Gonzo T. Clown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bot Kills Player - Game Crashes | Usually when you crash the log has some kinds of clues. Even just the last line of the log could te... read more | 04/24/2005 (7:35 pm) |
| Completely Random crash, but pretty frequent. | I've had this exact same problem during mission lighting. Every now and then I will just crash, or ... read more | 04/24/2005 (7:23 pm) |
| Wow, this is interesting for all developers of 3D games/engines | Hmmmm, I think I'll patent... isTo() isSo() Similar to Microsofts IsNot but opposite meanin... read more | 04/24/2005 (6:03 pm) |
| Gui/guiWindowCtrl.cc | CanKeyFocus = 1;... read more | 04/24/2005 (4:14 pm) |
| Bot Kills Player - Game Crashes | What did your console log say?... read more | 04/24/2005 (4:13 pm) |
| Gui/controls/guiOtherTreeViewCtrl.cc | Can someone please tell me where to find 1.4 at? Seems that everyone is using it now, but I can't f... read more | 04/22/2005 (12:50 pm) |
| Player Mounted Head | Head - mountPoint Body - mount0... read more | 04/21/2005 (8:04 am) |
| Camera Rotations | %trans = %camera.getPosition() SPC "0 0 1 90"; %camera.setTransform(%trans);... read more | 04/20/2005 (7:45 pm) |
| CommandsToServer from script are looped infinitely until called | [code]// SSP - Gonzo - Timed, power variable jump. function timedJump(%val) { // If the key is... read more | 04/20/2005 (9:50 am) |
| Torque virtual online meetings/trainings | Yes it can. That's the next stage coming up in the SSP series. The school project I've been workin... read more | 04/15/2005 (4:26 pm) |
| TCP Project - Collision - Discussion | What I suggest is this. Specify a new class of high speed projectiles that aren't even projectiles ... read more | 04/15/2005 (8:43 am) |
| RenWerX To Create Complete Game! | Pompous, egotistical, crazy, genius, it's all the same thing... read more | 04/14/2005 (7:24 am) |
| RenWerX To Create Complete Game! | [quote]If you go take a Computer Science degree, you will be taught to Only have one exit point for... read more | 04/14/2005 (7:08 am) |
| Torque virtual online meetings/trainings | I'm almost ready to demo the TGE classroom I've been working on. It blew up into far more than I ha... read more | 04/14/2005 (6:32 am) |
| RenWerX To Create Complete Game! | [quote]and these ideas are very well accepted and widely held in software engineering.[/quote] ... read more | 04/14/2005 (6:15 am) |
| RenWerX To Create Complete Game! | [quote]2. A woman can have a baby in nine months after conception. Having nine women does not mean y... read more | 04/13/2005 (4:54 am) |
| Game Server without GUI? | C:\Torque\SDK\example\torqueDemo.exe -dedicated -mission "starter.racing/data/missions/racing.mis"... read more | 04/11/2005 (9:12 am) |
| SimGroups in the World Editor | Do you want to fix it correctly in the SDK or do you want a quick script bypass that's pretty much ... read more | 04/08/2005 (10:57 pm) |
| Decent Free Wysiwyg Html Editor? | Here's a radical Idea, lol Have you considered using Outlook Express? You can create a message a... read more | 04/08/2005 (9:27 am) |
| Ghosting Global Variables | [quote]Why can't each client script have access to these objects to keep the network load down?[/quo... read more | 04/08/2005 (8:58 am) |
| Using Numpad in Gui and Map Editor | In "Editor.cs", inside the function "toggleEditor()", change this section of code... [code] ... read more | 04/08/2005 (12:28 am) |
| Schedule timing problem... 1000 ms. != 1 sec. | I believe it's CPU related. I ran some tests on a Hyperthreaded machine(great for load testing) and... read more | 04/07/2005 (11:54 pm) |
| Jpg and png texture performance | A splitter is built into TGE. If the .png has an alpha channel it will split it off into a separate... read more | 04/07/2005 (11:23 pm) |
| Jpg and png texture performance | Here's a pic that shows what the compression did to the same raw 515x512 image I had just created ... read more | 04/01/2005 (6:14 pm) |
| SetHidden of the Player/AIPlayer crash | You cannot use "setHidden()" on a player object. Set hidden actually deletes the object from the sc... read more | 04/01/2005 (4:01 pm) |
| Jpg and png texture performance | Exporting a newly designed image from the PSP7 pallet to either .png or .jpg When you export in .... read more | 03/31/2005 (9:16 pm) |
| Spamming the client with a whole lotta nuthin | Let me shorten the variables so it's easier to follow, you can expand from there. You can't have th... read more | 03/31/2005 (9:06 pm) |
| Jpg and png texture performance | Zepp, I noticed purely by chance the other day that not only did I get better quality from the PNG b... read more | 03/31/2005 (8:59 pm) |
| Jpg and png texture performance | So the real question is how much decompression is done during gametime? Is the engine having to unc... read more | 03/31/2005 (8:55 pm) |
| Spamming the client with a whole lotta nuthin | I'm not sure if you looked very hard at that but your syntax was off. What does your console sa... read more | 03/31/2005 (5:05 pm) |
| Strange schedule problem | All of the code, comments, and discussion on this page fall completely under the public domain. The... read more | 03/31/2005 (5:00 pm) |
| Strange schedule problem | This thread should have been in the Public section, we are gonna get in trouble if we dont get this ... read more | 03/31/2005 (4:33 pm) |
| VC++ 6 Linking Errors | Did you install the NT symbols? If not, then install them, then re-install the service pack, and ... read more | 03/31/2005 (4:26 pm) |
| Step by step Problem | Eval(%this.getId() @ "." @ %this.task[%index]);... read more | 03/31/2005 (4:24 pm) |
| Spamming the client with a whole lotta nuthin | [code] MessageClient(%client,'SpeedChange','runforce %1 maxForwardSpeed %2 maxBackwardSpe ed %3 ... read more | 03/31/2005 (4:19 pm) |
| Step by step Problem | DOH! To slow. EDIT: Matthew, you forgot the semi-colon... read more | 03/31/2005 (3:42 am) |
| Step by step Problem | %bot.pushTask("setMoveDestination(" @ %FirstNodeTrans @ ");");... read more | 03/31/2005 (3:42 am) |
| Strange schedule problem | What do the last few lines of your console.log say?... read more | 03/31/2005 (3:34 am) |
| How to create new script accessible variables? (in code) | MGuiScriptVariable = dAtof(Con::getVariable("pref::globals")); Depending on what variable you a... read more | 03/30/2005 (8:30 pm) |
| FYI: SimSet/SimObjectList does not maintain order | Just out of curiosity, why leave the option for the regular remove? Why not just force the stable r... read more | 03/30/2005 (8:22 pm) |
| Wandering AI | Wandering bots are pretty much the easiest ones to do(after pathed bots). Best way to keep them on ... read more | 03/30/2005 (8:13 pm) |
| Two Quick Questions | He means search the SDK code for the word "shield" and you will find 16 references spread through 3 ... read more | 03/30/2005 (7:51 pm) |
| Strange schedule problem | Unless I'm mistaken, root is always assumed, which is why you need to specify the path. So you can ... read more | 03/30/2005 (7:46 pm) |
| Speed searching the GG forums. | Ed, You are correct that if you enter the search terms directly into the FireFox address bar it... read more | 03/29/2005 (6:45 pm) |
| GG GDC 2005 Pics | Awesome! Much thanks from me also.... read more | 03/29/2005 (3:47 pm) |
| Strange schedule problem | What did you use for the full path?... read more | 03/29/2005 (2:12 pm) |
| Passing %this from gui objects | HEAD\torque\example\common\editor\AIEButtonBarDlg.gui(195): command = "$Camera::movementSpeed = $Thi... read more | 03/28/2005 (9:29 pm) |
| Passing %this from gui objects | More FYI, you can access a control in the command declaration with "$ThisControl"... command = ... read more | 03/28/2005 (9:12 pm) |
| Favorite TGE Tips and Tricks. | [b]TIP: Need to track some variables while you play and don't want to load up debuggers or keep swi... read more | 03/28/2005 (5:23 am) |
| Favorite TGE Tips and Tricks. | Instead of keeping a history, I have a .cs file called "helperFunctions.cs" Anytime I know I'll be ... read more | 03/28/2005 (5:03 am) |