Scott Wilson-Billing's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTGB TGB Cross Pollination Bad? | Rennie, a top tip from my 30 years of programming ... Once you have something working ... take a ... read more | 09/13/2010 (10:03 pm) |
| Animations running too fast in iTGB 1.4 | Not using 1.4, but I do know that refresh is now using CADisplayLink and that might be why you are s... read more | 09/13/2010 (2:42 pm) |
| Chipmunk Physics in iTGB | Nice work Benjamin, I'm looking forward to the results as well :)... read more | 09/13/2010 (2:40 pm) |
| Runs from XCode not from Device. | Mark, once you upgrade I think you are stuck. ... read more | 09/13/2010 (8:56 am) |
| Runs from XCode not from Device. | Should also add that if I comment out the selector and have this line instead: [code] [self star... read more | 09/12/2010 (9:28 pm) |
| Runs from XCode not from Device. | @Marc, nice idea but I can't get it to work :( Here is my code in TGBAppDelegate.mm [code] ... read more | 09/12/2010 (9:19 pm) |
| Runs from XCode not from Device. | Thanks Marc, I figured this is the problem in top level main.cs: [code] loadPath( "common&q... read more | 09/12/2010 (8:11 pm) |
| Runs from XCode not from Device. | Thanks Justin, I do have the _d and _i images but removing the hover is a good idea. However, the... read more | 09/12/2010 (4:00 pm) |
| Runs from XCode not from Device. | The iPhone 3G is the ONLY device on which the next version of IWT does NOT run (well and iPhone 2G L... read more | 09/12/2010 (1:03 pm) |
| DroneSwarm Command - RTS for iPad in development | Look excellent Conor - love those 3d models! Can you pinch to zoom in/out and how big is the map?... read more | 09/11/2010 (2:05 pm) |
| t2DSceneWindow - 12MB memory bump on loading | I'd love to know as well!... read more | 09/11/2010 (9:03 am) |
| Runs from XCode not from Device. | I can normally run all three targets standalone on the device without xCode e.g. on iPhone 3GS. On t... read more | 09/11/2010 (8:40 am) |
| Taking too long to compile on iPhone 3G iOS 4 | Michael, I don't have any DSOs - I have a separate build for the game which does not have the DSOs c... read more | 09/10/2010 (9:27 pm) |
| Taking too long to compile on iPhone 3G iOS 4 | I should also add that I don't pre-build the DSO files prior to installing on the device - I always ... read more | 09/10/2010 (9:25 pm) |
| Taking too long to compile on iPhone 3G iOS 4 | Michael, it is compiling script files on the device - I think, looking at the stack trace. I should ... read more | 09/10/2010 (9:23 pm) |
| Taking too long to compile on iPhone 3G iOS 4 | Also, at what point in the loading of a Torque game does it hand back control to the device? Is it w... read more | 09/10/2010 (9:21 pm) |
| Any Torque iPad games on the App Store? | Okay, I'll download the iPad version as well ;-)... read more | 09/10/2010 (8:45 pm) |
| Runs from XCode not from Device. | Yep, I'm also having problems with iOS4, but only on the 3G.... read more | 09/10/2010 (8:40 pm) |
| Any Torque iPad games on the App Store? | Cool! will it be a universal app on iPad specific?... read more | 09/10/2010 (8:39 pm) |
| Any Torque iPad games on the App Store? | Thanks Johnny, what changes did you make to Coloring 4 Kids for the iPad?... read more | 09/10/2010 (7:46 pm) |
| Runs from XCode not from Device. | Rennie, if the app doesn't run on the device outside xCode then it wont run standalone when bought f... read more | 09/10/2010 (7:45 pm) |
| t2DSceneWindow - 12MB memory bump on loading | Django, are you saying that creating a t2dSceneWindow chews up 10MB?... read more | 09/10/2010 (7:43 pm) |
| Any Torque iPad games on the App Store? | We have a new game close to completion and then we will port IWT to the iPad. Both games going throu... read more | 09/10/2010 (7:42 pm) |
| Chipmunk Physics in iTGB | Benjamin, just curious, are you swapping out the Torque physics because you have finished optimising... read more | 09/10/2010 (6:32 pm) |
| Runs from XCode not from Device. | Rennie, depends on the device and version of IOS. I have the same issue with IWT - runs from xCode o... read more | 09/10/2010 (6:29 pm) |
| Image from URL, Save in App's Documents folder and Display Via Torque Script? | Brian, let me check with An in the morning as it was him who discovered and fixed our original probl... read more | 09/06/2010 (10:13 pm) |
| Image from URL, Save in App's Documents folder and Display Via Torque Script? | I always develop in shipping unless I need the console. We found we couldn't save to the documents d... read more | 09/06/2010 (8:55 pm) |
| Image from URL, Save in App's Documents folder and Display Via Torque Script? | Brian, a quick one on those paths - it looks like your identifier is not setup in xCode (under prope... read more | 09/06/2010 (8:08 pm) |
| Image from URL, Save in App's Documents folder and Display Via Torque Script? | From memory ... The path is correct in debug but does not work for shipping. We had the same problem... read more | 09/06/2010 (7:32 am) |
| Sound on iMac not working | Selvin, it is a known iTGB bug with sound on the Mac - you can't hear it! Just test on the device an... read more | 09/05/2010 (3:37 pm) |
| Collision detection is inconsistent | Hi Jereis, a couple of things ... you have maxIterations set to 3, do you need three? What happens i... read more | 09/05/2010 (12:47 pm) |
| My Experience on optimisation on the iPhone | Event driven is the way to go. My game loop is very similar to yours and is used to generate stuff; ... read more | 09/04/2010 (10:21 am) |
| My Experience on optimisation on the iPhone | Hi Selvin, There is a flag UseUpdateCallback in the level file that will call an onUpdate method ... read more | 09/03/2010 (11:06 pm) |
| Make not visible t2DSceneObjects off screens can improve FPS? | Yes, it will make a difference. In my object pools I always disable the object on the way back into ... read more | 09/03/2010 (4:16 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | Thanks Marc, I was thinking of "replicating" the iPad code and allow for the additional re... read more | 09/03/2010 (10:17 am) |
| LawnMowerKids released, made with iT2D v.1.3.1 | Simon, looks pretty cool. I will give it a go at the weekend and good luck with sales.... read more | 09/02/2010 (10:17 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | Nobody? More important now that we have that nice shiny high-res iPod Touch to support as well ;-)... read more | 09/02/2010 (10:14 pm) |
| Game doesn't run on the IPhone | @Nicolas, which device? ... read more | 09/02/2010 (10:13 pm) |
| A collection of tips for new users of iT2D | Thanks Simon, very useful resource, all in one place. I also updated my t2dpath.cc sometime ago t... read more | 09/02/2010 (4:07 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | Anyone managed to get 1.4 (or 1.3.1) to auto detect the retina display and load the large art work, ... read more | 09/01/2010 (10:01 pm) |
| XCode Simulator Crashes at Same Point Question | Rennie, one thing to try is create a debug build of your app and run that up on the device - keep th... read more | 08/28/2010 (7:35 am) |
| My Experience on optimisation on the iPhone | Karl, this is what I use for the accelerometer: [code] // // iPhone Accelerometer. ///////////... read more | 08/27/2010 (8:09 pm) |
| WIP: Our first game on the Store! | Selvin, thanks for the IWT feedback :) I (like many others on here) have been around the tweaking / ... read more | 08/25/2010 (10:31 pm) |
| Help with iTGB 1.2 iPad - choppy graphics | Mark, your game must be very close by now? Any screen shots or videos for us to take a look at? - I'... read more | 08/25/2010 (9:04 pm) |
| Help with iTGB 1.2 iPad - choppy graphics | Mark, they've pretty good and most of the feedback has been astute and when you think about it, you ... read more | 08/25/2010 (9:03 pm) |
| WIP: Our first game on the Store! | @Selvin, yeah we tried splitting the scripts, guis etc etc with no real success on the older devices... read more | 08/25/2010 (8:59 pm) |
| WIP: Our first game on the Store! | Sorry Jeramy79, WRT is with regards to and IWT (as Selvin correctly spotted) is invaders World Tour ... read more | 08/25/2010 (8:54 pm) |
| WIP: Our first game on the Store! | I can confirm also that it looks great on an iPad :) WRT slow loading times, we seem to suffer badly... read more | 08/25/2010 (6:57 pm) |
| Help with iTGB 1.2 iPad - choppy graphics | Johnny, I under orders not to show the updates unfortunately :( Otherwise you'd all be the first for... read more | 08/24/2010 (9:02 pm) |
| Help with iTGB 1.2 iPad - choppy graphics | @Mark, still working on changes with the publisher - it turned out to be more than I expected, hopef... read more | 08/24/2010 (9:55 am) |