Gonzo T. Clown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Right clicking in Torque Tutorial | If you'll notice, each controls objectID# is right there in the tree view. So if you were to create... read more | 03/28/2005 (2:56 am) |
| AI Senses code . | You can't. You're not an SDK owner.... read more | 03/28/2005 (2:14 am) |
| AI Senses | Can you email me your entire console.log for review please? If you would, make sure ALL of your ech... read more | 03/28/2005 (1:26 am) |
| Train like movement | Use PathCamera. I could simulate the train exactly as he asks using it.... read more | 03/28/2005 (12:55 am) |
| PAYING JOB: Torque Programmer Needed | You're looking at about a week with the description you gave. But I wouldn't commit to that myself ... read more | 03/25/2005 (12:28 am) |
| Mark as Read changes | OMG!!!! It's all gone!!! I was saving up for the largest unread of all time. I had like half a ... read more | 03/18/2005 (12:21 pm) |
| Back to Torque school!!! Wanting feedback | Sorry for the lack of response. Been doing more contract work and finishing the demo. For all th... read more | 03/16/2005 (6:16 am) |
| City generation technology | More to the point, you should contact [url=http://www.garagegames.com/my/home/view.profile.php?qid=2... read more | 03/13/2005 (4:36 am) |
| More than 1 start up logo | Or look here for more details... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=2... read more | 03/13/2005 (4:31 am) |
| Tge crash on %item.delete() ... any idea? | All the code, if there is one, then there will be more... read more | 03/12/2005 (4:58 am) |
| What changes have you made to the engine? | I couldn't even begin ti figure it all out, but... fixed plenty of bugs added in tons of tweaks,... read more | 03/12/2005 (12:12 am) |
| Tge crash on %item.delete() ... any idea? | Run a search for this line... readInt(10); if you find any, replace them with... readInt(... read more | 03/11/2005 (5:59 pm) |
| 2 Quick Questions | Buy once, free updates forever... read more | 03/11/2005 (7:42 am) |
| 2 grenade questions. | FruitBat, just modify the throw function to toss a projectile datablock instead of an item datablock... read more | 03/10/2005 (8:58 am) |
| Back to Torque school!!! Wanting feedback | [b]Interface:[/b] The interface will be through TGE itself. It's packed with options to allow a ... read more | 03/10/2005 (3:21 am) |
| Mountpoint and <*>point dummy objects descriptions... | Could you not deploy it in much the same fashion as would would deploy defense or or turrets in Trib... read more | 03/09/2005 (8:49 pm) |
| Problem with commandToClient | We are only talking a few files here. The scripts that handle the login and the commands, and whatev... read more | 03/09/2005 (8:30 pm) |
| Camera Path setup | In the mission editor you can rotate the marker direction in the direction you would like the camera... read more | 03/09/2005 (8:27 pm) |
| PathCamera controls | [quote]To vary the speed you'll have to make changes to the PathCamera C++ code as currently it just... read more | 03/09/2005 (8:25 pm) |
| Click to loadmainmenu() [skip startup logos] | Actually you didn't do exact as explained... Start here... [code] function StartupGui2::click... read more | 03/09/2005 (7:26 pm) |
| Customizing GUI appearence | Kevin, although "Interlaced" may not be a TGE requirement, the data that is exported when you save t... read more | 03/09/2005 (6:45 pm) |
| Anyone able to answer these questions (basic stuff). | [quote]if( $numKills ) => if( $numKills != 0 )[/quote] Mike, You are incorrect, if the value is a... read more | 03/08/2005 (7:36 pm) |
| Problem with commandToClient | Tom, if you want, you can email me the suspect scripts and I would be glad to take a closer look at ... read more | 03/08/2005 (6:39 pm) |
| Anyone able to answer these questions (basic stuff). | [quote]Does that translate to, 'If $casino = true'?[/quote] You cannot use a string variable like... read more | 03/08/2005 (1:49 pm) |
| Mouse right-click inside GUIs | If you want every gui and control to have the functionality you can go to line 827 in GuiControl.cc ... read more | 03/08/2005 (4:37 am) |
| Camera Path setup | Markers? What kind of path are you using? The pathcam should follow the rotation of the path splin... read more | 03/06/2005 (9:28 pm) |
| Camera Path setup | David is not using looping paths, he is progressing from one path to the next. If you want it to lo... read more | 03/06/2005 (6:20 pm) |
| In and out of gui editor moves controls around | I see what is happening now. You have to be testing for it to notice what the deal is. The problem... read more | 03/06/2005 (6:00 pm) |
| In and out of gui editor moves controls around | I would have to say you are doing something wrong. First of all, it would obviously be wiser to u... read more | 03/06/2005 (12:20 pm) |
| Camera Path setup | MissionCleanup.add( %this.camera ); %this.setControlObject(%this.camera);... read more | 03/06/2005 (12:11 pm) |
| Problem with commandToClient | [code] function ScrollerFlyingVehicle::onNode( %datablock, %this, %node ) { } [/code] 1394 ... read more | 03/06/2005 (6:17 am) |
| Multiline text edit gui controls.... | I've built exactly what you are trying to build. I would be willing to help you, but I have reason ... read more | 03/04/2005 (11:59 pm) |
| Attempting to start a team | [quote]I'd prefer someone living in Socal....as I have found meeting in person to discuss details, d... read more | 03/03/2005 (11:21 am) |
| Questions before i buy....again | [quote]@jeff - would prefer but cannot stop ;)[/quote] Considering the situation the LEAST you ... read more | 03/03/2005 (11:08 am) |
| Click to loadmainmenu() [skip startup logos] | Now the key to making that work is to simply add the "nextGui" variable to each datablock and point ... read more | 03/02/2005 (6:11 am) |
| Click to loadmainmenu() [skip startup logos] | Since you have so many startups going, you need to do what any group of lost individuals(Guis) would... read more | 03/02/2005 (6:11 am) |
| Player momentum | Mass and density on your player, also check friction if neccesary after you work on the mass.... read more | 03/01/2005 (7:08 am) |
| Welcome to The Future | Way to start my day, now I'm to depressed to do anything. NOT! It's been coming for a while. To... read more | 03/01/2005 (6:58 am) |
| Click to loadmainmenu() [skip startup logos] | Ok, then, you decide if it does or does not.... [code] //--- OBJECT WRITE BEGIN --- new GuiFade... read more | 03/01/2005 (6:11 am) |
| Collision mesh problem / warning | The collision box is outside the model shape. Is it bad? Shouldn't be. I can't think of any reas... read more | 02/28/2005 (7:27 pm) |
| Click to loadmainmenu() [skip startup logos] | Yes it does.... read more | 02/28/2005 (7:23 pm) |
| Problems creating a server | Not sure how I missed your reply before because I usually follow up on these things. Glad to hear y... read more | 02/28/2005 (7:21 pm) |
| Torque 2D Pricing | [quote]The discount is to reward long time TGE owners by giving them a discount on our new engine.[/... read more | 02/28/2005 (7:13 pm) |
| Customizing GUI appearence | Did you save the .png as "Interlaced"? Try saving it into .jpg format and see if that helps or if i... read more | 02/28/2005 (3:19 pm) |
| Rotation Question / Error? | DOH!, That's what happens when it takes 10 minutes to get a post in, lol.... read more | 02/28/2005 (3:16 pm) |
| Rotation Question / Error? | Who made the model? If the model build is whacked, so will be your rotations.... read more | 02/28/2005 (3:14 pm) |
| Starting in third person view by default | If you place... $FirstPerson = 0; just above the function... function toggleFirstPerson(%va... read more | 02/28/2005 (2:48 pm) |
| Move forward | You are trying to walk to your eyes. Since your feet cant get there, you just hover in a circle.... read more | 02/28/2005 (10:33 am) |
| Explosions dissappearing in portal'd areas | The modification you are making is already being made for you. And yes, it would appear there are ... read more | 02/28/2005 (2:10 am) |
| Item::initPersistFields() group name conflict | I don't get a conflict. What I get is two "Misc" groupings like this... [image]http://home.comca... read more | 02/28/2005 (12:43 am) |