Sander Van Rossen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Better waves for water? | Well to be precise, it *is* possible to do water calculations on your GPU (but it wouldn't work on l... read more | 12/12/2003 (12:10 am) |
| Map2dif Error | > now i get a new error lol aint life a bitch sometimes (pardon my french)... read more | 12/11/2003 (5:22 am) |
| Better waves for water? | Simulating water has very little to nothing to do with your rendering api (opengl/dx9)... read more | 12/11/2003 (5:21 am) |
| Map2dif Error | Well i had the error before, and i scaled my map 2x and the error disappeared probably some floatin... read more | 12/10/2003 (3:09 am) |
| Black Isle Studios, RIP |
First looking glass..
now BIS
|
12/09/2003 (6:28 am) |
| Destructable Terrain | It should be possible (it's possible in the editor isn't it), altough you'll have to realize that al... read more | 12/09/2003 (1:28 am) |
| Map2dif Error | You could try to scale your level 2x and when you place the interior into torque, scale it by 0.5... read more | 12/09/2003 (1:25 am) |
| ConsoleObject & seperating the terrain/interior from scenelighti | Alright, i made a minifactory and everything works like a charm. I've submitted all this as a patch... read more | 12/08/2003 (2:08 am) |
| ConsoleObject & seperating the terrain/interior from scenelighti | Damn, i was afraid of that.. the reason why i use ConsoleObject is that i can simply create the pro... read more | 12/05/2003 (5:19 am) |
| The OverKill Engine | Btw. are you using mip maps in your engine? Judging from your screenshots you're not.. Should impr... read more | 09/17/2003 (2:16 am) |
| Interior MipMaps? | Maybe it has something to do with the 'small' textures which i noticed before.. it seems every text... read more | 08/08/2003 (1:11 am) |
| Graveyard of dead projects | Better put some sort of resource rating system in there too, otherwise you'll have to sift trough 99... read more | 05/18/2003 (7:19 am) |
| the orientation of the future engines | Good point, there will also be a lot of development in non-photo realistic rendering. As for surrea... read more | 05/12/2003 (4:41 am) |
| the orientation of the future engines | The future will be more like it is today, polygons are send in batches to the GPU. Which means that... read more | 05/11/2003 (11:41 am) |
| .map format | each line there, like for example: ( -576 -384 512 ) ( -576 448 512 ) ( 640 448 512 ) BRT [ 1 0 0 0... read more | 05/05/2003 (6:27 am) |
| Back Story! | imho story provides context to a game, it tells you the *why* this is important, because it gives a... read more | 04/29/2003 (1:21 am) |
| TextureManagers' small textures; what's up with those? | well that effect is always present in some degree or another (on sharply angled polygons at least), ... read more | 04/22/2003 (4:59 am) |
| Why CSG? | Well keep in mind that there are more things to 'levels' then just rendering, there are also things ... read more | 04/16/2003 (3:30 am) |
| parent typedef's missing | cool, thanks... read more | 04/15/2003 (3:56 am) |
| parent typedef's missing | Hmm, i tought this was the way to submit patches; I guess not I read how to submit patches, it seem... read more | 04/15/2003 (3:04 am) |
| Torque Visual studio 7.1 compatibility | I don't know, i've never compiled it with vc6..... read more | 04/15/2003 (2:01 am) |
| Torque Visual studio 7.1 compatibility | Yesterday i didn't have time to write them all down in the post coz i had to run to catch a train he... read more | 04/15/2003 (12:00 am) |
| Torque Visual studio 7.1 compatibility | well maybe they're not supposed to be used by the children.. but they are.. check out: engine\ga... read more | 04/14/2003 (7:01 am) |
| AVI/MPG support in torque | Hmm... just read that divx is illegal in the usa and japan.. apparently you need to pay a fee to mp... read more | 04/14/2003 (4:15 am) |
| OpenGL questions... | I have no experience with texture coordinate biases but maybe you could try using the texture matri... read more | 04/09/2003 (2:40 am) |
| Torque: the next generation | Nathan: grow up. if you don't like what i've got to say, just don't read the damn post. Eric Ri... read more | 03/30/2003 (10:58 pm) |
| Torque: the next generation | Nathan: [quote]1) Torque is no where close to outdated.[/quote] Altough the differences between ... read more | 03/30/2003 (4:41 am) |
| AVI/MPG support in torque | Just for the record, i believe it is, but is divx a royality free movie format? oh, and thanks :)... read more | 03/26/2003 (12:24 am) |
| Torque: the next generation | Melv: i'm not annoyed that refactoring is taking place, i'm actually quite pleased about that. it's... read more | 03/24/2003 (6:26 am) |
| TGE 2.0 feature wishlist | My wishlist would be.. 1. rendering code seperated and abstracted, making it more platform indepe... read more | 03/11/2003 (12:26 am) |
| Occluders | well exactly, if you have a lot of buildings packed together occluders help a lot LOD helps a lot t... read more | 02/13/2003 (12:42 am) |
| Occluders | no i'm refering to an interior standing on the terrain occluding another interior standing on the te... read more | 02/12/2003 (1:44 am) |
| portals and terrain | well i don't know about those problems, i haven't seen those.. but i've actually managed to solve... read more | 02/10/2003 (2:56 am) |
| Terrain lighting mirrored | sorry, i merely ment that i'm quite sure that the vector isn't below the terrain. I messed around w... read more | 02/09/2003 (8:59 am) |
| Terrain lighting mirrored | I am well aware that the direction vector is used for the lighting I was refering to the x & y elem... read more | 02/07/2003 (4:08 am) |
| Terrain lighting mirrored | I've messed around with the values.. and it -seems- to happen when y > x or -y < -x weird huh? ... read more | 02/06/2003 (12:19 am) |
| Terrain lighting mirrored | no, the sun doesn't use it's position to calculate the lighting (and even then it's position is abov... read more | 02/05/2003 (2:49 am) |
| Terrain lighting mirrored | i don't have two suns, so that's not the problem as a sanity check i removed my only sun to see wha... read more | 02/05/2003 (1:12 am) |