Game Development Community

Scott Wilson-Billing's Forum Posts

Thread Post Date Posted
iTGB TGB Cross Pollination Bad? Rennie, a top tip from my 30 years of programming ... Once you have something working ... take a ... read more 09/13/2010 (10:03 pm)
Animations running too fast in iTGB 1.4 Not using 1.4, but I do know that refresh is now using CADisplayLink and that might be why you are s... read more 09/13/2010 (2:42 pm)
Chipmunk Physics in iTGB Nice work Benjamin, I'm looking forward to the results as well :)... read more 09/13/2010 (2:40 pm)
Runs from XCode not from Device. Mark, once you upgrade I think you are stuck. ... read more 09/13/2010 (8:56 am)
Runs from XCode not from Device. Should also add that if I comment out the selector and have this line instead: [code] [self star... read more 09/12/2010 (9:28 pm)
Runs from XCode not from Device. @Marc, nice idea but I can't get it to work :( Here is my code in TGBAppDelegate.mm [code] ... read more 09/12/2010 (9:19 pm)
Runs from XCode not from Device. Thanks Marc, I figured this is the problem in top level main.cs: [code] loadPath( "common&q... read more 09/12/2010 (8:11 pm)
Runs from XCode not from Device. Thanks Justin, I do have the _d and _i images but removing the hover is a good idea. However, the... read more 09/12/2010 (4:00 pm)
Runs from XCode not from Device. The iPhone 3G is the ONLY device on which the next version of IWT does NOT run (well and iPhone 2G L... read more 09/12/2010 (1:03 pm)
DroneSwarm Command - RTS for iPad in development Look excellent Conor - love those 3d models! Can you pinch to zoom in/out and how big is the map?... read more 09/11/2010 (2:05 pm)
t2DSceneWindow - 12MB memory bump on loading I'd love to know as well!... read more 09/11/2010 (9:03 am)
Runs from XCode not from Device. I can normally run all three targets standalone on the device without xCode e.g. on iPhone 3GS. On t... read more 09/11/2010 (8:40 am)
Taking too long to compile on iPhone 3G iOS 4 Michael, I don't have any DSOs - I have a separate build for the game which does not have the DSOs c... read more 09/10/2010 (9:27 pm)
Taking too long to compile on iPhone 3G iOS 4 I should also add that I don't pre-build the DSO files prior to installing on the device - I always ... read more 09/10/2010 (9:25 pm)
Taking too long to compile on iPhone 3G iOS 4 Michael, it is compiling script files on the device - I think, looking at the stack trace. I should ... read more 09/10/2010 (9:23 pm)
Taking too long to compile on iPhone 3G iOS 4 Also, at what point in the loading of a Torque game does it hand back control to the device? Is it w... read more 09/10/2010 (9:21 pm)
Any Torque iPad games on the App Store? Okay, I'll download the iPad version as well ;-)... read more 09/10/2010 (8:45 pm)
Runs from XCode not from Device. Yep, I'm also having problems with iOS4, but only on the 3G.... read more 09/10/2010 (8:40 pm)
Any Torque iPad games on the App Store? Cool! will it be a universal app on iPad specific?... read more 09/10/2010 (8:39 pm)
Any Torque iPad games on the App Store? Thanks Johnny, what changes did you make to Coloring 4 Kids for the iPad?... read more 09/10/2010 (7:46 pm)
Runs from XCode not from Device. Rennie, if the app doesn't run on the device outside xCode then it wont run standalone when bought f... read more 09/10/2010 (7:45 pm)
t2DSceneWindow - 12MB memory bump on loading Django, are you saying that creating a t2dSceneWindow chews up 10MB?... read more 09/10/2010 (7:43 pm)
Any Torque iPad games on the App Store? We have a new game close to completion and then we will port IWT to the iPad. Both games going throu... read more 09/10/2010 (7:42 pm)
Chipmunk Physics in iTGB Benjamin, just curious, are you swapping out the Torque physics because you have finished optimising... read more 09/10/2010 (6:32 pm)
Runs from XCode not from Device. Rennie, depends on the device and version of IOS. I have the same issue with IWT - runs from xCode o... read more 09/10/2010 (6:29 pm)
Image from URL, Save in App's Documents folder and Display Via Torque Script? Brian, let me check with An in the morning as it was him who discovered and fixed our original probl... read more 09/06/2010 (10:13 pm)
Image from URL, Save in App's Documents folder and Display Via Torque Script? I always develop in shipping unless I need the console. We found we couldn't save to the documents d... read more 09/06/2010 (8:55 pm)
Image from URL, Save in App's Documents folder and Display Via Torque Script? Brian, a quick one on those paths - it looks like your identifier is not setup in xCode (under prope... read more 09/06/2010 (8:08 pm)
Image from URL, Save in App's Documents folder and Display Via Torque Script? From memory ... The path is correct in debug but does not work for shipping. We had the same problem... read more 09/06/2010 (7:32 am)
Sound on iMac not working Selvin, it is a known iTGB bug with sound on the Mac - you can't hear it! Just test on the device an... read more 09/05/2010 (3:37 pm)
Collision detection is inconsistent Hi Jereis, a couple of things ... you have maxIterations set to 3, do you need three? What happens i... read more 09/05/2010 (12:47 pm)
My Experience on optimisation on the iPhone Event driven is the way to go. My game loop is very similar to yours and is used to generate stuff; ... read more 09/04/2010 (10:21 am)
My Experience on optimisation on the iPhone Hi Selvin, There is a flag UseUpdateCallback in the level file that will call an onUpdate method ... read more 09/03/2010 (11:06 pm)
Make not visible t2DSceneObjects off screens can improve FPS? Yes, it will make a difference. In my object pools I always disable the object on the way back into ... read more 09/03/2010 (4:16 pm)
Using iPhone 4 Retina Display - Higher Res Art Thanks Marc, I was thinking of "replicating" the iPad code and allow for the additional re... read more 09/03/2010 (10:17 am)
LawnMowerKids released, made with iT2D v.1.3.1 Simon, looks pretty cool. I will give it a go at the weekend and good luck with sales.... read more 09/02/2010 (10:17 pm)
Using iPhone 4 Retina Display - Higher Res Art Nobody? More important now that we have that nice shiny high-res iPod Touch to support as well ;-)... read more 09/02/2010 (10:14 pm)
Game doesn't run on the IPhone @Nicolas, which device? ... read more 09/02/2010 (10:13 pm)
A collection of tips for new users of iT2D Thanks Simon, very useful resource, all in one place. I also updated my t2dpath.cc sometime ago t... read more 09/02/2010 (4:07 pm)
Using iPhone 4 Retina Display - Higher Res Art Anyone managed to get 1.4 (or 1.3.1) to auto detect the retina display and load the large art work, ... read more 09/01/2010 (10:01 pm)
XCode Simulator Crashes at Same Point Question Rennie, one thing to try is create a debug build of your app and run that up on the device - keep th... read more 08/28/2010 (7:35 am)
My Experience on optimisation on the iPhone Karl, this is what I use for the accelerometer: [code] // // iPhone Accelerometer. ///////////... read more 08/27/2010 (8:09 pm)
WIP: Our first game on the Store! Selvin, thanks for the IWT feedback :) I (like many others on here) have been around the tweaking / ... read more 08/25/2010 (10:31 pm)
Help with iTGB 1.2 iPad - choppy graphics Mark, your game must be very close by now? Any screen shots or videos for us to take a look at? - I'... read more 08/25/2010 (9:04 pm)
Help with iTGB 1.2 iPad - choppy graphics Mark, they've pretty good and most of the feedback has been astute and when you think about it, you ... read more 08/25/2010 (9:03 pm)
WIP: Our first game on the Store! @Selvin, yeah we tried splitting the scripts, guis etc etc with no real success on the older devices... read more 08/25/2010 (8:59 pm)
WIP: Our first game on the Store! Sorry Jeramy79, WRT is with regards to and IWT (as Selvin correctly spotted) is invaders World Tour ... read more 08/25/2010 (8:54 pm)
WIP: Our first game on the Store! I can confirm also that it looks great on an iPad :) WRT slow loading times, we seem to suffer badly... read more 08/25/2010 (6:57 pm)
Help with iTGB 1.2 iPad - choppy graphics Johnny, I under orders not to show the updates unfortunately :( Otherwise you'd all be the first for... read more 08/24/2010 (9:02 pm)
Help with iTGB 1.2 iPad - choppy graphics @Mark, still working on changes with the publisher - it turned out to be more than I expected, hopef... read more 08/24/2010 (9:55 am)