Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Console... XBox360? | [quote] we plan for our product to be AAA [/quote] I sure as hell wish it were as easy as plann... read more | 10/20/2005 (7:47 pm) |
| Indie Game Conference EAST | Because they'd have to fly out everyone from GG, all the equipment, etc.. That's a costly propositi... read more | 10/17/2005 (6:02 pm) |
| What day are you showing up to IGC? | Wednesday, around 2pm... read more | 10/02/2005 (7:51 pm) |
| Why is this code executing twice? | If you echoed %val, you'd see a 1 and then a 0. That's the make/break. Try this code instead: [co... read more | 09/08/2005 (7:28 pm) |
| Lebeth Strikes Back v1.3 at BestGameEver.com | That's fun... :-) - Brett... read more | 09/02/2005 (3:18 pm) |
| Bad reviews | Can you provide a link to the review? In general, Torque is a mature engine. Dated wouldn't be t... read more | 08/31/2005 (7:14 am) |
| Difference Between Client and Server | In a multiplayer environment, which is what Torque is written for, client and server are separate pr... read more | 08/31/2005 (6:31 am) |
| Lots of DTS collision meshes | No. Both. Greater complexity == greater time spent trying to collide. - Brett... read more | 08/25/2005 (2:46 pm) |
| Derive type from console input | I would write some code that analyzes the input with rules like: 1) Alpha chars? anything not in... read more | 08/25/2005 (12:23 pm) |
| Error, no plane possible | You might try running in the debugger with a map that [i]always causes the problem[/i] and then when... read more | 08/25/2005 (12:16 pm) |
| Error, no plane possible | No, the problem is that it's trying to create a PlaneF and it cannot. Check into the math/mplane.h ... read more | 08/25/2005 (9:08 am) |
| Adding new font .ttf files | You have to create a profile that uses the font for it to be cached.... read more | 08/23/2005 (8:33 am) |
| Camera on path | If he's using the free download, does he have the source? I gather he's using the free version if h... read more | 08/22/2005 (12:49 pm) |
| Find Hidden shapes? | [quote] becouse my game need this feature, I wont to place some hidden objects and nodes and if som... read more | 08/17/2005 (1:17 pm) |
| Spawning sockets from a server TCPObject | Quick and dirty... [code] $listenPort = 1234; // This is the server listener new TCPObject(S... read more | 08/15/2005 (7:00 pm) |
| Open source TGE? | People think that GPL is so amazing. Well, to an extent it is -- but in the 3D game engine arena it... read more | 08/15/2005 (6:43 pm) |
| Open source TGE? | Honestly, this topic has been discussed (and at length) before. TGE is not going to go open source,... read more | 08/15/2005 (11:24 am) |
| Xbox Live Arcade - games review | That's just infuriating. Games like Bejewelled, which is a rehash of a rehash of a rehashed puzzle ... read more | 08/12/2005 (8:37 am) |
| FxShapeReplicator Idea: Drop Objects | Sounds grand, except that you then lose the reason behind the shape replicator. You see, the replic... read more | 08/09/2005 (9:43 am) |
| Smooth decals on irregular surfaces | Additionally, let me post a great piece of wisdom that I received from Clark Fagot about this very t... read more | 08/08/2005 (5:13 pm) |
| Smooth decals on irregular surfaces | I've spent numerous hours in that code.. in fact, it's exactly where I started. Let me see if I can... read more | 08/08/2005 (5:13 pm) |
| Another blow for game devs in general | [quote] I guess that's the real issue. Did they lie, decieve or mislead? [/quote] Sure.. that's... read more | 07/29/2005 (6:46 am) |
| FPS to Racing on the fly | You really don't want to be doing execs in function calls. Those are loading entire scripts. Shoul... read more | 07/27/2005 (12:00 pm) |
| Another blow for game devs in general | [b]So why in the world aren't Best Buy and Walmart and Meijer's, et al. ripping movies rated "R" off... read more | 07/26/2005 (7:27 am) |
| Another blow for game devs in general | [quote] I don't agree with your analogy about weapons locked away, though. I know there may be guns... read more | 07/22/2005 (10:54 am) |
| Key Combos | I would say that you need some sort of class that sits between the key processor and they input devi... read more | 07/21/2005 (2:34 pm) |
| Another blow for game devs in general | [quote] The issue I'm taking here is that the UPS driver wasn't told he was carrying a safe full of... read more | 07/21/2005 (2:21 pm) |
| Another blow for game devs in general | Bill Gates had no idea that the group of developers working on Excel built in a fully functional fli... read more | 07/21/2005 (12:44 pm) |
| Another blow for game devs in general | I've heard it again and again in this thread... [quote] It's causing a ruckus because Rockstar s... read more | 07/21/2005 (11:42 am) |
| Another blow for game devs in general | So, the ESRB bent to political pressure and changed the rating.. I'm very depressed over this decis... read more | 07/21/2005 (11:25 am) |
| Do my IGC tickets get shipped to me? | Nope. They are e-tickets (unless they changed something) The information serves to ID you when you... read more | 07/20/2005 (1:22 pm) |
| Large particle effects in sky getting culled out of view | Change the view distance in the mission. In the "Sky" object: visibleDistance = "1000"; Make ... read more | 07/17/2005 (5:53 pm) |
| What brought you to GarageGames? | I was searching for tons of pr0n and this site was hotlinked from some top-ten list... just kidding.... read more | 07/17/2005 (1:56 pm) |
| Camera Locations | Hi... up in the top right you should see [b]Search[/b] amongst the menu of things you can do. It's ... read more | 07/17/2005 (1:53 pm) |
| Content Pack2 and white terrain | Yeah, um... hex editing a file vs. opening it in the mission editor and resetting the textures as Ti... read more | 07/17/2005 (1:49 pm) |
| How to tell direction in player.cc | [code] const U32 DIR_NONE = 0; const U32 DIR_FWD = 1; const U32 DIR_BACK = 2; const ... read more | 07/17/2005 (6:44 am) |
| Size of world when NOT using terrain - what limits? | You realize you responded to a thread that is a year old?... read more | 07/12/2005 (8:39 am) |
| What is Nintendo's "Revolutionary" weapon? | VR was mostly a gee whiz, and ain't it neato kind of technology. The problem was that it made too m... read more | 07/08/2005 (10:16 am) |
| Do you think violent video games make people violent? | So... too much love in movies and TV must've desensitized the populace and that's why the divorce ra... read more | 06/22/2005 (10:25 am) |
| IGC game you're most looking forward to | You mean... there were games at IGC?? I was too busy drinking beer and impersonating a Brit! - B... read more | 06/10/2005 (6:41 am) |
| Electronic Arts says indie won't cut it | [quote] Indie game studios are no more a threat to outfits like EA than indie film studios are a th... read more | 05/19/2005 (12:54 pm) |
| GG development team coding philosophy? | @Clark - Don't worry, I only ran it on the engine branch! ;-) - Brett... read more | 05/16/2005 (2:14 pm) |
| GG development team coding philosophy? | Gonzo, I lost track of this thread but found it again only to rise to the challenge of replacing spa... read more | 05/16/2005 (1:34 pm) |
| Are scriptObjects ghosted to the clients? | No. Script objects derive from SimObject. To be transmitted, they must derive from NetObject. ... read more | 05/13/2005 (4:27 pm) |
| GG development team coding philosophy? | I used to be a tab man.. but now I'm a space man. A space is a space is a space... whereas a tab is... read more | 05/13/2005 (4:25 pm) |
| Which one's the Any Key? | Yeah, he's not joking that's actually a mapping. :-) Seems someone was thinking of you... - Bre... read more | 04/26/2005 (6:33 pm) |
| GetWord ? | GetWords separates on spaces, getFields on tabs, and getRecords I think does commas. - Brett... read more | 04/26/2005 (10:22 am) |
| Vehicle Driver Map | You need to push the appropriate map when needed, and pop the one that is no longer in use. - Bre... read more | 04/26/2005 (10:21 am) |
| Assert Fatal | First off, what are the [i]values[/i] of the variables. I'm thinking those are the addresses of the... read more | 04/25/2005 (9:03 am) |
| Flying Vehicle Class | @Tim: The stencil shadow implementation was hacked in when I had very little knowledge of the engine... read more | 04/25/2005 (7:39 am) |