Game Development Community

John Connell's Forum Posts

Thread Post Date Posted
Where to download Torque Models? [url=http://www.digitalboneyard.com]The Digital Boneyard[/url]... read more 06/22/2004 (10:15 pm)
What Linux distribution do you use? Fedora Core 2 + XFCE4 on my laptop [url=http://jconnell.emergingshadows.com/images/xfce4screenshot.p... read more 06/22/2004 (7:53 am)
Quark: Caulk from tagged I don't believe torque supports caulk? Well the null texture is similar. I think they are referri... read more 05/11/2004 (12:49 pm)
Jeff Tunnell.... 16 years back! [url=http://s64.emuunlim.com/gameinfos/cavemanughlympics/cavemanughlympics.htm]Working Link[/url]... read more 04/29/2004 (12:16 am)
Blender for maps... Ok its all set up. :) [url=http://blendermap.emergingshadows.com]blendermap.emergingshadows.com[/... read more 04/20/2004 (8:14 am)
Blender for maps... Ok I'll set one up right now. Any preference for the subdomain name or wiki engine? We use [url=h... read more 04/19/2004 (7:40 pm)
Blender for maps... I hate when mysterious double posts show up 1 hour later... :/... read more 04/19/2004 (3:49 pm)
Blender for maps... Sounds like a cool idea! I could provide webspace + wiki if you still need it, although I make .m... read more 04/19/2004 (2:46 pm)
Behold Callisto the giant ! Looks awesome Rich. I wouldn't want to get kicked with those boots :)... read more 04/16/2004 (4:52 am)
Quark 3D View Question I've also never had this problem. What version of QuArK? Try posting on the [url=http://groups... read more 04/16/2004 (4:17 am)
Goodbye and Good Riddance to QuARK... any other suggestions? I've been using QuArK for several years (5~) and for numerous games (most notably Quake II, HL, Quak... read more 04/16/2004 (4:12 am)
LOD on buildings (interiors) [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editing/lod.shtml]Linky[/url] [url=http... read more 04/04/2004 (11:46 pm)
OGG Player Windows -> [url=http://www.winamp.com/]Winamp[/url] Linux -> [url=http://www.xmms.org/]XMMS[/url] ... read more 03/15/2004 (1:09 am)
Is Cyberpunk Dead Heh, I can't believe so many cyberpunk enthusiasts are alive and active on GG! This is really...real... read more 02/23/2004 (12:00 am)
QuArk .MAP samples (Free or priced) I uploaded an unfinished office building to digitalboneyard.com, you could check that out. [url=http... read more 02/08/2004 (8:45 pm)
Fullscreen - changes monitor refresh rate to 60hz In regards to the refresh rate problem, windows 2000 & xp always switch to 60khz in fullscreen mode ... read more 02/06/2004 (12:33 pm)
Updated IDE *edit* Yeah what beffy said... ;)... read more 01/26/2004 (1:16 pm)
Torque vs. Quake II I understand that coders and scripters can add entities, but I also pointed out I was writing it fro... read more 01/18/2004 (9:33 am)
Torque vs. Quake II I was an Action Quake 2/Quake II mapper for several years before switching to Torque. I had no mappi... read more 01/18/2004 (7:06 am)
Map2dif error "I discovered recently that the QuArK 6.4 alpha 2 version has some bugs with the floating point" ... read more 01/15/2004 (4:15 am)
Game Platform Of The Cult And that link also goes to XXX...... read more 01/14/2004 (2:49 am)
New Nvidia Driver Lower my fps badly ! Hmmmmm... I've been reading the posts about this issue, but I haven't experienced any problems or... read more 01/13/2004 (12:16 pm)
Free Model repository for 'TGEV'?? [url=http://www.digitalboneyard.com]Digital Boneyard[/url] makes this pretty simple.... read more 01/09/2004 (4:55 pm)
Partially transparent map pieces Yes. Have a look at Desmond Fletcher's [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorial... read more 01/07/2004 (6:06 pm)
Setting up Hammer for Torque I think [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=13900]this thread[/url] prett... read more 12/21/2003 (12:40 am)
Anyone know what happened to the Milkshape Site? I'm not sure, but a few days ago the author posted news he was going on vacation for a week or two..... read more 12/17/2003 (2:22 pm)
COmpiling on Linux Benoit: CD1 should have the 2.4 kernel on it, even the minimal boot cd for ftp install should still ... read more 12/05/2003 (9:59 pm)
WAD creation Wally doesen't support alpha channels, which is probably causing your errors.... read more 11/21/2003 (3:41 am)
Wild West RPG There are a couple similar [url=http://www.garagegames.com/mg/forums/result.forum.php?qtm=western]th... read more 09/14/2003 (7:36 pm)
Graveyard of dead projects Awesome job on the site, its really impressive.... read more 08/19/2003 (7:25 am)
Problems with day/night-cycle I think BobTheCBuilder just touched on this in [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more 08/18/2003 (4:42 am)
Games` forums slowly take over development ones As someone who doesen't own a GG game, I think it must be confusing having to go to "make games" to ... read more 08/15/2003 (4:21 pm)
Video Codecs and File size I've yet to find a better all-purpose codec than [url=http://www.xvid.org/]XviD[/url]. Its a fork of... read more 08/11/2003 (1:22 am)
Quake II and Managed C++ in .Net Jarrod, I was responding to your statement (hence the quote) not the topic, I made that painfully ob... read more 08/06/2003 (12:03 pm)
Quake II and Managed C++ in .Net [quote]Until someone does what Apple did ( which is a day late and a dollar short it seems ), no *ni... read more 08/05/2003 (9:11 pm)
One weapon w/ multiple ammo types Thanks guys. LabRat I have no idea how I missed that thread, I searched every ammo and weapon thread... read more 08/04/2003 (10:58 am)
Light Problems Place portals around any entrance to the house, making sure they overlap atleast one unit on each si... read more 08/04/2003 (10:02 am)
Legends goes beta! Downloading right now :) Are there plans for a linux version btw?... read more 08/02/2003 (12:18 am)
QuArK + Python 2.2 @Brian: Although its annoying the scale input box doesen't reflect changes, the scaling is correct. ... read more 08/01/2003 (6:26 pm)
TGEWorkstation How goes the battle Josh? :)... read more 08/01/2003 (4:16 pm)
Hover Vehicle Movement Ohh carefull Jarrod, I found a lamer doing the same thing and [url=http://www.garagegames.com/index.... read more 07/31/2003 (1:28 pm)
Firewalls Yes, disable the firewall every time you play a game and completely defeat the purpose of having one... read more 07/31/2003 (9:38 am)
QuArK + Python 2.2 I finally had a chance to mess around with the new snapshot (posted above) today. I was suprised to ... read more 07/30/2003 (10:37 pm)
Vehicle: Fiat uno wip... That looks....AWESOME. Very nice work, can't wait to see your interiors :)... read more 07/29/2003 (5:16 am)
Sinking Vehicles? I have this problem even with the bravetree car/warsparrow, only on terrain though. It seems to happ... read more 07/05/2003 (1:49 pm)
JoyStick??? Excellent response I think you answered his question.... read more 07/04/2003 (9:31 pm)
TGEWorkstation This is exactly what I've dreamed of since first dabbling with torque editing...... read more 07/04/2003 (3:51 pm)
TGEWorkstation Hmm this is the most exciting thing I've seen since...TGERAD, and before that TGEDayNight ;) Can'... read more 07/04/2003 (10:45 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL He got bought out in AOL stock, not cash, so anything he was holding on at the end was probably 15-2... read more 06/05/2003 (4:11 pm)
W.A.S.T.E. - NullSoft and AOL vs the GPL I don't think I really posed a question of "did downloaders do something wrong?", I mentioned it in ... read more 06/05/2003 (5:41 am)
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