Nelson A. K. Gonsalves's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5 1.6 1.7 - Camera Jitter | I added it under [code] function startGame(%level) [/code] right after [code] sceneWindow2D.l... read more | 05/27/2008 (10:08 am) |
| 1.5 1.6 1.7 - Camera Jitter | Update: I've made the changes you suggested and the problem is totally gone! Thanks again! Her... read more | 05/26/2008 (9:16 am) |
| 1.5 1.6 1.7 - Camera Jitter | @Melv: Thanks for your input, I'll look into these issues and hopefully fix the problem :-) And y... read more | 05/26/2008 (7:19 am) |
| 1.5 1.6 1.7 - Camera Jitter | Okay, here is a gif animation I just created that shows the problem. I panned the frames to keep the... read more | 05/25/2008 (6:33 pm) |
| 1.5 1.6 1.7 - Camera Jitter | I had noticed it is much less obvious when using the smooth filtering, but the reason it's turned of... read more | 05/25/2008 (3:36 pm) |
| 1.5 1.6 1.7 - Camera Jitter | So my project has been suffering from jittering when the camera moves for quite some time, I've rece... read more | 05/25/2008 (6:53 am) |
| Alt-Tab Crash | This worked for me as well! No more nasty crashes. And here is a little change I made to make it ... read more | 05/17/2008 (4:50 am) |
| 1.4CR2 unicode not work correct | I've recently ran into this issue with TGB 1.7.3 beta1 and found this post very helpful, but not com... read more | 05/14/2008 (4:03 pm) |
| 1.1.3 Text object alignment bug | I've just tried the font auto-generation and nothing changed, the weirdness was still there. Also I'... read more | 12/06/2006 (8:56 pm) |
| SouthAmerican Torquerers? | I'm also from Brazil.... read more | 10/29/2005 (8:41 pm) |
| Fractal Sky | MS VC++ 6.0... heh..... read more | 12/06/2002 (3:31 am) |
| TGEDayNight Released! | @Ryan Armstrong: I did... heh... it looks good during night and at 12 o'clock... but turns to a turq... read more | 12/06/2002 (3:27 am) |
| Fractal Sky | Ya... but so far its the only way to stop the crash in my system... I really dont know why... Edi... read more | 12/06/2002 (2:57 am) |
| Fractal Sky | I've tried this on the latest head and Windows XP(replacing strings.h with string.h)... it crashed o... read more | 12/05/2002 (4:01 pm) |
| TGEConEd - Torque Conversation Editor v0.8beta available! | Thank you Stefan, yours is looking great also :) And Michael, one way of implementing saves/load ... read more | 11/17/2002 (6:09 am) |
| TGEConEd - Torque Conversation Editor v0.8beta available! | I just released it! (YAY) :) Check [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&pa... read more | 11/16/2002 (9:53 am) |
| TGEConEd - Torque Conversation Editor v0.8beta available! | And a little feature list of my RPGDialog: I'm planning on releasing it very soon... I'm just check... read more | 11/15/2002 (10:10 am) |
| TGEConEd - Torque Conversation Editor v0.8beta available! | OK... just a moment... let me take some :) [url=www.geocities.com/dk_uo/]Edit: Ok... here they ar... read more | 11/15/2002 (8:30 am) |
| TGEConEd - Torque Conversation Editor v0.8beta available! | Hah! Now this is coincidence... I was planning on releasing my RPGDialogEditor today and you release... read more | 11/15/2002 (8:19 am) |
| GodView | Thank you Chris :) I'm glad you liked it. Hmmm... by traditional third person camera you mean li... read more | 11/09/2002 (11:11 pm) |
| Camera offset? | You might want to try using the method I described on [url=http://www.garagegames.com/index.php?sec=... read more | 11/08/2002 (11:03 pm) |
| GodView | I just edited the above post to add a new feature, for more details look at the first topic in this ... read more | 10/30/2002 (11:06 pm) |
| Larger Maps Solution | Ok... after some more testing I found some weird things happening... there is of course the water pr... read more | 03/02/2002 (4:37 am) |
| Help please: Possibility for two textures? | Matt Webster: I cant find the thread you mentioned... care to post a link or point me in the right ... read more | 02/23/2002 (10:54 am) |
| Graphics Card Troubles | I have the same problem with a machine using a TNT2 card. I think its a driver issue cause it hap... read more | 01/30/2002 (10:19 am) |
| Object Selection ala world editor | thats EXACTLY what I need! Thanks!... read more | 11/27/2001 (10:15 am) |
| Vehicles Test Server | no... I just downloaded them from somewhere I cant really remember now...... read more | 11/27/2001 (8:11 am) |
| Force GUI Update | use the function setbitmap instead of changing the bitmap manualy something like this: hud.setbit... read more | 10/15/2001 (9:15 am) |
| how to trigger the altcommand | No... I mean right clicking on a bitmap on the gui...... read more | 10/12/2001 (7:11 am) |
| how to trigger the altcommand | This is a Quick Tutorial to map the altcommand of a bitmap to a right mouse click, Hope that someone... read more | 10/07/2001 (5:21 pm) |
| Object Selection | I'm thinking that the editor code is in the source.... just my 2 cents...... read more | 09/28/2001 (6:04 am) |
| Object Selection | Im interested in that also... cant seem to find out how to do it.... read more | 09/28/2001 (3:57 am) |
| Scripting Problem | The array worked thanks... read more | 09/19/2001 (3:02 am) |
| Scripting question | It worked that way... =] Thank you for the help... read more | 09/19/2001 (2:20 am) |
| Newbie Q: Clicking on objects? | About the mouse thing: You dont need to enable the mouse... just remove the command that disables it... read more | 09/18/2001 (11:29 pm) |
| GuiArrayCtrl | Thank you Labrat and Nohbdy... My Inventory system is fully functional now... I just need to refine ... read more | 09/14/2001 (11:05 pm) |
| GuiArrayCtrl | YAY, its me again! Anyway, how do I set the parent of a guicontrol?... read more | 09/14/2001 (7:42 pm) |
| GuiArrayCtrl | Ok Ok I got how the GuiFrameControl works... And it MAYBE will do what I want for my backpack... t... read more | 09/14/2001 (6:21 pm) |
| GuiArrayCtrl | In addiction to the previous post: GuiFrameCtrl -> how does it work? The reason Im asking this ... read more | 09/14/2001 (5:50 pm) |
| Targeting System | errr... i guess I'll wait... there are so many things to do, this one can wait Thanks for the inf... read more | 09/13/2001 (2:42 pm) |
| Throwing Items | that was it! thanks Labrat!... read more | 09/13/2001 (2:40 pm) |
| Another set of Energy / Health Gui Objects | My Bitmap Health and Energy controls are now avaible at http://v12.mgonetwork.com/... read more | 09/03/2001 (10:18 am) |
| Another set of Energy / Health Gui Objects | I have just finished my bitmap energy/health huds... if anyone is interested I could post them....... read more | 09/02/2001 (7:39 pm) |
| GUI bitmap | There is a discussion about that on the mods forum... there are various ways to do it...... read more | 08/27/2001 (4:02 pm) |
| Complete Working Weapon Example | A dummy just stole my airplane!!!!!! I had to shoot him for that... *evil grin*... read more | 08/27/2001 (3:52 pm) |
| Mounting | Ok! Thanks!!!... read more | 08/21/2001 (7:35 am) |
| V12 Mod Central Open to Public.... | one question: what is the address? hehe... read more | 08/18/2001 (1:46 pm) |
| Going on a roller | I think it would be http://gameznet.com/v12/... read more | 08/16/2001 (3:41 pm) |
| Exporting CS 3.0 Animations in 3DS Max? | I dont know how to do it too.... hehehe... read more | 08/14/2001 (3:16 pm) |
| Visual C++ Compile Errors | Just a quick question on the first message of the topic... Should we add the "cs" extension as we... read more | 08/11/2001 (9:53 am) |