Darren Horton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Thinking of buying Torque... | @Jarrod - QuakeC was part of the original Quake engine too. I know several Quake mods that were wri... read more | 12/31/2003 (10:06 am) |
| Who uses microsoft visual studio .net 2003? | @Harold - the .NET compiler, the related SDK, and also the full documentation for all the libraries/... read more | 12/22/2003 (3:40 pm) |
| My 3d Shading Style | Hmm, the site is pretty bright, and breaks a few good practices, but web development isn't everyone'... read more | 12/19/2003 (5:46 am) |
| Who uses microsoft visual studio .net 2003? | That's painful :-( I can't find a price for a VC Pro, only Studio Pro. I also want to get VB.NET... read more | 12/13/2003 (8:45 am) |
| Who uses microsoft visual studio .net 2003? | Damn, do you have to buy the professional edition to get those? That means buying the whole studio,... read more | 12/13/2003 (8:11 am) |
| Adjusting volume on car radio | Is adjusting volume really what you want do? I can't see a good way to achieve this with volume set... read more | 12/13/2003 (6:14 am) |
| Who uses microsoft visual studio .net 2003? | Hi Corey, Visual Studio .NET 2003 is a very powerful piece of kit, and unfortunately a bit expens... read more | 12/13/2003 (5:50 am) |
| Indie or Death | Awesome, nice one Jeff! I was hoping either you or Jay would read this thread, and add your own tho... read more | 12/10/2003 (6:49 am) |
| Indie or Death | Well, in terms of the resource thing, a good place to start would be the Industry section of the GG ... read more | 12/10/2003 (5:16 am) |
| Indie or Death | Great stuff Randall, thanks a lot for those insights! It's nice to see someone posting some real fi... read more | 12/10/2003 (3:19 am) |
| Patching won't work on W2K | Josh mate, I think you're getting a little 'bitter' in your old age :-D... read more | 10/20/2003 (7:36 am) |
| Turning an eye toward Torque | You could try looking for the console.log file within the Torque directory (should be the same direc... read more | 10/15/2003 (5:52 am) |
| Turning an eye toward Torque | May I direct you to this page: [url]http://www.garagegames.com/pg/product/view.php?id=1[/url] ... read more | 10/15/2003 (5:24 am) |
| Interior vs static shape question for creating roads | That sounds like a good plan. Let me know how you get on :-) You can post here again, I've checked... read more | 09/10/2003 (5:03 am) |
| Interior vs static shape question for creating roads | That's a good point, it would cause a problem wouldn't it? Maybe you could change the amount of ble... read more | 09/10/2003 (4:10 am) |
| Interior vs static shape question for creating roads | Yes, I thought about the terrain path approach - you could actually modify the Terrain editor to use... read more | 09/10/2003 (3:54 am) |
| Interior vs static shape question for creating roads | Hi mate, I'm no expert on the matter, but since it's the first post, and I've thought a little ab... read more | 09/10/2003 (2:42 am) |
| PomPom in Edge... again. | Personally, I agree with Edge's point when they did the 'no scores' issue. A review should not be w... read more | 09/04/2003 (6:57 am) |
| Discreet warns Windows 2000 SP4 kills 3ds max files | Christ, the auto update feature on XP is the spawn of Satan, I've no idea why I enabled it in the fi... read more | 07/23/2003 (9:18 am) |
| Some Stats | Beautiful :-) Nice work Ben (and the gang), I'm sure this is music to many people's ears!... read more | 07/19/2003 (3:26 pm) |
| File Security... | No problem mate, I'm really enjoying these discussions on GG at the moment. My own game development... read more | 07/19/2003 (12:18 pm) |
| N-Gage...Is This Something to Look at? | Would the emulator in the N-Gage SDK be specifically written to emulate the N-Gages CPU speed? I've... read more | 07/19/2003 (11:41 am) |
| Java game developer community First Impression : Yuk !!! | Thomas, I've been working on some J2ME stuff too, just playing around and getting into it. I'll sec... read more | 07/19/2003 (11:15 am) |
| File Security... | With the backstepping thing, I think it's totally down to your own perception. Sure, both products ... read more | 07/19/2003 (11:09 am) |
| File Security... | Check these sites Richard: [url]www.darkbasic.com[/url] EDIT: Apologies, blitz3d doesn't seem ... read more | 07/19/2003 (5:10 am) |
| File Security... | Melv, That's pretty impressive going :-) It sounds like you've got a damn good grasp of the TGE,... read more | 07/19/2003 (3:22 am) |
| File Security... | OK, Well, using TCP/IP would give you even more control over the security of the data, that's for... read more | 07/18/2003 (12:44 pm) |
| File Security... | Hmmm, I think you'll have to give us more details mate :-) How is the 'stuff' counted and used? ... read more | 07/18/2003 (12:17 pm) |
| File Security... | Hi Richard, This is something I though about a while ago, although I didn't take the idea right t... read more | 07/18/2003 (12:03 pm) |
| Ignition Info | Loud and clear Ben, thanks a lot :-) Darren.... read more | 07/13/2003 (2:59 pm) |
| Ignition Info | It looks like it can, yes. Is Ignition shipped as a DLL/DLL's? EDIT: I just realised I may be a... read more | 07/13/2003 (12:12 pm) |
| Ignition Info | Hi All, @Jeff/GG - is it possible to use the Ignition system with non-C++ developed games, such a... read more | 07/13/2003 (12:02 pm) |
| Online Ranking/Scores Site | I like it Nick, cool. BTW, Monkey Rally looks intriguing :-) I think it would be nice to combine t... read more | 07/12/2003 (3:24 pm) |
| New 2D Tools | Great work Patrice, exactly what I needed for my mobile JAVA development :-) I'm due to start full-... read more | 07/08/2003 (10:01 am) |
| Jumping Vehicles? | I'm afraid I haven't done anything in-depth with either object yet. From what you're saying, and ... read more | 07/02/2003 (4:46 pm) |
| Jumping Vehicles? | Or, do you mean to press the space bar and make the vehicle do a vertical jump? Sounds like fun :... read more | 07/02/2003 (4:01 pm) |
| Adding a rotation function for Item() objects | Thanks John, I'm trying to drop you an email at the moment, but my ISP seems to have misplaced th... read more | 07/02/2003 (3:52 pm) |
| Adding a rotation function for Item() objects | John, Once again, thanks a lot - that's great advice. I started looking at the gamedev article (... read more | 07/02/2003 (4:53 am) |
| Adding a rotation function for Item() objects | Hi John, Somehow I knew you were going to say that :-D Well, again, thank you [b]very[/b] much... read more | 07/01/2003 (7:11 am) |
| Adding a rotation function for Item() objects | @John - Awesome, thanks for that! I see what you're doing with the Z and X rotation, I didn't think... read more | 06/30/2003 (12:49 pm) |
| Adding a rotation function for Item() objects | Thanks guys, I'm still a little confused though :-( John, does that line of code actually apply ... read more | 06/30/2003 (4:44 am) |
| Problem trying to communicate between mission 'items' | Sorted it guys, I found the point in ProcessList::advanceObjects() (gameProcess.cc) where the engine... read more | 06/27/2003 (8:51 pm) |
| Marble Blaster Juarezed | Thanks for the comments Tim and Michael, that's good stuff. @Tim - I had a quick look at the site... read more | 06/27/2003 (8:45 pm) |
| Marble Blaster Juarezed | Crikey, This one seems to be brewing well. Could I change the flow for just a second, and ask a ... read more | 06/27/2003 (5:31 pm) |
| Problem trying to communicate between mission 'items' | Thanks guys, I debugged again, and sure enough objectName is set to "Person1", so it's found the ... read more | 06/27/2003 (4:45 pm) |
| Problem trying to communicate between mission 'items' | The postCurrentEvent() function can also take the name of an object - "Person1" is the value given t... read more | 06/27/2003 (3:52 pm) |
| Hello from PomPom | Hi Guys, It's good to see some more brit support here. It's also reassuring that you guys starte... read more | 06/24/2003 (11:04 am) |