Richard Skala's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building an entire game in C++ instead of scripting | I approached this using C++ Components (also called Behaviors). All my Torque projects are written a... read more | 09/30/2011 (7:01 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Pedro When I first started using Torque, I simply used t2dStaticSprites and such for the interface... read more | 08/16/2011 (4:32 pm) |
| Creating instances and classes | I'm guessing that you are trying to make some sort of hierarchical animation, and while you can 'mou... read more | 07/12/2011 (4:43 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Pedro 1) I implemented that same fix you linked in your post for multitasking. When Apple updated ... read more | 07/12/2011 (12:08 pm) |
| low FPS on iPad | That's kind of strange that you would get lower framerates on an iPad versus a 3GS, since the iPad i... read more | 07/11/2011 (6:34 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | We've gotten a sales boost for every review posted, especially TouchArcade and iFanzine. One of my p... read more | 07/11/2011 (6:19 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Yeah, whenever Apple updates the contracts (from a new iOS version or whatever), you HAVE to go to i... read more | 07/10/2011 (11:20 am) |
| How to link directly to an app's Reviews page? | btw, Johnny, thank you for that link -- it works perfectly.... read more | 07/09/2011 (10:11 pm) |
| How to link directly to an app's Reviews page? | From the looks of it, he's just checking how long the button was pressed, and only allowing the butt... read more | 07/09/2011 (9:51 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Thanks! btw Rennie, I bought Temple Racer a while back, and I need to redownload it, but I can't fi... read more | 07/09/2011 (9:34 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Thanks for the kind words, everyone! Right now, I'm working on adding Leaderboards and some new lev... read more | 07/08/2011 (5:52 pm) |
| t2dtrigger and collision | I think that is the intended behavior of a "trigger". In the t2dTrigger::onAdd() function... read more | 06/27/2011 (1:18 pm) |
| Need some adv ice - ITorque2D vs Everything else | @Steve D iTorque2D now supports level-specific datablock files, and that helps significantly with... read more | 06/27/2011 (1:01 pm) |
| Failed to Upload (exit code 1: Resolved) | Sometimes, it helps to remove some Profiles from your iOS device. I've had issues in the past where ... read more | 06/17/2011 (11:08 am) |
| About the installation package "TorqueScript for Xcode" | I think that is for code coloring for TorqueScript in Xcode.... read more | 06/11/2011 (1:36 pm) |
| recognizing nothing | When using floating point numbers, it is not safe to check for 0.0 because of rounding errors. Inst... read more | 06/08/2011 (4:19 pm) |
| Wii U | I don't think it will be as simple as licensing the Torque engine and running it like iPhone. After... read more | 06/07/2011 (9:27 pm) |
| Sound popping and cracking issues | What do you mean "see the soundwave"? How can you see it?... read more | 06/01/2011 (8:12 pm) |
| image size issues (resolved*[ref for engine debugging]) | Yes, the highest resolution image I use is 2048x1024, and that one uses cells. The highest resoluti... read more | 06/01/2011 (8:11 pm) |
| Sound popping and cracking issues | Actually, it seems to happen when just playing sounds. I hear a tiny "click" at the begin... read more | 06/01/2011 (7:15 pm) |
| image size issues (resolved*[ref for engine debugging]) | For development, I have an iPhone 3G, 3GS, 4, and an iPod Touch 2nd gen, and all the high-res images... read more | 06/01/2011 (6:04 pm) |
| image size issues (resolved*[ref for engine debugging]) | I have a few textures that are 1024x1024, and they work fine. I noticed the error says 'Filter-Padd... read more | 06/01/2011 (5:34 pm) |
| Preventing the FLASH from Default.png to the first scene | To change the MainWindow.xib background color, in Xcode find MainWindow.xib, double click it to open... read more | 06/01/2011 (11:07 am) |
| Preventing the FLASH from Default.png to the first scene | Well, I'm used to "patchy" fixes, but I can't take the risk right now :)... read more | 05/31/2011 (9:34 pm) |
| Preventing the FLASH from Default.png to the first scene | I opened up MainWindow.xib and I noticed that it is fully white. However, I am not that familiar wi... read more | 05/31/2011 (2:10 pm) |
| Game breaking TGB problem | Yeah, you're probably right. Either your character wouldn't move or will fall through the world -- ... read more | 05/31/2011 (1:51 pm) |
| Game breaking TGB problem | You have to call setNeverSolvePhysics with the object you don't want to react to collisions. Trigge... read more | 05/28/2011 (12:04 pm) |
| Game breaking TGB problem | I haven't looked at this in a while, but I currently use a different method. I use a Torque C++ fun... read more | 05/27/2011 (12:50 pm) |
| Adjust Background music volume | Looking through the code, it doesn't look like these are used at all: $pref::Audio::sfxVolume = 0... read more | 05/26/2011 (5:52 pm) |
| Adjust Background music volume | Oh, I didn't thoroughly read the post -- I don't know how to change the volume on streams, if it's d... read more | 05/26/2011 (5:47 pm) |
| Adjust Background music volume | I think in order to change the volume in script, you need to call alxSetChannelVolume( %channel_ID ,... read more | 05/26/2011 (5:45 pm) |
| hovertime | I don't really understand what you mean :) I haven't really used GUI objects in Torque that much, s... read more | 05/25/2011 (7:15 pm) |
| hovertime | Actually, both!... read more | 05/25/2011 (5:45 pm) |
| hovertime | After searching in the code, it seems that "hovertime" is for tool tips. That is, if you ... read more | 05/25/2011 (5:27 pm) |
| Passing mouse events to the object behind | This is just a guess, but in your GuiMLTextCtrl object, look at the "Profile" field, e.g. ... read more | 05/25/2011 (10:40 am) |
| Passing mouse events to the object behind | Also, if you set the "mouseLocked" flag on an object, it will respond to mouse events no m... read more | 05/24/2011 (5:35 pm) |
| Passing mouse events to the object behind | I'm not exacting sure what you are trying to do, but simply disabling useMouseEvents on the top obje... read more | 05/24/2011 (5:09 pm) |
| How to load PVRTC files? | Thanks for that. We are using Scene Objects for our GUI because the GUI Editor was so broken. Fo... read more | 05/24/2011 (4:03 pm) |
| How to load PVRTC files? | By the way, how do you unload GUIs? I haven't used any GUIs besides mainScreen.gui in my project be... read more | 05/24/2011 (2:09 pm) |
| How to load PVRTC files? | Yes, I believe that the datablocks stuff is only for t2d files. I don't know how to unload GUIs, th... read more | 05/24/2011 (12:25 pm) |
| How to load PVRTC files? | Do you have all your imagemap datablocks' "preload" value set to "1"? From wha... read more | 05/24/2011 (10:56 am) |
| How to load PVRTC files? | Ah, it DOES work. Thank you both. The extension under "imageName" must not be there; th... read more | 05/23/2011 (5:50 pm) |
| How to load PVRTC files? | From what I can tell, you have to change the datablock image to ".pvr", otherwise "co... read more | 05/22/2011 (10:23 pm) |
| How to load PVRTC files? | So, what is the process to use these PVR files? There is no useful documentation that I can find an... read more | 05/22/2011 (10:04 pm) |
| How to load PVRTC files? | I never noticed this before, but each t2dImageMapDatablock has a value called 'compressPVR'. It see... read more | 05/21/2011 (8:00 pm) |
| How to Properly change scenes in iTorque 2D (Solved) | I do something like this, and it hasn't crashed on me yet: [code] sceneWindow2D.schedule( 128, &... read more | 05/19/2011 (9:27 pm) |
| How to view a PVR file on a Mac? [Solved] | Oh nevermind, I see that the PVR tool created a PNG called XXX_preview.png.... read more | 05/18/2011 (2:17 pm) |
| Call .cs script function from .mm code [SOLVED] | I'm guessing you just need to include the file that has the function: #include "console/cons... read more | 05/17/2011 (2:15 am) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | For version control, I use: For an SVN server repository: http://www.myversioncontrol.com/ Fo... read more | 05/16/2011 (4:21 pm) |
| Problem with font and iPhone | Read through this thread. There are links in there that should resolve your problem, which I think i... read more | 05/12/2011 (10:41 am) |