read more | 01/11/2003 (7:53 pm) |