Game Development Community

Markus Nuebel's Forum Posts

Thread Post Date Posted
CustomMaterial crashes engine Thanks Brian.... read more 07/12/2006 (1:24 am)
Collisions with Bones = Crash Hi Brian. Seems as if Logan forgot to report this back to you. He send me the fix to test with ou... read more 06/12/2006 (10:34 pm)
Precipitationd class You can use somthing like: [code] // Stop the rain myPrecip.modifyStorm( 0.0, 10 ); ... read more 06/03/2006 (1:27 am)
Fix for jerky camera orbitmode The latest update I got a couple of days ago, still had this problem. -- Markus... read more 05/02/2006 (1:12 pm)
Parallax Shader The shader download seems to have gone. Could someone post them again? -- Markus... read more 04/13/2006 (2:15 am)
PlayerModel.setModel is bugged/doesnt work If the model is rendered black you have to add: [code] gClientSceneGraph->buildFogTexture(pBa... read more 04/11/2006 (3:39 pm)
Need torque documentation help Regarding scripting, all tutorial and stuff, that were written for TGE will still apply, apart from ... read more 04/09/2006 (9:33 am)
D3dx9_28.dll error Yes, we had the some problem with thet d3dx9_28.dll upgrading with the latest dx runtime solved t... read more 04/08/2006 (10:21 am)
multiple actionMap binds to one function Josh, the above code makes sure, all bindings for an action are removed, not just one, as in your sn... read more 03/16/2006 (3:25 pm)
IGF 2006 Audience Award - Help Your Community Just played my vote ;)... read more 02/25/2006 (7:46 am)
ActionMapping for XBOX 360 Controller for Windows? Just want to let you know that my talk from above is indeed nonsens. The TSE code absolutely make... read more 02/13/2006 (11:52 am)
ActionMapping for XBOX 360 Controller for Windows? I understand, Ben. This makes sense, but what about the mapping of sticks to buttons, as described... read more 02/12/2006 (4:51 am)
ActionMapping for XBOX 360 Controller for Windows? Thanks Jason. This is very interesting to get the Rumble to work. Will have a read (Luckily I hav... read more 02/12/2006 (1:56 am)
Bug with ShapeBase::startFade()? Hi John. I am using TGE 1.3 and LP1.3 this doesn't seem to be a problem of TGE. startFade works f... read more 02/04/2006 (3:00 am)
TSTPro Update? So simply doing a fresh install and using the old ignition key, right?... read more 12/24/2005 (3:11 am)
I didn't want anyone to miss this Hi John. Any news on the 1.4 release? Is it still hanging in the GG pipeline? -- Markus... read more 12/24/2005 (12:37 am)
Vehicle collision issues It's good to see that comunity members join to solve a problem of the engine. Hopefully you guys wil... read more 12/19/2005 (12:32 pm)
Mounting lights/volumeLights to specific mount points Great. Thanks for the Info, John.... read more 12/17/2005 (4:23 am)
Mounting lights/volumeLights to specific mount points By the way, John. Will there be a "What's new" document for TLK 1.4? -- Markus... read more 12/17/2005 (3:14 am)
Model used in server side melee system Jakob, I was not talking about script code, I was talking about engine code. You must make sure, ... read more 12/12/2005 (11:02 am)
Running out of network mask bits with 1.4 Hey Sebastien, that is a great idea. Using one of the mask bits to transfer my custom network mas... read more 12/11/2005 (10:30 am)
Model used in server side melee system I guess there is. Animations are only seen, when played client side. When your server object is a... read more 12/11/2005 (8:07 am)
Running out of network mask bits with 1.4 Thanks for the suggestions James. We already did this for the ShieldMask. We need the CloakMask s... read more 12/11/2005 (8:04 am)
Model used in server side melee system Hard to tell. Maybe you can post your console.log and the stack trace at the point of the crash. ... read more 12/11/2005 (3:52 am)
Swords As J.C. said, the first thing is you need to have a swig animation, that animates the weapon mount n... read more 12/11/2005 (3:10 am)
multiple actionMap binds to one function Thanks for the info Tom. So this still needs to be a custom engine extension. No problem. -- ... read more 12/01/2005 (3:26 pm)
multiple actionMap binds to one function Hey guys, does someone know, if this is fixed in the recently released 1.4 version?... read more 11/30/2005 (1:32 pm)
Sword Trails Vishal, can you give some more information about your crash? - Post the console.log - Show the m... read more 11/23/2005 (11:17 am)
Sword Trails You can ignore these two erros: [quote] control/data/models/sword.dts - Collision mesh names shoul... read more 11/21/2005 (9:38 am)
Orc mount The $Shieldslot variable defines to which of the the eight image slots of a player, the shield is mo... read more 11/17/2005 (12:40 pm)
Compiling Hmm, this really looks like you are not building the .exe at all. (At least not the one you are look... read more 11/13/2005 (7:30 am)
GameSpace Hey Rex. You mentioned gSLW in your posting. Am I wrong, or isn't there a limitation in gSLW that... read more 11/13/2005 (7:26 am)
Transforming Camera on guiObjectView Hey, no problem Jason. Glad you gad it working.... read more 11/01/2005 (3:01 am)
A little bit of confusion. I think there is no documentation what resource was done for what tge build. Sometimes the resource... read more 11/01/2005 (1:18 am)
MDot It's: [code] VectorDot(vec1,vec2); [/code] -- Markus... read more 11/01/2005 (1:03 am)
Calling an IFL sequence for a weapon Are you mounting the ifl mesh as an object or as an image? Object have a playThread() function, t... read more 10/31/2005 (5:37 am)
Transforming Camera on guiObjectView Maybe first a rundown, of what the camera code does. [code] bool GuiObjectView::processCameraQue... read more 10/31/2005 (4:50 am)
More IGC 2005 videos Has anyone recorded the session on TSE: Real Time with the Torque Shader Engine Architects? Thank... read more 10/30/2005 (8:32 am)
How do you change the welcome to messege ? To complete this thread: Here is the answer: You change the welcome message in the script file [... read more 09/28/2005 (12:35 pm)
IGF Bet Redux While the IGF submission guidelines were not clear on the tools issue, they were very clear on the i... read more 09/25/2005 (2:31 pm)
Trademark Question Hmm, not sure about this. You may even can get tradmark problems, if your name is simlar to an ex... read more 09/25/2005 (1:57 pm)
Possible to make ladders in the demo app ? I don't remember a special resource on it. I started once to implement it. What is needed is the ... read more 09/25/2005 (9:14 am)
Top-Down View in game Hi Darren. [url=www.TheCoreTeam.de/HackIt.html]HackIt[/url] uses a static camera, that cannot be... read more 09/24/2005 (4:08 am)
IGF bets? I agree with Paul. If finalists and winners are choosen based on the popularity of the developer ... read more 09/22/2005 (3:26 pm)
Static Objects not casting shadows Hey guys, interesting dicussion, but the start of the thread seems to be missing. I am just curio... read more 08/11/2005 (1:30 pm)
Client-side item not properly updated Thanks for letting us know, Ben.... read more 08/09/2005 (12:07 pm)
Migrating to Torque 1.4 (beta) Hey John. Thanks for posting this. The issue was a on my ReamWars task list for the PlayerView... read more 08/06/2005 (5:16 am)
Mac mini requirements for torque development? I guess this means, Xcode 2 is not part of OSX 10.4, right? Will have to check the specs on the a... read more 07/12/2005 (10:51 am)
Migrating to Torque 1.4 (beta) Thanks John. That sounds reasonable. Will start to do the ports, once my bigger RW issues are fi... read more 07/11/2005 (11:14 am)
Mac mini requirements for torque development? Thanks a lot guys, that really helped. Especially to Russ for his excellent posting. There is st... read more 07/11/2005 (11:11 am)
Page «Previous 1 2 3 4 5 6 Last »