Game Development Community

Nelson A. K. Gonsalves's Forum Posts

Thread Post Date Posted
1.5 1.6 1.7 - Camera Jitter I added it under [code] function startGame(%level) [/code] right after [code] sceneWindow2D.l... read more 05/27/2008 (10:08 am)
1.5 1.6 1.7 - Camera Jitter Update: I've made the changes you suggested and the problem is totally gone! Thanks again! Her... read more 05/26/2008 (9:16 am)
1.5 1.6 1.7 - Camera Jitter @Melv: Thanks for your input, I'll look into these issues and hopefully fix the problem :-) And y... read more 05/26/2008 (7:19 am)
1.5 1.6 1.7 - Camera Jitter Okay, here is a gif animation I just created that shows the problem. I panned the frames to keep the... read more 05/25/2008 (6:33 pm)
1.5 1.6 1.7 - Camera Jitter I had noticed it is much less obvious when using the smooth filtering, but the reason it's turned of... read more 05/25/2008 (3:36 pm)
1.5 1.6 1.7 - Camera Jitter So my project has been suffering from jittering when the camera moves for quite some time, I've rece... read more 05/25/2008 (6:53 am)
Alt-Tab Crash This worked for me as well! No more nasty crashes. And here is a little change I made to make it ... read more 05/17/2008 (4:50 am)
1.4CR2 unicode not work correct I've recently ran into this issue with TGB 1.7.3 beta1 and found this post very helpful, but not com... read more 05/14/2008 (4:03 pm)
1.1.3 Text object alignment bug I've just tried the font auto-generation and nothing changed, the weirdness was still there. Also I'... read more 12/06/2006 (8:56 pm)
SouthAmerican Torquerers? I'm also from Brazil.... read more 10/29/2005 (8:41 pm)
Fractal Sky MS VC++ 6.0... heh..... read more 12/06/2002 (3:31 am)
TGEDayNight Released! @Ryan Armstrong: I did... heh... it looks good during night and at 12 o'clock... but turns to a turq... read more 12/06/2002 (3:27 am)
Fractal Sky Ya... but so far its the only way to stop the crash in my system... I really dont know why... Edi... read more 12/06/2002 (2:57 am)
Fractal Sky I've tried this on the latest head and Windows XP(replacing strings.h with string.h)... it crashed o... read more 12/05/2002 (4:01 pm)
TGEConEd - Torque Conversation Editor v0.8beta available! Thank you Stefan, yours is looking great also :) And Michael, one way of implementing saves/load ... read more 11/17/2002 (6:09 am)
TGEConEd - Torque Conversation Editor v0.8beta available! I just released it! (YAY) :) Check [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&pa... read more 11/16/2002 (9:53 am)
TGEConEd - Torque Conversation Editor v0.8beta available! And a little feature list of my RPGDialog: I'm planning on releasing it very soon... I'm just check... read more 11/15/2002 (10:10 am)
TGEConEd - Torque Conversation Editor v0.8beta available! OK... just a moment... let me take some :) [url=www.geocities.com/dk_uo/]Edit: Ok... here they ar... read more 11/15/2002 (8:30 am)
TGEConEd - Torque Conversation Editor v0.8beta available! Hah! Now this is coincidence... I was planning on releasing my RPGDialogEditor today and you release... read more 11/15/2002 (8:19 am)
GodView Thank you Chris :) I'm glad you liked it. Hmmm... by traditional third person camera you mean li... read more 11/09/2002 (11:11 pm)
Camera offset? You might want to try using the method I described on [url=http://www.garagegames.com/index.php?sec=... read more 11/08/2002 (11:03 pm)
GodView I just edited the above post to add a new feature, for more details look at the first topic in this ... read more 10/30/2002 (11:06 pm)
Larger Maps Solution Ok... after some more testing I found some weird things happening... there is of course the water pr... read more 03/02/2002 (4:37 am)
Help please: Possibility for two textures? Matt Webster: I cant find the thread you mentioned... care to post a link or point me in the right ... read more 02/23/2002 (10:54 am)
Graphics Card Troubles I have the same problem with a machine using a TNT2 card. I think its a driver issue cause it hap... read more 01/30/2002 (10:19 am)
Object Selection ala world editor thats EXACTLY what I need! Thanks!... read more 11/27/2001 (10:15 am)
Vehicles Test Server no... I just downloaded them from somewhere I cant really remember now...... read more 11/27/2001 (8:11 am)
Force GUI Update use the function setbitmap instead of changing the bitmap manualy something like this: hud.setbit... read more 10/15/2001 (9:15 am)
how to trigger the altcommand No... I mean right clicking on a bitmap on the gui...... read more 10/12/2001 (7:11 am)
how to trigger the altcommand This is a Quick Tutorial to map the altcommand of a bitmap to a right mouse click, Hope that someone... read more 10/07/2001 (5:21 pm)
Object Selection I'm thinking that the editor code is in the source.... just my 2 cents...... read more 09/28/2001 (6:04 am)
Object Selection Im interested in that also... cant seem to find out how to do it.... read more 09/28/2001 (3:57 am)
Scripting Problem The array worked thanks... read more 09/19/2001 (3:02 am)
Scripting question It worked that way... =] Thank you for the help... read more 09/19/2001 (2:20 am)
Newbie Q: Clicking on objects? About the mouse thing: You dont need to enable the mouse... just remove the command that disables it... read more 09/18/2001 (11:29 pm)
GuiArrayCtrl Thank you Labrat and Nohbdy... My Inventory system is fully functional now... I just need to refine ... read more 09/14/2001 (11:05 pm)
GuiArrayCtrl YAY, its me again! Anyway, how do I set the parent of a guicontrol?... read more 09/14/2001 (7:42 pm)
GuiArrayCtrl Ok Ok I got how the GuiFrameControl works... And it MAYBE will do what I want for my backpack... t... read more 09/14/2001 (6:21 pm)
GuiArrayCtrl In addiction to the previous post: GuiFrameCtrl -> how does it work? The reason Im asking this ... read more 09/14/2001 (5:50 pm)
Targeting System errr... i guess I'll wait... there are so many things to do, this one can wait Thanks for the inf... read more 09/13/2001 (2:42 pm)
Throwing Items that was it! thanks Labrat!... read more 09/13/2001 (2:40 pm)
Another set of Energy / Health Gui Objects My Bitmap Health and Energy controls are now avaible at http://v12.mgonetwork.com/... read more 09/03/2001 (10:18 am)
Another set of Energy / Health Gui Objects I have just finished my bitmap energy/health huds... if anyone is interested I could post them....... read more 09/02/2001 (7:39 pm)
GUI bitmap There is a discussion about that on the mods forum... there are various ways to do it...... read more 08/27/2001 (4:02 pm)
Complete Working Weapon Example A dummy just stole my airplane!!!!!! I had to shoot him for that... *evil grin*... read more 08/27/2001 (3:52 pm)
Mounting Ok! Thanks!!!... read more 08/21/2001 (7:35 am)
V12 Mod Central Open to Public.... one question: what is the address? hehe... read more 08/18/2001 (1:46 pm)
Going on a roller I think it would be http://gameznet.com/v12/... read more 08/16/2001 (3:41 pm)
Exporting CS 3.0 Animations in 3DS Max? I dont know how to do it too.... hehehe... read more 08/14/2001 (3:16 pm)
Visual C++ Compile Errors Just a quick question on the first message of the topic... Should we add the "cs" extension as we... read more 08/11/2001 (9:53 am)