Game Development Community

Darren Horton's Forum Posts

Thread Post Date Posted
Thinking of buying Torque... @Jarrod - QuakeC was part of the original Quake engine too. I know several Quake mods that were wri... read more 12/31/2003 (6:06 pm)
Who uses microsoft visual studio .net 2003? @Harold - the .NET compiler, the related SDK, and also the full documentation for all the libraries/... read more 12/22/2003 (11:40 pm)
My 3d Shading Style Hmm, the site is pretty bright, and breaks a few good practices, but web development isn't everyone'... read more 12/19/2003 (1:46 pm)
Who uses microsoft visual studio .net 2003? That's painful :-( I can't find a price for a VC Pro, only Studio Pro. I also want to get VB.NET... read more 12/13/2003 (4:45 pm)
Who uses microsoft visual studio .net 2003? Damn, do you have to buy the professional edition to get those? That means buying the whole studio,... read more 12/13/2003 (4:11 pm)
Adjusting volume on car radio Is adjusting volume really what you want do? I can't see a good way to achieve this with volume set... read more 12/13/2003 (2:14 pm)
Who uses microsoft visual studio .net 2003? Hi Corey, Visual Studio .NET 2003 is a very powerful piece of kit, and unfortunately a bit expens... read more 12/13/2003 (1:50 pm)
Indie or Death Awesome, nice one Jeff! I was hoping either you or Jay would read this thread, and add your own tho... read more 12/10/2003 (2:49 pm)
Indie or Death Well, in terms of the resource thing, a good place to start would be the Industry section of the GG ... read more 12/10/2003 (1:16 pm)
Indie or Death Great stuff Randall, thanks a lot for those insights! It's nice to see someone posting some real fi... read more 12/10/2003 (11:19 am)
Patching won't work on W2K Josh mate, I think you're getting a little 'bitter' in your old age :-D... read more 10/20/2003 (2:36 pm)
Turning an eye toward Torque You could try looking for the console.log file within the Torque directory (should be the same direc... read more 10/15/2003 (12:52 pm)
Turning an eye toward Torque May I direct you to this page: [url]http://www.garagegames.com/pg/product/view.php?id=1[/url] ... read more 10/15/2003 (12:24 pm)
Interior vs static shape question for creating roads That sounds like a good plan. Let me know how you get on :-) You can post here again, I've checked... read more 09/10/2003 (12:03 pm)
Interior vs static shape question for creating roads That's a good point, it would cause a problem wouldn't it? Maybe you could change the amount of ble... read more 09/10/2003 (11:10 am)
Interior vs static shape question for creating roads Yes, I thought about the terrain path approach - you could actually modify the Terrain editor to use... read more 09/10/2003 (10:54 am)
Interior vs static shape question for creating roads Hi mate, I'm no expert on the matter, but since it's the first post, and I've thought a little ab... read more 09/10/2003 (9:42 am)
PomPom in Edge... again. Personally, I agree with Edge's point when they did the 'no scores' issue. A review should not be w... read more 09/04/2003 (1:57 pm)
Discreet warns Windows 2000 SP4 kills 3ds max files Christ, the auto update feature on XP is the spawn of Satan, I've no idea why I enabled it in the fi... read more 07/23/2003 (4:18 pm)
Some Stats Beautiful :-) Nice work Ben (and the gang), I'm sure this is music to many people's ears!... read more 07/19/2003 (10:26 pm)
File Security... No problem mate, I'm really enjoying these discussions on GG at the moment. My own game development... read more 07/19/2003 (7:18 pm)
N-Gage...Is This Something to Look at? Would the emulator in the N-Gage SDK be specifically written to emulate the N-Gages CPU speed? I've... read more 07/19/2003 (6:41 pm)
Java game developer community First Impression : Yuk !!! Thomas, I've been working on some J2ME stuff too, just playing around and getting into it. I'll sec... read more 07/19/2003 (6:15 pm)
File Security... With the backstepping thing, I think it's totally down to your own perception. Sure, both products ... read more 07/19/2003 (6:09 pm)
File Security... Check these sites Richard: [url]www.darkbasic.com[/url] EDIT: Apologies, blitz3d doesn't seem ... read more 07/19/2003 (12:10 pm)
File Security... Melv, That's pretty impressive going :-) It sounds like you've got a damn good grasp of the TGE,... read more 07/19/2003 (10:22 am)
File Security... OK, Well, using TCP/IP would give you even more control over the security of the data, that's for... read more 07/18/2003 (7:44 pm)
File Security... Hmmm, I think you'll have to give us more details mate :-) How is the 'stuff' counted and used? ... read more 07/18/2003 (7:17 pm)
File Security... Hi Richard, This is something I though about a while ago, although I didn't take the idea right t... read more 07/18/2003 (7:03 pm)
Ignition Info Loud and clear Ben, thanks a lot :-) Darren.... read more 07/13/2003 (9:59 pm)
Ignition Info It looks like it can, yes. Is Ignition shipped as a DLL/DLL's? EDIT: I just realised I may be a... read more 07/13/2003 (7:12 pm)
Ignition Info Hi All, @Jeff/GG - is it possible to use the Ignition system with non-C++ developed games, such a... read more 07/13/2003 (7:02 pm)
Online Ranking/Scores Site I like it Nick, cool. BTW, Monkey Rally looks intriguing :-) I think it would be nice to combine t... read more 07/12/2003 (10:24 pm)
New 2D Tools Great work Patrice, exactly what I needed for my mobile JAVA development :-) I'm due to start full-... read more 07/08/2003 (5:01 pm)
Jumping Vehicles? I'm afraid I haven't done anything in-depth with either object yet. From what you're saying, and ... read more 07/02/2003 (11:46 pm)
Jumping Vehicles? Or, do you mean to press the space bar and make the vehicle do a vertical jump? Sounds like fun :... read more 07/02/2003 (11:01 pm)
Adding a rotation function for Item() objects Thanks John, I'm trying to drop you an email at the moment, but my ISP seems to have misplaced th... read more 07/02/2003 (10:52 pm)
Adding a rotation function for Item() objects John, Once again, thanks a lot - that's great advice. I started looking at the gamedev article (... read more 07/02/2003 (11:53 am)
Adding a rotation function for Item() objects Hi John, Somehow I knew you were going to say that :-D Well, again, thank you [b]very[/b] much... read more 07/01/2003 (2:11 pm)
Adding a rotation function for Item() objects @John - Awesome, thanks for that! I see what you're doing with the Z and X rotation, I didn't think... read more 06/30/2003 (7:49 pm)
Adding a rotation function for Item() objects Thanks guys, I'm still a little confused though :-( John, does that line of code actually apply ... read more 06/30/2003 (11:44 am)
Problem trying to communicate between mission 'items' Sorted it guys, I found the point in ProcessList::advanceObjects() (gameProcess.cc) where the engine... read more 06/28/2003 (3:51 am)
Marble Blaster Juarezed Thanks for the comments Tim and Michael, that's good stuff. @Tim - I had a quick look at the site... read more 06/28/2003 (3:45 am)
Marble Blaster Juarezed Crikey, This one seems to be brewing well. Could I change the flow for just a second, and ask a ... read more 06/28/2003 (12:31 am)
Problem trying to communicate between mission 'items' Thanks guys, I debugged again, and sure enough objectName is set to "Person1", so it's found the ... read more 06/27/2003 (11:45 pm)
Problem trying to communicate between mission 'items' The postCurrentEvent() function can also take the name of an object - "Person1" is the value given t... read more 06/27/2003 (10:52 pm)
Hello from PomPom Hi Guys, It's good to see some more brit support here. It's also reassuring that you guys starte... read more 06/24/2003 (6:04 pm)