Game Development Community

Alan Kantz's Forum Posts

Thread Post Date Posted
Music Legal Issue Another possibility is to check out [url=http://www.opsound.org/]Opsound[/url] (and the [url=http://... read more 04/18/2005 (9:41 pm)
Staying on grid... why? I assume it is because of Quark's floating point truncation.... read more 03/24/2005 (11:10 am)
Help me build my desktop pc PSU = Power Supply Unit. Same abbreviation is used in the Mac world. You might also consider buy... read more 03/22/2005 (2:17 pm)
Experiance Develop a portfolio. Find sites that you think you could do better and give it a shot. Think about... read more 03/22/2005 (1:43 pm)
Help me build my desktop pc What sort of sound editing do you plan on doing? Usually, sound needs for gaming don't overlap well... read more 03/22/2005 (11:41 am)
Construction brushes Would being able to show/hide groups count?... read more 03/21/2005 (5:44 am)
Indies, the last hope... A critique from the feminist perspective? I use "proper" in the sense of "formal." You can analyze... read more 03/20/2005 (3:08 pm)
Indies, the last hope... I think she had some interesting ideas at least worth looking at. She could have come at the indust... read more 03/20/2005 (2:32 pm)
Indies, the last hope... [quote]My thesis is that we are contributing to the damage that the spectacle does to human beings b... read more 03/20/2005 (9:25 am)
Torque & 3DGS comic 1) Do not advertise. 2) Complain about not being well known. 3) ??? 4) PROFIT!... read more 03/18/2005 (4:09 pm)
Torque & 3DGS comic Several seconds of my life I'll never get back.... read more 03/18/2005 (1:31 pm)
Porting Torque to C#? Would C# be a fan of the inline assembly in the terrain engine? I'm guessing no...... read more 03/17/2005 (8:57 pm)
We'd still be playing Pong without WHOM? [quote]The only challenge in college is drudgery.[/quote] [quote]You get out of anything what you... read more 03/17/2005 (11:15 am)
Xbox 2 PC would be amazing for MS and the consumer... The typical hardware model is to start by selling at a loss and end by selling at a profit. You can... read more 03/16/2005 (12:26 pm)
Overtime for EA Employees What amazes me is that they think this sort of intimidation might work. SOP for companies like EA i... read more 03/10/2005 (7:34 am)
Unreal Championship 2, Anyone else played it yet? [quote]Not that there have not been great melee dethmatch games in the past........ OK well thee is ... read more 03/09/2005 (1:43 pm)
Tutorial 1 -- Arches Out of curiosity: I know that in previous .map tutorials I've seen, they recommend using as many ... read more 03/08/2005 (8:08 am)
Line of sight check error I was under the impression that DIFs inside of DIFs was not an officially supported feature, and tha... read more 03/05/2005 (7:25 pm)
"};" - Question about Syntax If you want to get really crazy, [url=http://www.w3.org/TR/REC-xml-names/]namespaces are also used i... read more 03/05/2005 (9:24 am)
T2D dev On my EPIA ME6000 (performance something like a PII400, with built-in S3 video), the demo chugs, but... read more 03/02/2005 (7:13 pm)
Artists' fees Edit: if only these forums had a "preview" button... @Brian I don't think you're taking this t... read more 03/01/2005 (8:02 pm)
What happens if? (Terrain question) During the development of Tribes 2, they considered this possibility and performed a test. They sta... read more 03/01/2005 (2:08 pm)
Question: filler textures in torque? This is done by using multiple brushes - as long as they're in power-of-two sizes, aligned with the ... read more 03/01/2005 (11:37 am)
Welcome to The Future New ideas are risky. Do you plan on buying Killer 7? It looks to be wildly original, and as a bonu... read more 03/01/2005 (6:55 am)
Designing a Community/Software/Game Development Management Syste You would, as a rule, run your community and version control software on different computers. PLE... read more 02/19/2005 (12:59 pm)
Free help: no thanks! I think the flip side of this is being willing to accept money for your work as a coder/artist/whath... read more 02/14/2005 (3:15 pm)
Tim Aste:Building Pack I think he was asking if anyone was using it with positive results. He might have guessed from the ... read more 02/10/2005 (6:48 am)
Best layout for creating a website On my primary computer, I usually either don't have Flash installed or have it blocked with Firefox'... read more 02/07/2005 (11:52 am)
Help with idea for game for girls Some things to think about: Your assignment is more complicated than it seems. The demographic y... read more 01/26/2005 (9:51 pm)
GID8 - Theme suggestions wanted Snowball In Hell.... read more 11/27/2004 (8:04 am)
Idea: Edge Clipping Isn't a 17px gaussian blur an extremely expensive operation? I know that Tron 2.0 had to strictly l... read more 08/28/2004 (9:51 am)
RTS Pack: demo art submissions And I'm curious how many bones you used. 13, it looks like? It's very cute :)... read more 08/06/2004 (3:10 pm)
RTS Pack: demo art submissions Just so I'm not a complete bother, here are some other Steampunk resources: [url=http://drzeus.be... read more 07/31/2004 (7:56 am)
RTS Pack: demo art submissions May we have a clarification on the animations required for the building? One of the building being ... read more 07/30/2004 (7:58 pm)
Josh Ritter When I first saw all of Josh's posts disappeared, I thought we were about to have a "Who shot JR?" e... read more 07/17/2004 (8:25 pm)
TorqueBASIC: A Scripting Language [quote]Lua is an excellent replacement, Python is not. I've seen all three sides of the equation, in... read more 07/14/2004 (10:33 am)
Game Research These are both on the boundary of what can fairly be called space games: Starfox Incoming A... read more 06/10/2004 (6:36 pm)
Quark: Caulk from tagged Map2dif removes hidden surfaces automatically. Note that I say automatically, not automagically -... read more 05/11/2004 (8:13 pm)
Challenge (back from the dead!) Here's a game inspired by Space Channel 5, Starcraft, Jet Set Radio, and...... read more 05/10/2004 (2:57 pm)
1st Person Shooters Some of us feel that Doom 15 is overdone We miss Mario.... read more 05/10/2004 (8:47 am)
Some help. I'm not much of an exporting expert, but for number 2, you need to include a collision mesh. The co... read more 05/02/2004 (7:33 am)
Pop test: do you use a joypad I don't own a gamepad (except on my Dreamcast, of course ;) and I have a feeling most computer gamer... read more 05/02/2004 (7:31 am)
Go-Cart X (this is an obvious question, but I think it might help you beat a title out of your game) What m... read more 04/29/2004 (9:42 pm)
How well does Max2Map work? Beware that even if you use Max, you still have to use only convex shapes, and everything still has ... read more 04/24/2004 (9:22 pm)
Indie game sales Just to be Davis's choir here... Remember, kids, there are three kinds of lies in the world: 1... read more 04/18/2004 (11:50 pm)
Our freedom is being taken. @Paul: The problem with allowing incitements to violence is that it removes the possibility of co... read more 04/16/2004 (7:40 pm)
Copyrighing A Game /w Torque Also, remember that any content (graphics, models, text, etc.) you distribute with your game is unam... read more 04/08/2004 (11:33 pm)
Lightning, beam, electric current.... One word: billboard.... read more 04/02/2004 (10:33 pm)
A new game idea [i]I'm sure Melv has an even better way,[/i] There should be a button to automagically prepend th... read more 03/30/2004 (1:26 pm)
Outsourcing Game Development? The problem isn't really that the programmers in Russia or China or what-have-you are being exploite... read more 03/24/2004 (11:00 pm)
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