Mark Owen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Basements/cellars in interiors | A trick I have been toying around with is using teleporter couplets to solve the problem. For examp... read more | 03/10/2004 (5:07 am) |
| Getting coordinates by raycasting and terrain? | It may possibly be that what containerRayCast is returning is not what you are expecting. True, the... read more | 01/23/2004 (11:15 pm) |
| Major Bug: FindObject: StringTable Lookup | For what its worth... the 1_2_0 code contains exactly the code posted on 2002 Oct 23 but not the lat... read more | 01/05/2004 (4:57 pm) |
| Torque Shadow Bug | Hopefully the update I just posted is a bit faster. Its definitely easier to implement, although th... read more | 01/02/2004 (10:25 pm) |
| Torque Shadow Bug | Mark.. you're right. It would save a bit of time if a pointer to the sun was stashed off somewhere.... read more | 01/02/2004 (9:48 pm) |
| Torque Shadow Bug | Chris... I missed a line of code in the shadow.h above when I posted it here... its been revised abo... read more | 01/02/2004 (5:08 pm) |
| bit mask bloat? | As of 1_2_0 ExtendedInfoMask is used in game\fx\lightning which should be modified to refer to it vi... read more | 01/01/2004 (10:00 pm) |
| Visual Basic | sheesh... masses of flames... anyone have an extinguisher??? one more opinion for the road... ... read more | 04/25/2003 (1:09 am) |
| Milkshape death animation problems | For some reason in DTS files exported by MilkShape with versions > 23 no ground transforms are detec... read more | 03/27/2003 (12:29 pm) |
| Simulating Latitude/Longitude | //For what its worth, here's some code to convert //between spherical and cartesian coordinates. ... read more | 02/06/2003 (8:18 am) |
| Trying to make a new directory | I am having the "invalid connection object" problem as well and for the same reason... anyone have a... read more | 01/07/2003 (6:16 pm) |
| yes I bought the SDK | And yet another purchaser... read more | 12/29/2002 (2:05 pm) |