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Brett Fattori's Forum Posts

Thread Post Date Posted
Torque Console... XBox360? [quote] we plan for our product to be AAA [/quote] I sure as hell wish it were as easy as plann... read more 10/20/2005 (7:47 pm)
Indie Game Conference EAST Because they'd have to fly out everyone from GG, all the equipment, etc.. That's a costly propositi... read more 10/17/2005 (6:02 pm)
What day are you showing up to IGC? Wednesday, around 2pm... read more 10/02/2005 (7:51 pm)
Why is this code executing twice? If you echoed %val, you'd see a 1 and then a 0. That's the make/break. Try this code instead: [co... read more 09/08/2005 (7:28 pm)
Lebeth Strikes Back v1.3 at BestGameEver.com That's fun... :-) - Brett... read more 09/02/2005 (3:18 pm)
Bad reviews Can you provide a link to the review? In general, Torque is a mature engine. Dated wouldn't be t... read more 08/31/2005 (7:14 am)
Difference Between Client and Server In a multiplayer environment, which is what Torque is written for, client and server are separate pr... read more 08/31/2005 (6:31 am)
Lots of DTS collision meshes No. Both. Greater complexity == greater time spent trying to collide. - Brett... read more 08/25/2005 (2:46 pm)
Derive type from console input I would write some code that analyzes the input with rules like: 1) Alpha chars? anything not in... read more 08/25/2005 (12:23 pm)
Error, no plane possible You might try running in the debugger with a map that [i]always causes the problem[/i] and then when... read more 08/25/2005 (12:16 pm)
Error, no plane possible No, the problem is that it's trying to create a PlaneF and it cannot. Check into the math/mplane.h ... read more 08/25/2005 (9:08 am)
Adding new font .ttf files You have to create a profile that uses the font for it to be cached.... read more 08/23/2005 (8:33 am)
Camera on path If he's using the free download, does he have the source? I gather he's using the free version if h... read more 08/22/2005 (12:49 pm)
Find Hidden shapes? [quote] becouse my game need this feature, I wont to place some hidden objects and nodes and if som... read more 08/17/2005 (1:17 pm)
Spawning sockets from a server TCPObject Quick and dirty... [code] $listenPort = 1234; // This is the server listener new TCPObject(S... read more 08/15/2005 (7:00 pm)
Open source TGE? People think that GPL is so amazing. Well, to an extent it is -- but in the 3D game engine arena it... read more 08/15/2005 (6:43 pm)
Open source TGE? Honestly, this topic has been discussed (and at length) before. TGE is not going to go open source,... read more 08/15/2005 (11:24 am)
Xbox Live Arcade - games review That's just infuriating. Games like Bejewelled, which is a rehash of a rehash of a rehashed puzzle ... read more 08/12/2005 (8:37 am)
FxShapeReplicator Idea: Drop Objects Sounds grand, except that you then lose the reason behind the shape replicator. You see, the replic... read more 08/09/2005 (9:43 am)
Smooth decals on irregular surfaces Additionally, let me post a great piece of wisdom that I received from Clark Fagot about this very t... read more 08/08/2005 (5:13 pm)
Smooth decals on irregular surfaces I've spent numerous hours in that code.. in fact, it's exactly where I started. Let me see if I can... read more 08/08/2005 (5:13 pm)
Another blow for game devs in general [quote] I guess that's the real issue. Did they lie, decieve or mislead? [/quote] Sure.. that's... read more 07/29/2005 (6:46 am)
FPS to Racing on the fly You really don't want to be doing execs in function calls. Those are loading entire scripts. Shoul... read more 07/27/2005 (12:00 pm)
Another blow for game devs in general [b]So why in the world aren't Best Buy and Walmart and Meijer's, et al. ripping movies rated "R" off... read more 07/26/2005 (7:27 am)
Another blow for game devs in general [quote] I don't agree with your analogy about weapons locked away, though. I know there may be guns... read more 07/22/2005 (10:54 am)
Key Combos I would say that you need some sort of class that sits between the key processor and they input devi... read more 07/21/2005 (2:34 pm)
Another blow for game devs in general [quote] The issue I'm taking here is that the UPS driver wasn't told he was carrying a safe full of... read more 07/21/2005 (2:21 pm)
Another blow for game devs in general Bill Gates had no idea that the group of developers working on Excel built in a fully functional fli... read more 07/21/2005 (12:44 pm)
Another blow for game devs in general I've heard it again and again in this thread... [quote] It's causing a ruckus because Rockstar s... read more 07/21/2005 (11:42 am)
Another blow for game devs in general So, the ESRB bent to political pressure and changed the rating.. I'm very depressed over this decis... read more 07/21/2005 (11:25 am)
Do my IGC tickets get shipped to me? Nope. They are e-tickets (unless they changed something) The information serves to ID you when you... read more 07/20/2005 (1:22 pm)
Large particle effects in sky getting culled out of view Change the view distance in the mission. In the "Sky" object: visibleDistance = "1000"; Make ... read more 07/17/2005 (5:53 pm)
What brought you to GarageGames? I was searching for tons of pr0n and this site was hotlinked from some top-ten list... just kidding.... read more 07/17/2005 (1:56 pm)
Camera Locations Hi... up in the top right you should see [b]Search[/b] amongst the menu of things you can do. It's ... read more 07/17/2005 (1:53 pm)
Content Pack2 and white terrain Yeah, um... hex editing a file vs. opening it in the mission editor and resetting the textures as Ti... read more 07/17/2005 (1:49 pm)
How to tell direction in player.cc [code] const U32 DIR_NONE = 0; const U32 DIR_FWD = 1; const U32 DIR_BACK = 2; const ... read more 07/17/2005 (6:44 am)
Size of world when NOT using terrain - what limits? You realize you responded to a thread that is a year old?... read more 07/12/2005 (8:39 am)
What is Nintendo's "Revolutionary" weapon? VR was mostly a gee whiz, and ain't it neato kind of technology. The problem was that it made too m... read more 07/08/2005 (10:16 am)
Do you think violent video games make people violent? So... too much love in movies and TV must've desensitized the populace and that's why the divorce ra... read more 06/22/2005 (10:25 am)
IGC game you're most looking forward to You mean... there were games at IGC?? I was too busy drinking beer and impersonating a Brit! - B... read more 06/10/2005 (6:41 am)
Electronic Arts says indie won't cut it [quote] Indie game studios are no more a threat to outfits like EA than indie film studios are a th... read more 05/19/2005 (12:54 pm)
GG development team coding philosophy? @Clark - Don't worry, I only ran it on the engine branch! ;-) - Brett... read more 05/16/2005 (2:14 pm)
GG development team coding philosophy? Gonzo, I lost track of this thread but found it again only to rise to the challenge of replacing spa... read more 05/16/2005 (1:34 pm)
Are scriptObjects ghosted to the clients? No. Script objects derive from SimObject. To be transmitted, they must derive from NetObject. ... read more 05/13/2005 (4:27 pm)
GG development team coding philosophy? I used to be a tab man.. but now I'm a space man. A space is a space is a space... whereas a tab is... read more 05/13/2005 (4:25 pm)
Which one's the Any Key? Yeah, he's not joking that's actually a mapping. :-) Seems someone was thinking of you... - Bre... read more 04/26/2005 (6:33 pm)
GetWord ? GetWords separates on spaces, getFields on tabs, and getRecords I think does commas. - Brett... read more 04/26/2005 (10:22 am)
Vehicle Driver Map You need to push the appropriate map when needed, and pop the one that is no longer in use. - Bre... read more 04/26/2005 (10:21 am)
Assert Fatal First off, what are the [i]values[/i] of the variables. I'm thinking those are the addresses of the... read more 04/25/2005 (9:03 am)
Flying Vehicle Class @Tim: The stencil shadow implementation was hacked in when I had very little knowledge of the engine... read more 04/25/2005 (7:39 am)
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