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Richard Skala's Forum Posts

Thread Post Date Posted
Building an entire game in C++ instead of scripting I approached this using C++ Components (also called Behaviors). All my Torque projects are written a... read more 09/30/2011 (7:01 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Pedro When I first started using Torque, I simply used t2dStaticSprites and such for the interface... read more 08/16/2011 (4:32 pm)
Creating instances and classes I'm guessing that you are trying to make some sort of hierarchical animation, and while you can 'mou... read more 07/12/2011 (4:43 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Pedro 1) I implemented that same fix you linked in your post for multitasking. When Apple updated ... read more 07/12/2011 (12:08 pm)
low FPS on iPad That's kind of strange that you would get lower framerates on an iPad versus a 3GS, since the iPad i... read more 07/11/2011 (6:34 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! We've gotten a sales boost for every review posted, especially TouchArcade and iFanzine. One of my p... read more 07/11/2011 (6:19 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! Yeah, whenever Apple updates the contracts (from a new iOS version or whatever), you HAVE to go to i... read more 07/10/2011 (11:20 am)
How to link directly to an app's Reviews page? btw, Johnny, thank you for that link -- it works perfectly.... read more 07/09/2011 (10:11 pm)
How to link directly to an app's Reviews page? From the looks of it, he's just checking how long the button was pressed, and only allowing the butt... read more 07/09/2011 (9:51 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! Thanks! btw Rennie, I bought Temple Racer a while back, and I need to redownload it, but I can't fi... read more 07/09/2011 (9:34 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! Thanks for the kind words, everyone! Right now, I'm working on adding Leaderboards and some new lev... read more 07/08/2011 (5:52 pm)
t2dtrigger and collision I think that is the intended behavior of a "trigger". In the t2dTrigger::onAdd() function... read more 06/27/2011 (1:18 pm)
Need some adv ice - ITorque2D vs Everything else @Steve D iTorque2D now supports level-specific datablock files, and that helps significantly with... read more 06/27/2011 (1:01 pm)
Failed to Upload (exit code 1: Resolved) Sometimes, it helps to remove some Profiles from your iOS device. I've had issues in the past where ... read more 06/17/2011 (11:08 am)
About the installation package "TorqueScript for Xcode" I think that is for code coloring for TorqueScript in Xcode.... read more 06/11/2011 (1:36 pm)
recognizing nothing When using floating point numbers, it is not safe to check for 0.0 because of rounding errors. Inst... read more 06/08/2011 (4:19 pm)
Wii U I don't think it will be as simple as licensing the Torque engine and running it like iPhone. After... read more 06/07/2011 (9:27 pm)
Sound popping and cracking issues What do you mean "see the soundwave"? How can you see it?... read more 06/01/2011 (8:12 pm)
image size issues (resolved*[ref for engine debugging]) Yes, the highest resolution image I use is 2048x1024, and that one uses cells. The highest resoluti... read more 06/01/2011 (8:11 pm)
Sound popping and cracking issues Actually, it seems to happen when just playing sounds. I hear a tiny "click" at the begin... read more 06/01/2011 (7:15 pm)
image size issues (resolved*[ref for engine debugging]) For development, I have an iPhone 3G, 3GS, 4, and an iPod Touch 2nd gen, and all the high-res images... read more 06/01/2011 (6:04 pm)
image size issues (resolved*[ref for engine debugging]) I have a few textures that are 1024x1024, and they work fine. I noticed the error says 'Filter-Padd... read more 06/01/2011 (5:34 pm)
Preventing the FLASH from Default.png to the first scene To change the MainWindow.xib background color, in Xcode find MainWindow.xib, double click it to open... read more 06/01/2011 (11:07 am)
Preventing the FLASH from Default.png to the first scene Well, I'm used to "patchy" fixes, but I can't take the risk right now :)... read more 05/31/2011 (9:34 pm)
Preventing the FLASH from Default.png to the first scene I opened up MainWindow.xib and I noticed that it is fully white. However, I am not that familiar wi... read more 05/31/2011 (2:10 pm)
Game breaking TGB problem Yeah, you're probably right. Either your character wouldn't move or will fall through the world -- ... read more 05/31/2011 (1:51 pm)
Game breaking TGB problem You have to call setNeverSolvePhysics with the object you don't want to react to collisions. Trigge... read more 05/28/2011 (12:04 pm)
Game breaking TGB problem I haven't looked at this in a while, but I currently use a different method. I use a Torque C++ fun... read more 05/27/2011 (12:50 pm)
Adjust Background music volume Looking through the code, it doesn't look like these are used at all: $pref::Audio::sfxVolume = 0... read more 05/26/2011 (5:52 pm)
Adjust Background music volume Oh, I didn't thoroughly read the post -- I don't know how to change the volume on streams, if it's d... read more 05/26/2011 (5:47 pm)
Adjust Background music volume I think in order to change the volume in script, you need to call alxSetChannelVolume( %channel_ID ,... read more 05/26/2011 (5:45 pm)
hovertime I don't really understand what you mean :) I haven't really used GUI objects in Torque that much, s... read more 05/25/2011 (7:15 pm)
hovertime Actually, both!... read more 05/25/2011 (5:45 pm)
hovertime After searching in the code, it seems that "hovertime" is for tool tips. That is, if you ... read more 05/25/2011 (5:27 pm)
Passing mouse events to the object behind This is just a guess, but in your GuiMLTextCtrl object, look at the "Profile" field, e.g. ... read more 05/25/2011 (10:40 am)
Passing mouse events to the object behind Also, if you set the "mouseLocked" flag on an object, it will respond to mouse events no m... read more 05/24/2011 (5:35 pm)
Passing mouse events to the object behind I'm not exacting sure what you are trying to do, but simply disabling useMouseEvents on the top obje... read more 05/24/2011 (5:09 pm)
How to load PVRTC files? Thanks for that. We are using Scene Objects for our GUI because the GUI Editor was so broken. Fo... read more 05/24/2011 (4:03 pm)
How to load PVRTC files? By the way, how do you unload GUIs? I haven't used any GUIs besides mainScreen.gui in my project be... read more 05/24/2011 (2:09 pm)
How to load PVRTC files? Yes, I believe that the datablocks stuff is only for t2d files. I don't know how to unload GUIs, th... read more 05/24/2011 (12:25 pm)
How to load PVRTC files? Do you have all your imagemap datablocks' "preload" value set to "1"? From wha... read more 05/24/2011 (10:56 am)
How to load PVRTC files? Ah, it DOES work. Thank you both. The extension under "imageName" must not be there; th... read more 05/23/2011 (5:50 pm)
How to load PVRTC files? From what I can tell, you have to change the datablock image to ".pvr", otherwise "co... read more 05/22/2011 (10:23 pm)
How to load PVRTC files? So, what is the process to use these PVR files? There is no useful documentation that I can find an... read more 05/22/2011 (10:04 pm)
How to load PVRTC files? I never noticed this before, but each t2dImageMapDatablock has a value called 'compressPVR'. It see... read more 05/21/2011 (8:00 pm)
How to Properly change scenes in iTorque 2D (Solved) I do something like this, and it hasn't crashed on me yet: [code] sceneWindow2D.schedule( 128, &... read more 05/19/2011 (9:27 pm)
How to view a PVR file on a Mac? [Solved] Oh nevermind, I see that the PVR tool created a PNG called XXX_preview.png.... read more 05/18/2011 (2:17 pm)
Call .cs script function from .mm code [SOLVED] I'm guessing you just need to include the file that has the function: #include "console/cons... read more 05/17/2011 (2:15 am)
good on paper::Animation Datablocks Invalid(SOLVED!!?!!) For version control, I use: For an SVN server repository: http://www.myversioncontrol.com/ Fo... read more 05/16/2011 (4:21 pm)
Problem with font and iPhone Read through this thread. There are links in there that should resolve your problem, which I think i... read more 05/12/2011 (10:41 am)
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